• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Your initial impressions playing Mario 64?

Total love. I was super skeptical of a 3D Mario, but when I rushed over to the Ninty booth at E3 '96 on the first normal day opening, I hogged the kiosk as long as possibly could and ended up getting the Japanese import as soon as possible. Still think it's the best 3D Mario and still want a real followup in its vein.
 
Don't remember it being mind blowing. Only have ever played it on some demo stand in the store. I hated how Mario looked in 3D and still do. Poking and pulling marios face in title screen was super cool tho.

2D mario is only mario for me.
 
At the time my brother and I weren't old enough to know how revolutionary it was.

But what it did was blow our imaginations wide open. For us the overworld felt HUGE and we would come up with strategies on how to get that elusive star, "unlock Luigi" and dream about having the courtyard cannon open so we could finally meet Yoshi.

Good times. Obviously it's outdated nowadays but it's what kept us interested in gaming, even now as adults.
 
Bewilderment. I was in high school at the time and gaming had taken a firm backseat to girls. I happened to go to Best Buy and stumbled upon it having no idea it was even a thing. I saw it and was floored. My prepubescent self game rushing back and I bought it on the spot with the little money I had saved working part time. I played the hell out of it and loved every second. I have zero regrets.
 
Unbelievably mins blowing. Once I saw it in action I knew I must have that machine.

The best launch title that sold a new console
 
I didn't play it at launch. By the time I got around to playing it, I had already played Tomb Raider on the PC, so my initial impression was "meh". My tastes just didn't line up with Nintendo at that time. I was a hardcore PC gamer into RTS and FPS games. When not on my PC, I was playing on the PS1.
 
ik49VlPshlPIz.gif

I clicked on this thread to post this and there it was in the first response. Well done!
 
The most "next-gen" experience I have ever felt, and undoubtedly ever will. That analog stick movement in 3D in 1996. Saturn was still my favourite console that year overall, but fuck me if Mario 64 isn't the defining experience of that year - and even generation.

First post nails it, basically.
 
The 3D wasn't mindblowing. Yoshi's Island wasn't mindblowing either. I'm so cool.

Real impression: Mario knows kung-fu!
 
Baby-omg-reactions.gif


Played at walmart on a demo station. Begged my mom to take me back to walmart everyday just so I could play it. I would get super pissed if I got over there and there was already a kid on it.
 
The 3D wasn't mindblowing. Yoshi's Island wasn't mindblowing either. I'm so cool.

Real impression: Mario knows kung-fu!

Yoshis Island wasnt mindblowing, and I got it at launch.

Fighting raphael the raven in W5 was absolutely mindblowing though.
 
I think it has to do with those that grew up on Nintendo. Going through the journey of Mario fron NES up till the N64 was a cultural phenomenon. Being able to actually be in the Mario universe was breathtaking. If you were under 10 when you experienced Mario 64 it probably wouldn't have the same effect on you.
 
Mario 64 was the 2nd N64 game I played after Wave Race 64.

Wave Race impressed me, I loved the graphics and the racing was really top notch.

Mario 64 blew me away. The moment I jumped into that first painting, wow.

One of the games that defined why I enjoy gaming and still up there in terms of impact on the industry as a whole.
 
It really blew my mind as a teen. Never actually owned it, but my friend bought it and I played it there almost daily (I bought MK64 so that we didn't own two same games). There was no game like that at the time and it really changed 3D gaming in general (although it wasn't the first 3D game of course).
 
I'm amazed at how well it has aged. I think the fact that it plays so smoothly helps a lot. I still go back and play it today and have a blast.
 
When I first heard about the N64 first I wasn't too impressed by it because my parents had just splurged on a $2,000 Sony VAIO months earlier (166MhZ processor, 4GB HDD, 128MB RAM, better back the fuck up). Then I went over my friend's house and played Super Mario 64 and.....


....ended up being the only time in my life that I ever traded in video games. To get an N64 so I could play this game.
 
OP needs to go back and play Jumping Flash...
Mario 64 was a damn revolution in fluid moment. Instantly EVERYTHING else felt like controlling a tank. Loved Crash, loved Croc, but Mario 64 was the game changer.
 
OP needs to go back and play Jumping Flash...
Mario 64 was a damn revolution in fluid moment. Instantly EVERYTHING else felt like controlling a tank. Loved Crash, loved Croc, but Mario 64 was the game changer.

Yep. (Well, I never cared for Crash.) SM64 felt articulated and fine control-capable compared to everything else thanks to its native analog stick use and the C-buttons and selectable behaviors for the camera which was especially instrumental to creating a near-complete shift in playability of full-roaming 3D gaming. I played plenty of Tomb Raider (and Croc and Jumping Flash!) at the time and while they offered their own nice advancements, they were not anything close to SM64 for the most influential changes to polygonal gaming.
 
I had played other important 3D games before that. I played a lot of Daggerfall Elder Scrolls shortly before, which was an eye-opening open world game. I had played the original open world game Bethesda designed before their fantasy series, Terminator on DOS in the 1990, which had an open world based on LA that was 10x6 miles in size, and felt like a first-person GTA (going into stores and steal, killing civilians) a decade before GTA3 went 3D. I also had played Crashed Bandicoot shortly before, a fair bit, at a Costco, or the first Need for Speed on 3DO a couple years before. I played a lot... a lot of Wolfenstein and Doom, and also a bit of Quake the same summer before. I had played Jumping Flash at least a few months before, too, though I think it released almost a year before. All of these games were pretty defining in what they did for either 3D or open world.

But the first time I ran around the castle field in Super Mario 64 at the Toys R' Us demo kiosk? The first time I played Super Mario 64 at home, and climbed a mountain... and then surfed a turtle shell down it and through an open field? The first time I swam underwater... and explored underwater caves....
Super Mario 64 was a defining 3D game because of how it changed scope and movement. Other games had 3D and maybe even open worlds. But Super Mario 64's combination of its movement, fluidity of action, camera, world and its elevation, and the overall experience of exploration... It was just a defining 3D moment. For me, it is the moment that really defines 3D gaming. Bethesda's Terminator and Daggerfall better define open world gaming and Quake is still the game I think of when I think about what really defines the basic idea of the modern first-person shooter.

But when it comes to pure fluid simple 3D movement in an environment? I think Super Mario 64.
 
Jumping Flash, Crash, and Croc and Gex couldn't compare to how Mario moved in a 3D space.

That single analog 360 degree stick was amazing.

I was 6 when I got my N64 with the game and man does the game hold up so well.

It was difficult and it took me turning 12 for me to go back and 100% it but when I did, I felt a wave of satisfaction overwhelm me.
 
The first time I saw Mario 64 was at a toysrus before the N64 came out. They had a couple of demo stations and my first reaction was, "Wait a minute, these are not the CG quality graphics that Nintendo & Silicon Graphics had been touting that the N64 would be able to do." Once I got over that it was a ridiculously enjoyable experience. Analog controls were a joy to play with.
 
It was just unbelievable. And I had been following it in magazines beforehand too.

This game is over 18 years old. This game is an adult.

An ADULT.

AAAAAHHHHHHHHHHHHHHHHHHH.
 
SM64 is the painting, and we're all in it.

My first impression: the first snow world at a friend's house. I had trouble wrapping my head around its true form and couldn't get it out of my head for days.

Unfortunately I never could get a N64 and my first real full playthrough was on the DS. I enjoyed it thoroughly and had no trouble with the controls, surprisingly.
 
They had a demo unit of Mario 64 at my local Blockbuster and I had to be physically removed from the store because I was hogging it for hours.
 
Seriously tho, this game was TOO MUCH when it came out. Like, I couldn't believe what I was looking at when I first saw it being demo'd at Toys R Us. I was convinced that we had reached the apex of graphical perfection and detail. Not only that, it was so incredibly fun. Moving around in a 3d space with the analog stick with such precision, I mean wow.

I don't think any other game has had such a profound impact on me, and I doubt any other game ever will again. God bless you Miyamoto.
 
Not only was I blown away but my dad, who HATES video games, was blown away. I remember him just making mario run in circles saying wow.
 
Felt like I could do ANYTHING I wanted for the first time....Climb this tree? SURE! Run ever where and slide. COOL!

I was 14 years old.

But yeah, I couldn't initially afford a 64 and all those $80 games...but a few years later I got to enjoy the likes of Mario, Starfox, WCW, San Francisco Ruch, PilotWings, etc.

But back to Mario...since I couldn't afford a 64 and their expensive games... I was CONSTANTLY looking for my fix on my Playstation....With the likes of Croc, Gex, and others...Although these games were amazing and were doing things many said can't be done on the PSX.......they still weren't Mario 64.
 
I was utterly blown away by the concept. How the world worked and how awesome Mario was in 3D. And after 20 minutes, I was already annoyed by the camera.
 
I was 11 or 12 and played it at a kiosk in a store. I believe the level was the first Bowser world.

I was absolutely FLOORED and from then on my purpose in life was to obtain a Nintendo 64.
 
Honestly hated it, I loved Mario but just wasn't sold on Mario 64s mechanics at all, it wasn't until Mario Galaxy before could believe in a 3D Mario.
 
six to midnight

Seriously I played with Mario's face for 20 mins and then once the game began I immediately knew gaming would never be the same (in a very, very good way) . Going from super Mario world to Mario 64 is a leap I don't know if will ever be topped.
 
"huh... this isn't as good as Crash Team Racing and controls way worse"

edit: I read Mario Kart 64 for some reason. Oops.

I still liked Crash better
 
First impression? Utter disappointment.

I had just bought my N64 and when I booted up Mario all he did was run in circles endlessly even if I didn't even touch the controller. After a while I managed to figure out it was because I had been fiddling with the thumbstick while pressing the power button and left had been set to default.

After figuring that out (which took way longer than it should have) I loved the game immensely.
 
Top Bottom