In Germany we call such games "Grafik-Blender". Those games dazzle you with shiny graphics until you forget about the gameplay. I'm OK with this. It's a justifiable part of an inovativ industry and there are always two ends of the spectrum: A Game with awesome gameplay but unbearable visuals isn't that great either.
Still don't understand why people hate on QTE's. I loved them in RE4, Asura Wrath, Ryse and will love them in this.
I don't get this argument when plenty of games have shown lengthy gameplay demos at E3 and a year out from being released, while this is out in 6 months and they only have so much to show while not giving a unique hook of the game. Unless if revolutionary QTEs and facial animation is their main selling point.
It's really quite strange. Then again, there was lots of cynicism for The Last of Us reveal, and that was one of the best games I've ever played. So in reality the vocal hatred means nothing and does more to expose certain people's finicky attitudes than anything else.The amount of people trying to wet-blanket this game in this thread is kind of unreal...
Lighten up, people.
So the industry doesn't review the game? Either way, you constantly come into non-Nintendo threads and shit it up all the time. People know what to expect from you. The thought of you talking about "emotionally invested" people is hilarious.
I am all for how this is turning out. I don't need anything revolutionary or new; I dig TPS'ers and the graphics look great. I am optimistic.
The amount of people trying to wet-blanket this game in this thread is kind of unreal...
Lighten up, people.
From your post you've actually made me confused as to what you meant. I thought you were saying that if people run around criticizing Titanfall then they can do the same for The Order too. In the event that was what you were saying then I was trying to explain that people have far more to go off from Titanfall, for a start nobody in the gaming press has played The Order yet but Titanfall was widely played even at E3.So because people played it means that people aren't entitled to their opinions on what they do not like about the game, but if they happen to not like it, it has to do with console war issue's ? That's the point I was trying to make. The same issue is happening in this thread. I'm not comparing Titanfall and The Order but the same knee jerk and pointless drive by post some people do. Also observing that if you don't like it, it's because of a secret agenda when that's not the case for everyone.
Back on topic. The game looks okay. I don't understand the huge push back for cover shooters. Maybe people like to run and gun but I don't know much linear games that aren't cross multiplayer games, that have something other than a cover based system.
yeah....are you in the right thread? Not good looking...get the hell out of here with that bs. I can understand not liking the shooting mechanics of the couple seconds of gameplay we saw, but to say its "beyond horrible" is flat out wrong.
The setting couldn't possibly be more unappealing.
Fuck the Victorian Era.
most of the excitement comes from graphics, and that is a proven point given the clips... unless we assume they just did this and nothing else.
Now gameplay, AI... all those mechanics change as the game is created. Assuming this will be the final product is simply wrong.
If you can't tell the difference between getting excited for the atmosphere, setting, animations, physics, and overall potential vs bashing and making blind assumptions about the entire gameplay mechanics in a short video...I don't know what to tell you.
I shouldn't have to point this out.
Nothing about the game play has really been revealed, why are people so quick to judge? This was their first time showing more than a cinematic, they're quite clearly keeping everything about this game close to the chest, including how it plays.This clearly isn't going to be the game I was hoping it would be.
When I see developers mention walk and talk in interviews it's not a good sign. The setting is strong enough for me to give it a shot when it comes out but atleast I know what to expect now and it's not exciting from a gameplay perspective.
![]()
Is this real life. The game, despite the gameplay, looks gorgeous.
![]()
Is this real life.
We see one QTE and a short cinematic sequence inside an alleyway inside of a recreation of London and that becomes the entire game is based inside an alley. Everyone knows London is just a series of alleys. The one QTE with the single choice to hit a button becomes the entire game is nothing but QTE like Heavy Rain. The basic gun shown turns into every fun is the same. That lightning shotgun we saw earlier did not exist apparently.
All very knee jerk, all very close minded, all very predictable
This is GAF.
http://www.eurogamer.net/articles/2014-02-18-how-the-order-reinvents-qtesWeerasuriya suggests that the balance in the final game will be weighted much further towards more tangible gameplay, but nevertheless it's a mix he believes is integral to the experience. "If you really think about it, it took you from a cinematic to an interactive cinematic to navigation to talk and walk, which are the moments where you navigate conversing back and forth, to gunplay to branching melee and back into cinematic," he says. "In that short moment, we're able to go on this ride while keeping the flow together. The tricky thing is you can do that and completely fail - where people don't understand what's going on. It's not 'I'm playing for 15 minutes, and I'm going to put down the controller and watch something for five minutes.' It's really about understanding that your pace is going to be built and slowed down by all these different things together."
Yeah, exactly. I'm really excited for this and Quantum Break, even though, at first glance, from small bits of gameplay they look like they're "simply" third-person shooters (of course, we know that there's actually more to both than just shooting). Why is there suddenly something wrong with third-person shooters?!
It's Totobeni, he's the biggest negative nancy in all of gaming related Interwebs and hates games for completely idiotic, inane & ignorant reasons.
I'm fine with a third-person shooter. WHY DO SO MANY PEOPLE HATE THIRD-PERSON SHOOTERS. Games don't have to invent new genres, or we'd have thousands of genres. Why can't it just be a great third-person shooter?! (I'm not saying automatically that it will be great, but some people seem to be against the idea of even that.)
My PROBLEM with this reveal is it's SO INCREDIBLY uneventful. WHY ON EARTH would RAD/Sony release about TEN SECONDS of gameplay, ALL in a corridor-like environment, devoid of their soft body physics/destructibility, explorable environments, detective stuff, expansiveness and scope? This is not the way to introduce the entire WORLD to the gameplay of The Order!
Where are the gameplay videos?
All i see are videos with cutscenes and quick time events. So far from a gameplay strandpoint it looks as lame as Ryse.
Really didn`t expected to see only videos with cutsenes.
What ARE we to DO in an event with THOUSANDS of new genres?!? How WILL I HOLD all these new genres?!?
I agree about the reveal, all kidding aside
Nothing about the game play has really been revealed, why are people so quick to judge? This was their first time showing more than a cinematic, they're quite clearly keeping everything about this game close to the chest, including how it plays.
Is it really going to have this level of image quality? Wow.
I think this reveal was more about showing the engine off, since even the full 13 minutes did have much gunplay.Correction: you saw one quick-time event. You saw a few seconds of shooting gameplay. I don't think anybody is HAPPY about how little gameplay was shown, but you are being unnecessarily facetious.
Beyond horrible. look like the most generic brown-ish shooter yet, it's almost like a parody of the shooter games nowadays.
The game is also not good looking, flat lighting and bad textures and nothing speical outside of the characters models.
The only thing I'm not feeling is the Shooting. It looks so stiff and camera dominated. I don't understand why the it couldn't be more free. That's the one criticism I have. QTE aren't that big of a mess if there's more going on and I love the design of the game. I like the cinematic feel of it, in which you never feel like you have come outside of the game. Your still somehow apart of the movie. Hopefully there's more.
http://www.eurogamer.net/articles/2014-02-18-how-the-order-reinvents-qtes
I am really liking the sound of this.
This is how people respect the hard work of a dev.
I really hope you will never be treated in this way because hurt.
If you (and all of people like you) don't like something, there is no reason to be so harsh because a videogame (and of course all other artistic creation), have the purpose to make people happy and be enjoyed and behind this simple purpose there is a *lot* of hard work.
In a few words, if you don't like something, be constructive or just spend your time in something you enjoy.
Yes, post like this make me a sad panda.
I'd argue that the pace of the game constantly being controlled by things outside of pure gameplay (cutscenes, "interactive" cutscenes, possible forced walking, "branching melee," etc.) is even worse than "play for 15 minutes ,and watch for 5 minutes." Max Payne 3, among a lot of games last gen, was absolutely ravaged by that "seamless cutscenes" mentality, and it can easily go sideways for this game as well. Despite their claims that everything will "flow," to some people (like me) it'll just feel like I'm constantly having the core mechanics pulled out of my control so that the game can present its scripted scenes.
I need a chunk of unedited gameplay before I buy into any aspect of the game's presentation.