The Order 1886 Gameplay Footage

In Germany we call such games "Grafik-Blender". Those games dazzle you with shiny graphics until you forget about the gameplay. I'm OK with this. It's a justifiable part of an inovativ industry and there are always two ends of the spectrum: A Game with awesome gameplay but unbearable visuals isn't that great either.

Dude that's like watching a video of food and claiming it tastes bad.
 
Still don't understand why people hate on QTE's :P. I loved them in RE4, Asura Wrath, Ryse and will love them in this.

Depends on context and frequency to which they're used.

This is an enthusiast website, so gameplay mechanics which are pretty much geared towards casual gamers, tend to be frowned upon. In other words, many of us would rather rely on our skill to create those awesome moments.
 
The more I think about it, the more I wish there was more gameplay here. I'm super hyped for this game mostly because of the setting and I love shit with immortals but the more I look at it, that little snippet we got was kind of rough (not graphically, mostly framerate and the 5 seconds of shooting). It's early so I'm giving it the benefit of the doubt, but I just wish we had more to judge. Still pretty optimistic this is going to be really good though.
 
I don't get this argument when plenty of games have shown lengthy gameplay demos at E3 and a year out from being released, while this is out in 6 months and they only have so much to show while not giving a unique hook of the game. Unless if revolutionary QTEs and facial animation is their main selling point.

I'll be surprised if there aren't tons of gameplay vids of this game come E3. And that will be a better time to show it. Not late February.
 
Looks beautiful, but still looks rough around the edges gameplay wise. Hope the QTE is for easy mode and the fighting is more like TLOU. With the camera perspective it could be even more visceral. Not enough gameplay was shown for my liking, e3 would like an official playable demo...

Lol At the reactions tho...u guys don't give anything a chance...this has a lot of potential for some great storytelling and atmosphere. Good stories have a lasting impression and stay with you, I wouldn't undermine r@d inspiration, they Are making what they are passionate about, could turn out to be one better experiences of the year.
 
The amount of people trying to wet-blanket this game in this thread is kind of unreal...

Lighten up, people.
It's really quite strange. Then again, there was lots of cynicism for The Last of Us reveal, and that was one of the best games I've ever played. So in reality the vocal hatred means nothing and does more to expose certain people's finicky attitudes than anything else.
 
So the industry doesn't review the game? Either way, you constantly come into non-Nintendo threads and shit it up all the time. People know what to expect from you. The thought of you talking about "emotionally invested" people is hilarious.

You can think whatever you want. I like to discuss games, and there is plenty of non-Nintendo games that I talk about and love and there's plenty of Nintendo games that I think are trash.

Point is I love games and want to express my opinions on what developers show of thier games. I'm sorry it's hard for you to handle my opinion.
 
I am all for how this is turning out. I don't need anything revolutionary or new; I dig TPS'ers and the graphics look great. I am optimistic.

Yeah, exactly. I'm really excited for this and Quantum Break, even though, at first glance, from small bits of gameplay they look like they're "simply" third-person shooters (of course, we know that there's actually more to both than just shooting). Why is there suddenly something wrong with third-person shooters?!
 
Visuals look beautiful. I'm hoping it turns to be something a little more open and not a linear roll and cover, shoot game. Every spot they were in looked so small.
 
looks like gears of war for ps4 yay

looks great kinda jerky though

i'll play it i have it pre-"order"ed futureshop E3 style ;-)
 
This clearly isn't going to be the game I was hoping it would be.

When I see developers mention walk and talk in interviews it's not a good sign. The setting is strong enough for me to give it a shot when it comes out but atleast I know what to expect now and it's not exciting from a gameplay perspective.
 
So because people played it means that people aren't entitled to their opinions on what they do not like about the game, but if they happen to not like it, it has to do with console war issue's ? That's the point I was trying to make. The same issue is happening in this thread. I'm not comparing Titanfall and The Order but the same knee jerk and pointless drive by post some people do. Also observing that if you don't like it, it's because of a secret agenda when that's not the case for everyone.

Back on topic. The game looks okay. I don't understand the huge push back for cover shooters. Maybe people like to run and gun but I don't know much linear games that aren't cross multiplayer games, that have something other than a cover based system.
From your post you've actually made me confused as to what you meant. I thought you were saying that if people run around criticizing Titanfall then they can do the same for The Order too. In the event that was what you were saying then I was trying to explain that people have far more to go off from Titanfall, for a start nobody in the gaming press has played The Order yet but Titanfall was widely played even at E3.
 
yeah....are you in the right thread? Not good looking...get the hell out of here with that bs. I can understand not liking the shooting mechanics of the couple seconds of gameplay we saw, but to say its "beyond horrible" is flat out wrong.

Its not when its a subjective matter like visual appeal.

Don't let it get to you anyway, that guy is obviously in minority, by far.
 
The setting couldn't possibly be more unappealing.

Fuck the Victorian Era.

Perhaps, but it all depends on what they do with the settings in the game. We have seen a section where you hold a lantern in one hand, gun in the other whilst navigating some dark cramped hallways. There are a lot of dark sections we have seen so far from the footage shown. I think that allows it to become a little more about the overall experience whilst playing rather than directly the setting, the game looks to have mood and personality galore. I sense some survival horror-esque themes from what I've seen from the game so far. I hope there will be plenty of tense moments.

Game looks extremely interesting to me so far. It looks like RaD are nailing the look of the game and I buy in to the black borders - they have really impressed me there.
 
The only thing I'm not feeling is the Shooting. It looks so stiff and camera dominated. I don't understand why the it couldn't be more free. That's the one criticism I have. QTE aren't that big of a mess if there's more going on and I love the design of the game. I like the cinematic feel of it, in which you never feel like you have come outside of the game. Your still somehow apart of the movie. Hopefully there's more.
 
most of the excitement comes from graphics, and that is a proven point given the clips... unless we assume they just did this and nothing else.

Now gameplay, AI... all those mechanics change as the game is created. Assuming this will be the final product is simply wrong.

The purpose of releasing footage is so that you put your best foot forward so that people can get an idea of your product. The whole purpose is to gauge people's initial reactions and figure out how better to sell it.

Nobody's assuming this is the finished product, nobody's even assuming this is a vertical slice, but you have to have some confidence that you're seeing is an actual part of the game here, and I don't see why people shouldn't be able to discuss it as such.

If you can't tell the difference between getting excited for the atmosphere, setting, animations, physics, and overall potential vs bashing and making blind assumptions about the entire gameplay mechanics in a short video...I don't know what to tell you.

I shouldn't have to point this out.

How do you make blind assumptions from a gameplay trailer? Hell, there's a lot of information available even in still shots of games, and people analyze and discuss those all the time.

I'm not suggesting anyone jump off their hype trains, I like riding those wacky things as much as the next guy, but this is a discussion forum, I don't get the vitriol for people who come here for more than circlejerks.

Good lord guys, I don't even think the game looks that terrible, yet. I'm getting really tired of seeing the same arguments on this forum every time people have something negative to say about something. These arguments never come up in threads where people all have glowing things to say, and the hyperbole in those usually ends up in gold plated rainbow colored unicorn shit all over the walls.

I guess I just don't see the problem here. How about you tell me how you think this looks like it's going to play judging from this trailer, and we'll have a discussion about that? I'd think that'd be cool, and the general point of being here.
 
This clearly isn't going to be the game I was hoping it would be.

When I see developers mention walk and talk in interviews it's not a good sign. The setting is strong enough for me to give it a shot when it comes out but atleast I know what to expect now and it's not exciting from a gameplay perspective.
Nothing about the game play has really been revealed, why are people so quick to judge? This was their first time showing more than a cinematic, they're quite clearly keeping everything about this game close to the chest, including how it plays.
 
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Is this real life. The game, despite the gameplay, looks gorgeous.

It's Totobeni, he's the biggest negative nancy in all of gaming related Interwebs and hates games for completely idiotic, inane & ignorant reasons.
 
We see one QTE and a short cinematic sequence inside an alleyway inside of a recreation of London and that becomes the entire game is based inside an alley. Everyone knows London is just a series of alleys. The one QTE with the single choice to hit a button becomes the entire game is nothing but QTE like Heavy Rain. The basic gun shown turns into every fun is the same. That lightning shotgun we saw earlier did not exist apparently.

All very knee jerk, all very close minded, all very predictable

Yeah I can see that happening right now, lol. It's like people are now imagining that it's The Order 1886: That One Alleyway Over There™. Can you survive 5 hours in one Alleyway?? REVOLTIONARY

Even if the press was shown 20 minutes. That's time for what - one mission? Difficult to judge a game on a single section/mission. And I'm not sure why anyone in the press was expecting it to not be a TPS. We knew this. We all knew this.
 
Cutting edge graphics, unique setting, atmosphere off the charts, interesting (hopefully) story, will undoubtedly have top-notch production values...

Gameplay/game features don't seem to offer anything extraordinary, but the mechanics will surely be competent.

Out of the dozens and dozens of games I'll play this year, this will likely be one of the hand-full I finish.
 
Weerasuriya suggests that the balance in the final game will be weighted much further towards more tangible gameplay, but nevertheless it's a mix he believes is integral to the experience. "If you really think about it, it took you from a cinematic to an interactive cinematic to navigation to talk and walk, which are the moments where you navigate conversing back and forth, to gunplay to branching melee and back into cinematic," he says. "In that short moment, we're able to go on this ride while keeping the flow together. The tricky thing is you can do that and completely fail - where people don't understand what's going on. It's not 'I'm playing for 15 minutes, and I'm going to put down the controller and watch something for five minutes.' It's really about understanding that your pace is going to be built and slowed down by all these different things together."
http://www.eurogamer.net/articles/2014-02-18-how-the-order-reinvents-qtes

I am really liking the sound of this.
 
I'm fine with a third-person shooter. WHY DO SO MANY PEOPLE HATE THIRD-PERSON SHOOTERS. Games don't have to invent new genres, or we'd have thousands of genres. Why can't it just be a great third-person shooter?! (I'm not saying automatically that it will be great, but some people seem to be against the idea of even that.)

My PROBLEM with this reveal is it's SO INCREDIBLY uneventful. WHY ON EARTH would RAD/Sony release about TEN SECONDS of gameplay, ALL in a corridor-like environment, devoid of their soft body physics/destructibility, explorable environments, detective stuff, expansiveness and scope? This is not the way to introduce the entire WORLD to the gameplay of The Order!
 
Yeah, exactly. I'm really excited for this and Quantum Break, even though, at first glance, from small bits of gameplay they look like they're "simply" third-person shooters (of course, we know that there's actually more to both than just shooting). Why is there suddenly something wrong with third-person shooters?!

No clue; I have read that it isn't revolutionary enough..that made me laugh.
 
looks fucking amazing. not sure what people are pissed about when it comes to the gameplay. it's a videogame, you press buttons to win. i've never minded QTE's as long as they are done right and not over the top. probably the best looking game i've seen, hopefully it looks this good when it actually releases.
 
Where are the gameplay videos?

All i see are videos with cutscenes and quick time events. So far from a gameplay/game standpoint it looks as lame as Ryse.

Really didn`t expected to see only videos with cutsenes.
 
I'm fine with a third-person shooter. WHY DO SO MANY PEOPLE HATE THIRD-PERSON SHOOTERS. Games don't have to invent new genres, or we'd have thousands of genres. Why can't it just be a great third-person shooter?! (I'm not saying automatically that it will be great, but some people seem to be against the idea of even that.)

My PROBLEM with this reveal is it's SO INCREDIBLY uneventful. WHY ON EARTH would RAD/Sony release about TEN SECONDS of gameplay, ALL in a corridor-like environment, devoid of their soft body physics/destructibility, explorable environments, detective stuff, expansiveness and scope? This is not the way to introduce the entire WORLD to the gameplay of The Order!

What ARE we to DO in an event with THOUSANDS of new genres?!? How WILL I HOLD all these new genres?!?

I agree about the reveal, all kidding aside
 
Where are the gameplay videos?

All i see are videos with cutscenes and quick time events. So far from a gameplay strandpoint it looks as lame as Ryse.

Really didn`t expected to see only videos with cutsenes.

Correction: you saw one quick-time event. You saw a few seconds of shooting gameplay. I don't think anybody is HAPPY about how little gameplay was shown, but you are being unnecessarily facetious.

What ARE we to DO in an event with THOUSANDS of new genres?!? How WILL I HOLD all these new genres?!?

I agree about the reveal, all kidding aside

Haha, sorry. I like caps.
 
Reductivist City up in this thread.

I think it looks good and I'm excited by what I see. The atmosphere of "neo-Victorian" London looks incredible. I'm interested to see more. That is all.
 
Nothing about the game play has really been revealed, why are people so quick to judge? This was their first time showing more than a cinematic, they're quite clearly keeping everything about this game close to the chest, including how it plays.

They have described the gameplay flow they are going for in interviews. It's all about putting the story first and keeping the cinematic feel going on at all times.

It's not going to be something like Metal Gear where there is a huge story component but also a deep gameplay core running underneath it all. This is going to be a much more rigid game, something that will quite possibly be very stimulating on your first playthrough but that will ultimately feel very hollow as a game. The priority is clearly the story, not unlike something like Beyond which they've mentioned as inspiration.

I'm not saying they're wrong for making the kind of game they want to make, I'm just saying it's not the kind of game that gets me excited. I was hoping the visuals and setting would be tied to something that speaks to me more from a pure "game" standpoint.
 
To be blunt for a moment all they really gave people hype for with these reveals were the visuals. The gameplay was so miniscule and didnt really do the game justice for what it supposedly offers.

They have a concept of fighting monsters, investigations, soft body destruction physics among other things to show off and all they did was gave us a few standard moments of taking cover, shooting and a QTE.

Im not trying to hate on the game or anything but I feel they should have tried to sell it a bit more in the gameplay department.
 
Correction: you saw one quick-time event. You saw a few seconds of shooting gameplay. I don't think anybody is HAPPY about how little gameplay was shown, but you are being unnecessarily facetious.
I think this reveal was more about showing the engine off, since even the full 13 minutes did have much gunplay.

Which does not sound like a typical 3rd person shooter.
 
Beyond horrible. look like the most generic brown-ish shooter yet, it's almost like a parody of the shooter games nowadays.

The game is also not good looking, flat lighting and bad textures and nothing speical outside of the characters models.

This is how people respect the hard work of a dev.
I really hope you will never be treated in this way because hurt.

If you (and all of people like you) don't like something, there is no reason to be so harsh because a videogame (and of course all other artistic creation), have the purpose to make people happy and be enjoyed and behind this simple purpose there is a *lot* of hard work.
In a few words, if you don't like something, be constructive or just spend your time in something you enjoy.

Yes, post like this make me a sad panda.
 
The only thing I'm not feeling is the Shooting. It looks so stiff and camera dominated. I don't understand why the it couldn't be more free. That's the one criticism I have. QTE aren't that big of a mess if there's more going on and I love the design of the game. I like the cinematic feel of it, in which you never feel like you have come outside of the game. Your still somehow apart of the movie. Hopefully there's more.

I think they've really sold me on their presentation, I'll say that much. They wanted to make something that looked like a movie, and I think they've mostly succeeded.

The shooting, I dunno, I see what you mean, but my experience is telling me I can never judge that until I'm actually holding the controller.

One thing you really can't tell from the trailer is whether the cover is automatic. It looks pretty sticky, and I'm not sure which I'd prefer. Tomb Raider I think didn't give enough visual cues to make autocover as wonderful as some people thought it was, that seems like it's not the case here. I'd probably prefer a button on principle, but that's just me.
 
For some reason I was expecting that the enemies would be monsters/creatures of sort. The first few screenshots looked like stuff straight out of RE4. It's completely deflating to see just...dudes with guns. Again. It doesn't look anything like I expected. And I unfortunately mean that in a bad way. It does look miles beyond any next-gen game I've seen so far though.
 

I'd argue that the pace of the game constantly being controlled by things outside of pure gameplay (cutscenes, "interactive" cutscenes, possible forced walking, "branching melee," etc.) is even worse than "play for 15 minutes ,and watch for 5 minutes." Max Payne 3, among a lot of games last gen, was absolutely ravaged by that "seamless cutscenes" mentality, and it can easily go sideways for this game as well. Despite their claims that everything will "flow," to some people (like me) it'll just feel like I'm constantly having the core mechanics pulled out of my control so that the game can present its scripted scenes.

I need a chunk of unedited gameplay before I buy into any aspect of the game's presentation.
 
This is how people respect the hard work of a dev.
I really hope you will never be treated in this way because hurt.

If you (and all of people like you) don't like something, there is no reason to be so harsh because a videogame (and of course all other artistic creation), have the purpose to make people happy and be enjoyed and behind this simple purpose there is a *lot* of hard work.
In a few words, if you don't like something, be constructive or just spend your time in something you enjoy.

Yes, post like this make me a sad panda.

Dude, it's Totobeni.

Don't even question it, just move on.

I'd argue that the pace of the game constantly being controlled by things outside of pure gameplay (cutscenes, "interactive" cutscenes, possible forced walking, "branching melee," etc.) is even worse than "play for 15 minutes ,and watch for 5 minutes." Max Payne 3, among a lot of games last gen, was absolutely ravaged by that "seamless cutscenes" mentality, and it can easily go sideways for this game as well. Despite their claims that everything will "flow," to some people (like me) it'll just feel like I'm constantly having the core mechanics pulled out of my control so that the game can present its scripted scenes.

I need a chunk of unedited gameplay before I buy into any aspect of the game's presentation.

Yeah, the thing with walk and talk and minimally interactive sequences is that you can't really skip them on replays. I think The Last of Us has alot of great qualities but on replays it's hard to stomach at times, atleast something like Metal Gear let's you skip nearly all of the bullshit when you're just purely looking for gameplay.

The goal of The Order seems to be making an experience that people can't put down, a game with a high completion rate where you feel like you've done and seen alot of cool things. Skill based gameplay doesn't seem to be a priority here.
 
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