Dr Zhivago said:
Not keen on Shield The Beat. I don't like the way your ship is at the bottom of a perspective well, like a sort of inverse Gyruss. Pity, as it's really well put together.
I like it. Mainly for the music, but I didn't have any issue with the perspective, because everything's on-beat, so you
know when it's gonna hit.
Shifters is an awesome looking drag racing game, with customisable cars. You control the acceleration and clutch, and when to change gears and use your boost. You bet on races, and can use your winnings to buy new parts and go faster. I never quite got the hang of it, but did go faster and faster each time so was getting there. It's interesting, certainly, but I'm not sure you'll play it for very long.
Cell is a kind of puzzle game. You're a cell, and you press A to move around, which makes you slightly smaller. You then absorb smaller cells than yourself to get bigger again, and keep going until you've consumed everything or met the level's target. Three different modes to keep it interesting. Some people might say it's a rip-off of Osmos. They might be right.
Cow Catch could almost be alright, if the controls weren't so ridiculously twitchy so as to make it barely possible to play. You just catch cows in a basket at the bottom of the screen, the more you catch without dying, the quicker they fall, the more you curse the terrible responsiveness.
Origin X is some kind of space colony shooting asteroid simulation game. I'd tell you how to play it but I don't have the faintest idea because it has one of the worst tutorials ever. Dev, your game is complex and weird and baffling and there's too much going on, telling me what's on screen is useless, I can see that, tell me how I'm supposed to play the damn thing.