The Sidewinder is effective versus ground forces, though, which gives it an obvious advantage over the Archer. The Archer does so much damage, though.
The Sidewinder is effective versus ground forces, though, which gives it an obvious advantage over the Archer. The Archer does so much damage, though.
Ok. Basic purpose is to help players get their Titan faster. This applies to good and bad players.
They are also there to direct players to where conflict is. A.I heads to objectives, which is what players should do in objective based games. Way too many FPS games have objectives which mostly get ignored by players.
They are also there to keep the flow of combat going. It emulates the franticness of way more players by having 12 humans, 12 Auto Titans and then having A.I runts running around. Its feels more like an actual battle, as apposed to some arena with 8 dudes just gunning each-other.
According to Respawn, the A.I will be there as part of the narrative, as well as being useful to your team/enemy team since you can hack certain A.I to fight for you, thereby creating more difficult waves to force at your enemy, giving you time to get on with the job.
They are also there to make the humans feel good, since they are lowly grunts and you are the Captain that has all the intel and cool stuff. If A.I could do all the cool stuff, humans would be redundant. Think of it as an army where the cannon-fodder is just dumb grunts getting murdered until the leader comes to save the day and attempt to change the tide of battle.
What would you say stands out the most to you regarding what makes TitanFall satisfying? Gun play, mechs, pace; etc?After 6 hours and over 30 matches, the word I would use to describe the game is "satisfying". Everything is immensely satisfying.
The overall level of polish. Every single mechanic in the game that I've messed with feels very gratifying to use. Nothing feels "janky" or half-baked.What would you say stands out the most to you regarding what makes TitanFall satisfying? Gun play, mechs, pace; etc?
The matches don't last long enough for them to be significantly more difficult, IMO. I mean, you can die fast and why would you spend too much time on AIs who don't contribute all that much to yours and your team's advancement toward victory condition when you can target players who are much more likely to target you while you spend time on grunts? They're things to shoot at on the way somewhere or when clearing out a hardpoint...little bonuses toward your Attition score in that mode and a very small reward of a few seconds off of Titanfall timer. A roughly ten-minute match length and everyone being fast and dangerous doesn't really make farming AI a viable strategy for the duration when the drop pods landings they come from seem more or less randomly-placed. This game may have an equivalent to creeps, but they can't be exploited all that well like a real MOBA.About the dumb AI, once someone here said they were just to be farmed like a MOBA it clicked with me, that's exactly what they are there for.
Sort of eh, I do wish they were a little smarter.
Man, watching some of the footage, I think I'm too old for this game. It looks so fast paced. I don't have those kind of reflexes anymore, if I ever did.
Do I have a pistol for you!
To blow my brains out?
To do the twitching for you. What do you take me for?
To blow my brains out?
This is kinda what I've been thinking too. Looks awesome for sure, but yeah, it's brain meltingly fast and frantic.Man, watching some of the footage, I think I'm too old for this game. It looks so fast paced. I don't have those kind of reflexes anymore, if I ever did.
Tell me about this pistol of yours.
I'm glad some of you are having so much fun with the game as thats what is important, not how many pixels its showing etc.
Do it!Man this looks like so much fun. I've never owned a MS console before, but I think I'm going to have to go out and get a cheap 360 to play this badboy.
There's so much more they can be than inaccurate fodder.
Edit: I haven't really been following this game, but wasn't there something a while back about the devs saying that there weren't mechs in the game? Those are definitely mechs.
YaaaassssssPer Vince Zampella's Twitter, codes will start going out tonight at some point.
https://twitter.com/VinceZampella/status/433987053399728128
I think they wanted to avoid the comparison to the traditionally slower, lumbering types rather than the fast, large human-styled ones they're introducing. I think they thought that the term "mech" conjured up images of much slower walking tanks. Titans are very un-mech-like in that regard.I haven't really been following this game, but wasn't there something a while back about the devs saying that there weren't mechs in the game? Those are definitely mechs.
About the dumb AI, once someone here said they were just to be farmed like a MOBA it clicked with me, that's exactly what they are there for.
Sort of eh, I do wish they were a little smarter.
Getting killed by the Smart Pistol doesn't feel cheap or frustrating. Every death I've had from it felt fair, and I figured they could have killed me just as easily with a "real" gun.
are there more weapons in the beta than the alpha?
Man, watching some of the footage, I think I'm too old for this game. It looks so fast paced. I don't have those kind of reflexes anymore, if I ever did.
I would guess that by referring to them using the same in-game language helps strengthen the brand identity. Also talking about a game with 'mechs' in could be any of a hundred titles whereas if you call them 'titans' it's more apparent you're talking about Titanfall. It all helps with the game's exposure.Respawn: Don't call them mecha! They're not mechs! They're Titans!
It feels like they think mech is a dirty word that may turn off players who don't like mecha in their shooter? I dunno?
I've been using the R101-C almost exclusively, only time I've used the EVA-8 is the automatic one you get from a Burn Card.How is the shotgun?