The Order 1886 Gameplay Footage

I know it's random, but the camera work in that "jumping off the building" gif reminds me SO much of that one BG&E2 prototype footage that I would would be unattainable in actual real world gameplay.

ijB9ul8fY9o0L.gif


It excited me to see the camera work in the full game.
 
To sum it up, that was... Anticlimactic.

Since the game *almost* had full length trailer at VGX I expected a better edited clip, showing the better bit. Graphics looked solid, but then it was almost entirely cutscenes (granted, in-game) then a very short shooting part that barely set the game apart, and finally a QTE (as much as they're trying to put a twist on it, any self-aware developer should know by now the reaction it gets).

And to top it off, it looked like it was struggling to sustain a steady 30fps. I know it's an early build, but I was hoping for a smarter, more strategic trailer... This, however, felt like an amateurish attempt.
 
I have this odd feeling they will delay it, I don't have any good reasoning behind this, so I think that's totally necessary to mention.

Anyway loved the atmosphere, they should show more though.
 
sigh
i click the first video

really? a fucking guy taking cover behind corners and chest high walls so he can shoot people?
 
Looks stunning visually. But I'm not allowing myself to get excited until I see some gameplay. I still have very little idea of how this thing plays. Details have been maddeningly vague.

I had my doubts that this would be anything close to a full reveal but still I want more. Until E3, then.
 
looks gorgeous but I expect level design to be different, from that small piec of gameplay looks too lineal, Binary Domain levels here.
I'm not complaining because it's not "gorgeous".. I was just hoping for more than another linear Gears clone. It's sill on my radar though.
 
Dude that's like watching a video of food and claiming it tastes bad.

I know but You eat with your eyes first ;) and besides that I am allowed to form a opinion. That's the whole purpose of the Video. And I' am also allowed to question, why the PR talk for this game was mostly about Graphics, Physics, Animation and Story. Based on all visual and non visual information we can clearly say, that there is a focus on a cinematic experience.

Again: I like that approach. It isn't new to the Industry and I also know from my experience that this approach is always coupled with compromises in the gamely department. I expect a atmospheric visually stunning game with a traditional and linear gameplay . There is no need to be sensible about my opinion.
 
- Even with the youtube shit quality the game still looks insane. LOL @ decent graphics.
- Gameplay, well lack thereof looks boring. That 10 sec gun gameplay looked god awful. Couldn't at least showcase a special gun or set piece to make it look interesting?
- QTE's are fine with me. I expected it because of their past history and their hard on for cinematic storytelling. At least they're doing the good kind of QTE's that offer a challenge instead of just button mashing.

The preview is shit. Not a smart way to hype your game with short boring b roll stuff. Obviously saving good stuff for E3 (i hope so at least). RAD already has a proven track record so it's funny and sad how so many people are quick to write them off. But i guess that's what makes the internet the internet.
 
sigh
i click the first video

really? a fucking guy taking cover behind corners and chest high walls so he can shoot people?

MY FRIEND. We've known for a LONG TIME that this game will have cover-based shooting, so if you were expecting something else, that's all on you.
 
I know it's random, but the camera work in that "jumping off the building" gif reminds me SO much of that one BG&E2 prototype footage that I would would be unattainable in actual real world gameplay.

ijB9ul8fY9o0L.gif


It excited me to see the camera work in the full game.

Where is this game :(
 
Yes thats usually what you do in a 3rd person shooter.

well, considering we hadnt actually seen any gameplay i don't think it's that outrageous to have hoped MAYBE they were going to do something new within the genre


this just looks like their take on uncharted

yawn
couldn't be less interested
 
I know it's random, but the camera work in that "jumping off the building" gif reminds me SO much of that one BG&E2 prototype footage that I would would be unattainable in actual real world gameplay.

http://i.minus.com/ijB9ul8fY9o0L.gif

It excited me to see the camera work in the full game.

It looks like one of those scripted jumps from RE4 where you walk to a ledge and press a button to watch a fancy jump take place, but aren't actually in control of the jump. Or maybe like Zelda, it just auto jumps to keep the UI elements off screen. It's not as much of a challenge to script camera work like that when the entire jump animation is built specifically for that one gap. Other third person games have done similar things.
 
For some reason I was expecting that the enemies would be monsters/creatures of sort. The first few screenshots looked like stuff straight out of RE4. It's completely deflating to see just...dudes with guns. Again. It doesn't look anything like I expected. And I unfortunately mean that in a bad way. It does look miles beyond any next-gen game I've seen so far though.

Ordinarily that would bug me as well, but at least there is a potentially decent contextual reason for you to be fighting a bunch of humans in addition to critters.

Heh, I wonder if they will handle the revolution angle as poorly as Bioshock Infinite did.

I'd argue that the pace of the game constantly being controlled by things outside of pure gameplay (cutscenes, "interactive" cutscenes, possible forced walking, "branching melee," etc.) is even worse than "play for 15 minutes ,and watch for 5 minutes." Max Payne 3, among a lot of games last gen, was absolutely ravaged by that "seamless cutscenes" mentality, and it can easily go sideways for this game as well. Despite their claims that everything will "flow," to some people (like me) it'll just feel like I'm constantly having the core mechanics pulled out of my control so that the game can present its scripted scenes.

I need a chunk of unedited gameplay before I buy into any aspect of the game's presentation.

These are all my main concerns as well, as I consider pacing really important. Honestly though, pacing and flow seem to vary so much from stage to stage in most modern games that it might indeed be tough to judge without playing a good portion of the game.
 
The director's PR bullshit in this video is really some next-level stuff. He makes it sound like these QTEs are an actual art form:


"Hey, I chose to murder that NPC with a knife."
"NO FUCKING WAY! I murdered him without the use of a knife!"

Did you press a button to shoot the guy or did you press a button to slice the guy?

*Meaningful choices*
 
Looks crazy good. I am only disappointed that more gameplay was not shown, but really in perspective this short glimpse of what the game looks like when in control makes sense. There will be a lot of events between now and the release to show more of the world, bigger encounters, other sides of the gameplay, etc. No use showing your full hand now.
 
It looks like one of those scripted jumps from RE4 where you walk to a ledge and press a button to watch a fancy jump take place, but aren't actually in control of the jump. Or maybe like Zelda, it just auto jumps to keep the UI elements off screen. It's not as much of a challenge to script camera work like that when the entire jump animation is built specifically for that one gap.

Oh, I'm sure, but it still creates a cool effect that enhances that "film" look.
 
Pretty disappointed that there was not much new gameplay other than what we got before the embargo was lifted. The trailer was good on its own, but was expecting a longer peek at the monsters than this:

regptf.gif


Having said that, I don't need to be sold on the gameplay right now. There is still (probably) 8 months for that! If Sony doesn't want to show anything that isn't polished enough, that's fine. It's their prerogative. They get my money whenever they convince me that it will be good. That day isn't today, but it doesn't have to be.
 
Reading some of the comments beforehand I was expecting something much worse than what I actually saw. Graphically the game looks amazing but as far as game play goes, there's so little shown off it's really hard for me to judge so I don't quite get some of the reactions here. Either way, I hope we will get to see a better look around E3.
 
sigh
i click the first video

really? a fucking guy taking cover behind corners and chest high walls so he can shoot people?

It's looking to be a heavily scripted, heavily linear QTE-fest Uncharted clone.
Models looked nice, but the environments, meh.

Not very impressive. Definitely not 30fps impressive.
 
To be blunt for a moment all they really gave people hype for with these reveals were the visuals. The gameplay was so miniscule and didnt really do the game justice for what it supposedly offers.

They have a concept of fighting monsters, investigations, soft body destruction physics among other things to show off and all they did was gave us a few standard moments of taking cover, shooting and a QTE.

Im not trying to hate on the game or anything but I feel they should have tried to sell it a bit more in the gameplay department.

But why? they are months out from release and this is just to keep the Hype going.

E3 is what 3 months away, it will be a huge Blowout of Videos/Hand-On etc etc and then this will be when the game is shown.

Can we not just take this for what it? The new benchmark in visuals, with CGI level quality that has a premise that looks exciting and interesting with a world I want to play in.

All the QTE hyperbole and Corridor slating is really premature at this point..and I cannot see the reason for it??
 
So games are about only graphics these days? I like graphics but that doesn't mean gameplay can be as lame as this.

I honestly don't think there's enough gameplay shown to justify the hate. I understand everyone being disappointed (myself included) since they gave us barely anything after all that hype, but I don't think we've seen enough gameplay to write it off as a mediocre third person shooter.
 
I don't mid third person shooters, what has me concerned is the bugs some reviews are referring to. Hopefully they can get sorted out before release.
 
Gameplay looks traditional as fuck. Graphics look next-gen as fuck. That QTE looks like CG cut scenes from other games.
 
Oh, I'm sure, but it still creates a cool effect that enhances that "film" look.

I agree it looks nice because they simulated the effect of a cameraman running behind the character. If their "cinematic" aspirations were kept solely to small presentational touches like that, I'd be much more excited for the game.
 
- Even with the youtube shit quality the game still looks insane. LOL @ decent graphics.
- Gameplay, well lack thereof looks boring. That 10 sec gun gameplay looked god awful. Couldn't at least showcase a special gun or set piece to make it look interesting?
- QTE's are fine with me. I expected it because of their past history and their hard on for cinematic storytelling. At least they're doing the good kind of QTE's that offer a challenge instead of just button mashing.

The preview is shit. Not a smart way to hype your game with short boring b roll stuff. Obviously saving good stuff for E3 (i hope so at least). RAD already has a proven track record so it's funny and sad how so many people are quick to write them off. But i guess that's what makes the internet the internet.

In the broll, near the end where he jacks open a crate? That's a special weapon.

The set piece of him jumping down on the guy was interesting enough. Can you tell when the cinematic begun? I couldn't.
 
sigh
i click the first video

really? a fucking guy taking cover behind corners and chest high walls so he can shoot people?

LOL

You're telling me you don't see chest high walls all around town? That's all I see walking around Boston. Chest high walls that would be perfect to shoot from behind cover.
 
But why? they are months out from release and this is just to keep the Hype going.

E3 is what 3 months away, it will be a huge Blowout of Videos/Hand-On etc etc and then this will be when the game is shown.

Can we not just take this for what it? The new benchmark in visuals, with CGI level quality that has a premise that looks exciting and interesting with a world I want to play in.

All the QTE hyperbole and Corridor slating is really premature at this point..and I cannot see the reason for it??

Sure E3 will be great for it but this embargo stuff was really being hyped around the place as a chance to really see the game in action but there really wasn't a lot to it

As you said though it was a great chance to see the visuals and the seamless transition between cutscenes and gameplay. The character models and cloth physics are especially impressive as well as the lighting.

I dunno, I guess I just expected more and hyped myself up unnecessarily. I was hoping RAD would release a section of straight gameplay, not even a long section but just a little preview of different mechanics without people commentating over it. Just showing small sections with cover based shooting and a QTE doesn't really add a whole lot to what we've seen or heard before. Even the official trailer they released didn't do a whole lot more than what we have seen or knew prior.

My own fault I guess for expecting more
 
So many people crying and bitching when they haven't seen but 30 seconds of legitimate gameplay.

It looks gorgeous and I look forward to seeing more. If your hype is gone because of this, you had no hype built at all to begin with.
 
The same goes for The Order: 1886's arsenal, which includes an arc gun that shoots electricity, the thermite rifle that spreads fire and a shotgun that can also blast enemies with a non-lethal concussive force.

"We're building weapons that were not only cool and technologically advanced but believable at the time," Weerasuriya said. "These weapons did not exist, but every piece of it, the research [pulled] from things that existed at the time." The discrete parts — the metals, the capacitors, the wooden stocks — are pieced together, then meshed with the spirit of modern-day weapons to create something fantastical, but grounded by some tie to reality.

"We don't use the word sci-fi, we make weapons that feel authentic to the time."
http://www.polygon.com/2014/2/18/5421514/the-order-1886-ps4-gameplay-preview
 
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