The Order 1886 Gameplay Footage

I mean I want to see the secondary fire option for the weapons in action in gameplay.

There was supposed to be a 'trailer' in addition to the b-roll footage right? They haven't released it yet?

I think this is the secondary fire of the shotgun. Remember hearing something about it pushing people away.

teuktp.gif


There was a cinematic trailer. Quite well done!

http://blog.us.playstation.com/2014/02/18/the-order-on-ps4-new-trailer-story-details-revealed/
 
That MSAA works wonders!

Could it be that we're going "back" to forward rendering? That would imply simpler lighting (or less light sources...) in many situations, no?

They're using a new rendering pipeline they've called Forward +, which allows them to used both forward and deferred rendering concurrently to achieve MSAA with complex deferred lighting.
 
We were all a part of the ryse gameplay debacle that reach thousands of posts before the game came out, and i was a part of that criticism.

If you read the ryse official thread it was not until i played the game, just like many others in that thread, that enjoyed the game and thought the graphics were amazing.

How is it that when we see ryse initial gameplay reveal and we see the combat we can make a rational critique of the game but cant do the same when i see the order with its 1-2 enemies on screen and narrow hallways?

Eh no there were people coming to unreasonable conclusions with no evidence whatsoever (which I count you among). Then those of us on the other more rational side that ended up being correct. Which is ironic because with Ryse we had way more footage to go off of and you were still completely off target with your assumptions.

Point is with this game it's another rinse and repeat with you. Do you honestly believe because of a 10 sec clip they have shown that the most this game is amounting to is 2-3 enemies within corridor gameplay. Not to mention that you making such a leap is asinine but they have shown lots of open areas in their concept art and the beginning of the footage starts with a rendered in game skyline and development of a good chunk of city. There will be more open areas and more than 2 enemies on the screen. I can promise you that.

The game is gorgeous and is implementing several things that we have never seen before. Argue whatever else you want but at least don't make your bias so obvious
 
We were all a part of the ryse gameplay debacle that reach thousands of posts before the game came out, and i was a part of that criticism.

If you read the ryse official thread it was not until i played the game, just like many others in that thread, that enjoyed the game and thought the graphics were amazing.

How is it that when we see ryse initial gameplay reveal and we see the combat we can make a rational critique of the game but cant do the same when i see the order with its 1-2 enemies on screen and narrow hallways?

I can't believe someone has to spell this out for you to understand. What's the key difference between the Ryse reveal and this? There are few

This is still B Roll footage we are seeing. Ryse had a relatively lengthy gameplay demo

As a TPS, this looks on par regular tps gameplay wise. No one can say even from what we have seen this is worse as a TPS than other tps in the market.

Ryse was a brawler/hack and slash. The demo was fking terrible for a game of a genre like that. It was one QTE after another. Melee combat is the most fundamentally important aspect of such a game and even compared to other games of the genre it just looked horrible. Big difference.
 
I'm no Chicken Little, but I'd be lying if I said my expectations aren't somewhat lessened after seeing that.

The IGN preview sounded pretty rough as well. Hopefully they pull everything together for release.
IGN failed to metion that RAD said at the vent it was unoptimized code.

Thats why most people did not mention it in previews besides IGN I think.

@Axension @ManaByte @notaxation the build had a few glitches from a last sec audio problem (which of course did not happen in our tests)

@Axension @ManaByte @notaxation it runs pretty damn sweet for this stage of development :)
@Axension @RAD_Studios @IGN @notaxation it's all good - hopefully he will see his concerns addressed before long :)
https://twitter.com/AndreaPessino
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Well, this entirely killed my excitement for this game. Saw some interviews as well. Same "cinematic gameplay" that we're used to. And by cinematic I mean QTE's and extensive cutscenes with occasional cover shooting.

Nice first post, very positive. I'm on the other side. Open worlds are boring and everything about this game seems fantastic to me. Especially graphics and overall mood. The setting is great, we need more steampunk games.
 
Graphically, this is the most impressive gameplay you've seen? What made it so impressive? Ready at Dawn picked some very boring footage to show. The gameplay looks standard fare for a third person shooter. Graphics look nice, but very static and levels look linear.

Is that we want? I do, I mean I'm hyping this game because they said already plan it to be 'Gears' + 'Last of Us' gameplay in different theme.

But it is nothing much to see make it even more impressive because we might only see 0.1% so far.
 
I'm already impressed with the character models and animation. I think we've all been, since the beginning. And thank God they showed the rooftops scene, to give the world a bit of scale, finally. They're really delivering on atmosphere.

But again, RAD/Sony are just not sharing enough to make people care.

None of the cooler weapons. No hybrid enemies. No environment deformation. Nothing to wow you, gameplay wise, whatsoever. All the cool shit they talk about in interviews... and we haven't seen any of it on display. Unless you count the awkward focus on a QTE this time around (which touches a nerve with the game community).

We know you guys have the goods, RAD. Let us in.
 
So your talking about scale, not graphics ......... because in terms of lighting, textures, geometry and post processing you would have an impossible time showing me anything better on console.

Witcher might have bigger scale, but in terms of everything else (graphics) The Order will surpass it.

thats the point, you can get somethying to look good when you remove everything else. We know that if you make a game openworld other things will take a hit. we know that the system begins to buckle when there's too much goin onscreen.

Thus, i am criticizing that, from the video, they made a lot of sacrifices to try to make the game look good at the expense of things like more enemies on screen and narrow hallways to make hte cloth physics look nice.

That isn't to say that they wont show 50 enemies on screen and you will get surrounded by them in a later E3 showing or something, but all i'm doing is critiquing the stuff thats being shown so far.
 
Really hope the game opens up a little. That corridor was almost suffocatingly narrow. Game still looks more interesting than a God of War sequel though.

Speak for yourself mang.

Based off what I've seen today, I'd welcome a God of War sequel on this hardware with open arms. The gifs were basically the reveal- the rest was QTEs and cutscenes.

It still looks great, but what a disappointing reveal.
 
That MSAA works wonders!

Could it be that we're going "back" to forward rendering? That would imply simpler lighting (or less light sources...) in many situations, no?

To achieve the near CG graphics? No way. Game looks to be lit by a global illumination solution. The lighting on everything is uniform and meshes together very well.
 
They could have handled this gameplay reveal better. UC2/TLOU is how you do a gameplay reveal. RAD and Sony kinda squandered this. The visuals are amazing but the gameplay shown is uninspiring. Hopefully they're holding stuff back and we'll see more at E3.
 
Fucking pre-ordered.

I also have never had a problem with QTE in games, love em lol always found them fun...

Seriously! I feel the same way. It is a way to convey an action sequence that they want to show us that would not be possible if they made it normal melee combat. I never understood the issue with them either.

Also, I cannot believe how negative some people are on this website. Nothing seems enjoyable to some people, it is as if gaming is a chore to them because there is nothing they ever want to play, or what is given to them is not "innovative" enough. Give me a break.

Everyone still buys Mario games, Elder Scrolls games (which have been cutting back on features/content since Morrowind) & Zelda games. Why does everything have to have innovation? Those games that do innovate will be released, they always do, but sometimes people want the same thing with a new coat of paint. People keep clamoring for a new Unreal Tournament game, people want more Wipeout, people want more SOCOM 2. There doesn't have to be crazy innovation for a game to be fun.

Besides all of that, we barely saw any gameplay to know how fun or boring this will be. The quick trigger reactions writing off the game as having poor gameplay are insane. With the Fall release date this game has a lot could change/improve anyway.
 
IGN failed to metion that RAD said at the vent it was unoptimized code.
Thats why most people did not mention it in previews.
I think it's just Colin being Colin. He compared it to TLoU at the E3 prior. Which is not an apt comparison I don't think. And honestly, I thought the whole point was something like "We show unpolished gameplay to the press and not the public because the press can understand seeing imperfections we all know that will be ironed out". I don't think Colin got that memo.

I'm just disappointed we didn't get more gameplay.
 
Thus, i am criticizing that, from the video, they made a lot of sacrifices to try to make the game look good at the expense of things like more enemies on screen and narrow hallways to make hte cloth physics look nice.r.

Uh, who gives a shit? The end result is that it looks fucking spectacular, which I assume was their goal. Great looking game looks great, the end. Critique based on " what if" is typically shit.
 
Graphics looks good, other than that nothing really stands out. Not digging the proportion between gameplay and cut scenes either.
 
thats the point, you can get somethying to look good when you remove everything else. We know that if you make a game openworld other things will take a hit. we know that the system begins to buckle when there's too much goin onscreen.

Thus, i am criticizing that, from the video, they made a lot of sacrifices to try to make the game look good at the expense of things like more enemies on screen and narrow hallways to make hte cloth physics look nice.

That isn't to say that they wont show 50 enemies on screen and you will get surrounded by them in a later E3 showing or something, but all i'm doing is critiquing the stuff thats being shown so far.

Apparently this is one long hallway with a couple of enemies jumping out at you at any given time.

Can't wait for the iOS and Android versions!
 
Anyone considered whether The Order are vampires which is why they never look older and appear to carry a small flask with blood in it around their neck? My son's opinion, not mine, but I think it's definitely worth considering.
 
I think this is the secondary fire of the shotgun. Remember hearing something about it pushing people away.

teuktp.gif


There was a cinematic trailer. Quite well done!

http://blog.us.playstation.com/2014/02/18/the-order-on-ps4-new-trailer-story-details-revealed/

oh didn't see that. Cheers man

That was a really cool trailer. I expected them to have a gameplay trailer and leave something like this closer to release. But I guess this was more of a intro/teaser. And I bet anything they will have an amulet as part of the collectors edition for this game :P

All in all I wanted to see more to be perfectly honest. Guess they are saving a lengthy demo for E3
 
Another one who mixes two arguments to argue an impossible point.


"Graphically, this is the most impressive gameplay you've seen?" .............. Is English your first language, because that sentence makes absolutely no sense.

Defense force is here I see. If you look right above what I wrote you'll see a quotation box.

The person I quoted said this, "Graphically, it's the most impressive gameplay bit I've ever seen." I was merely asking him if he really felt that and I was hoping he would elaborate more.

The lighting, cloth physics, materials, animations, everything. It looks CG but it's gameplay.

No game looks better than that in gameplay. Now I'm talking about graphics. The gameplay itself, we don't know yet, we have to wait for more.

The game looks good. Personally, I'd say the BF4 E3 multiplayer trailer looked better. Destruction, scale, player count, vehicles, etc. I wish RAD would've shown us more interesting footage showing off some of the destruction and weapons.
 
The more troubling part of the preview is Colin "I Love Everything Playstation" Moriarty said he's concerned that it looks generic and has nothing we haven't seen in the genre before.
Nothing troubling about it they did not so much.

We have not see the soft body psychics n combat,the alt fire on the guns, the destruction, or the monsters.

IGN did point out that the CEO mentioned the demo was unoptimized. Colin is still kinda worried though that they couldn't pick 10 minutes than run decently.
The demo had bugs in it that appear for the demo that was not in their test.

My mistake though I thought they did not mention it.
 
Uh, who gives a shit? The end result is that it looks fucking spectacular, which I assume was their goal. Great looking game looks great, the end. Critique based on " what if" is typically shit.

relax guy. YOu can be impressed at the cloth physics and the image quality of the game and i can be as equally unimpressed by the lack of # of enemies and corridor hallways.

It doesn't mean either of us is right or wrong.
 
thats the point, you can get somethying to look good when you remove everything else. We know that if you make a game openworld other things will take a hit. we know that the system begins to buckle when there's too much goin onscreen.

Thus, i am criticizing that, from the video, they made a lot of sacrifices to try to make the game look good at the expense of things like more enemies on screen and narrow hallways to make hte cloth physics look nice.

That isn't to say that they wont show 50 enemies on screen and you will get surrounded by them in a later E3 showing or something, but all i'm doing is critiquing the stuff thats being shown so far.



All you are doing is assuming everything based on only seeing some of it.


You are assuming they have sacrificed player count etc based on nothing, all you saw was one brief moment ......... this renders your argument as nonsense.
 
The game looks good. Personally, I'd say the BF4 E3 multiplayer trailer looked better. Destruction, scale, player count, vehicles, etc. I wish RAD would've shown us more interesting footage showing off some of the destruction and weapons.

BF4 is hardly on the same level. I love the game but it's not even close graphically.
 
The gameplay reminds me of Gears of War, plus the steampunk atmosphere. Withechapel, the East End and stuff, maybe Jack the Ripper ?
Looks good.
I'm buying this.
 
thats the point, you can get somethying to look good when you remove everything else. We know that if you make a game openworld other things will take a hit. we know that the system begins to buckle when there's too much goin onscreen.

Thus, i am criticizing that, from the video, they made a lot of sacrifices to try to make the game look good at the expense of things like more enemies on screen and narrow hallways to make hte cloth physics look nice.

That isn't to say that they wont show 50 enemies on screen and you will get surrounded by them in a later E3 showing or something, but all i'm doing is critiquing the stuff thats being shown so far.

I'll end up in a padded room if I keep trying to have a rational conversation with you so I'm out.
 
I thought we knew this game was going to be a TPS? I personally like TPS so I will definitely give it a shot. I'm curious though, what makes this game different from like God of War which has QTE as well? What is the BEST TPS and WORST TPS? I understand people that dislike this style because I dislike other style of gaming as well but at least focus on the game rather than dissing the whole genre that OTHERS may like... like me :D
 
Graphically, this is the most impressive gameplay you've seen? What made it so impressive? Ready at Dawn picked some very boring footage to show. The gameplay looks standard fare for a third person shooter. Graphics look nice, but very static and levels look linear.

I like the disparity of posts in this thread. It goes from "no way this is real time" to the above rather meh post.

I would ask what you think looks better on console, but I honestly just don't give a shit.
 
All you are doing is assuming everything based on only seeing some of it.
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Thats exactly what everyone in this thread is doing, why are you trying to single me out? and i'm not even assuming everything based on seeing some of it. I merely pointed out what was FACTUALLY TRUE. I saw only 1-2 enemies on screen, i saw corridor hallways.

But some of you want ot criticize me for saying stuff thats factually true while others are giving their opinions.
 
BF4 is hardly on the same level. I love the game but it's not even close graphically.

Your probably right, I haven't loaded the game up in awhile. Order is still in development too so the end result will look better than now.

I like the disparity of posts in this thread. It goes from "no way this is real time" to the above rather meh post.

I would ask what you think looks better on console, but I honestly just don't give a shit.

I must've missed where I said the game looks meh?
 
Nothing troubling about it they did not so much.

We have not see the soft body psychics n combat,the alt fire on the guns, the destruction, or the monsters.


The demo had bugs in it that appear for the demo that was not in their test.

My mistake though I thought they did not mention it.
Yeah that's fine. I'm not really worried. But the CEO should have pointed this out then instead of just saying that the demo wasn't QA tested. Now Pessino has to do damage control. But it doesn't really matter, game should be fine when it releases.
 
Seriously! I feel the same way. It is a way to convey an action sequence that they want to show us that would not be possible if they made it normal melee combat. I never understood the issue with them either.
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The issue is awfully simple, and hardly difficult to grasp: it's about the volume of them, and how much that volume breaks the flow of gameplay. Games like God of War and Gears of War are examples of fine QTE. They're limited and generally don't interrupt gameplay or the flow. Then you have some games where it's just excessive. You can think of a few examples, I'm sure. Ryse is one.

For many of us, heavy amounts of scripted QTE events are not enjoyable and haven't been since Dragon's Lair. If you enjoy them a lot, then more power to you. Many of us find the approach -- when used excessively -- a great detriment to the games they are included in. Hopefully we'll see more of The Order showing a lot less of this shit and a lot more good ol gameplay. I get the feeling we'll have to wait until E3, though.
 
Defense force is here I see. If you look right above what I wrote you'll see a quotation box.

The person I quoted said this, "Graphically, it's the most impressive gameplay bit I've ever seen." I was merely asking him if he really felt that and I was hoping he would elaborate more.



The game looks good. Personally, I'd say the BF4 E3 multiplayer trailer looked better. Destruction, scale, player count, vehicles, etc. I wish RAD would've shown us more interesting footage showing off some of the destruction and weapons.



Nice mature method of dismissing my point by labelling me "defence force" .......... how about you keep the labels to yourself and just have a discussion.


What does gameplay have to do with graphical quality?


Gameplay is gameplay, graphics is graphics.
 
relax guy. YOu can be impressed at the cloth physics and the image quality of the game and i can be as equally unimpressed by the lack of # of enemies and corridor hallways.

It doesn't mean either of us is right or wrong.

Do you know that there are areas in even the most open of open-world games that have a lack of enemies and corridor hallways? And the amount of those may even often encompass more than 15 seconds of gameplay?
 
relax guy. YOu can be impressed at the cloth physics and the image quality of the game and i can be as equally unimpressed by the lack of # of enemies and corridor hallways.

It doesn't mean either of us is right or wrong.

Well, you could be wrong considering the things he mentioned are likely if anything to be improved upon until release, while the things you mentioned could easily be a product of the brevity and choice of section they showed. I mean you can find plenty of narrow corridors in other games, TLoUs, Gears, Bioshock Infinite...Doesn't mean there isn't more in there. Seems a strange issue to have in regards to the visuals. I mean do you expect them to have wide boulevards in 19th century Whitechapel...? They are trying to go for a fairly accurate representation. I just dont see it as a visual issue, rather an issue of level design. Nothing to do with compromises.
 
Graphics look fantastic. Gunplay looks terrible as does the apparent stiff movement of the character when controlled by the player.

I'm going to need to see a much longer, player-controlled demo to make any kind of reasonable opinion but that footage was pretty weak. Maybe should've stayed embargo'd until they could take the demo further.
 
They're using a new rendering pipeline they've called Forward +, which allows them to used both forward and deferred rendering concurrently to achieve MSAA with complex deferred lighting.

Right, I'd read something about that, but can't recall where. It's a question of what parts or what buffers are associated to the deferred rendering I guess. Something tells me we'll see many Sony games using this or future versions of it. Judging from the image quality on display, it's really worth it.

Sony should keep these guys close. Clearly they must be having access to the best tech teams as if they were first party. Being physically close to Santa Monica helps too, with SSM and ND/ICE close by.
 
Thats exactly what everyone in this thread is doing, why are you trying to single me out?

I can see from the video the quality of the graphics, one little gameplay snippet does not allow me to see what game entails in terms of locations, level design, enemy count etc.


You are the one telling us they have sacrificed level openness and player count based on a few seconds of gameplay from only one area ......... for all you know there could be a football pitch around the corner with 50 enemies.


I don't need to assume anything about the graphics, they are plain to see.
 
Well, you could be wrong considering the things he mentioned are likely if anything to be improved upon until release, while the things you mentioned could easily be a product of the brevity and choice of section they showed.

i already addressed this

That isn't to say that they wont show 50 enemies on screen and you will get surrounded by them in a later E3 showing or something, but all i'm doing is critiquing the stuff thats being shown so far.
 
There's no co-op? Me and my brother were looking forward to playing this but with no co-op or MP of any kind and just being a linear shooter the game seems to be worth no more than a rental.
 
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