So I started a new thread with this topic, but apparently that was no allowed due to past threads evolving into bickering and such it was locked. They did not merge it into here, so I will just copy paste my message here:
First, just know I am a GamePass fan. I signed up for it as soon as it was available and overall I have been extremely happy with the service. I still think it is the best value in gaming right now, and has allowed me to play games that I would have not tried before due to no added cost to try them out.
I have heard many concerns from various people about GamePass and it becoming the "Netflix of gaming." Most of these concerns I either shrug my shoulders at or consider them to be coming from fanboys on the other side who just cannot accept something that is good from the console maker that is not their choice. However, I do I have one concern: the results of devaluing the investment the gamer has themselves in the game. Let me explain.
One of the things I love about living in the times we are living in right now are music subscription services. I subscribed to Zune's music service (I know, I know) shortly after it came out, and have been a subscriber of Spotify and Google Play Music (screw you Google for forcing the change over to YouTube Music, which sucks). The idea of having access to millions of songs at anytime, is great to me. At any point, I can listen to almost any artist I like, from various decades, with just a press of a few buttons. Similar to my gaming tastes, my music tastes vary greatly, so having access to so many artists is a great tool for me. However, there has been a downside to all of this immediate access to music: listener investment is low.
When an artist releases an album now, they must grab your attention right away, or you will just move on and listen to something else. Before, this was different. When you went out and purchased an album, it took more effort, so you were more invested. If you would listen to the album the first time and you did not like it, you actually would give it a few more tries, due to the investment you had in it. You paid money directly for the album, You had to go out to the store to buy the album. You had to take efforts to listen to the album. All of this adds up to a physiological effect of you investing time and money into it, so you want to get your "monies worth" out of it. You still might not like the album after five or so listens, but you still gave it a shot to try to get worth out of it. Today's music? Not so much. Don't like it after the first listen, on to the next one. Little do you allow the album to "grow on you."
The issue with this is not only is music an artform, but it is also a business. And these businesses make money per listen of their songs. If an album does not grab enough listens in a short amount of time, then well it is a failure. This produces where artists are less willing to take risks and want to just appeal the lowest common denominator, making formulaic songs appealing to the widest audience possible. This has always been an issue with music, making music that is radio friendly, but at least then you had genre specific radio stations you were aiming for, trying to hit a certain crowd. If you look at today's more pop-music, it is pretty blan across the board. Where are the artists that are pushing the envelope and moving music forward? Now I know this is very much a generalization at a whole, and there are many niche genres that still have a lot of experimenting going on, but this is mostly in the indie scene and not coming from the larger publishers.
I am concerned about similar results happening in gaming, if GamePass like services become the norm. We already have seen the decrease in developers willing to take risks in new approaches in gaming due to the cost to develop. What happens when all gamers has a constant large library of games to choose from, without having any "investment" in those games? Do they try out the game beyond the few minutes and then completely abandon it if it does not grab their attention? Does this force game developers to make more formulaic games that are target to appeal to the widest market, without pushing gaming forward? I know some will say that these issues are currently present in gaming and indie games are where you need to go for new ideas in gaming, but there are still large games pushing forward. Does GamePass like services slow that down?
I know the other side of the coin of this argument is that GamePass encourages trying out new things. Just like with music subscription services, I have tried things I would not have before. But I am a music lover and a game lover. I am someone who wants to try new things and stretch my interests. The average music listener or gamer though? Are they willing to try more than beyond a few minutes?
I think this issue is still several years away. Right now it is not an issue directly related to the service, but could very well be in the future. Hopefully game publishers and game developers are aware of this possible issue, and are working on solutions to where they can still push forward the medium, while still making enough money to not fall into the formulaic trappings. I think fans of games like you and I will still be willing to experiment with new games, but will there be enough of us versus the more common gamer to make it worth it?
TLDR: my concern is, similar to music subscription services, GamePass will push gaming to be even more focused on the lowest common denominator and formulaic games versus games that pushes the medium forward and developers who are willing to take risks.