Xenoblade Chronicles X - Review Thread

The only truly likeable character in Xenoblade was the Heropon.

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I am buying this game even if it got all 7s. I'm surprised to see the western reviewers enjoyed it so much though.

It's kind of sad that Nintendo won't be advertising this one. It should have the same advertising budget as a Zelda game, especially with these amazing reviews.
 
My review is finally up (Dutch). I really liked it but there are some serious caveats. In short: Mira is terrific, the exploration is great, the battle system is solid, the mechs are extremely cool. The quest design is an abomination, the characters are bad, the cutscenes are weirdly stilted.

Here are some English thoughts I posted here on GAF a while ago.
 

He was the best, but not the only one likeable. In fact, Melia is a close second.
Melia was likeable for the most part. Though naive a lot.
I am buying this game even if it got all 7s. I'm surprised to see the western reviewers enjoyed it so much though.

It's kind of sad that Nintendo won't be advertising this one. It should have the same advertising budget as a Zelda game, especially with these amazing reviews.
I belive ads have been playing on Adult Swim.
 
He was the best, but not the only one likeable. In fact, Melia is a close second.

I think Melia (is that the one with the grey/silver hair curls?) was the only remotely interesting character in the first game. And her whole "arc" was over in a few hours. Straight up, the characters were dreadfully boring and shallow, which was part of the reason the game dragged so bad.

The setting and soundtrack were the stars of the show for me, and I assume they will be this time as well.
 
The only truly likeable character in Xenoblade was the Heropon.
Riki subverting a lot the Comic Relief Mascot Character archetypes by being very level headed, a family man with sound advice for the rest of the party AND being almost broken in most fights is really one of Xenoblade most finest accomplishments.

... but my favorite character is still Shulk. I don't particularly tend to like the main characters in some JRPG but I like him a LOT.
 
Still undecided.

No, not on whether to get it. That's a given. The question is when to play it? Over Christmas, where I'll have limited online-ness, or after Christmas in Jan, when the initial rush of online people has happened.
This game's online community will be there for a long time. I wouldn't be concerned about missing the early rush.
 
It also helped that he was deceptively powerful.

Riki subverting a lot the Comic Relief Mascot Character archetypes by being very level headed, a family man with sound advice for the rest of the party AND being almost broken in most fights is really one of Xenoblade most finest accomplishments.

... but my favorite character is still Shulk. I don't particularly tend to like the main characters in some JRPG but I like him a LOT.

After I learned how to properly use him in fights, he was the only character I needed. The other two slots were just filler.
 
My review is finally up (Dutch). I really liked it but there are some serious caveats. In short: Mira is terrific, the exploration is great, the battle system is solid, the mechs are extremely cool. The quest design is an abomination, the characters are bad, the cutscenes are weirdly stilted.

Here are some English thoughts I posted here on GAF a while ago.

Read your review, what do you think of how different the characters are in battle? Are they all unique in their own way like in Xenoblade or are they more homogenised?
 
Well, Elma, Lin and Tatsu are as present in this game as those characters you mention are present in their game. I feel they are almost literally worse versions of the OG Xeno characters. Elma is like a duller Dunban, Lin is like a sillier Fiora and Tatsu is a more annoying Riki haha.

I didn't like the sidequests (affinity or otherwise) at all. Almost all of them are intended to be light and humorous, always ending with some sort of joke. Your mileage may vary, but I didn't find them funny at all. In terms of gameplay they are almost universally fetch quests or materail grind, which I also didn't like. Felt light years behind the stuff you find in Witcher 3.

Not trying to kill your hype, but maybe going in with the right expectations might help. All the other stuff in reviews about the world being amazing is definitely true.

Thanks! Going in with the right expectations is really the best thing I could do to myself at this point, so you're helping.

Honestly, most of the stuff you mentioned is something I expected, probably sounded a bit more optimistic with the earlier post than I actually am. But the part about the quests being light and humorous is new to me and frankly.. Not good. I've never been a fan of the sort of humor a lot of Japanese video games and anime has, it usually ranges from tolerable to something that just makes me roll my eyes and sigh constantly. And seeing how the game's about a desperate struggle to survive, or that's what I've been led to believe at least, constantly jokey and light side quests sound like a really jarring tonal shift.

OH WELL. I'm sure exploring the planet and killing stuff will be more than enough to justify the purchase, everything else is bonus!
 
Add me to the list that found the Xenoblade cast pretty standard. I really didn't like any of the characters. I would rather have a game featuring Allen Ridgeley, Helmer and Juli Mizrahi than anyone from blade.
 
Did you look at the download stats during the actual download? Because they give you different numbers all over the place, it's confusing. Required space should be 22.7.GB (JP) or 22.9GB. 19GB after install is correct.
Yep. NA here, site says 21GB, eShop says 20GB, download was 20,001MB (20GB).
 
I read the Eurogamer review... when they were describing the soundtrack, what the hell is "rock cum rap"? Sounds dirty :P
 
Enjoyed the video! Was the 29FPS dip during combat in the swamp area "as bad as it got" during gameplay or were there bigger drops in cutscenes?

To be fair, their 15 hours played is probably missing a lot of the more hectic battles that will come later in the game. However, that's not to put the engine down, it does a remarkable job.
 
Apparently there is a lot of in-game documentation and some mechanics are held back until later on in the game. Reviews are saying that the game expects you to read the documentation and doesn't hold your hand explaining every little thing.

It's interesting that some people also complain when Aonuma painstakingly explains everything in Zelda. In a game with as many systems as Xenoblade X and a huge world begging to be explored it would probably be annoying to sit through endless tutorials. I think it's OK to leave some of it to the player's intiative. There are already pacing complaints as well and I guarantee they would be louder if Xenoblade X had really long mandatory tutorials to complete before you could really start playing.
 
DF analysis is up! Let me know what you guys think.

Nice write up. Thanks for this.

Good to see performance take a front seat over graphics and effects. I doubt I will notice/care about graphical effects after 100 hours. Dropping frames too much and I don't even get to 100 hours. Game gets shelved or I don't buy in the first place. I am not the average consumer so I get why other devs have different priorities. This game really seems to be hitting all the right notes for me. The 4th can't come soon enough.
 
It's interesting that some people also complain when Aonuma painstakingly explains everything in Zelda. In a game with as many systems as Xenoblade X and a huge world begging to be explored it would probably be annoying to sit through endless tutorials. I think it's OK to leave some of it to the player's intiative. There are already pacing complaints as well and I guarantee they would be louder if Xenoblade X had really long mandatory tutorials to complete before you could really start playing.

I think as long as your systems are clear and competently-designed, it's not a problem. Having watched an overview of the various systems in XCX, it seems like they're all pretty simple to understand.

The biggest problem is that there are so many people (in gaming and otherwise) whose solution to "I don't know how this works" isn't to try things and see how it works, but instead to complain that a thing is too complicated and they don't understand it.
 
DF analysis is up! Let me know what you guys think.
Dat stability, animations and motion blur...

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Great article and It really seems that Monolith had their priorities in the right places and I'm kind of excited to see what they would do on more powerful hardware in the future.
 
Man all the complaints about fetch quests and grinding for mats just makes me even more excited for the game. I liked doing that stuff sometimes in WOW, it lets me catch up on a bunch of tv shows while accomplishing something In game.
 
Read your review, what do you think of how different the characters are in battle? Are they all unique in their own way like in Xenoblade or are they more homogenised?

The class tree branches a bit but in the end there are basically 6 different classes. With more than 20 recruitable characters there is definitely a lot of overlap. However, all characters have at least 1 unique skill (you can get that skill yourself by doing their affinity questline). That one skill doesn't set them apart much from someone using the same class, so they are definitely more homogenized than in OG Xeno. When forming your party you don't want too many of the same type.

The game does force you to have Elma and Lin most of the time though. They are always required for story missions and they have the most sidequests by far.

Thanks! Going in with the right expectations is really the best thing I could do to myself at this point, so you're helping.

Honestly, most of the stuff you mentioned is something I expected, probably sounded a bit more optimistic with the earlier post than I actually am. But the part about the quests being light and humorous is new to me and frankly.. Not good. I've never been a fan of the sort of humor a lot of Japanese video games and anime has, it usually ranges from tolerable to something that just makes me roll my eyes and sigh constantly. And seeing how the game's about a desperate struggle to survive, or that's what I've been led to believe at least, constantly jokey and light side quests sound like a really jarring tonal shift.

OH WELL. I'm sure exploring the planet and killing stuff will be more than enough to justify the purchase, everything else is bonus!

Haha, sounds like you'll definitely have fun then. You can add me if you want and we might be able to quest once you have the game. Wii U username same as on GAF.
 
I got 12gb free on my Wii U but I was only able to download 3 of the data packs, even when I downloaded them 1 at a time. It says it needs the game to install the data packs. Is this normal? I thought people said before that you can download and install them 1 at a time so you only need 10 Gb :/
 
It is but cockpit view is a triggered event.

I know about cockpit view in battle. I mean if a similar option for skells exists when you zoom in the camera while running around like you do when on foot. I doubt it does though because I feel we would've already known about it.
 
I got 12gb free on my Wii U but I was only able to download 3 of the data packs, even when I downloaded them 1 at a time. It says it needs the game to install the data packs. Is this normal? I thought people said before that you can download and install them 1 at a time so you only need 10 Gb :/

It needs 15,3 gb. It download 10gb, but I think it ixtracts more later on.
 
I liked every character in Xenoblade besides Sharla (who was just kind of boring). Admittedly, most of them aren't especially original or deep, though the heart-to-hearts help some. The British banter helps a lot I think. There's definitely a fair dose of cheesiness, but it works. "Man, what a bunch of jokers" gets me every time.
 
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