Assuming no one has done it before, this would make the best survival horror game evar!!!
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SYNOPSIS
You play the role of an FBI agent, let's call him Bob. One day Bob gets a weird assignment from his supervisor. He's to escort some guy(they don't tell Bob exactly who he is. you assume he's a really dangerous criminal), named Joe, across the state and assignment calls for Bob to keep Joe handcuffed to one of his wrists at all times.
OK, so Bob starts out on his assignment. They get in a car and drive, though Bob isn't doing the driving himself, another agent is because you know it would be really hard to drive with some dude handcuffed to you.
Fast forward. It's nighttime and they're driving through an area near to a small town with all these cornfields and shyt. Bob dozes off and falls to sleep. Next thing he knows... *!!BAM!!* the car flips over!
Bob wakes up after being unconscious for a few moments. Bob and Joe start crawling out of the upside down car through a window. He has no idea what just happened except the car flipped over. Once out of the car they look around for the driver whose no where to be found at first. This is out in the country mind you so it's all pitch black at night. The only thing lit up is a small portion of road where the headlights are beaming to.
Then Joe is all like.. "Theres an accident ... maybe you should uncuff me." and Bob is all like.. "Nice try! Just look for the driver and don't try anything funny!"
OK, so when they look further up the road, they can see two legs sticking out of the tall grass; easily recognizable as the driver because of the pants and the shoes. First they call over to him. He doesn't move. They call over to him again and his legs start shaking a bit. So Bob is all like.. "We've got to help him!", he drags Joe who is reluctant to do.
When they make it over to the body, they find out the driver wasn't moving because he was alive, he was moving cuz some zombie farmer was munching on him! The zombie then rushes Joe. He starts wrestling with it. Before Bob can draw his firearm, they tumble off the side of the road down a hill. By the time they reach the bottom, Bob shoots and kills the zombie, but not before Joe has several bites in his arm.
They climb their way back to the road. Then Joe says "You better undo these handcuffs." and Bob is like "Give it a rest already. I'm going to radio in for backup". Then Joe informs Bob that he's not a criminal but actually a scientist and that because he was bitten by a zombie, he contracted a disease that will turn him(Joe) into a zombie. After hearing this disturbing news, Bob frantically searches for the keys to the cuffs but discovers to his dismay that when he went tumbling down the hill, he must have lost the key in that super thick grass and had no way of finding it. And because he used up all his ammo on the zombie and he can't shoot the chain off.
Joe then tells Bob that all is not lost because there is a secret lab in the town where there exists a cure and if they can get to it, they'll both live.
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Long story short, you play Bob who is handcuffed to Joe who is slowly turning into a zombie. The game is on a timer of about... 8 hours? You have to make it to the lab in time or else Joe will turn into a zombie and eat your brain-- but wait, there's more! You can't let Joe die or else that 150lbs. of dead weight will surely slow you down enough for the zombies to catch you. ON TOP of that, as the game progresses and the time gets closer to that 8 hour mark, Joe becomes more and more sluggish as the zombification process sets in. If you move too fast, he might trip and fall taking you with him. Through out the game, you can find stuff you can give him like drugs(morphine, adrenaline) that will temporarily make him faster; to use in sticky situations. You have to becareful with it though, because if you overdose him, he'll just end up dead. ALSO, as the game progresses, Joe's memory becomes more and more short term. This is bad because he is basically acting as your navigator to the lab. You get your directions through him. This means, sometimes he'll relay bad info to you!
The game world would be exactly like Silent Hill meets GTA but totally action-oriented and no puzzles to slow you down. You can go any where you want in the town provided you can make it past the zombies. I mean, three's a lot of zombies in this game, sometimes as much as 30 on screen and coming at you at once. You'll start off with tree branch as a weapon, and then eventually make your way up to guns(but they're still not strong enough to break the chain on the cuffs). If you find more than one gun, you have to decide whether or not to give it to Joe.. You don't know if you can trust him and he's turning into a zombie-- his aim isn't too good so it might just be a waste of ammo. Or better yet, since the game is set in pitch black darkness, Joe might be the one who holds the flashlight so you can see. Also, because there's two of you, you have to decide who gets the first aid kit. If you die it's game over, but if Joe dies, it's game over as well.
Think of the possibilities!! And the best part is, there wouldn't be any milking of the franchise. How many times can two people end up in that same situation handcuffed to each other? =)
:lol
Now, tell me that wouldn't make the BEST. SURVIVAL. HORROR. EVAR.
-----------------------
SYNOPSIS
You play the role of an FBI agent, let's call him Bob. One day Bob gets a weird assignment from his supervisor. He's to escort some guy(they don't tell Bob exactly who he is. you assume he's a really dangerous criminal), named Joe, across the state and assignment calls for Bob to keep Joe handcuffed to one of his wrists at all times.
OK, so Bob starts out on his assignment. They get in a car and drive, though Bob isn't doing the driving himself, another agent is because you know it would be really hard to drive with some dude handcuffed to you.
Fast forward. It's nighttime and they're driving through an area near to a small town with all these cornfields and shyt. Bob dozes off and falls to sleep. Next thing he knows... *!!BAM!!* the car flips over!
Bob wakes up after being unconscious for a few moments. Bob and Joe start crawling out of the upside down car through a window. He has no idea what just happened except the car flipped over. Once out of the car they look around for the driver whose no where to be found at first. This is out in the country mind you so it's all pitch black at night. The only thing lit up is a small portion of road where the headlights are beaming to.
Then Joe is all like.. "Theres an accident ... maybe you should uncuff me." and Bob is all like.. "Nice try! Just look for the driver and don't try anything funny!"
OK, so when they look further up the road, they can see two legs sticking out of the tall grass; easily recognizable as the driver because of the pants and the shoes. First they call over to him. He doesn't move. They call over to him again and his legs start shaking a bit. So Bob is all like.. "We've got to help him!", he drags Joe who is reluctant to do.
When they make it over to the body, they find out the driver wasn't moving because he was alive, he was moving cuz some zombie farmer was munching on him! The zombie then rushes Joe. He starts wrestling with it. Before Bob can draw his firearm, they tumble off the side of the road down a hill. By the time they reach the bottom, Bob shoots and kills the zombie, but not before Joe has several bites in his arm.
They climb their way back to the road. Then Joe says "You better undo these handcuffs." and Bob is like "Give it a rest already. I'm going to radio in for backup". Then Joe informs Bob that he's not a criminal but actually a scientist and that because he was bitten by a zombie, he contracted a disease that will turn him(Joe) into a zombie. After hearing this disturbing news, Bob frantically searches for the keys to the cuffs but discovers to his dismay that when he went tumbling down the hill, he must have lost the key in that super thick grass and had no way of finding it. And because he used up all his ammo on the zombie and he can't shoot the chain off.
Joe then tells Bob that all is not lost because there is a secret lab in the town where there exists a cure and if they can get to it, they'll both live.
------------------------------------------------------------------------------
Long story short, you play Bob who is handcuffed to Joe who is slowly turning into a zombie. The game is on a timer of about... 8 hours? You have to make it to the lab in time or else Joe will turn into a zombie and eat your brain-- but wait, there's more! You can't let Joe die or else that 150lbs. of dead weight will surely slow you down enough for the zombies to catch you. ON TOP of that, as the game progresses and the time gets closer to that 8 hour mark, Joe becomes more and more sluggish as the zombification process sets in. If you move too fast, he might trip and fall taking you with him. Through out the game, you can find stuff you can give him like drugs(morphine, adrenaline) that will temporarily make him faster; to use in sticky situations. You have to becareful with it though, because if you overdose him, he'll just end up dead. ALSO, as the game progresses, Joe's memory becomes more and more short term. This is bad because he is basically acting as your navigator to the lab. You get your directions through him. This means, sometimes he'll relay bad info to you!

The game world would be exactly like Silent Hill meets GTA but totally action-oriented and no puzzles to slow you down. You can go any where you want in the town provided you can make it past the zombies. I mean, three's a lot of zombies in this game, sometimes as much as 30 on screen and coming at you at once. You'll start off with tree branch as a weapon, and then eventually make your way up to guns(but they're still not strong enough to break the chain on the cuffs). If you find more than one gun, you have to decide whether or not to give it to Joe.. You don't know if you can trust him and he's turning into a zombie-- his aim isn't too good so it might just be a waste of ammo. Or better yet, since the game is set in pitch black darkness, Joe might be the one who holds the flashlight so you can see. Also, because there's two of you, you have to decide who gets the first aid kit. If you die it's game over, but if Joe dies, it's game over as well.
Think of the possibilities!! And the best part is, there wouldn't be any milking of the franchise. How many times can two people end up in that same situation handcuffed to each other? =)


Now, tell me that wouldn't make the BEST. SURVIVAL. HORROR. EVAR.