Lococycle continues to be dumb fun. I actually like seeing a game with such a stupid sense of humor, that isn't trying hard to be outright offensive or overly juvenile. There's new QTE's popping up all the time, the upgrades purchased for weapons and attacks each generally have some new animation, effect, or detail to help sell the upgrade, and IRIS is just as good a character as any 'SPLODEs from the past.
With all the upgrades, I haven't been annoyed by any of the fights yet. I racked up a death in 1 boss battle so far (at the end of 2-3), but this is definitely a score game, so the fact that death = F for the stage stung. I'll be happy to go back and ace it later on!
I haven't gotten any points to unlock bonus content in the Vault yet. It's cool to see they have stuff not only dealing with Lococycle, but also their past games, too! It really is like some odd Twisted Pixel DVD collector item or something, ha.
I can't believe they don't require demos for these 'arcade' games anymore. That was a huge plus to the XBLA service as far as I'm concerned. I want to buy some cheap games to play on my new X1, but I don't like the idea of dropping $15-20 sight unseen on some of this stuff.
I'd like to at least try out a game a little bit before buying it.
Watch the in-store user-uploaded videos, they help!
It's a shame what happened to demos, and I do prefer them. But I think the amount of "This is a bad demo!" "I was going to buy it, now I won't!" and such from last gen made the expense of making the things even less worth it for many publishers, who already seemed to hate the idea in the first place, as they rarely seem to act like the money spent to dev a demo is actually worth the return.
I think there's a good place for some publishers to offer demos as a default expectation towards their games. Just saying "we'll always have a demo!" would put some positive press towards a company, after this shift.
I'd prefer paid demos (such as a .99 cent trial) to no demos, personally, especially if the cost diminished the full price with each play. It'd be a decent compromise, and much better than just eradicating all demos.
Maybe it's good for "ID@Xbox" stuff, though. If they offer demos commonly, that'll help give them a bit of a leg up over games that have large marketing teams and promo budgets behind them. Guess we'll have to see how things start to form once there's more announcements.