Zelda GCN Music - old tracks you want to see included

En-ou

Member
As with all Zelda games, their soundtrack is made up of new tracks as well as old ones. Which of the old music would you like to see updated and included in the new Zelda?

For me, I really dig the Minish village and forest theme from The Minish Cap, I don't know if it's possible but I really want to hear more those, perhaps in the new Zelda. Also I want to see the Gerudo Valley Theme from OoT, Stone Tower from MM and the Hyrule Castle Theme get optimized for this new Zelda.

There are many others I like, but there has to be room for new tracks as well! :p
 
I dont care if they use original music or old tunes. But I do want better music quality. Most of Windwaker's music just sounded like piss MIDI quality
 
If you have heard the orchestrated music in Star Fox, it is pretty awesome. I bring this up because Zelda would be incredible if it had orchestrated music throughout the game.
 
I'd certainly enjoy hearing some of the tunes from Zelda 3 again...

I did not care for most of the music in anything post ALttP, though. They better not include that damn "shop" theme this time. I hate that song so much. I can't believe it showed up in Minish Cap (where a lot of the other music is actually good)...

They NEED to drop the low sound quality, though. The music in Waker Waker sounded as if it came straight from the N64...
 
I liked the town theme from OoT, they should keep that. Also, I know everyone hated on it, but the OoT overworld theme was pretty good too. I haven't heard any Minish songs yet, but good to hear they're good :)
 
Classic overworld theme,
Underworld music / that dungeon music thing err... (AoL)
A remix found in the graveyard dungeon in Minish Cap...
The Sanctuary (from LttP)...
Remix of the Wind Waker theme, but with more orchestral samples rather than celtic sounding ones.
The Great Sea...
and if there's a Hyrule Castle, which there probably is, some continuity would be nice there as well.
 
methodman said:
If you have heard the orchestrated music in Star Fox, it is pretty awesome. I bring this up because Zelda would be incredible if it had orchestrated music throughout the game.

Yeah, that's what I'm talking about. The Star Fox theme on one of those Orchstral Game Concert cds is FANTASTIC. That's the kind of music I want to hear in a Zelda game.
 
A mix of Orchestral themes, minimalist intrumentals and environmental sounds are what I'm looking at.

Hearing the return of a few familiar tunes might be nice, but then again, Ocarina of Time barely had anything from the previous Zelda games and it had a decent soundtrack. I do miss the days when Zelda sported one of the best soundtracks in all of game dom.

Lttp just blew me away in how rich is score was, and the 5 plus minutes of all new music at the end of the game was so amazingly done I actually taped the whole ending and watched it over and over again, in part ot listen to the music.

If the new Zelda can deliver something close to that in its musical flare, certainly something much more than what Oot and WW delievered, then I'll be a very happy Deku seed/
 
I don't mind if they use some of the older songs, and it'd even give a nostalgiac Zelda feel to it if they do, but I don't want the soundtrack to just be a rehash of old Zelda tunes. If they did orchestrated versions of some classics, though, that'd be great.
 
Kakariko Village is always welcome.

They had better hire a symphony this time around. The MIDI was a bit chincy in WW, though it did suit the style. Zelda 2005 is going for the more epic feel.
 
75% new, 25% old/variations.

Within that 25%, I'd like to hear:
- The classic Oveworld theme, not necessarily in the new game's overworld (let Kondo do his own original variation as he has in the past.)
- Kakariko village theme, and the village theme from AoL for a separate village (ideally, I want a lot of different villages and towns to visit.)
- Gerudo Valley; one of the best pieces ever created for the soundtrack.
- Maybe some old dungeon themes, possibly from the original (would have to be a variation since the actual theme is about 10 seconds long or so) and the temple theme from AoL.
- Hyrule Castle theme.
- Zelda's theme.
 
trippingmartian said:
Kakariko Village is always welcome.

They had better hire a symphony this time around. The MIDI was a bit chincy in WW, though it did suit the style. Zelda 2005 is going for the more epic feel.
I definitely agree. If they want the game to feel big and epic as you said, a symphony is mandatory.
 
They're not going to do a live recording for the game, so you can pretty much forget saying "they better get an orchestra" because they're not going to listen to you. Nintendo is going to most likely have this on one disc for the sake of convenience. Zelda games are huge and I'm sure a lot of the disc space is used for graphics and whatnot. If you include live recordings of an orchestra, that takes up a lot of disc space (especially if it's not compressed to shit) and they're just not going to devote that much disc space for something that is as unimportant as that when for the most part when you're playing the game the "MIDI" tracks just sounds fine. On the flip side though, I prefer the "MIDI" sounding music of OoT, MM, and Wind Waker to a lot of games that have really badly compressed sounding music, including KotOR 1+2. I hate the watery/tinny sound of compression, though, with a passion.
 
They can keep the WW theme if they like, though I'm not sure it'll fit the new Zelda, but the only other track I want from WW is the one from...ermm...the island with the bird people. I can't remember what it's called. That's an awesome track.

While it's nice to have good quality music, I really don't give a crap about it compared to the tune. They can go back to NES levels of audio for all I care as long as the tunes aren't like most of WW again.
 
silenttwn said:
They're not going to do a live recording for the game, so you can pretty much forget saying "they better get an orchestra" because they're not going to listen to you. Nintendo is going to most likely have this on one disc for the sake of convenience. Zelda games are huge and I'm sure a lot of the disc space is used for graphics and whatnot. If you include live recordings of an orchestra, that takes up a lot of disc space (especially if it's not compressed to shit) and they're just not going to devote that much disc space for something that is as unimportant as that when for the most part when you're playing the game the "MIDI" tracks just sounds fine. On the flip side though, I prefer the "MIDI" sounding music of OoT, MM, and Wind Waker to a lot of games that have really badly compressed sounding music, including KotOR 1+2. I hate the watery/tinny sound of compression, though, with a passion.
It would still be cool.
 
I'll just buy a CD by that uh, orchestra that does the Nintendo themes and I'll play it in the background as I play it, then, because dammit I want my Zelda to have a symphony.
 
Maybe it's just me, but from what I've heard in GC games this gen, Nintendo don't have the same kind of skills in music composition they had before. At least, they're not showing it much.

Super Mario Sunshine had some slightly catchy songs, but not close to the great tunes heard in previous Mario games. The only songs I remember from Wind Waker are the ones they reused from previous games. The music in Paper Mario 2 is, dare I say it, rather bland so far, except for the cases when I recognize some of the older tunes in there.

It feels like most the best songs in GC games this gen are recycled old themes. Maybe I've just been playing the wrong GC games, or maybe I'm misguided by nostalgia, unwilling to accept the newer compositions?
I dunno, but if they make the soundtrack for the new GC Zelda orchestrated I probably won't mind them building the whole soundtrack with recycled songs. :)
 
Kiriku said:
Maybe it's just me, but from what I've heard in GC games this gen, Nintendo don't have the same kind of skills in music composition they had before. At least, they're not showing it much.

Super Mario Sunshine had some slightly catchy songs, but not close to the great tunes heard in previous Mario games. The only songs I remember from Wind Waker are the ones they reused from previous games. The music in Paper Mario 2 is, dare I say it, rather bland so far, except for the cases when I recognize some of the older tunes in there.

It feels like most the best songs in GC games this gen are recycled old themes. Maybe I've just been playing the wrong GC games, or maybe I'm misguided by nostalgia, unwilling to accept the newer compositions?
I dunno, but if they make the soundtrack for the new GC Zelda orchestrated I probably won't mind them building the whole soundtrack with recycled songs. :)

It's not just you. Well I don't agree with Paper Mario, but I don't know where you're up to.

I blame Mario's music on the game's setting though. I just don't like that steel drum, tropical island music theme. In anything, gaming or not.

The N64 kicked the GC's ass when it comes to Nintendo game music. Except Metroid Prime. And there isn't an N64 game to compare it to.
 
Kiriku said:
Maybe it's just me, but from what I've heard in GC games this gen, Nintendo don't have the same kind of skills in music composition they had before. At least, they're not showing it much.

Super Mario Sunshine had some slightly catchy songs, but not close to the great tunes heard in previous Mario games. The only songs I remember from Wind Waker are the ones they reused from previous games. The music in Paper Mario 2 is, dare I say it, rather bland so far, except for the cases when I recognize some of the older tunes in there.

It feels like most the best songs in GC games this gen are recycled old themes. Maybe I've just been playing the wrong GC games, or maybe I'm misguided by nostalgia, unwilling to accept the newer compositions?
I dunno, but if they make the soundtrack for the new GC Zelda orchestrated I probably won't mind them building the whole soundtrack with recycled songs. :)

They have different people making music now then their earlier days and obviously those new people don't hold a candle to the godly composers from the NES/SNES days. I don't think Koji Kondo does that much actual composing but he has contributed to both Wind Waker and Sunshine. I disagree with you on Paper Mario 2, I really like the soundtrack... actually IMO it's one of the few outstanding soundtracks Nintendo has made this generation. Most of their work has been pretty good but nothing special.
 
silenttwn said:
They have different people making music now then their earlier days and obviously those new people don't hold a candle to the godly composers from the NES/SNES days. I don't think Koji Kondo does that much actual composing but he has contributed to both Wind Waker and Sunshine. I disagree with you on Paper Mario 2, I really like the soundtrack... actually IMO it's one of the few outstanding soundtracks Nintendo has made this generation. Most of their work has been pretty good but nothing special.

I like that music beneath rogueport in Paper Mario 2.
 
Mama Smurf said:
It's not just you. Well I don't agree with Paper Mario, but I don't know where you're up to.

I blame Mario's music on the game's setting though. I just don't like that steel drum, tropical island music theme. In anything, gaming or not.

The N64 kicked the GC's ass when it comes to Nintendo game music. Except Metroid Prime. And there isn't an N64 game to compare it to.

Well, with some exceptions, the music in Paper Mario 2 has such a synthetic sound to it, and at the same time lacks strong melodies. I've only played for 5-6 hours though, maybe it gets better later on.
 
Deepthroat said:
No Wind Waker songs please. I try to forget that game.

:lol

The songs were pretty bland, and still they used 4 fucking composers on it. För många kockar...

I liked the Hyrule Castle song though. Dragon roost island was ok also.
 
I'd quite like a return of music in dungeons/temples too. The atmospheric thing is good, but they could have music kick in every so often at least.
 
Mama Smurf said:
I'd quite like a return of music in dungeons/temples too. The atmospheric thing is good, but they could have music kick in every so often at least.

I don't remeber the dungeon music from Wind Waker. Damn I need to replay this game. I haven't touched it in 2 years. I'll probably replay it before next zelda.
 
How about making it 100% original save for the main theme. I'm fucking sick of the "indoor" and "shop" music from OOT.
 
SantaCruZer said:
:lol

The songs were pretty bland, and still they used 4 fucking composers on it. För många kockar...

I liked the Hyrule Castle song though. Dragon roost island was ok also.
Dragon Roost also sounded 1000x better on the Mario & Zelda Big Band Live CD (which rocks, I linked to it for a reason). I didn't put much time into WW, but music has a strong impact on my gaming time, and if their sound quality matched that of the CD, I bet I would've played a lot longer.
 
The Dark World Overworld music in LTTP and Level 9 in the original Zelda... the latter kicks ass, so repetitive but amazing. And of course the classic theme.
 
djtiesto said:
The Dark World Overworld music in LTTP and Level 9 in the original Zelda... the latter kicks ass, so repetitive but amazing. And of course the classic theme.

how did you like the music in Minish cap? It's amazing.
 
Dark World theme!
Eastern Palace/Desert Palace theme
The Hyrule Castle theme (didn't like it in WW)

Now someone points me to some site with remixes of Zelda music. :) :D
 
silenttwn said:
They're not going to do a live recording for the game, so you can pretty much forget saying "they better get an orchestra" because they're not going to listen to you. Nintendo is going to most likely have this on one disc for the sake of convenience. Zelda games are huge and I'm sure a lot of the disc space is used for graphics and whatnot. If you include live recordings of an orchestra, that takes up a lot of disc space (especially if it's not compressed to shit) and they're just not going to devote that much disc space for something that is as unimportant as that when for the most part when you're playing the game the "MIDI" tracks just sounds fine. On the flip side though, I prefer the "MIDI" sounding music of OoT, MM, and Wind Waker to a lot of games that have really badly compressed sounding music, including KotOR 1+2. I hate the watery/tinny sound of compression, though, with a passion.

You can have INCREDIBLE sounding music without a live orchestra. Looking at something like Chrono Cross, Xenogears, Onimusha, Final Fantasy Tactics, etc. Those games have incredible soundtracks that are made up of high quality samples. They do not use pre-recorded digital audio either...
 
SantaCruZer said:
how did you like the music in Minish cap? It's amazing.

Not sure yet, I *JUST* got back from Circuit City and picked it up today (us Yanks had to wait a bit longer than you guys for it), so I haven't had a chance to play it. Tomorrow on my lunch break I'll play.
 

Guessing Game

Lost Woods
Shop

It's not even so much me wanting remixes, but rather I just wish future Zelda titles would reserve a few tracks that have a cool, weird sound like these do.

No Wind Waker songs please. I try to forget that game.
Yeah I definitely wouldn't say the stuff in WW was some of the best, but at least tell me you like the tracks that were in Hyrule Castle? If they had awesome stuff like that throughout the whole game the soundtrack could have been amazing.
 
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