ComputerMKII
Banned
CGi won't save a movie with a bad or inexistent story (e.g. Avatar, Transformers, Star Wars, Gravity)
Seriously check out the Fast Six video. I has thought most of that scene was CGI, so when I learned it wasn't, and seeing the behind the scenes of how they did it, is just so coolI'd wish that directors would not completely write off practical effects
Those giant puppets from Hitchhiker's guide to the galaxy looked so amazing
If you care about the character, and you care about the story, the nature of the effects won't even enter into the equasion.
you don't need practical effects for something like Princess Mononoke, or the Incredibles to work, obviously. If an action scene in say, Dragonball Z or even Fantastic Mr. Fox works well, it's not because you were worried that a cartoon might get squished, or that a stop-motion model might get broken. Most people don't worry about whether the stuntman is going to be hurt in the middle of a movie that's working on a narrative level. They worry about THE CHARACTER.
If you're tripping on whether the stuntman is in mortal peril, you're already disconnected from the narrative & the storytelling.Practical stuntwork is more immediate, yes. But it's not a guaranteed means of getting an audience to invest in the storytelling, either. Typically, what happens is that the character has ingratiated themselves to the viewer enough that once they're out of their predicament and the movie is over, THEN you're like "Wow, think about the stuntman who had to pull THAT off."
But that isn't a key component to successful storytelling at all. I'm not saying it can't help or enhance. Obviously it does. But nobody's writing, storyboarding, and shooting these scenes with the thought "how can we seriously put someone's life in danger to make sure this scene goes over."
This. Having two real characters/stuntmen fighting, interacting, I feel brings a sense of weight and realism, idk how to say it...greater stakes?, to the action on-screen. Sure not worrying about the actors might give the director more freedom, but I think restraint goes a long way to elevating a shot. I'll use that F6 scene for example. Sure they could have CGI-d a tank and the chaos, but knowing they had one shot and seeing the real carnage just makes that whole scene more intense IMOThat's because those movies are completely animated. What is required for believability and stakes is consistancy. Just look at Spider-Man where they used a digital double during the swinging-sequences, and it was really jarring at times when obvious.
If we have a real character on stage fighting something that's not real, that's not the same as two not real characters fighting each other.
This. Having two real characters/stuntmen fighting, interacting, I feel brings a sense of weight and realism, idk how to say it...greater stakes?, to the action on-screen. Sure not worrying about the actors might give the director more freedom, but I think restraint goes a long way to elevating a shot. I'll use that F6 scene for example. Sure they could have CGI-d a tank and the chaos, but knowing they had one shot and seeing the real carnage just makes that whole scene more intense IMO
Nice fight scene! What movie?
"How you do weight"? Are you kidding? This is fight scene is straight up comic book superhero bullshit.
"How you do weight"? Are you kidding? This is fight scene is straight up comic book superhero bullshit.
Ha, yeah I was like "Oh nice fight"...and then he punched a bowling ball"How you do weight"? Are you kidding? This is fight scene is straight up comic book superhero bullshit.
I Am Legend's vampires.
Ha, yeah I was like "Oh nice fight"...and then he punched a bowling ball
I'm going to take a guess and say this is one of the Universal Soldier sequels or something? Over the top but the fight choreography is pretty good
I just watched Man of Steel tonight and I couldn't help but think that while the CGI looks pretty good, in a couple of years it'll look just as bad as the Burly Brawl does now.
I guess it's bias but I want to see more CGI.
Pixar going more heavy with raytracing/global illumination lately has me excited.
I love it when done right.
It'd be impossible to do Man of Steel without CGI, or The Avengers, or Transformers, or Avatar.
Pacific Rim probably could have been done without it, though, seeing as everything is so damn slow.
Honestly, I enjoyed WWZ. As a faithful book adaption (I want my Battle of Yonkers!), it was a utter piece of crap, but as a zombie movie, I enjoyed it. Now there I don't think there would be any other way to portray the millions-strong horde of zombies described in the book without CGI, but the running and other elements just felt off.I tried to read most of this thread but might have missed it but no one mentioned WWZ? holycrap that was shit.
This is straight mortal kombat
Couldn't that just be a mannequin or something? You know, how when they do car crash scenes and they replace the actor with a prop?I've gotten used to it. It's when it's unneeded where it's more noticeable like here in Social Network where there's CGI breath...
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Why?
Good thing bringing up The Raid because it has some great subtle CGI that you won't notice until you see it a bunch of times on loop.
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You know you cannot make Jeff Bridges look young right without CGI right?
In Tron, it only bothered me in the "real world" scenes. In the digital world, it kind of made sense that he would look weird and unrealistic, since he was a programBut entirely recreating him? It looked off the entire movie, surely you must admit that.
Does anyone know what the studio did to make Patrick Stewart and Ian McKellen young in the beginning of X-Men: The Last Stand? Seemed like a mix of make-up and some CGI on wrinkles.
Couldn't that just be a mannequin or something? You know, how when they do car crash scenes and they replace the actor with a prop?
That's because those movies are completely animated.
Uh...what? Who said that? Who even implied that?Again - it's a strange dichotomy modern film fans find themselves facing: 20+ years of non-stop advancement in the field of visual effects, using multiple tools and techniques to achieve things that were otherwise unthinkable before 1985; and yet people still constantly complain about how there's "too much" CGI, that CGI "takes them out of the film" so on and so forth. But many of those same people will argue that film should die, that we all need 4k 3D 60fps technology, we need it soon, and we need to stop artificially inhibiting the forward progress of film because we're "not used to it."
C'mon sonCGi won't save a movie with a bad or inexistent story (e.g. Avatar, Transformers, Star Wars, Gravity)
Uh...what? Who said that? Who even implied that?
That's my point - the storytelling and the character work makes the action scenes in those movies just as valid and effective as an action scene in a live-action movie. You don't need stuntwork to effectively essay an action scene at all. You need a good eye, a good sense of pacing, and a means to make what's happening onscreen MATTER.
Action sequences don't happen in a vaccuum. They're there to serve a story. Even in the THINNEST action movies, the action is happening in service of SOME story. The more you can make those characters feel real, the more the fight means something.
Now, if your story is thin/lacking, then the action sequence needs to carry a lot more weight. It needs to justify itself. At that point, bad effects work can REALLY sink a film. But your film is already in a rocky/dodgy place if it's absolutely depending on the visual effects to rescue it from mediocrity.
Most of the complaints in this thread seem to not take any of this into account. It's just a binary "This looks fake, this doesn't" - well analytically, it ALL looks fake, because it IS fake, even carefully set up stunts. Once you know where to look, even practical effects can simply become an exercise in spotting the seams.
The challenge is in creating a story, raising the suspension of disbelief, so that when the action kicks in, you're not looking for seams. You're invested in the characters. So much that even IF a stray seam pops right in plain sight - you're willing to overlook it.
Again - it's a strange dichotomy modern film fans find themselves facing: 20+ years of non-stop advancement in the field of visual effects, using multiple tools and techniques to achieve things that were otherwise unthinkable before 1985; and yet people still constantly complain about how there's "too much" CGI, that CGI "takes them out of the film" so on and so forth. But many of those same people will argue that film should die, that we all need 4k 3D 60fps technology, we need it soon, and we need to stop artificially inhibiting the forward progress of film because we're "not used to it."
You can't go forward while constantly complaining that the view is better when you look backwards. I mean, yeah, sometimes it is. But a lot of the time, it isn't.
Over the past decade or two, we've seen the use of CGI rise from a tool that complements special effects (i.e. Jurassic Park, Terminator 2, The Thing) to the special effect, the aspect that builds entire movies and scenes (i.e. 300, Avatar, Pacific Rim, The Thing, many others)
CGi won't save a movie with a bad or inexistent story (e.g. Avatar, Transformers, Star Wars, Gravity)
Nice to see practical effects still being used effectively. F&F6 had the great tank scene, and the new Need For Speed is all practical...yes, even that scene when the heli hooks onto the car
http://www.youtube.com/watch?v=cVln_VZZhtg
C'mon son
Fuck outta here with that bullshit