DonMigs85
Member
I didn't notice anything, but it does have microstutter and typical Unity hitching. Hope they ditch that engine in the sequel.
Unreal Engine 4 with buff Yooka & Laylee
I didn't notice anything, but it does have microstutter and typical Unity hitching. Hope they ditch that engine in the sequel.
Unreal Engine 4 with buff Yooka & Laylee
No belittling going on in my post, please keep your projections to yourself. You're literally the one calling my statement stupid. I said it goes to show reviews have limited usefulness.
Hmmm, maybe it's taken more than one Pagie from me on the Cashino level?
I have 19 at the moment, can't get one for sure so thats 20 down. I have the 2nd Rextro, Kartos and Boss to do so thats up to 23. I have two more unaccounted for... I've checked some videos and can't see anything I am missing..
Quills and ghost writers?
Yeah have all that stuff.
The slider challenge outside of world 5 represents everything that is wrong with Yooka-Laylee. Everything. Jesus fucking christ. This is a bad video game, guys.
I'm on it right now. There is no amount of forgiveness on it. The challenge is dumb and hard and unforgiving.
Edit: I beat it am not happy it was so hard. Many of the tasks or mini games in yooka Layla are too hard for no reason.
It's because we're bad at the game mang. It's not because the timer is ridiculously tight requiring a near perfect run. It's not because the obstacles are badly designed. It's not because the sliding mechanics suck ass. It's not because the pattern is inconsistent which eliminates most of the possibility for memorizing and learning from them. It's not because you can't manually restart if you hit a wall once and ruin your run. It's not because the game doesn't refill your health after the times goes zero and you can go back to the beggining with 1 butterfly left and no possibility to recover because you already ate the butterflies that were around so you might as well kill yourself first.
It's a masterclass in game design. You just have to git gud.
Is this "slide" people keep mentioning the one with the little force fields that move left/right and spin around? Took me 2 tries...
That can't be what people were complaining about.
I tried 4 times before giving up. The timer is way too unforgiving.
I had at least 3 seconds left on my 2nd run and got hit twice I believe. So you can make like 3 mistakes and still do it, seems pretty fair to me.
I got hit once and missed by 1 second.
There's no reason to even have a timer. It feels like a mix of three separate challenges poorly merged into one.
- A timer
- Obstacles
- Going through rings
In Banjo Kazooie, the slide would have had only one of those challenges (probably the obstacles).
Without the timer you'd just be handed a reward for sliding down a ramp.
So how's everybody liking it? Just finished Persona 5 so I'll be starting this up soon. Seems a lot of people aren't fans of the level design which is a shame.
So how's everybody liking it? Just finished Persona 5 so I'll be starting this up soon. Seems a lot of people aren't fans of the level design which is a shame.
I have no patience for games like this where you can't fast forward conversations. That whole intro of over 5 minutes and not being able to skip all those annoying sounds was almost unbearable. Visually the game looks pretty good but a little too childish overall. Refunded my money.
I got hit once and missed by 1 second.
There's no reason to even have a timer. It feels like a mix of three separate challenges poorly merged into one.
- A timer
- Obstacles
- Going through rings
In Banjo Kazooie, the slide would have had only one of those challenges (probably the obstacles).
Is this "slide" people keep mentioning the one with the little force fields that move left/right and spin around? Took me 2 tries...
That can't be what people were complaining about.
Also, Banjo-Kazooie was no stranger to combing two of those elements into one challenge, such as the timed rings in Clanker's Cavern or the Rusty Bucket Bay engine room jiggy.
People tend not to remember Clanker's Cavern or Rusty Bucket Bay as the best levels in Banjo Kazooie for a reason.
There would be nothing wrong with the Pagie if the only obstacle was avoiding the obstacles.
There'd be "nothing wrong" with it because it would be easy, require no skill, and make you feel like you accomplished something even though you didn't. Keep that stuff in Mario where it belongs please, the day I die a few times and see an invincibility powerup appear in a Playtonic game is the day I know the '90s collectathon design ethos is truly dead.
There'd be "nothing wrong" with it because it would be easy, require no skill, and make you feel like you accomplished something even though you didn't. Keep that stuff in Mario where it belongs please, the day I die a few times and see an invincibility powerup appear in a Playtonic game is the day I know the '90s collectathon design ethos is truly dead.
Friend of mine ragequit during the W4 boss fight, and needed 50 minutes on the Kartos sequence. He also complained about the 'almost impossible to beat' Rextro highscore in W4.
Long story short, I managed the Kartos ride on second try, and W4 boss on fourth. I beat the highscore (only found out later ofc) in my first W4 Rextro run and scored an even higher score for the pagie.
I don't consider myself a good 'gamer'. This is not a stealth brag. I just cannot fathom how anyone could deem these sequences too hard.
Just goes to show that you shouldn't blindly trust other people's 'reviews' or opinions.
1. There are invincibility powerups in many of the arcade minigames, lol.
2. The Banjo games had an invincibility move.
3. No need to hate on Mario.
Because Banjo totally didn't have jiggies that included such things as "casually climb to the top of this mountain (or just wait for the flying power then skip everything)" "ground pound this thing, once" "duck, hold R, and walk straight" or "walk up a small hill"
The challenge would be maneuvering around the electric gates without dying. That's all there would need to be. If that's too easy for you, then good I guess. I actually died to hitting the gates the first time I did it because I didn't know I could control my speed on a ramp.
I'm just imagining Yooka-Laylee's version of dropping eggs into the grave vases. It'd probably be timed. With a specific order. And they wouldn't tell you the order. The top of the mountain in Treasure Cove Trove would probably have some tedious minigame to get the jiggy. Every stage would have a Canary Mary race.
The game being hard or challenging isn't bad game design. The game being unfair is bad game design and even though I find the difficulty on some of the pagies tuned up too high I wouldn't say they were unfair with exception of a few things.
My favourite levels in Banjo were always Clanker's Cavern and Rusty Bucket Bay, how could you say such things windfishes?!
I like it enough that it pulled me away from Persona for a week.
I expected to enjoy YL less the more I played it, but the opposite has been true. I enjoyed it initially, but it has really grown on me. I love the increased emphasis on platforming compared to Banjo-Kazooie.
So I got all the ghosts in the first world and... are they supposed to drop a pagie? Because they didn't. :/ Maybe it just counted directly and I didn't notice?
I've put in a solid 7 hours so far on PC and really am enjoying this game a lot more than I thought I would.
I know that there are a few video guides available, but has anyone found any *text* guides/checklists for quills - even as work-in-progress? I've not found any yet myself, but these would be ideal to help with hunting down those last few in each world.
Just use the Hunter tonic, they'll whistle at you when you're down to 10 or fewer.
How can a visual design look childish? And what person who is an actual adult cares? You can't wait more than 5 minutes to actually play the game? Don't ever play Twilight Princess or Skyward Sword then.
So the rest must be in tokens. You hit all the slot machines including the ones you have to blow up?
Checkpoints in this game are completely broken. How the hell did this get past testing?
Me too. Despite the technical issues I think they delivered on their promise of a spiritual Banjo sucessor!