You dun goofed son!I am rather upset I did not get my PC code![]()
Good to know the most popular genre in the industry isn't dead anymore.
- movement reminds me a bit of warframe but way more extreme and more precise (most of the time at least)
If you think FPS has evolved at all over the past few years, then there's no hope for you.
Wonder if they'll send new codes out daily? If so then I probably don't need to worry.
And I wonder how it'll run on a 560 Ti. I'm expecting OK just because it's a source engine and aiming for 60 FPS on XB1, but still.
Maybe it just throws some fancy effects on for those with really high end rigs, but for everyone without the latest and hottest most of the stuff works just fine and can easily hit high FPSes?Updated to latest Nvidia drivers for my 570, but the game was still running at a terrible. But recommended settings got me a steady 60 frames. I'm not sure how graphically intensive it is, but shouldn't a 570 be able to handle Titanfall?
Besides graphical problems, I am having an absolute blast with the game. It's super fun.
Got an XB1 beta code. I played the various different modes, with the various different load outs and ranked up to level five.
So, general impressions are that it is a blast. One of the fastest moving FPS games I've played in a long time. The wall running and double-jumping is a lot of fun. You can chain wall runs and jumps together to traverse long distances in a short period of time, which is why the play is so fast. On foot it is very run and gun. The interior environments are like warrens, with lots of tight, dangerous spaces and fighting inside is brutal and fast.
And then your Titan lands.
And it' s like someone pasted a huge "Come get some!" banner above your head, because almost immediately, you're fighting other Titans. A flurry of machine gun fire, missile barrages, and Titan punches are flying your way. You're dashing left and right, strafing around the other Titan, blocking with your mag field, firing until you're out of ammo, and then punching him in the head. Finally, if you've done well, you rip his pilot's body from the cockpit and toss him into a wall.
I played for an hour and a half and when I done I was all sweaty and amped up. Good stuff.
I have a GTX 590 and I'm getting poor performance. Hoping it's an SLI thing.I've been missing this game since PAX, so I'm all kinds of happy to be playing again. That being said, it's running terribly on my 2600K + 2x 560Ti in SLI. Seems like I'm getting <30FPS at times, so I'm wondering if SLI isn't functioning properly or if my rig is just too old to play the game decently. Also, are the textures still scaled back like in the alpha build or is that just my rig being awful as well?
Why didn't I win in the photoshop contest you had earlier? I thought I did a good job
Here was my entry:
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I thought I was definitely going to win![]()
Oh. My. God.
I totally missed this one. Which do you want, X1 or PC?
My favorite moment so far was a Titan fight with a guy who knew how to dodge. We kept firing missiles and rockets at each other, dodging out of the way, capturing stuff in the vortex field, dodging out of the way, until we both ran out of ammo at the same time and just started to punch the hell out of each other. The fight seemed to last forever, until I finally ripped the pilot out and hurled his broken body into a tree.Amazing impressions besada, wow. Makes me excited... that pretty much sold me on getting this game day 1. I still would like to try it out for myself before it comes out though.
My favorite moment so far was a Titan fight with a guy who knew how to dodge. We kept firing missiles and rockets at each other, dodging out of the way, capturing stuff in the vortex field, dodging out of the way, until we both ran out of ammo at the same time and just started to punch the hell out of each other. The fight seemed to last forever, until I finally ripped the pilot out and hurled his broken body into a tree.
Then punched out of my Titan because it was seconds from exploding.
How large is the pc beta?
Got my key, I signed up for with my almost 4 year old origin account, I didn't even know I had and that has no games on it, to night.
It was. Might have been. It was a lovely dance, if so.That sounds super familiar. Maybe that was me. Was this about 1.5 hours ago?
I hope I get in. Been looking forward to Titanfall and I don't really mind the 12 players only thing as long as it's a blast.
Looks like people's biggest issue is the bots. Everything else sounds really damn good. If you guys like the traversal aspect of this game, it makes me wonder once again why crysis 3 multi wasn't more popular. That game had riduclous speed, wall climbing, jumping, etc.
Anyway, really pumped to play the beta. Been playing bf4, and while it's great, I'm really getting sick of campy snipers.
Battlefield 3's "tailed by opponent, run around corner, die, opponent's killcam shows lag kill" shit is here in full force for Australia, which for me means 150+ ping and no purchase at launch. Unacceptable. Drove me mental in Battlefield 3 and will do so here.
Otherwise the game seems okay. Really love the momentum and agility in movement. Climbing/wallrunning increases a map's play space in interesting ways, especially vertically. Hit feedback is very satisfying, it's fast, and it's easy to play. Controls are tight. Exactly what you'd expect from the original Call of Duty leads.
I can see exactly why reception from events and hands-on are always positive, and why I think it will be a huge hit. It's really, definitely based around immediate gratification and very little down time. The abundance of bots, very high damage output, and borderline non-existent weapon recoil and crosshair bloom means you'll be quickly mowing down opponents irrespective of how far away they are and what gun you're using. There's a sense that you're always part of the fight and 'doing something', and since bots are easy to drop you don't have that negative feedback loop in other multiplayer games where poor players are routinely fucked by a server full of better ones, unable to get a good couple of kills whenever they spawn.
But that does mean I'm not entirely confident it has a lot of staying power. I like Battlefield 4 for the big maps and diversity in equipment/tools/vehicles and what that means for tactical play. And I love Team Fortress 2 for fantastic class/weapon diversity and high health meaning entanglements require a bit longer, smarter play and use of your equipment than "squat, crosshair, shoot".
It's fun, but eh, we'll see. I think it's going to be hugely popular because it's got an instantly satisfying feedback loop of gameplay, is easy to play and control, and looks very clean and smooth. It's the kind of game people will pick up play one round and have a lot of fun, especially if they're familiar with Call of Duty, where the similarities are obvious yet built upon impressively thanks to shit like wall run and robots. Not sure it has the staying power for me, but I will play more of the beta. Regardless, won't be touching it at launch. If EA wants my money they'll need to set up local servers.
Guys.
Guys.
This is fucking pure fun holy fuck.
Thanks for the impressions dude. The above bolded part is as much as I suspected, and probably a reason why it won't be my long term go to online shooter, but I'll likely give it a pick up either way, depending on reviews and release impressions.
I was a really big fan of the original Crysis Wars multiplayer. When everyone has the suit powers it was great fun.