AH didn't see this mention
Here's where I delve into Weerasuriya's claims of emergent gameplay and explain what it all means. As the demo opens, Galahad (your character) and Lafayette are looking out over Whitechapel, a district thought to house operations and members of the resistance.
There's air support waiting to give our intrepid antiheroes a hand, and as the two discuss their battle plans, Galahad takes out a monocular and peers out over the city.
Without a single missed beat, the camera transitions to peering through the looking glass--suddenly, and without a tutorial message, control of the monocular is handed to the player. Galahad and Lafayette continue talking as the demonstrator spies out locations,
and when it's time to call that air support, a series of touchpad holds and presses creates a Morse code message to the zeppelins above the city.
The camera transitions (again, without interruption to the cutscene's rhythm) to an over-Galahad's-shoulder view,
and the player is able to rotate and inspect the foreign, yet aesthetically familiar, gun at will. A few seconds later, the cutscene continues as if control was never subtly handed to the player. No game I've seen has done so with such
http://www.psu.com/a022541/The-Order--1886-Preview--This-could-be-the-reason-to-own-a-PS4?page=2
Nice use of the touchpad.