Knowing Adol's relationships with ships there should be mechanic that your ship could randomly sink(with a 90% possibility)Ohh that naval combat gameplay looks interesting.
Knowing Adol's relationships with ships there should be mechanic that your ship could randomly sink(with a 90% possibility)Ohh that naval combat gameplay looks interesting.
No, it's very early in the timeline, Adol is only 17 here, roughly at the same time with Ys 1-2, where he was the same age.Love Adol and love Ys.
Falcom always has the best soundtracks.
Wonder if this takes place after Ys 9? Adol looks younger here.
Ah ok.No, it's very early in the timeline, Adol is only 17 here, roughly at the same time with Ys 1-2, where he was the same age.
From one of Kondo's interview earlier this year, i thinkAh ok.
Where does it say this takes place that early in the timeline?
- Adol will be around 17 years old, his age during Ys 1 & 2
yeah hahah those green rats are gonna be angr-No Xbox?
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IIRC that’s because NISA are usually the ones that port them to PC (and previously would handle the Switch ports as well)yeah hahah those green rats are gonna be angr-
*no PC either*
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Yeah it's either Clouded Leopard for Asia release, or NISA for western release handling additional platforms.IIRC that’s because NISA are usually the ones that port them to PC (and previously would handle the Switch ports as well)
until it’s announced for localization we won’t know for sure, I believe Nihon Falcom only recently started handling the Switch ports themselves which is probably the only reason why it’s not been announced seemingly as a PlayStation exclusive
Falcom is around 60-70 employees studio making around 2-3 games at same time, games over 50 hours duration,. They have Said already making good graphics would imply reducing much the content of their gameS. Putting all resources on one only game for 3 years is not option because they don’t sell games enough to itI dunno if that makes me feel happy or even more frustrated tbh. Love the games, but they look like PSP games. This one looks about Vita level. Character textures are fine but those environments look like shit.
I get it, and I appreciate their focus on tight gameplay and killer OSTs, but damn my man, they could outsource those environmental textures for dirt cheap and get something better, or even move to a widely supported engine and just buy them from the marketplace. For such a small team, there's no reason to keep building new engines from scratch that aren't doing anything new or pushing any boundaries. At least in my opinion.Falcom is around 60-70 employees studio making around 2-3 games at same time, games over 50 hours duration,. They have Said already making good graphics would imply reducing much the content of their gameS. Putting all resources on one only game for 3 years is not option because they don’t sell games enough to it
I get it, and I appreciate their focus on tight gameplay and killer OSTs, but damn my man, they could outsource those environmental textures for dirt cheap and get something better, or even move to a widely supported engine and just buy them from the marketplace. For such a small team, there's no reason to keep building new engines from scratch that aren't doing anything new or pushing any boundaries. At least in my opinion.
Look what Genshin Impact does with Unity for instance:
Anyways, I'm still gonna buy the hell out of Ys X, so I guess it is what it is. They usually look better in motion than in screenshots, at least.
Sure, I'm just saying there's no reason to reinvent the wheel if those are the results. There are plenty of pre-made assets in Unity that they could use to offload a lot of the work and concentrate on the parts that they do well, while also making the game look better. And I don't love Unity either, just an example.Genshin impact currently is the most expensive game ever, $100 (over 300 now) million cost day 1 with china salaries, what are lower than Japanese salaries.
A serious developer wouldn't use pre made assets unless you are a indie company.Sure, I'm just saying there's no reason to reinvent the wheel if those are the results. There are plenty of pre-made assets in Unity that they could use to offload a lot of the work and concentrate on the parts that they do well, while also making the game look better. And I don't love Unity either, just an example.
So are you saying Falcom is too small and doesn't have enough resources to properly make a good engine, or that they're too big and proud to use pre-made assets for uninteresting stuff like ground and rock textures? It seems like you're flipping back and forth on what they are.A serious developer wouldn't use pre made assets unless you are a indie company.
Serious developers use stock sound effects all the time, hell that freaky sound as you fired up the first Gears of War was taken directly from a sound effects synth, so why not use premade assets to speed up the work flow on visuals as well?A serious developer wouldn't use pre made assets unless you are a indie company.
You may have noticed that no one mentioned that. SQEX being a much larger company, and consistently putting significantly smaller games on Xbox over and over but skipping their main brand is different than Falcom skipping Xbox. But enjoy your strawman all by yourself I guess lol.
Ohh that naval combat gameplay looks interesting.
We are talking about graphics assets, stop being dumb, you are not making a full RPG game with pre made assetsSerious developers use stock sound effects all the time, hell that freaky sound as you fired up the first Gears of War was taken directly from a sound effects synth, so why not use premade assets to speed up the work flow on visuals as well?
We are talking about graphics assets, stop being dumb, you are not making a full RPG game with pre made assets
They're your typical AA-level games. But, there are lots of good AA games like Disgaea, Atelier or even Persona.Looks like something from the PS3 era. Granted haven't really played that much YS so might just be par for the course with the series.
Current gen? I think they just need to achieve the visual style of tales of vesperia with a few additional graphical enhancements.Looking good. Getting Ys8 vibes with bigger exploration. I already gave up about Falcom making games that fit the current gens visualy though.
LOL if you only knew how many serious developers use pre made assets. Not sure where people get this from. I'm not going to mention any names but majority of your favorite games use pre made assets. There is a reason why that market exist and it isn't just for indies.A serious developer wouldn't use pre made assets unless you are a indie company.
Looks like something from the PS3 era. Granted haven't really played that much YS so might just be par for the course with the series.
Tell me a non indie game full of pre made assets, at least 30% or 40% of the game, nope 2 or 3% of total assets from the game like the original user I replied, suggested they could do migrating to Unity. Sure they uses pre made assets, libraries for third parties, etc, but no way a full non indie game made the most part with pre made assets from third parties to make the developing cheap and fasterLOL if you only knew how many serious developers use pre made assets. Not sure where people get this from. I'm not going to mention any names but majority of your favorite games use pre made assets. There is a reason why that market exist and it isn't just for indies.
Off the top of my head Oblivion series, Call of Duty and GTA uses pre made asset. Again like I said there is a reason asset marketplace exist. It's not just for indies and it's not just for games either. Big movie and TV production companies use them also. Also I never said the whole game was made with pre-made asset. Your original claim was that a serious developer won't use pre-made asset. You never mentioned how much of the game is made with it. Stop mioving the goal post.Tell me a non indie game full of pre made assets, at least 30% or 40% of the game, nope 2 or 3% of total assets from the game like the original user I replied, suggested they could do migrating to Unity. Sure they uses pre made assets, libraries for third parties, etc, but no way a full non indie game made the most part with pre made assets from third parties to make the developing cheap and faster
Can you post a link where you can prove those games are using pre made assets from a third party? Making a recreation from a real place with pictures is not equivalent to use pre made assetsOff the top of my head Oblivion series, Call of Duty and GTA uses pre made asset. Again like I said there is a reason asset marketplace exist. It's not just for indies and it's not just for games either. Big movie and TV production companies use them also. But hey keep being ignorant.
WTF this is dumb. How am I going to post link they are being used? Anyway believe what you want to believe. I deal with this on a daily basis with my job. I'm not going to sit here and argue with you because you want to play ignorance.Can you post a link where you can prove those games are using pre made assets from a third party? Making a recreation from a real place with pictures is not equivalent to use pre made assets
If those games you explicitly tell me are using assets from a third party, and you know about it, should be some you can find easily right?WTF this is dumb. How am I going to post link they are being used? Anyway believe what you want to believe. I deal with this on a daily basis with my job. I'm not going to sit here and argue with you because you want to play ignorance.
new engine really? Looks terribleSome new info and screenshots released by Falcom.
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"Take a chance on Y's...."Nordics, huh?
Press A B B A for a party combo.