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Xdefiant explains its matchmaking No SBMM.

havoc00

Member
As we get closer to our long-awaited launch, we wanted to take some time to outline matchmaking systems in XDefiant. We know this is a hot topic in the FPS space, and in-keeping with our commitment to transparency we have put together some details for you.

The most important thing to know is- there is no skill-based matchmaking in our casual playlist. We believe that no SBMM is paramount to a fun and varied game experience in the long-term. Frankly, skill-based match making means every casual game is repetitive- constantly repeating matches that are just as stressful and matched as ranked. We believe casual playlist should be fun and no SBMM is the way to do that. If you want that competitive every second counts go all out playstyle - you'll find our ranked mode to your liking.

Matchmaking Factors

Each playlist will prioritize different factors when finding you a match. These factors are sorted based on the intended gameplay experience for the individual playlist. In short:

Casual Play matchmaking puts a priority on fast connection times. It will try to match latency and regions where possible.

Ranked Play matchmaking prioritizes quality matches; it will wait longer for appropriate players. It is segmented by Rank levels and will only matchmake players within Rank range. It also employs latency and region preferences where possible. Ranked play will be added in a future season, so make sure to keep your skills sharp in Casual Play until then.

The complete list is below (in descending order of priority):

For Casual Play​

  1. Latency
  • Prefers similar pings.
  1. Avoided Players
  • Restricts matchmaking between any players currently avoiding one another through muting.
  1. Party Size
  • Prefers to match parties against parties of similar size.
  1. Region
  • Prefers players from the same region/language.
  1. Input Device
  • Prefers players using the same input method.
  1. Platform
  • Prefers players using the same platform. (PC, Xbox, PS)

For Ranked Play​

  1. Rank Points (RP)
  • Only matches within acceptable Rank range.
  1. Latency
  • Prefers similar pings.
  1. Party Size
  • Prefers to match squads against squads of similar size.
  1. Region
  • Prefers players from the same region/language.
  1. Input Device
  • Prefers players using the same input method.
  1. Platform
  • Prefers players using the same platform. (PC, Xbox, PS)
 
the hit registration was piss-poor during the last beta so hopefully they've addressed that.
I know they want that classic COD feel, but I think I could do without the "dying around corners."

Super bros Mario melee???

Wtf is sbmm??

Skill-based match making, where you are only matched with players who are your skill level. Far more common these days is retention-based match making, where the game practically decides if you're going to win or lose before the game even starts, based on if you've been winning or losing your games lately.

For a bit more detail, here's an excerpt from post I made on the topic a while back:

It's a computer algorithm that decides when you should win, and when you should lose, with the sole objective of keeping everyone online for as long as possible, and retaining the largest amount of people possible, so they can sell loot boxes or battle passes to the largest number of people possible.

It's you getting matched against people ABOVE your skill level, and with teammates below your skill level, when a computer decides you should lose. It's a game that refuses to allow any "random" group of players to stay together for longer than one match, because it wants to split you up so you can lose next time, or someone else on your team can win next time, all based on player retention. And it's indefensible to all but the shareholders.


tl;dr: Just watch a minute or two of this video from the time stamp. Knowing this, what can be done about the situation?

 
Last edited:

Loomy

Thinks Microaggressions are Real
  1. Avoided Players
  • Restricts matchmaking between any players currently avoiding one another through muting.
Mute all the good players. Got it lol

Super bros Mario melee???

Wtf is sbmm??
Skill based matchmaking. It creates a lobby with similarly skilled players so it's competitive. I hope they don't cave a few months after ranked launches and add SBMM in casual. It absolutely does not belong there.
 

havoc00

Member
Super bros Mario melee???

Wtf is sbmm??
9909271580075037c4a8cd65df2ed30d73b023dc.gif
 

nikos

Member
This is good. Also input based matchmaking. Hopefully that actually works. Those two things will get me to try the game again.
 
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