Fighting Games Weekly | Feb 17-23 | United, Divided, Anime

I think what he means is that Atlus decides when the game is going to be released, not Arcsys.

This doesn't explain why people expect them to actively compete with each other by releasing the same type of game on the same platform at the same time. Especially when one party made both games

Since they are the publisher. I also imagine that Atlus' target audience for the game is primarily fans of Persona 4 and the previous Arena game.

I think the point of collaborations is to pull from both audiences.

This might explain why the games seem to come to console sooner than ArcSys mainline games, but I think the fact that the go to arcade first to begin with demonstrates the game's appeal to their typical audience. If they just wanted to go for Persona fans it'd make alot more sense to just go straight to console


I don't really want to argue this further as there really isn't alot to go off of for either side.

I'd just be surprised as hell to see ArcSys demoing builds of the console release of their biggest flagship arcade title a mere 3-4 months after it's debut in arcade. Especially with no other new games on the horizon. because unlike Atlus and Bamco and Capcom, Arcade is ArcSys bread and butter. Not consoles and certainly not the west
 
Whatever Atlus has in store for Persona is not something Arc System Works can control.
They get paid to develop the game, they make a minimal amount after the game has been released, and Sega sees the lion's hare of the revenue (if Arc System Works even gets anything, I don't know their contracts or whatever).

It would be in Arc System Works' best interest to keep their revenue up by releasing games which they do have control over.
 
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Rufus grand finals at Evo 2060
 
This doesn't explain why people expect them to actively compete with each other by releasing the same type of game on the same platform at the same time. Especially when one party made both games



I think the point of collaborations is to pull from both audiences.

This might explain why the games seem to come to console sooner than ArcSys mainline games, but I think the fact that the go to arcade first to begin with demonstrates the game's appeal to their typical audience. If they just wanted to go for Persona fans it'd make alot more sense to just go straight to console


I don't really want to argue this further as there really isn't alot to go off of for either side.

I'd just be surprised as hell to see ArcSys demoing builds of the console release of their biggest flagship arcade title a mere 3-4 months after it's debut in arcade. Especially with no other new games on the horizon. because unlike Atlus and Bamco and Capcom, Arcade is ArcSys bread and butter. Not consoles and certainly not the west

I haven't seen anything about people expecting them to compete. Maybe they don't know that they're both developed by Arcsys? IIRC when P4:A released I remember one of the Atlus community guys talking on a stream and saying how the game is mainly for persona 4 fans but people who enjoy fighters can have fun with it too obviously so it's like a venn diagram sort of.

Arcsys fighters go to arcades before console so I wouldn't be surprised if having the game available there first was part of the deal, makes sense for Atlus too since they probably get a cut of that as well. So they get arcade money and retail money. I should mention that I meant JP fans. They got the game first with the arcade release while everyone else had to wait for the retail.

As far as I know every Arcsys fighter eventually gets a console release. Arcades make money but the retail does as well. Just the other day I was reading about the BB series reaching 1.7 million in sales so I guess that's working out well for them.

As for GGXrd getting demo'd there's this.

So it seems they are interested in showing the game to foreign audiences, since E3 is not Japan centralized like Tokyo Game Show for instance.

I don't think it's a large leap in logic to entertain the possibility that a company that wants to debut their next generation revival of a known series at an international game convention might also want to demo it at the largest(?) and most popular(?) gaming tournament in North America.
 
I'm pretty damn sure Tobal 2 had recording. I do know it was the first fighting game with in-game frame data, as well.

EDIT: I actually bothered to check, it does have some weird options but no record option. I did discover that certain characters can dash under jabs, though. o_o
 
Didn't Alpha 3 have recording?
VF3tb was a DC launch title and the Saturn version of Alpha 3 came after the DC version - did the PS release come out before 9/9/99?
Edit
Quick googling days Jp vf3tb was released a month before Jp ps1 alpha 3
 
As for GGXrd getting demo'd there's this.

So it seems they are interested in showing the game to foreign audiences, since E3 is not Japan centralized like Tokyo Game Show for instance.

I don't think it's a large leap in logic to entertain the possibility that a company that wants to debut their next generation revival of a known series at an international game convention might also want to demo it at the largest(?) and most popular(?) gaming tournament in North America.

Never saw this.

I'm all for this happening. Sooner I can play the better

Just doesn't make sense to me when their focus has always been arcade to start demoing home versions just 4 months after arcade release. Especially with nothing else on the horizon for arcade and especially after they left BBCP as an arcade exclusive for almost a year.

maybe it'll make more sense come June
 
Well, it definitely helped since it became the best selling in the franchise in the 1st week.
Doubt that would've happened if they released it earlier in the year/last year.
 
Well, it definitely helped since it became the best selling in the franchise in the 1st week.
Doubt that would've happened if they released it earlier in the year/last year.

Yeah, not arguing against that :P


Ugh it needs to release in the states already. Funny enough the game is going to be out here for barely 2 months before it's patch xD They should of just rushed the console patch to line up with the arcade patch for release in the states. But then again.... yeah they don't think that way :P
 
The lag Twitch has kills it (you can input something and it won't come out until the next round), that and treating each input with 1 frame doesn't work unless there's tens of thousands of people involved (then it could get funny).

Yeah that's the biggest problem.

I don't think we'll ever see a Hadouken.
 
Damn, episode 10 of Gundam Build Fighters was the most marvel thing I've ever seen.

Finnish girl Chris G with that morridoom funnel tech, that nerdjosh red mech with the knockoff funnel tech get bodied by Sei and Reiji's x-factor Vergil gundam with all the blue bullshit around it
 
After playing it today, Nidhogg is easily the best fighting game of 2014. I don't see Xrd or Another Street Fighter IV coming close, sorry.
 
Damn, episode 10 of Gundam Build Fighters was the most marvel thing I've ever seen.

Finnish girl Chris G with that morridoom funnel tech, that nerdjosh red mech with the knockoff funnel tech get bodied by Sei and Reiji's x-factor Vergil gundam with all the blue bullshit around it
Just episode 10?

Wait until you get in the late teens. Shit starts to turn real bad ass all of a sudden (ie. epic fist bump scenes).

And everyone using cheap tactics. Using those particles to create broken ass moves? We Mahvel now.
 
To be clear, I'm not arguing that one method is particularly superior here, but countering Kimosabe's claim that we're all better off throwing out our arcade sticks.

As it happens, the only way to sustain this claim is to flatly deny any suggested reason to keep them around. Not a really teneble position.

I haven't seen anything posted that suggests my position is untenable. In fact, all contentions I've seen seemed fairly contrived and should not be not dismissed but exposed as psychological and physiological biases. I don't believe this topic is nearly as subjective as people would like to dismiss it as, though it could be dismissed as facile or trivial - but I'd contend that too.

Unfortunately, just typing that paragraph takes way too long on a phone, so I'll acquiesce until the cyclical nature of this thread's nature undulates this way again.
 
Yeah, not arguing against that :P


Ugh it needs to release in the states already. Funny enough the game is going to be out here for barely 2 months before it's patch xD They should of just rushed the console patch to line up with the arcade patch for release in the states. But then again.... yeah they don't think that way :P

Yeah that's it. Has nothing to do with patches requiring approval from Sony and extensive testing ;(
 
I haven't seen anything posted that suggests my position is untenable. In fact, all contentions I've seen seemed fairly contrived and should not be not dismissed but exposed as psychological and physiological biases. I don't believe this topic is nearly as subjective as people would like to dismiss it as, though it could be dismissed as facile or trivial - but I'd contend that too.
Like I said, your position requires you go "NUH UH" to anything anyone else says, regardless of how valid it might be.

And that's what you're doing.
 
After playing it today, Nidhogg is easily the best fighting game of 2014. I don't see Xrd or Another Street Fighter IV coming close, sorry.

Don't know if your serious but the game is pretty godlike. Had the arcade cabinet set up at my school and it was ridiculous. Best parts were getting eaten by Nidhogg.
 
Meter gain looks to be A LOT faster than in BB.

In GG you gain meter just by running at people lol

The meter game in GG is one of my favorite aspects of it though. No other game out right now has you gaining and spending your bar like GG does

Looking through Xrd stuff again. I'm not looking forward to fighting Axl

We got full body DPs and we got Bomber Loops at the same time

My boy about to get his shine on in Xrd. Can't wait

Man that train stage is so dope.
 
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