R
Retro_
Unconfirmed Member
I think what he means is that Atlus decides when the game is going to be released, not Arcsys.
This doesn't explain why people expect them to actively compete with each other by releasing the same type of game on the same platform at the same time. Especially when one party made both games
Since they are the publisher. I also imagine that Atlus' target audience for the game is primarily fans of Persona 4 and the previous Arena game.
I think the point of collaborations is to pull from both audiences.
This might explain why the games seem to come to console sooner than ArcSys mainline games, but I think the fact that the go to arcade first to begin with demonstrates the game's appeal to their typical audience. If they just wanted to go for Persona fans it'd make alot more sense to just go straight to console
I don't really want to argue this further as there really isn't alot to go off of for either side.
I'd just be surprised as hell to see ArcSys demoing builds of the console release of their biggest flagship arcade title a mere 3-4 months after it's debut in arcade. Especially with no other new games on the horizon. because unlike Atlus and Bamco and Capcom, Arcade is ArcSys bread and butter. Not consoles and certainly not the west