No, boring reliance on genre tropes without variation has taken the fun out of new horror and action titles. Action's dependent on the stakes and ties viewers have to story characterswith good conflict and direction come great action sequences.CGI has commoditized action in movies. Every neat action scene has been done 500 times already. Action has become boring.
No, boring reliance on genre tropes without variation has taken the fun out of new horror and action titles. Action's dependent on the stakes and ties viewers have to story characters—with good conflict and direction come great action sequences.
Lazy usage of CGI's a symptom of the syndrome.
Bruce Willis ducking under cars in a tunnel, you can tell the car is CG and suspends disbelief from what were acostumed to in the old days when they used real cars
you just know the car, the chopper and the fighter jet are fake and it affects to believablity
Bruce Willis ducking under cars in a tunnel, you can tell the car is CG and suspends disbelief from what were acostumed to in the old days when they used real cars
you just know the car, the chopper and the fighter jet are fake and it affects to believablity
A good way of having those stakes is genuine mortal peril, i.e. practical effects.
A good way of having those stakes is genuine mortal peril, i.e. practical effects.
Would he actually do complicated action scenes if done practically as opposed to a stunt double? Would it really be more effective if they did it that way but end up using a stunt double and they keep the camera shots far enough away where you can't really see if its actually him or not? Even worse, if you can actually spot it was a stunt double, wouldn't that also take you out of the scene just as a bad CG shot?
Again, its not the fault of the specific technique. You can do a good version of that scene with CG and still have genuine reactions - if you're going to use CG in that sort of scene, have some sort of stand-in props that require the actor to move and react. Just saying "do it with practical effects" won't automatically make things better.
A good way of having those stakes is genuine mortal peril, i.e. practical effects.
In my mind, realism and reason don't matter. All I'm concerned with is the unobtainable ideal. in this instance, it's actions scenes in movies essentially being footage of the actual depicted events, captured live. I can guarantee it be more exciting for the audience if the action direction of a given action movie's action was equal to the final, real-world product, yet replaced entirely with practical (or real) effects, the knowledge that it's more (or actually) real would be better.
In my mind, realism and reason don't matter. All I'm concerned with is the unobtainable ideal.
TacticalFox above mentions that particular scene was mostly practical.
Again, it doesn't particularly matter if its done practical or digital if the end result isn't convincing either way. And it doesn't matter either way if the end result IS convincing - we're getting to the point where digital effects in several circumstances is indistinguishable from practical effects to most viewers. If they think it was practical but it really wasn't, it doesn't really matter in the end since they didn't really notice and focused on the scene itself.
this seems a weird tack to take if your stance is anti-CGI.
I'm not necessarily anti-CGI, just pro-practical. That's what I've deemed my ideal.
Yea that's what I hate as well.Hate it when they do CGI for stuff that really doesn't need to be. Like Tron Legacy's CLU or the infected people in I Am Legend.
Still - that statement I quoted is boilerplate advocacy for CGI. That you've chosen to use it to advocate for practical effects is weird, to me. It's counterintuitive as all hell.
You can't say "realism doesn't matter" when the entire point of even arguing for more practical effects is SPECIFICALLY due to the realism involved.
if "realism doesn't matter" you should be way more predisposed to the idea of an effect being achieved by whatever means best executes the vision of the storytellers, whether that's practical, CG, or a blend of both. Because you've already volunteered with your "realism doesn't matter" statement that you're willing to suspend disbelief quite a bit
What disbelief do I have t suspend when they're legitimately in danger? It's not even a matter of belief at that point, but instead a matter of physics/probability.Your approach to movies seems voyeuristic to the point where your suspension of disbelief seems to hinge on whether or not the stuntpeople could be seriously injured.
This doesn't seem to really allow for suspension of disbelief at all. It makes your statement even more counterintuitive, really![]()
Basically, you want movies to be documentaries about things that never happened. Which makes a sort of sense - I see where you're coming from. But that's almost more unrealistic than computer generated imagery.
What disbelief do I have t suspend when they're legitimately in danger? It's not even a matter of belief at that point, but instead a matter of physics/probability.
What disbelief do I have t suspend when they're legitimately in danger? It's not even a matter of belief at that point, but instead a matter of physics/probability.
Yep.CGI has commoditized action in movies. Every neat action scene has been done 500 times already. Action has become boring.
Yep.
I just saw Oblivion, which was visually stunning, great use of CGI.
But the action scenes, which were as good as any CGI ones and mostly ones that would be very difficult without CG, all felt boring and 'seen it before'.
^ lol wht's that?
Hate it when they do CGI for stuff that really doesn't need to be. Like Tron Legacy's CLU or the infected people in I Am Legend.
If you're talking about Live Free or Die Hard, the majority of those stunts were practical and just enchanced with CGIBruce Willis ducking under cars in a tunnel, you can tell the car is CG and suspends disbelief from what were acostumed to in the old days when they used real cars
you just know the car, the chopper and the fighter jet are fake and it affects to believablity
That stunt leads into the one where a car flipping through the air crashes into two more on the ground as McClane and Matt, the computer hacker he's charged with protecting, huddle between them. Dropping through an open space in the ceiling of the underpass, a crane yanked one car into the air and threw it into the front ends of two more that were being pulled by cables, with a camera rig running in between them. We had people comment, "Wow, your CG cars looked so nice in that shot, says Del Conte. Well, there is no CG car.
In most cases CGI is used for stuff that couldn't be done otherwise so it's a necessary "evil(?)", even if it doesn't look that good.
For example.. Man of Steel, all the digital doubles were extremely apparent (to me at least) but could they do these scenes a different way and still be that kinetic? No way.
Without CGI it would have been a different movie.
Gravity is definitely gorgeous.Gravity would not have been possible without modern CGI
http://cdn.theatlantic.com/newsroom/img/posts/gravity_film_still_a_l.jpg
Also the Fast Fix tank chase was practical. Real tank crushing real cars on a bridge
Typos. That's what I get for using my phone. And I added the behind the scenes video, very impressiveFast Fix? You meant Fast Six, right?
Then you have stylized movies like Speed Racer.
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It's 5 years old and it doesn't look dated. In another 5 years it still won't. It looks exactly like it should.
Still, I'm cool with. Speed Racer, 300, Sin City, probably others I can't think of, used CGI to create great artistic stylized effects. But on the other hand, you'll have movies where the action switched to a digital double and it's so jarringThen you have stylized movies like Speed Racer.
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It's 5 years old and it doesn't look dated. In another 5 years it still won't. It looks exactly like it should.
^ lol wht's that?
The most boring thing about CGI is when is used without being really needed.
See tha above. There was also "Johnny Depp" jumping a fence (where's the gif) in Public Enemies.
It allows a more lazy movie directing. Why carefully plan nice shots and sequence if is possible to do it with CGI? And then "let's put camera going into the gun barrel to see the bullet being shot" or so. These "impossible angles" rarely add a value to a scene, it's just trying to be cool but pointless.
Still, I'm cool with. Speed Racer, 300, Sin City, probably others I can't think of, used CGI to create great artistic stylized effects. But on the other hand, you'll have movies where the action switched to a digital double and it's so jarring
I might have to give an exception to MoS, because you just can't portray that level of power and fighting without extensive CGI. But the doubles are still jarring
As long as it's well done, it's fine. Even if I can tell a bit.
I just hate it when it's so jarringly bad that it actually ruins a movie.
How could I forget Watchmen? Another good use of CGI for stylized scenes.Do you think Doc Manhattan was well done? I think he looks great, except for some scenes.