La-Mulana 2 Kickstarter: We'll Show That You Don't Need Big Names To Make Money

100% sure we'll reach it before end...
...but why in the hell aren't more people interested in this ?

La-Mulana is like one of the most popular internet-known sidescroller, even before the remake came out.

I expected a shit-ton more donations.

I like the idea and the concept, but I'm just not that hardcore when it comes to these kinds of games. Perhaps a lot of other people aren't either. On top of that, I don't generally play games on my PC/Mac (except for Mass Effect). The stretch goals for console versions are way too far off.
 
100% sure we'll reach it before end...
...but why in the hell aren't more people interested in this ?

La-Mulana is like one of the most popular internet-known sidescroller, even before the remake came out.

I expected a shit-ton more donations.

Feels more like a "side-flipper" than a side-scroller to me.. I finally jumped on the La-Mulana bandwagon just a few weeks ago - And hated every second of it. I wanted to like it, but there just was no way (the touch the controller, flip the screen, instant respawn, that was one of the biggest turn-offs for me). I see the developer himself compare it to Dark Souls, which I have played 250-300 hours of, and completed several times..But I got no such feeling from it myself. La-Mulana feels a bit eccentric and niche, which doesn't exactly help when it comes to getting people to pledge for the sequel on Kickstarter.
 
100% sure we'll reach it before end...
...but why in the hell aren't more people interested in this ?

La-Mulana is like one of the most popular internet-known sidescroller, even before the remake came out.

I expected a shit-ton more donations.

I love the way the game looks, but i never made any sort of progress. It is just too hard.
 
I'm a wimp, I never beat La Mulana, barely made it more than a few dozens of minutes in... I'm more interested in watching my favorite LPers tackle the game again.

A game like this will likely get quite a bit of money in once they are actually released, at least I certainly hope so.
 
Well good luck! That's a long wait! :(

I'll look forward to it!

I know it seems like a world away, but it's a pretty tight schedule compared to the time Nigoro had for La-Mulana 1. They're very much up to the challenge, though.

I love the way the game looks, but i never made any sort of progress. It is just too hard.

One thing we're very big on for La-Mulana 2 is designing the beginning such that we can bring new players up to the level of expertise required to play the rest of the game, which was one thing Nigoro admits was a big flaw in the first La-Mulana.
 
One thing we're very big on for La-Mulana 2 is designing the beginning such that we can bring new players up to the level of expertise required to play the rest of the game, which was one thing Nigoro admits was a big flaw in the first La-Mulana.

My “newbie” issues with La-Mulana were:

Unexpectedly triggering
Hard Mode
- The amusement
of having a random tablet trigger Hard Mode
is only funny if you didn’t save before you realized what you did. I accepted my fate and beat the game anyway without restarting, but figuring out the puzzles was much harder due to the vastly increased death opportunities.

The Holy Grail
. Thankfully I read about this before starting the game to make sure to get it, but
there is a pit in the Sun Temple near the grail point that’s pretty much impossible to get out of if you fall in and don’t have the ability to warp. I fell into that problem once or twice before I learned how to activate the grail points.
.
 
Thought it was worth mentioning, but Shuhei Yoshida just backed the kickstarter https://mobile.twitter.com/yosp/status/434646199207866369 pretty cool of him.

Oh cool! I updated the OP with the last three updates

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100% sure we'll reach it before end...
...but why in the hell aren't more people interested in this ?

La-Mulana is like one of the most popular internet-known sidescroller, even before the remake came out.

I expected a shit-ton more donations.

I don't think this game is as popular as you might think. It has a decent following, but nothing like say, Cave Story. Plus indie developers have oversaturated us with 8/16 bit style platformers since that game came out. That or people are just sick of Kickstarting videogames.
 
I don't think this game is as popular as you might think. It has a decent following, but nothing like say, Cave Story. Plus indie developers have oversaturated us with 8/16 bit style platformers since that game came out. That or people are just sick of Kickstarting videogames.

Yeah even on a supernerd forum like GAF La-Mulana just doesn't come up in conversation much.
 
My “newbie” issues with La-Mulana were:

Unexpectedly triggering
Hard Mode
- The amusement
of having a random tablet trigger Hard Mode
is only funny if you didn’t save before you realized what you did. I accepted my fate and beat the game anyway without restarting, but figuring out the puzzles was much harder due to the vastly increased death opportunities.

The Holy Grail
. Thankfully I read about this before starting the game to make sure to get it, but
there is a pit in the Sun Temple near the grail point that’s pretty much impossible to get out of if you fall in and don’t have the ability to warp. I fell into that problem once or twice before I learned how to activate the grail points.
.

Stupid holy grail. I beat two or three bosses before I accidentally read how to get it in the guide. (I didn't want to spoil myself.) That puzzle was just poorly designed; the red herring at the bottom of the pit, the poorly worded hint on the other end of the map, and the lack of a logical connection between the two.
 
100% sure we'll reach it before end...
...but why in the hell aren't more people interested in this ?

La-Mulana is like one of the most popular internet-known sidescroller, even before the remake came out.

I expected a shit-ton more donations.

I would have but I don't have a Windows computer. This would have got a lot more attention if it was definitely coming to consoles instead of being a distant stretch goal.
 
I would have but I don't have a Windows computer. This would have got a lot more attention if it was definitely coming to consoles instead of being a distant stretch goal.

Especially considering the new console generation is so similar architecturally to PCs. PC + Next Gen Console should have been the baseline, all available at $200k. It's a very small effort to port from PC to PS4 / Xbox One, they wouldn't even need to outsource. But I guess they are historically a PC shop, and didn't know this.
 
100% sure we'll reach it before end...
...but why in the hell aren't more people interested in this ?

La-Mulana is like one of the most popular internet-known sidescroller, even before the remake came out.

I expected a shit-ton more donations.
I'm terrible at the last one and didn't play much of it. If I want more La-Mulana, most of the last one is still unplayed, so I don't need to buy another.

Lots of Kickstarters also tend to use the platforms I own as stretch goals. I don't have or want a PC. If I donated, I would never get to play the game I funded.
 
Especially considering the new console generation is so similar architecturally to PCs. PC + Next Gen Console should have been the baseline, all available at $200k. It's a very small effort to port from PC to PS4 / Xbox One, they wouldn't even need to outsource. But I guess they are historically a PC shop, and didn't know this.
The difficulty and expense with consoles isn't porting to different architectures, it's going through the licensing/QA/cert process. PS4 and XB1 wouldn't really be much if any easier to realize than the other systems for a low performance game like this.
 
100% sure we'll reach it before end...
...but why in the hell aren't more people interested in this ?

La-Mulana is like one of the most popular internet-known sidescroller, even before the remake came out.

I expected a shit-ton more donations.

the console/handheld stretch goals are too far away for me to consider it.
 
I don't know what I was expecting, but so far what's been shown feels more like a fan mod. with nothing revolutionary to show...
 
Hopefully there will be a sizable surge in the last day. Still working through the first game, but its the best platformer I have played in years.

I don't know what I was expecting, but so far what's been shown feels more like a fan mod. with nothing revolutionary to show...

The game has a slow and meticulous pace. It's barely into development, they are mocking up full areas already. Unlike AAA games that need to be easily marketable this game will be introducing highly complex puzzle systems and not just easily conveyed gimmicks.
 
Hopefully there will be a sizable surge in the last day. Still working through the first game, but its the best platformer I have played in years.

I'm sure there will be and it still has six more days to raise around $3,000, which I don't think should be a problem at all
 
I liked La Mulana, but getting stuck in the game was just too frustrating. I'll wait and see if the sequel turns out different.
 
Soo... while we're waiting for the sequel, can anyone recommend a game that'll fill the gaping hole left after completing the original?

Preferably a challenging platformer/metroidvania. I tried Spelunky, but it did nothing for me. Aquaria doesn't look very exciting either. Man even with all it's flaws, La Mulana really did scratch quite the itch for me.
 
Soo... while we're waiting for the sequel, can anyone recommend a game that'll fill the gaping hole left after completing the original?

Preferably a challenging platformer/metroidvania. I tried Spelunky, but it did nothing for me. Aquaria doesn't look very exciting either. Man even with all it's flaws, La Mulana really did scratch quite the itch for me.

Prinny is fantastic if you have a PSP.
 
Soo... while we're waiting for the sequel, can anyone recommend a game that'll fill the gaping hole left after completing the original?

Preferably a challenging platformer/metroidvania. I tried Spelunky, but it did nothing for me. Aquaria doesn't look very exciting either. Man even with all it's flaws, La Mulana really did scratch quite the itch for me.
Valdis Story
just dont go full luck or int as it breaks the game super hard
especially with Reina
 
Soo... while we're waiting for the sequel, can anyone recommend a game that'll fill the gaping hole left after completing the original?

Preferably a challenging platformer/metroidvania. I tried Spelunky, but it did nothing for me. Aquaria doesn't look very exciting either. Man even with all it's flaws, La Mulana really did scratch quite the itch for me.

I can't think of anything quite like La Mulana. From a pure mechanical POV, the Dizzy games are sort of in the same ballpark, but they have nothing like the scale (but more of a focus on adventure game puzzles, for the most part). Chuckie Egg 2 has the scale, but is fairly simple in presentation.

Mind you, one game I've never played is the game La Mulana is inspired by, Maze of Galious. That might fit the bill. Also possible are Falcom's Xanadu games, of which a few can be found in English (and I keep trying to make doe eyes at XSeed and/or Carpe Fulgur about the PC versions)


Edit: I've just thought of Ricochet on the BBC, which is similarish, but has a level-based structure and a more puzzly means of getting around (You have to rebound off the floor to move); There's another platform puzzler with a lot of unique setpieces in the form of Imogen on the BBC, with a remake here. There's a few BBC games, actually. Possibly Citadel, possibly Palace of Magic, possibly Quest.


I think that's the most distinctive aspect of La Mulana, and therefore the thing that makes it hardest to find comparisons to: Ordinarily with a platform puzzler you learn basic mechanics that might get more advanced over time but everything boils down to the base mechanics of the game in the end. La Mulana, on the other hand, is full of unique setpiece encounters and puzzles that don't share mechanics with anything else; it doesn't conform to a rulebook.
 
We just hit goal! Curry hell and party confirmed!
 
We've got a killer update coming tomorrow, and it's fitting that it's coming out just AFTER we hit our goal, haha.
 
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