Jubenhimer
Member
Xbox Game Studios' Next gen showcase is happening in July, and there's a lot of excitement and speculation regarding what will be shown. Microsoft has been dead last in terms of quantity and quality of their first party lineup in recent years, so of all the main platform holders at the moment, they have the most to prove. What some people suggest is that Xbox mimic Sony in focusing on AAA action-adventure, cinematic games with a focus on set-pieces. I don't think that's the right approach though. By trying to ape Sony's style, many people will just see XGS as "Discount PlayStation" rather than a publisher with a unique voice.
What I think XGS should do, is establish themselves as the sort of "Anti-PlayStation". Which means making games and genres that Sony normally doesn't cover, or taking common PlayStation first party game tropes and mechanics, and subverting them, creating something unique in the process. It's a way better strategy than trying to be something you probably will never be.
If nothing else, Xbox Game Studios needs to show us exactly who they are as a publisher. One of Microsoft's problems in the past was that they never really had much of an identity as a game publisher compared to Sony or Nintendo, a problem magnified by the Xbox One's constant software droughts.
What I think XGS should do, is establish themselves as the sort of "Anti-PlayStation". Which means making games and genres that Sony normally doesn't cover, or taking common PlayStation first party game tropes and mechanics, and subverting them, creating something unique in the process. It's a way better strategy than trying to be something you probably will never be.
If nothing else, Xbox Game Studios needs to show us exactly who they are as a publisher. One of Microsoft's problems in the past was that they never really had much of an identity as a game publisher compared to Sony or Nintendo, a problem magnified by the Xbox One's constant software droughts.