Eddie-Griffin
Banned
https://www.purexbox.com/news/2022/...-to-compete-visually-despite-smaller-dev-teamI think more money and more resources is a bullshit entirely contrived excuse for anything.
Undead Labs is still quietly working away on State of Decay 3 - we say quietly because we haven't seen any gameplay since its original announcement! Well, thankfully, that could be because the team wants to go all out with its third State of Decay iteration.
In a new interview with Xbox's Matt Booty, State of Decay 3 is discussed, particularly in regards to how the game is being built on Unreal Engine. Booty says that Gears of War dev The Coalition is helping with all things Unreal Engine at Xbox, and the team wants to create something that'll "compete visually" against the competition.
Considering the first two State of Decay games are what you'd probably call 'lower budget' titles, this is music to our ears! We really hope that State of Decay 3 is built into a more AAA game this time around, and it sounds like that's the vision that Xbox has for the series."We want that game [State of Decay 3] to compete, we want it to compete visually. One of the things that the team there is really focused on is animation, animation technology, being able to really up — for State of Decay 3 — the interactivity between the player and the environment."
This wasn't touched on before, but I though it was important. One of the reasons for some of these delays is because the money and resources changed objectives of the developers that were brought, and the scope was made larger. They clearly don't want at Xbox State of Decay 3 too look like an above average indie or small studio project like the first two games did, they want it to be a graphical powerhouse with more complexity.
It's a question on whether they will succeed, however, since they are being assisted by another studio that should help deal with any problems that come up.
Microsoft makes it clear they want a visually competitive game graphics wise with State of Decay 3.
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