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You know what I want?

masud

Banned
An online Mortal Kombat Trilogy for the DS. This would make me very happy. Just a strait port of the first 3 games with some sort of match making built in.

mkiii4.jpg

:)

You know that would be the shit.
 
Well Midway Arcade Treasures for PSP has MK1-3 so it's possible.

I never understood why they wasted the MK games on MAT. They should have just made a straight up MK collection. They've got tons of concept art, footage from the filming sessions and behind the scenes stories to tell. I want 1-4, with each revision playable. It'd be fun to be able to kill babies in MK II or play the road tour version of MK4.

and what is with Midway and ignoring UMK3? It's stupid to have MK3 on MAT and not UMK3.
 
Minotauro said:
The DS's buttons and d-pad would be garbage for a fighting game.

Hardly. The DS's D-pad is actually all kinds of fantastic, and certainly smokes the PSP's, ESPECIALLY for fighting games.
 
I remember Mortal Kombat Kollection was supposed to come out for PSX and Saturn , and they even had magazine ads which showed both the MK1 and MKII logos merging together, but it was canned.
 
The fact that it's comming out for PSP gives me hope for a DS version.

Rorschach said:
...what would the second screen/touch functions be used for? :\

Select a character! -_-

PictoChat style trash talking!
 
evil ways said:
I remember Mortal Kombat Kollection was supposed to come out for PSX and Saturn , and they even had magazine ads which showed both the MK1 and MKII logos merging together, but it was canned.


Acclaim was doing that. "Mortal Kombat & Mortal Kombat II". It ended up coming out for Gameboy and PC. They released MK II by itself for PSX and Saturn but neither are that good.


Boon has wanted to do collections for years but up until recently Midway wouldn't use anything that involved the old cast that had left Midway before MK3.
 
The same thing I have? ;)

Wait, no, I don't have MK for the DS

And I want that too.

That would kick all kinds of ass online. I want
 
Would the DS even be able to pull off a perfect port? I know its 3D hardware is around the power of an N64, but what about the 2D side?
 
Takuan said:
Would the DS even be able to pull off a perfect port? I know its 3D hardware is around the power of an N64, but what about the 2D side?

Well MK trilogy did come to N64 and PS1, so I imagined it will make the transition well if it's around that level of tech.
 
I'd like if the DS touch screen would be used for fatalities. Those are the coolest parts of the game and it would be nice if a series of slashes, touches, etc were used instead of button combinations. I can never get them to work anyways.

Would the DS even be able to pull off a perfect port? I know its 3D hardware is around the power of an N64, but what about the 2D side?
If the GBA can do a damn impressive (and I mean damn impressive) port of Street Fighter Alpha 3, then I have great faith in there being possible a damn impressive (maybe even perfect) port of Mortal Kombat 1-3.
 
Mallrat83 said:
I'd like if the DS touch screen would be used for fatalities. Those are the coolest parts of the game and it would be nice if a series of slashes, touches, etc were used instead of button combinations. I can never get them to work anyways.

Sounds pretty good, and I also agree with you on the fatalities, the timing and placement in the later 2D MK were pretty short and unforgiving. They gotta ease up on the time limit.
 
Anyanka said:
Acclaim was doing that. "Mortal Kombat & Mortal Kombat II". It ended up coming out for Gameboy and PC. They released MK II by itself for PSX and Saturn but neither are that good.

MKII never came out on the PSX. SCEA concept approval rejected it because it was 2D and didn't offer anything to make the PlayStation brand competitive over the Saturn. The PSX only got the exclusive MK3 and the multiplatform MK Trilogy (as well as MK4, MK Mythologies, and Special Forces).

Saturn got Ultimate MK3 and MKII.

And yes, the Saturn port of MKII was pretty bad.
 
masud said:
An online Mortal Kombat Trilogy for the DS. This would make me very happy. Just a strait port of the first 3 games with some sort of match making built in.

mkiii4.jpg

:)

You know that would be the shit.

Heh, I remember that the MK3 character select menu was one of the first pics released of the game. I thought that's how the game was gonna look and was all WHOA DUDE.

Now it looks like pure ass, heh...
 
Takuan said:
Would the DS even be able to pull off a perfect port? I know its 3D hardware is around the power of an N64, but what about the 2D side?
Are you seriously asking if a system which smokes the PS, Saturn, and N64 in power (save for the lack of texture filtering) can handle a compilation of three SNES/Genesis games?
 
GaimeGuy said:
Are you seriously asking if a system which smokes the PS, Saturn, and N64 in power (save for the lack of texture filtering) can handle a compilation of three SNES/Genesis games?

He wants arcade ports, not SNES/Genesis ports. The SNES/Genesis couldn't do nearly a perfect port of any MK game.
 
::sigh::....I honestly don't know what I'd love more....an MK collection with online WiFi play or Super Puzzle Fighter II online WiFi.
 
GaimeGuy said:
should still easily be able to do those.
Well, an arcade-perfect compilation and wireless head-to-head play might just convince me to buy a DS. I doubt it'll happen, though.
 
I'm speaking from the specs, not from what the games have shown so far.

Although if you look at the fully 3D RE for the DS and compare it to the fully prerendered RE on the PS, you'll find that the 3D on the DS looks better than the prerenders on the PS.

That should say something about its power (or the quality of the prerenders on the original RE, I guess)
 
GaimeGuy said:
I'm speaking from the specs, not from what the games have shown so far.

Although if you look at the fully 3D RE for the DS and compare it to the fully prerendered RE on the PS, you'll find that the 3D on the DS looks better than the prerenders on the PS.

That should say something about its power (or the quality of the prerenders on the original RE, I guess)


I'm open to the idea, but i'll have to see more proof than that. Except for a few titles, I've seen no great results. Heck I think Nintendogs has the best visuals so far....maybe Nanostray.
 
well for a direct comparison you can compare Mario 64 with Mario 64 DS, even though mario 64 wasn't by far the best use of the N64's power, you can see the graphical differences between the N64 and the DS.
 
GaimeGuy said:
well for a direct comparison you can compare Mario 64 with Mario 64 DS, even though mario 64 wasn't by far the best use of the N64's power, you can see the graphical differences between the N64 and the DS.

To me its just improved modeling. Its hard to tell with all the texture warping. It still plays well after you get used to the controls though.
 
GaimeGuy said:
I'm speaking from the specs, not from what the games have shown so far.

You said that the DS "smokes the PS, Saturn, and N64 in power"

Ok, from the specs...

Polygons/sec:
DS: 120,000
N64: 150,000
PSX: 360,000

The DS barely pushes more polys than the N64 which didn't even do half the polygons the PS could do, and it lacks the texture filtering the N64 had,

The DS ARM9 runs at 67mhz and the ARM7 runs at 33mhz (same clockspeed as the PSX's R3000A 33.8mhz RISC chip). On the other hand, the N64's R4300i RISC chip ran at 93.75Mhz with its co-processor running at 62.5mhz.

Ok, for RAM. The DS has 4 megabits of on-board RAM with 656Kb for VRAM. The PSX had 2 megabytes of RAM, 1 megabyte of VRAM, 512k sound RAM, a 32k CDROM buffer, and 512K for the OS. The N64 had 4 megabytes of main RAM, and the expansion pak added another 4MB for a total of 8 megabytes.

The DS is a great little handheld, but saying it "smokes" the PS, Saturn, and N64 in power is deluding yourself.

GaimeGuy said:
Although if you look at the fully 3D RE for the DS and compare it to the fully prerendered RE on the PS, you'll find that the 3D on the DS looks better than the prerenders on the PS.

That should say something about its power (or the quality of the prerenders on the original RE, I guess)

We have only seen magazine scans of RE...not enough to judge the actual quality yet.
 
ManaByte said:
MKII never came out on the PSX.


Sure it did, I have it. Import only though. New copies are pretty rare, they usually go for 150-200.

There's many obscure import MK games that people are not aware of, like MK1, 2 and 3 for Master System.


Heh, I remember that the MK3 character select menu was one of the first pics released of the game. I thought that's how the game was gonna look and was all WHOA DUDE.


Yeah, the first image was Kano vs. Sonya from the versus screen.

I have so many memories of when the MK games would get unveiled. I remember when EGM had the first pics of Jax in MK3 everyone was flipping out, the big rumor was that he fought in a mirror match in MK II and got his own arm rip done to him. I still have the huge 500 page issue of EGM with the first coverage of MK II and Super Street Fighter II.

Gamepro always had awesome coverage. For like 3 issues in a row they had guides on MK II with interviews with Boon/Tobias and behind the scenes pics. Some of the cooler concept art came from those issues and hasn't been seen since. Tsung's demonic true from, Kintaro's original tiger design, Baraka as a ninja with hookswords and Jax's original costume.

They have to have tons of that stuff laying around still. It would be great to have some kind of documentary on the early MKs. 4 guys with no budget and about 6 months to work ended up making one of the more memorable games of the 90s, basically on accident. It's interesting to see the evolution of these characters and stages. Because of their low budget for costumes and limitations of digitized graphics some of the final character designs looked nothing like they were originally planned. Also some of the most iconic aspects of MK's characters were just simple things they thought up at the last minute. Like Kano's famous metal eye was "inspired" by The Terminator and was simply a silver party mask cut in half and taped on. Baraka's face was a cheap monster mask from the party tree with press on nails glued to the mouth. The Budda statue in the palace gates background in MK1 was just something sitting in some guy's lawn next door.
 
Mejilan said:
Hardly. The DS's D-pad is actually all kinds of fantastic, and certainly smokes the PSP's, ESPECIALLY for fighting games.
Are you insane?

Having played CV for a couple hours yesterday, I'm still getting over the pain of using the damn thing. I HATE the DS hardware now. It simply gets in the way of my enjoyment. OK, you were probably talking about functionality (the d-pad is very responsive), but actually using it feels terrible to me.

Man, I love CV, though. :) OK, so it's more of the same, but I don't really care. I still love this formula, and it we're finally back to SotN quality visuals.
 
MK would be a lot easier to play a fighting game on than something from Capcom since the motions are taps instead of rolling. You can play MK on pretty much anything. I used to play MK3 PC on the keyboard all the time.
 
Anyanka said:
MK would be a lot easier to play a fighting game on than something from Capcom since the motions are taps instead of rolling. You can play MK on pretty much anything. I used to play MK3 PC on the keyboard all the time.


what are you talking about?
 
Some are saying DS & PSP's dpads are not good for fighters. I'm saying that's ok since MK doesn't require complicated rolling motions.
 
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