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Yu Suzuki interview on Shenmue

Yakuza and Shenmue are the inverse when it comes to luck.

Shenmue 1
1999 - Dreamcast (a console that sold so poorly it died in less the 3 years)
People seem to forget how well Shenmue 1 sold considering the Dreamcasts sales at the time.

Shenmue 2
2001 - DC version (The year the DC was discontinued)
2002 - Xbox (a console that never have a strong presence for anything other then shooters)
Also remember it was never released in the US, and then at the time became one of the most imported games ever, so when it eventually came to Xbox (probably the wrong choice considering Xbox at the time was a console for shooters - Halo etc) people had already a) imported it from Euro or b) pirated it because "they're never bringing it here anyway".

Yakuza
2005 - PS2 (the year that console reached 100 million units shipped, and a console known for RPG and adventure games)

Comments.
 
That 70 mill figure includes a ton of work for Shenmue 1,2 parts of 3 on Saturn then for 1 and 2 on dreamcast, if Sega where smart about it a new Shenmue could be made on a normal budget.

I am well aware of this fact, also I think there was a lot of content that is speculated to be intended for Shenmue 3 on the DC on the Shenmue 2 disk wasn't it? I was just jokingly saying that GAF collectively could fund Shenmue 3. Not being 100% serious btw.
From memory, Lan-di's father and Ryo's father travel around, learning from martial arts masters, them some bad shit went down, Ryo's father for some reason killed Lan-di's father.
This could also tie in to why Ryo loses interest in avenging his father. He could still confront Lan Di and during the battle discover that Lan Di was himself taking revenge for something his father did and then decide to spare Lan Di realising how bad the circle of hate may become though that would be a bit of a cliché.
 
Wonder why Sega doesn't do an HD re-release of Shenmue 1+2 on XBLA/PSN. They should release it, see how it does, then decide on Shenmue 3 after. I mean.. they released an HD Virtua On for christ's sake.

Imagine they release them and they don't perform well, and thus no Shenmue 3 is released afterwards. That would hurt Sega's reputation in a big way among the gaming public (leaving people hanging on the huge Shenmue II cliffhanger TWICE). That's why, if Sega have coped with the losses already, I understand why they don't want to take the risk anymore.

On the other hand, I guess if Sega has no plans for the IP, it shouldn't be that expensive for Yu Suzuki to buy it and try for himself. Despite being out of the position he had at Sega, it looks like the relationship is still friendly, and that's the least Sega should do after all the glory Yu gave them in the past... In fact Sega has been quite nice before with other ex-employees like Tetsuya Mizuguchi (with Rez HD) or Yuji Naka (publishing his games).
 
showImg2.gif
This right here is why this game will never be made. Even if the stars somehow aligned and you got your precious Shenmue 3, which would then bankrupt whatever company tried to make it again, the 'fans' would still not be satisfied with 2-3 sequels left to pine for.
 
http://shenmuedojo.net/new/extras/s2xboxvsdreamcast.html

A really interesting look at all the little tweaks between the DC and Xbox version.

Finally got around to looking at this, it's pretty interesting IMO. In many instances, it looks like they did what they could to minimize or remove transparencies from the xbox version, probably due to limited fillrate on the xbox. Curious how they changed some textures between the two and how the colors look better on the DC at times but then better on the xbox in other screens.

Thanks for the link.
 
God I was what 24 when I first played Shenmue. If I am in my mid 30's now, I will never ever see a sequel. :(

It makes me so sad. SEGA lost all my respect a long time ago.
 
Uhh, look at the relative sizes of each consoles fanbase and realize 1 million on the DC is MUCH MUCH more impressive than 1.2 on the PS2
Thats what people forget, the Dreamcast had a poor install base worldwide and the sales Shenmue got for a new franchise were amazing. Shenmue 2 would have done just as well, if not better if it weren't for the Dreamcast dying, and Shenmue 2 only being released in Europe and not the US, in which it was one of the most imported games at the time.

Oh well. Fate was not kind to it, and Yu :(
 
The first game sold 1.2 million WW, how much bigger than Yakuza could it be? The original PS2 game sold at least 1 million.

The Yakuza sales numbers are inaccurate. This is what happens when something is mentioned on Wikipedia entry and no one bothers to do proper research. Yakuza is only a worldwide million seller if you combine the sales of the original game internationally, along with the super low priced budget re-release in Japan. The two main sales trackers in Japan also have very different numbers for the game, which makes it a little harder to be certain of the final sales.

Enterbrain (Famitsu) tracking:
Ryu ga Gotoku - 345,323
Ryu ga Gotoku The Best - 484,199
Ryu ga Gotoku The Best Re-package - 53,657

Total: 883,179


Media Create tracking:
Ryu ga Gotoku - 242,076
Ryu ga Gotoku The Best - 384,462
Ryu ga Gotoku The Best Re-package - 52,810

Total: 679,348


Ryu ga Gotoku's US sales were totally pathetic, so the only way the game could have shipped a million worldwide would be to combine the tiny US and Europe with the combined Japanese shipment numbers (which should be around 900k if you add everything up and account for unsold copies).

What can we learn from this? The original Yakuza only sold as much as it did in raw units because the first game had EXTREMELY strong word of mouth, and many people picked it up when it was re-released for a budget price. It is not really fair to compare that with the full price sales of a single release.

For comparison here are Shenmue's Japanese sales as tracked by Enterbrain:
Shenmue - 355,902
Shenmue 2 - 125,781

This tells me that Shenmue had a much stronger international appeal compared to Yakuza.
 
The Yakuza sales numbers are inaccurate. This is what happens when something is mentioned on Wikipedia entry and no one bothers to do proper research. Yakuza is only a worldwide million seller if you combine the sales of the original game internationally, along with the super low priced budget re-release in Japan. The two main sales trackers in Japan also have very different numbers for the game, which makes it a little harder to be certain of the final sales.

Enterbrain (Famitsu) tracking:
Ryu ga Gotoku - 345,323
Ryu ga Gotoku The Best - 484,199
Ryu ga Gotoku The Best Re-package - 53,657

Total: 883,179


Media Create tracking:
Ryu ga Gotoku - 242,076
Ryu ga Gotoku The Best - 384,462
Ryu ga Gotoku The Best Re-package - 52,810

Total: 679,348


Ryu ga Gotoku's US sales were totally pathetic, so the only way the game could have shipped a million worldwide would be to combine the tiny US and Europe with the combined Japanese shipment numbers (which should be around 900k if you add everything up and account for unsold copies).

What can we learn from this? The original Yakuza only sold as much as it did in raw units because the first game had EXTREMELY strong word of mouth, and many people picked it up when it was re-released for a budget price. It is not really fair to compare that with the full price sales of a single release.

For comparison here are Shenmue's Japanese sales as tracked by Enterbrain:
Shenmue - 355,902
Shenmue 2 - 125,781

This tells me that Shenmue had a much stronger international appeal compared to Yakuza.

I always knew there was a reason I didn't make a voodoo doll of you.

The unfortunate truth is the series was created by a console manufacturer on the outs. It was a terrible time to create a multi-part story game series. By the time the second released in it's largest market, on the Xbox... all the hype for the series was gone.

I really enjoyed this series and it hurts, but if there was cheap money in it, modern Sega would have done it by now.
 
Did any of the Yakuza sequels break 1 million WW?

Yakuza 2 sold over 800k in Japan if you combine the original (572k) and the cheapass version (255k).

Yakuza 3 sold under 600k in total (509k+89k).

The sales for the games outside of Japan are completely negligible now, so no, none of them will have broken 1 million ww.
 
The unfortunate truth is the series was created by a console manufacturer on the outs. It was a terrible time to create a multi-part story game series. By the time the second released in it's largest market, on the Xbox... all the hype for the series was gone.
I'd say because it was already released on the DC elsewhere, and was one of the most imported games into the US at that time. Everyone who wanted it, already had it. Only the few (like me) double dipped. It's similar to the Xenoblade scenario now - it's not going to sell a lot because everyone has either imported it, or pirated it thinking it will never come to the US.
 
I'd say because it was already released on the DC elsewhere, and was one of the most imported games into the US at that time. Everyone who wanted it, already had it. Only the few (like me) double dipped. It's similar to the Xenoblade scenario now - it's not going to sell a lot because everyone has either imported it, or pirated it thinking it will never come to the US.
Which is why I said the hype for its release was gone.
 
how much of this do you put on marketing? i wanna say shenmue got a commercial, i know it had ads. yakuza had the latter, but i don't recall what level of prominence they got.

I do think a lot of it is simply that Sega didn't really bother pushing Yakuza at all outside of Japan. I mean there's clearly a negative impact on popularity and hype when you release the games a year late, and usually after the NEXT game is already out in Japan.

I don't think we can ever know for sure what the full potential Yakuza has in say the US, because I don't see Sega ever having the chance to push it in a significant way in terms of marketing and timing.
 
yeah, kind've a shame it didn't really get a chance to anchor over here, but then with the obvious shenmue comparisons everyone falls into, i can't blame a burned sega for not going all-out with it, kinda like others here @ GAF point at ads for bayonetta but no vanquish.

what i do like is them respective of the niche audience here (4 was done right after 3's errors) and even nagoshi talking about western tastes in terms of dead souls' controls. i've absolutely no idea how 4 sold (most sources point to it doing less than 3 though, sadly) but clearly it's enough to keep bringing the series over, so i'm happy.

damn shame about kenzan!, though
 
Yakuza 2 sold over 800k in Japan if you combine the original (572k) and the cheapass version (255k).

Yakuza 3 sold under 600k in total (509k+89k).

The sales for the games outside of Japan are completely negligible now, so no, none of them will have broken 1 million ww.
Even with US & Eu , it didn't reach The mil ?

That's ...sad ..kicking people in the face is a pleasure that should be shared with everyone ...
 
Shenmue is better than Star Wars.

There, I said it.

Totally agree, but that's meaningless praise coming from someone like me who is a former SEGA fanboy who absolutely detests Star Wars (and Lord of the Rings, Harry Potter and Twilight and a lot of other western "geek" stuff) :P
 
Can't Yu Suzuki set up an Indiegogo page so we can donate to the development just like Angry Video Game Nerd has done for his upcoming movie? He has raised over $300,000. I'm sure Yu Suzuki can raise a few million.
 
i think a kickstarter type thing would be an interesting experiment for a game
i wonder how many people would be willing to shell out their money up front for game development
 
i think a kickstarter type thing would be an interesting experiment for a game
i wonder how many people would be willing to shell out their money up front for game development
There are developers trying this sort of model right now. Namely, project C.A.R.S. being the first example coming to mind.
 
I keep coming back to this thread, like throwing salt in my own wound.

On a side note, whoever composed the soundtrack for the original, was amazing. Sega please, please make part three.
 
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