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Ys... anybody excited?

dark10x said:
The PC version is only available in Japanese AFAIK. The reading difficulty was moderate, I'd say (though I'm not expert). I got hung up on a few dialog boxes here and there, but it wasn't too difficult to read. I'm sure ferricide would classify it as easy reading, though, so it really depends on your own level.

I also had the chance to play Eiyuu Densetsu VI (I do not have this game, however) and found the dialog to be much more difficult to read, for some reason. I'd go in and out of understand what was being said and found it quite frustrating. Too many unfamiliar characters for me at this point. :(

I enjoyed playing Ys VI on the PC. The visuals were absolutely beautiful and clean. I still have a few screenshots even...

Nice high resolution art + a bit o' Engrish. :P

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Nice tower in the same town...

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Blur on the PC?! OK OK, that was impressive back in 03...

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Olha awaits...

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I just hope they kept the texture resolution the same on PS2, as that really is what makes the game look so nice.


That looks absolutely insane dude! Jesus.

Can anyone help Dark and I out and tell us whether Konami will port the PC version? Don't get me wrong....I'm glad the PS2 version is coming out and everything, but the PS2 is not a machine I can take to work, while a laptop is :)
 
isamu said:
That looks absolutely insane dude! Jesus.

Can anyone help Dark and I out and tell us whether Konami will port the PC version? Don't get me wrong....I'm glad the PS2 version is coming out and everything, but the PS2 is not a machine I can take to work, while a laptop is :)

No, the chances of a Falcom PC game hitting the US is about as likely as a Softmax PC game hitting the US. :D
 
In Konami's own words....

"Original music composed specifically for the PS2 version of the game."

http://www.konami.com/gs/ys/#

In addition if you take a look at the screen shots it is also noticeable that the original 2D character sprites have in fact been replaced with lifeless polygon characters. Gotta love those American localization teams.....
 
jetsetmario said:
In Konami's own words....

"Original music composed specifically for the PS2 version of the game."

http://www.konami.com/gs/ys/#

In addition if you take a look at the screen shots it is also noticeable that the original 2D character sprites have in fact been replaced with lifeless polygon characters. Gotta love those American localization teams.....


WHAT?????????????

*prepares to boycott the PS2 version*
 
jetsetmario said:
Gotta love those American localization teams.....

AFAIK, this change was done for the PS2 Japanese version as well, not by an American localization team, although the change was done with western gamers in mind...

Also, back to the music... I am assuming the all new music for the PS2 version is also going to be the music for the Japanese PS2 version... so we in the US aren't getting *screwed* out of a different soundtrack than the Japan version, since they will have it too... so the music is different than the PC version, but the JPN and US PS2 versions have the "updated" music.

Ummmm, that's what I think I know...
 
Western gamers in mind? The primary western audience for this game is oldschool/anime gamers who have more eastern tastes.
 
NotMSRP said:
Western gamers in mind? The primary western audience for this game is oldschool/anime gamers who have more eastern tastes.

Correct, wrong choice of words on my part. I was thinking of a quote out of the IGN article: "Konami also had to go back and replace the 2D sprites with 3D polygons to make the game more acceptable in the west." Yah, it would be more acceptable to me with sprites...
 
personally i think the era of SD sprites is over, with a fucking bullet. good move on konami's part, IMO, in that regard.

btw, i don't think "original music" necessarily means they replaced all the music. it may mean (and i think it does mean) that they *added* original tracks to the game. but we'll see when the retail version comes out. like i said, the reviewable had the same soundtrack as the PC game during the game.
 
ferricide said:
personally i think the era of SD sprites is over, with a fucking bullet. good move on konami's part, IMO, in that regard.

Tell that to Nippon-ichi! :lol Hell, I bet any Nippon-ichi game sold more than Ys6 will ever sell in its lifetime too, it just doesn't have the buzz from what I see.
 
Falcom is one of my favorite Eastern developers I was hoping this gen that a big Japanese publisher would pick them up so they could make Console and Handheld versions of games like Arcturus and my favorite Zwei!! in the west.

zwei3.jpg
zwei2.jpg
zwei6.jpg
 
segatavis said:
AFAIK, this change was done for the PS2 Japanese version as well, not by an American localization team, although the change was done with western gamers in mind...
There's no "localization team". The game's being developed by Konami Digital in America, then localized for Japan. The PS2/PSP games are being made with the west in mind first, aquiring it was part of Konami's plan to become more RPG focused in western markets.


segatavis said:
I was thinking of a quote out of the IGN article: "Konami also had to go back and replace the 2D sprites with 3D polygons to make the game more acceptable in the west." Yah, it would be more acceptable to me with sprites...
I'm guessing the PS2 polygon models were more to appease SCEA than anything, especially given that the PSP game retains the original PC sprites.


Shaheed79 said:
Falcom is one of my favorite Eastern developers I was hoping this gen that a big Japanese publisher would pick them up so they could make Console and Handheld versions of games like Arcturus and my favorite Zwei!! in the west.
I'm actually surprised Microsoft didn't swoop in to ally with Falcom for Xbox. It would've helped immensly in Japan, Ys VI PC actually outsold Xbox there.
 
i was pondering this today again and i remembered that when i asked konami's product manager about the music (about a year ago) he said that they were *adding* new music, not replacing the old music. so that is probably why i thought that was happening.

as ever, we'll see.
 
I played the demo of this on OPM and, well it wasn't that good. why is everything foggy it's not like its pushing the PS2 or anything?
 
The 2D sprites in the PC version aren't anything to write home about anyway. It's like most other generic anime PC games so I'm kind of glad they changed it to 3D models, even if they aren't that great looking.
 
The thing about PS2 version's 3d character is... you don't really get to see much of Adol either. I mean, SD ish sprite is yes, it is outdated, but at least it has some distinct charm to it. And as for Ys6's Adol animation was quite smooth and I had no complaints regarding stiffyness that are found. Personal pref, yes, and I would be really sad if the days of sprites are all over. We could use good sprite based game now and then, such as Castlevania.

Anyhow, I just played the demo last night. I'm not too convinced with added 3D render FMV. Kinda... conflicts with the nice cell animation with little bit of CG for bkg. One thing I like though is being able to control with controller is very good. Control was quite responsive - but it's nothing to shout about, I thought.

And lastly, the NPC portraits were lower-res than original PC - looked rather blocky and not highres enough - while PC version was quite crystal clear. And voice acting... I hope they would give us a choice between english and jp. Unlike some of the excellent standars we are used to (such as MGS series), I am quite disappointed with Ys6's voice acting for that fire spirit alone. ;)

lachesis
 
Played this a few weeks ago on the "MGS3" Konami preview disc they just dropped on a table and gave away at Media Play. Liked it, but only enough so to put in on the "watch" list for consideration after future price drops.
 
lachesis said:
The thing about PS2 version's 3d character is... you don't really get to see much of Adol either. I mean, SD ish sprite is yes, it is outdated, but at least it has some distinct charm to it. And as for Ys6's Adol animation was quite smooth and I had no complaints regarding stiffyness that are found. Personal pref, yes, and I would be really sad if the days of sprites are all over. We could use good sprite based game now and then, such as Castlevania.
well, yeah, i'm definitely not against 2D games, or 2D artwork. i just think SD sprites are fucking archaic and unnecessary. at least the NIS games have an overriding SD aesthetic, as not terribly appealing as i find it in either concept or practice. but the ys series has always had full-fledged anime style artwork. there's no reason to reduce that into cute little bobbleheads anymore.
 
ferricide said:
well, yeah, i'm definitely not against 2D games, or 2D artwork. i just think SD sprites are fucking archaic and unnecessary. at least the NIS games have an overriding SD aesthetic, as not terribly appealing as i find it in either concept or practice. but the ys series has always had full-fledged anime style artwork. there's no reason to reduce that into cute little bobbleheads anymore.

That's true! Let's lobby for Falcom to have hi-res 2D sprites in detailed fullsize form in Ys7! :D
 
duckroll said:
That's true! Let's lobby for Falcom to have hi-res 2D sprites in detailed fullsize form in Ys7! :D
dude, that would be great. there has been a distinct lack of actual human-proportion sprites in RPGs. suikoden is one of the series that actually took it and ran with it. also phantasy star.

feh, games are still doing high detail 3/4 SD now (tales, for example, and radiata stories.) and it irks me. i've never really been a fan, but at least it made more sense back in the day.
 
One of the possible reason for SD style art in JP style RPGs are to show the actual character emotion. To be sad, smile, and a lot of things are most appropriately and easily shown via facial expression. Unless there's a significant change in the game's perspective and size of actual characters - which opens up a whole new can full of worms - small heads are not as efficient, IMHO. Perhaps I'm just too spoiled and tamed with traditional SD style for older RPGs - but say, to seeing someone dancing around like crazy in full proportion might just look somewhat out of place, say like the dancer in FF4. Because of its SD-cutesyness, it was easily doable due to its cartoon-like characteristic.

I do wish for however, for bigger characters in RPGs, at least to the size of PSO style. I understand that DQ8 is actually doing that in towns and all - making you feel like you are actually "there" not in some sort of "mini-map" - and that I do think it shows how future RPGs might want to employee.

lachesis
 
IGN review is in. 7.8 overall.

Here's the final word about our music situation, taken from the review:

"Interestingly enough, the PlayStation 2 version of Ys: The Ark of Napishtim has been the subject of some controversy among fans over the last year or so. And it's not because of any weird alterations to the battle system or a revamping of the storyline. But rather, because of a few changes that Konami has made to the game since announcing that it would port Falcom's PC disc. In fact, the biggest point of contention for followers was Konami's decision to remove the original Windows-version music and replace it with a brand new orchestrated score. But because fans have been so incredibly vocal about this removal worldwide, Konami went ahead and changed its mind by re-inserting the first score as though nothing had ever left. It was a wise decision too, because the music in Napishtim is so good, it warrants buying the soundtrack separately."

SWEET!
 
So the original soundtrack is back in? Fantastic! Back when I first saw the Ys VI PC trailer, the music seemed to fit the action quite well.

But this is almost a sort of lose/lose situation, because now we know there's a second soundtrack developed for the game that we won't get. Too bad they couldn't make it an optional toggle or something, but not only would that have increased development times, it probably would've eaten up far too much disc space.
 
I suppose I can say it is like NES Zelda. The appeal is because it is an oldschool series dating back to end of the 80s/early 90s.

Yay! Bilingual voice acting! Boo on CG movies!
 
Dual-language options and original soundtrack being in give me much hope. However, one thing that bugged me about the demo is still not fixed:

ys-vi-the-arc-of-napishtim-20040511112604222.jpg


They're still using the small portrait size for both the small and large portraits, and scaling it up for the larger one. Ick. Yuck. Bleh. Puke.
 
jiji said:
Dual-language options and original soundtrack being in give me much hope. However, one thing that bugged me about the demo is still not fixed:

ys-vi-the-arc-of-napishtim-20040511112604222.jpg


They're still using the small portrait size for both the small and large portraits, and scaling it up for the larger one. Ick. Yuck. Bleh. Puke.

Well no doubt ferricide will ask, "What's the big deal!"! Get over it! Accept mediocre unpolished stuff in all games! Cease your fanboy whining this very moment! :lol :lol :lol
 
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