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Zombie MMO coming

Juice said:
Why would anyone start developing an MMO when WoW is completely dominant?

Because you don't need to compete with WoW to be successful. EVE Online has cut out a nice niche, and DAOC is always getting new players.

EQ2 and FFXI are doing well enough as well, but EVE keeps growing. Developers just need to focus on appealing to people that don't like WoW, or are simply tired of it (which is why I went to DAOC after).
 
When someone starts eating alot(Wow), crumbs will start falling. These games will pick those crumbs up. Wow may have made sweet loving to the virgins and made them ready, but it's the other mmo's who will fill their life.

That sounded so smart.
 
Wollan, I call it the Gateway MMO. We're getting the same point across though :) MMO popped the MMO virigin cherry, and they will go looking for something better.

It's good to introduce you to the genre, but after a while you look for more depth. That's what I did, and found DAOC.
 
Wafflecopter said:
Because you don't need to compete with WoW to be successful. EVE Online has cut out a nice niche, and DAOC is always getting new players.

EQ2 and FFXI are doing well enough as well, but EVE keeps growing. Developers just need to focus on appealing to people that don't like WoW, or are simply tired of it (which is why I went to DAOC after).
Yep, if they can carve out a niche they can grow from there like EVE did. And I know WoW players who would probably be all over a zombie game. In terms of MMO ideas, this is a great one, better than something like Auto Assault or yet another fantasy-based game.
 
My point is that competing with WoW is like building a music store to compete with iTunes. It's so ubiquitous it's pointless. Unless you have something that's just going to completely revolutionize the market, there's really nothing you can do to take a significant chunk of the WoW user base away.

And like the OS market, the size of the community itself is an MMO's strongest selling point. Therefore, even once a saturation point has been reached, it's pretty much impossible to hope to break that momentum if you're offering even a marginally better service.

And yeah, you could make a bit of money off a smaller base, but there's no way SOE is making much off EQ2 at this point. I can't imagine that most other recent MMOs are making money either. Like to see the stats on that.
 
Juice said:
My point is that competing with WoW is like building a music store to compete with iTunes. It's so ubiquitous it's pointless. Unless you have something that's just going to completely revolutionize the market, there's really nothing you can do to take a significant chunk of the WoW user base away.

And like the OS market, the size of the community itself is an MMO's strongest selling point. Therefore, even once a saturation point has been reached, it's pretty much impossible to hope to break that momentum if you're offering even a marginally better service.

And yeah, you could make a bit of money off a smaller base, but there's no way SOE is making much off EQ2 at this point. I can't imagine that most other recent MMOs are making money either. Like to see the stats on that.

Agreed, but let them learn the hard way.
 
AndoCalrissian said:
Yep, if they can carve out a niche they can grow from there like EVE did. And I know WoW players who would probably be all over a zombie game. In terms of MMO ideas, this is a great one, better than something like Auto Assault or yet another fantasy-based game.

Auto Assault is a clusterfuck of epic proportions. Anyone remember Motorcity Online? Two different sides of the piece though, one racing, the other auto combat but they have the same markings of imminent failure (the first one did and Auto Assault most likely will). I happen to love fantasy, and thought WoW has a good art style. Got tired of WoW, went to DAOC and can't even touch WoW now. I won't be renewing on the 27th.

I feel of the upcoming MMO's....D&D will bomb. I have worries about how Turbine is going to handle things at the end of the month when a lot of people hit level ten and wonder where the fuck the new content is. Turbine is going to be doing slave labor trying to keep coming out with new content each month (I expect that they have at least 3-5 months of content ready). They might have dug themselves in a hole by only making XP given by quests. People might ask "Am I supposed to redo all these quests until you deliver the new content?" Plus, they're going to have to release enough content to last until the next update.

I feel Vangaurd will be the next big MMO, not overthrowing WoW of course but it can make a decent enough niche.
 
Juice said:
Unless you have something that's just going to completely revolutionize the market, there's really nothing you can do to take a significant chunk of the WoW user base away.
Who says they don't have something unique? Hell the fact that it isn't fantasy based is a big step as it is.
 
Juice said:
My point is that competing with WoW is like building a music store to compete with iTunes. It's so ubiquitous it's pointless. Unless you have something that's just going to completely revolutionize the market, there's really nothing you can do to take a significant chunk of the WoW user base away.

And like the OS market, the size of the community itself is an MMO's strongest selling point. Therefore, even once a saturation point has been reached, it's pretty much impossible to hope to break that momentum if you're offering even a marginally better service.

And yeah, you could make a bit of money off a smaller base, but there's no way SOE is making much off EQ2 at this point. I can't imagine that most other recent MMOs are making money either. Like to see the stats on that.

I agree on the playerbase size. WoW is huge, but a lot more than you'd think are starting to notice things about it. Some are leaving, like me. It's a good first experience, and so was EQ. People went from EQ to DAOC, which was doing good business, and still does. Same with EVE Online.

Of all the MMO's after EQ's domination, a couple were able to survive. I think there is still room for other MMO's during WoW's dominance, they just have to aim for the people not interested in WoW and those that are leaving.
 
White Man said:

:P Hey now. It very well could be. When I say big, I mean it could get good reviews and a decent community. It's definitely niche in the current days of WoW dominance, what with the more hardcore aspects. Those aspects are what I am looking for. I made a huge rant on Gamespy yesterday about WoW and how it's "endgame" isn't really an endgame at all.
 
The only thing that will compete with WoW is WoW: The Burning Crusade and whatever else Blizzard decides to cook up. :D Maybe Diablo 3 MMO? :D
 
Razoric said:
The only thing that will compete with WoW is WoW: The Burning Crusade and whatever else Blizzard decides to cook up. :D Maybe Diablo 3 MMO? :D


Competing with WoW isn't the key :) Nobody can at this time. Making a niche DOES count.
 
Wafflecopter said:
:P Hey now. It very well could be. When I say big, I mean it could get good reviews and a decent community. It's definitely niche in the current days of WoW dominance, what with the more hardcore aspects. Those aspects are what I am looking for. I made a huge rant on Gamespy yesterday about WoW and how it's "endgame" isn't really an endgame at all.

I haven't heard a good thing said about Vanguard. I'd say more, but all I've heard is hearsay from folks that have been involved with testing.
 
White Man said:
I haven't heard a good thing said about Vanguard. I'd say more, but all I've heard is hearsay from folks that have been involved with testing.


Please....



Do say more :D I am interested. Or...is it PM material? Or not even PM material?
 
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