Heads up...preorder on amazon is at $40 currently.
The game was also pushed up a week to Feb 18th so woot.
Make it £25-30 and it's bought.
Not exactly... I have PC version demo running here off of SSD drive, and it does have load screens. They're quick, 2-4s maybe but still there. If it wasn't on SSD it would probably be longer than that I'd imagine.the same experience of the PC then, so next gen.
I sold my Xbox 360 version of the game for $45 as soon as the version on next gen consoles was announced.
So yeah, the better textures, faster loading times plus the convinence of starting the game simply by saying its name (Xbox One) is enough for me to want the next gen version even though I already had it/played it on the Xbox 360. I like the game that much.
Yeah, converting a platformer to a touch only runner game is such a great idea.Still with this? They're good with a touchscreen![]()
Already have it on 360 but have no where near completed it so very tempted at this priceIt is £35 on Amazon.
Compressed textures is not a complaint I ever saw with the other versions. But hey, if this gets a few more people to play it, that's cool.
Why single out XBO for this?
Jan 2013- Only for Wii U
Jan 2014- For Wii U, Xbox 360, Xbox One, playstation 3, playstation 4, Playstation Vita, PC
What a difference a year makes.
What are those useful for?Those load screens were cool for practicing your slides.
Jan 2013- Only for Wii U
Jan 2014- For Wii U, Xbox 360, Xbox One, playstation 3, playstation 4, Playstation Vita, PC
What a difference a year makes.
It probably would have sold more in Jan 2013 though; since it had the Wii U exclusive hype and no competition in the market.
All that WiiU software hype cannot be contained.Unequivocally not
All that WiiU software hype cannot be contained.
Unequivocally not
So basically using more modern, efficient texture compression supported by the new GPU's achieves the same or higher quality in smaller file sizes?Ravi Sinha: How did you go about asset optimization and texture compression for the next gen version?
Emile Morel: Basically the power of the PS4 and the Xbox One is allowing us to have a global optimization of all the game’s assets, making the whole game “lighter” if you want. This is how we are able to get rid of all the loading times in the game. Since the levels we’re loading don’t weigh as much as before in terms of data, we can load them faster and get rid of all the transitions. As for the textures, the power behind the next gen consoles is allowing us to have some uncompressed textures this time, making the visuals of the games look even sharper than before.
Has nothing to do with delaying trade-ins of course, like the tedious Awesomeness achievement/trophy exacerbated by UBI's flaky stat/leaderboard servers.Ravi Sinha: Other than the graphics and added visual flair, what kind of benefits do the next gen consoles bring to Rayman Legends?
Emile Morel: To me, one of the biggest benefits brought by the next gen consoles to Rayman Legends is clearly the absence of loading times. In these versions of the game you’ll see that when you jump inside a painting the level immediately starts, without any transition. It may sound like a small thing, but when you’ve worked on a game during 2 years and got used to these loading times, when you play the game and you don’t have them anymore, it really changes the experience. Now the navigation in the game is far more fluid and jumping in and out of a level has never went so fast !
Other than that, I love the Camera Mode we implemented on PS4. By just pressing the touchpad of the PS4 controller, you freeze the game and enter this special mode. There, by moving your fingers on the touchpad (like you would do on a smartphone) you can zoom in and out on the picture and change the frame, then when you’re happy with your picture you just have to press the Share button to show this photo to everybody. This mode will allow players to be creative with the game (trying to create the best photos), and it’s also a great way to spot and discover all the small details our artists put in the visuals and in the animations of the game. The challenges on Xbox One are also a nice addition to the game, bringing new types of achievements to the game.
Ravi Sinha: Rayman Legends on the Xbox One will be the first game, I think, that will be utilizing ‘challenges’. Can you please explain how these will work?
Emile Morel: Actually, I think that all Xbox One games are offering at least one “challenge”. In Rayman Legends, you’ll get 10 challenges to complete in a limited amount of time. You can think of them as special achievements that you have to complete during one week. So basically, right after the release of the game, the first challenge will be available for players during a week, the week after it will be gone and replaced by the second challenge, and so forth, this will last during 10 weeks. So it means that only the quickest and the most assiduous players will be able to complete these 10 challenges. To give you an idea of what to expect, here are 2 examples of these challenges: “Get at least 700 Lums in 10 paintings when possible”, “Complete 15 paintings without taking a hit”.
Best to keep this in mind for what's coming up.Ravi Sinha: Is the 60fps on next gen consoles unlocked? [Can it go beyond 60 fps?]
Emile Morel: I’m not on the tech side of the development, but I don’t think we’ll be able to run games beyond 60fps on next gen consoles (but again I’m not an expert on this so someone could prove me wrong). And honestly 60fps is already very fluid for gamers, so I’m not sure going beyond would bring anything to video games right now.
As for Rayman Legends, on next gen just like on current gen, you’ll see that the game always runs at 60fps, bringing this great fluidity you need when playing a fast paced platformer like this one.
Why not both? Games and performance.Ravi Sinha: The frame rate and resolution differences between PS4 and Xbox One has been subjected to much debate. What is your opinion on this? Does the difference really matter in the long run given the fact that the new console cycle isn’t expected to be any shorter?
Emile Morel: As always people are trying to find differences between these 2 consoles to find out which one is the best and which one they should buy. I totally understand that, but the truth is these 2 consoles are very close to each other on a tech point of view and in the end the only thing that will really matter is the catalogue of games these consoles will offer. This is really what should make you buy one system or the other: the games. As for Rayman Legends on next gen consoles, I can honestly tell you that I don’t see any differences between one version or the other. Both versions run at 60fps in 1080p, so there will be no battle on this side!
No impact at all! As we've already seen.. the next answer kind of promotes the importance of 1080p 60fps again!Ravi Sinha: From a development standpoint, what are your thoughts on the tech differences between the two new machines? Are they closely matched?
Emile Morel: Yes, like I was saying the tech differences are not so big between these 2 consoles and in the end these small differences should have absolutely no impact on the gaming experiences these consoles will offer.Developing a game for these 2 consoles is quiet close, so it means the games existing on both consoles should be very similar.
I totally understand that, but the truth is these 2 consoles are very close to each other on a tech point of view...
Here we go again.
There's been no indication that Murphy section controls have been changed for PS4.Anyone know if the Murfy parts on PS4 will be like how they are on the PS3 or how they are on the Vita? (I prefer the way the PS3 handled that).
Anyone know if the Murfy parts on PS4 will be like how they are on the PS3 or how they are on the Vita? (I prefer the way the PS3 handled that).
It went up on the Xbox store a little bit ago...but it's listed at 60 bucks when every retailer has this at 40. Ugh. Hope they get it fixed!
Yep. Guessing this will be straighten out by the afternoon. At least I hope so. Sent tweets to people.
Might need to make a thread about it though depending on how long it takes.
Has anyone had a chance to try and use an Arcade Stick with this or Origins?
I'm buying this on Friday with the titanfall controller but i have two friends over for the night and i was planning some co-op wich would force someone to use the KI stick :/
I imagine it would work fine, Rayman Origins was playable on the Wii remote and it only involves 2 buttons last I remembered.