Are you happy with Smash Bros 4's graphics?

You're wrong when you claim the source is the same that faulty has claimed that "DK, MK8, and Bayonetta 2 would run at 1080p". That's simply just not true. In fact it's wrong in more ways than one. The source that claimed DK was 1080p was different from the rest. For Bayonetta 2 and Mario Kart 8 we never got any credible information about the resolution. Not that the DK source was very legit either. Just some misinformed PR person. That's not Sakurai though.

We have more reason to believe that SSB4 is in fact going to run at native 1080p so that I would like to in return here what reason is there to believe this wouldn't be the case?

Hey, finding quotes from Sakurai is a hassle. I was just repeating what I thought was a then-legitimate source that has been proven wrong. I'm not here to spout anti-Smash/Wii U agenda here either nor am I to say that Sakurai doesn't know squat. If I'm wrong, then I made a mistake.

And I guess I'm just too bitter about mah vidyas to believe any pre-release material that promises favorable resolutions or a level of graphic fidelity. So I'll believe it when I see it. Regardless of it whatever, I was still going to buy Smash.

If it means anything, I got that info from a Joystiq editor who responded to my question of those exact games would be 1080p or not. He, in turn, got that info from one exact PR at E3.
 
It looks great. It looks like a logical step up from Brawl given the amount of time passed and Brawl looked great, too. Not really sure what I'd have to be expecting to come off disappointed.
 
As far as style goes I truly believe that the Wii U version of Smash has pretty much hit a franchise peak. A lot of things in Brawl such as it's prebaked lighting and gritty textures felt like choices made to compensate for the Wii's shortcomings and things ended up looking really drab during certain moments. But as far as the Wii U version of Smash goes, the little details in some more simplified and cleaner textures, as well as the expressions, effects and choice to focus on a primary color palette have me enjoying it so much more. Brawl looks just plain ugly in comparison - everything here feels like it's finally being comprised of a balance of the colorful charm that once originated with the original Smash Bros., as well as the grander scale provided with Melee. As far as this crossover has taken us, the new style and the promise of 1080p at 60fps really makes it look like the best Smash ever in my opinion. Everything looks just like it's supposed to and then some. I can't wait until we see some unadulterated 60 fps footage of this game.

3DS looks great... for the 3DS. The character models are really the only thing that impress me there. The levels don't look too good in my opinion.
 
Hey, finding quotes from Sakurai is a hassle. I was just repeating what I thought was a then-legitimate source that has been proven wrong. I'm not here to spout anti-Smash/Wii U agenda here either nor am I to say that Sakurai doesn't know squat. If I'm wrong, then I made a mistake.

And I guess I'm just too bitter about mah vidyas to believe any pre-release material that promises favorable resolutions or a level of graphic fidelity. So I'll believe it when I see it. Regardless of it whatever, I was still going to buy Smash.

If it means anything, I got that info from a Joystiq editor who responded to my question of those exact games would be 1080p or not. He, in turn, got that info from one exact PR at E3.

Fair enough. I have just found out that your average PR person saying that doesn't mean anything. More often than not they are confused with what's native 1080p and what supports 1080p (upscaled). That's the different with Smash I think. Not only did Sakurai say this would be the case they also have native 1080p screenshots uploaded as opposed to their 720p games like Mario Kart 8.
 
It looks good enough.

But honestly rather underwhelmed with all the Wii U exclusives and their visuals. They look nice. But I am not seeing anything that hasn't been done before on the other platforms.

PS4 and Xbox One are a satisfactory leap. Just seen the Deep Down footage, and I was very impressed.
 
3ds version looks great.
Wiiu sometimes great sometimes just ok. Not sure why but just like dkctf and pikmin they are inconsistent.
 
After looking at the dolphin side by side comparisons it is disappointing. Some characters like Link got improvements, and some look downgraded. I find the aliasing bothering in still pictures, hopefully it's not noticeable in motion.

As long as Peach is better in this one I'm game. :-)
I'm curious, which characters thus far look downgraded and how so?
 
It's hard to care about how stills look when I know the game will look better than most games because of 60fps, resolution be damned.
 
I decided to make a comparison from Brawl on Dolphin to SSB4.

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I hate how they've just traced over a lot of the textures from brawl.

Look at the pattern on peach's crown.
Exactly the same.
 
There's no such thing as a graphics fanboy being 'happy' with a game's graphics.

I remember when MGS Ground Zeroes' first trailer hit, I read a post where a guy critisized the graphics for about 5 paragraphs... then end capped his post with the statement that it was graphically the best game he had ever seen.
You guys have a disease.
 
I hate how they've just traced over a lot of the textures from brawl.

Look at the pattern on peach's crown.
Exactly the same.

Well, yeah. The artists have a lot of characters to get to, and veterans who already looked pretty good don't merit a lot of attention.
 
It looks good enough.

But honestly rather underwhelmed with all the Wii U exclusives and their visuals. They look nice. But I am not seeing anything that hasn't been done before on the other platforms.

PS4 and Xbox One are a satisfactory leap. Just seen the Deep Down footage, and I was very impressed.

Pikmin 3 son.
 
Looks great. In motion it looks fantastic too.

Just like SM3DW it could pretty much pass for previous gen most of the time, but then suddenly somthing about the lighting or shading or some shit just looks....nicer.

Short story: it's plenty purrty.
 
I decided to make a comparison from Brawl on Dolphin to SSB4.

Are those Dolphin shots just with a higher resolution? They look like other options have been turned on to me (I could be wrong though). If so then that really isn't a useful comparison.
 
Are those Dolphin shots just with a higher resolution? They look like other options have been turned on to me (I could be wrong though). If so then that really isn't a useful comparison.

Just Dolphin shots with a higher res.

It's rendered at 1080p with 4xSSAA (which is just rendering it at a higher res to provide AA)
 
Nintendo games used to ALL be bleeding edge. Just kind of a bummer that they don't keep up anymore.

How would a question mark block look like in a "bleeding edge" Mario platformer?

The object is very simple in its nature, you can't improve it much from the Gamecube days besides higher poly count and improved lightning. Hence the comment "looks like a Wii game" will still exist even when they're working on PS4 level hardware.

My point is that simplicity is Nintendo's creative vision, you can only marginally improve. Nintendo prefers small scope and hard-edged/gamey visuals. It's external teams like Monolith Soft that are more into creating a sprawling, uneven world. Zelda U will still very much be "flat", because it's a design choice, they're going for clarity.
 
I hate how they've just traced over a lot of the textures from brawl.

Look at the pattern on peach's crown.
Exactly the same.
I don't see the point in redesigning a character that significantly visually when there hasn't been a visual-change in their own games since Brawl.

A better comparison would be Fox still sporting his psuedo-Command look despite SF643D coming out a few years ago.
 
The characters look good (talking about the WiiU version), everything else... Naw.
I don't care that much though, since I'll just play it at a friend's place
 
I don't see the point in redesigning a character that significantly visually when there hasn't been a visual-change in their own games since Brawl.

A better comparison would be Fox still sporting his psuedo-Command look despite SF643D coming out a few years ago.

It was the easiest one to pick on.
 
I don't see the point in redesigning a character that significantly visually when there hasn't been a visual-change in their own games since Brawl.

Brawl itself had done that though. The Melee -> Brawl change for Peach, for example, wasn't based on any update in her character design outside of Smash Bros itself. Melee itself did it too, very obviously, just compare the "Classic" trophies with the "Smash" trophies in Melee itself. Using Peach as an example, Melee Peach had a corset and yellow patterns on her dress that never existed anywhere else.

The characters in Smash Melee and Brawl mostly went through design changes to fit in the game. This is also true for Smash 4, but they seem to be just reusing many elements of Brawl's designs for returning characters (or just completely reusing the designs in some cases, even if the models are new, like Fox). Regarding Peach, the crown pattern, those patterns from the middle to her chest "opening" up to the bottom of her dress are all Brawl-only, not based on anything from the Mario games. And yet, they just redrew them, rather than going with an actual new design for her. That's very common with most returning characters here.

I won't have a problem with this if it means we won't get many cuts, but if they're reusing material to that point and we still end up lacking content in the final game it'll be a true disappointment. Either way, it still hurts the game graphically. The jump from Melee to Brawl really shouldn't look bigger than the jump from Brawl to this, considering the hardware differences.
 
You have to laugh at people with their 'Looks good for a gen7 game' snark...

Smash U takes a giant shit visually on All Stars just like MK8 does on LBP Karting / Sonic All Stars from last generation. Both Smash and MK8 also run at 60fps, one of them at native 1080p/60fps.

It also seems like Nintendo can't win, they make an amazing looking game at 720p (MK8) and people cry that it's not 1080p, so they make a good looking game at 1080p and they still aren't happy :/.
 
I will admit, I am amused by the contrast between those saying it looks too good to be real ('bullshots') or too good to really be 1080p and those people saying it looks technically unimpressive.
 
Just Dolphin shots with a higher res.

It's rendered at 1080p with 4xSSAA (which is just rendering it at a higher res to provide AA)

Really? You don't have texture filtering or per pixel lighting enabled in the settings? You have more restraint than I.

I don't mean to seem an apologist for the graphics. I think it is a minimal upgrade from how it looks on Dolphin and the aliasing is especially grating coming off of the 9xSSAA I use for the game. However if coming from the Wii it is has 6.75 times the number of pixels all while having higher polycounts, higher resolution textures, better lighting. and better particle effects. I guess it just seems so similar in art which makes it seem less impressive. I was more impressed with Melee to Brawl than Brawl to 4 if we take resolution off the table.
 
I hate how they've just traced over a lot of the textures from brawl.

Look at the pattern on peach's crown.
Exactly the same.

All I see are improvements too the gloves,face,dress and better detail on the crown. Who cares if the pattern is the same if it looks a lot better.
 
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I used to think that SSB had great graphics, but it doesn't really matter. Even if SSB4 were as low-poly as the first entry in the series, I'd still buy it for the addicting gameplay. Besides that, yes, it looks beautiful for a Nintendo game. It's no Witcher 3, but the art direction is perfect for what the Wii U can handle
 
It's a improvement over Brawl, but not as drastic as some people here are stating.

Personally, I preferred the more detailed look of Melee/Brawl, but the colors are beautiful in the Wii U version. I still wish we got the Ocarina of Time design for Link. I think Link looks the best in Melee. I know the textures and polygon count may be improved in this new one, but I think the OoT design is so much better. I prefer the smoother details, and the clothes and hair are looser and more fabric-like in Melee. The design in Brawl looked stiffer, and the Wii U Link creeps me out. He looks like a Ken doll or something.

I also prefer the Melee Fox. I'm confused as to why people would claim that he doesn't resemble a Fox, but that's Neogaf for you.

To answer the question, Smash U looks good. I like it, but it doesn't seem like it's pushing the hardware at all when compared to Mario Kart 8.
 
We need to see more of the games, not just random pictures once a day.

What do the menus look like? What about the music? What will online work? Gameplay demos! SOMETHING!
 
Brawl itself had done that though. The Melee -> Brawl change for Peach, for example, wasn't based on any update in her character design outside of Smash Bros itself. Melee itself did it too, very obviously, just compare the "Classic" trophies with the "Smash" trophies in Melee itself. Using Peach as an example, Melee Peach had a corset and yellow patterns on her dress that never existed anywhere else.
There was a pretty significant jump between the N64 Peach (which is what Melee would've had to have used for its basis, considering it launched a month after the GCN) and the GCN/early-Wii era Peach Brawl would've used as its basis; it wasn't just change for the sake of change:
MK64_Princess_Peach.gif
princess-peach2.jpg

Is significantly different to:
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peach.jpg


By comparison there's not really any change between how Peach looks now compared to six years ago. It's the same situation for Mario and Luigi. There's nothing really to go off for a potential redesign beyond redesigning for the sake of redesigning, which considering the growing issue of roster sizes seems like it'd be a big mismanagement of resources for a design change nobody was really demanding. Bowser's significant revamp seems like a special case since his hunched over form in Melee/Brawl and slower gameplay seemed at odds with how he actually acts in the newer Mario platformers.
 
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