The Order 1886 Gameplay Footage

Probably because Microsoft wants the game to sell Xbox One's and the 360 version is only there because its whats gonna make money.
 
So what... exactly? Are you supposed to ignore it, are people not allowed to comment? And why is it if you get a positive view of those "15 seconds" it is acceptable? Don't see you quoting people saying its the best thing since sliced bread telling them to stop jumping to conclusions.

Very odd, positive stuff is all good, negative stuff... wait until the game is out FFS or for 15 minutes of footage at least.

Find me a post that say the gameplay looks fantastic? Nearly everyone that is positive about the game is commenting on the graphics. Like I said the only thing shown today that we didn't know before (or at least believed) was the game really does look as good as the E3 trailer during gameplay. Nothing more nothing less.
 
The Order, while amazing looking, seems to add absolutely nothing of substance to another stale genre?
The people defending The Order are just saying that the above kind of hyperbole is stupid because you are making these broad stroke claims of the gameplay based on all of two scenes that, from all we know, are 100% likely of no kind of indication of what the full game will offer.

Yeah, we can agree that it was perhaps not the best 15-20 minutes to showcase snippets of the game from, but maybe from their POV it was (maybe it's the part of the game that is closest to completion, it sets a great-looking London as the setting pretty well, it has a little bit of shooting, it has a little bit of QTE, it has a little bit of their interactive cutscenes, it has a little bit of character banter, it has a little bit of traversal, it has a little bit of in-game events all within a short-ish span of time and so on and so on). This gameplay video/demo was never supposed to be an exhaustive look at anything and everything in The Order. It's the first glimpse from what is quite likely an early part of the game. I guess the PR department figured out the incredible graphics would be enough to satisfy people's need for footage of the game until they are ready to show more of it.
 
Probably because Microsoft wants the game to sell Xbox One's and the 360 version is only there because its whats gonna make money.

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Honestly the reactions being so polar only bodes well for the game. People are interested enough to stick around and out their opinions out there.
 
This is something I have been curious about too. It is a TPS. Surely you would expect that actual shooting would take place in a TPS. How would you make shooting a gun more next-gen than simply just going into cover and shooting a gun? What amazing new mechanic would you need to make that gun shooting next-gen?
The original Gears of War did quite a few things that made it feel like next gen in terms of the kinds of things to appreciate when the player is in full control. The camera, especially during the roady runs, swat turns and the variety of sliding into cover as well as cover to cover traversal, chainsawing enemies into little chunks and curb-stomps, and of course active reload.

There's always room for new mechanics and refinements that will make an audience salivate at the thought of playing it.

The Last of Us had meaty melee combat and what looked to be truly revolutionary AI in its gameplay reveal. So much so that I didn't completely believe the trailer.

There's plenty of room for development, even in the genres we know well. I look forward to seeing it.
 
Ok, so... analysis and concerns:

● When what's-his-face is aiming at the guy's leg, the reticule is kind of awkwardly moving about... seems to either have limited diagonal movement or something, but it seemed sort of stilted. Want to see what people think about the way it feels.

● I like third person shooters, so I don't have any problem with that. But, I do think that as we can see from this thread, people want to see what new features Order brings to the genre. I know people like third person shooters (hell, quite a number made GAF's GOTY lists), and we all know how many accolades games like Uncharted, Gears and Last of Us received amongst the media, but there's no doubt to me it was probably a bad choice to debut the game without showcasing anything new about it. If you didn't follow this game, it'd be easy to think it had no new ideas of its own.

● There's a lot weird and awkward to the trailer itself. The edits are incredibly poorly done, just abruptly jumping from place to place with no regard for flow. It's one of the more poorly put together gameplay trailers I've seen from that perspective. Someone just didn't much thought into the impression a trailer might give from that regard. It's difficult to get an idea about the story, how the characters are, the flow from cinematic to gameplay. Yes, I know we will be getting it later - but impressions matter, and they could have done a better job there.

● The QTE's. God, I hate them. I understand they're a way to keep players engaged during especially "cinematic" moments, but I don't care because I want to play games, not movies. The gameplay mechanics themselves have to keep me engaged, and QTE's are pretty much shallow garbage. That said, the only bright side I did see was I do think it was ever so slightly interesting the second part of the QTE, where he's on the floor and you can see him looking around for something to do. This is slightly more "integrated" with gameplay and slightly more natural, and from what they've said there will be tons of options during moments like these, including options that turn out poorly for you. So that's a slightly positive spin on QTE's, so I'll give it that.

● More bizarreness in terms of the way they presented this game. We all know this game deals with all sorts of creepies and crawlies, things that go bump in the night, myth and legends. And yet they chose to highlight a trailer in which if you didn't know better, you'd think you were fighting soldiers and grunts the whole time. That's not especially interesting, even if the guards themselves present a sizable challenge. It's not like the end of the world they didn't show more (again, I know E3 will show more), but I think seeing those types of "half-breeds" and whatever would have done a lot to illustrate the direction they're going with the plot and the enemy designs (for example, will the monsters be shooting guns at you?) Since we've seen the first trailer werewolves or something bounding at you, I think the action might be far more fascinating when you have your back to the wall and you're frantically trying to keep these beasts off you with your weaponry. They should have been smarter and integrated some of those enemies into the trailer.

● Again, the destruction mechanics. I don't understand developers sometimes. This is supposed to be -the- distinguishing factor, and we've already saw an image in Game Informer of a building being blown apart and they've already described on paper the way destruction is going to be essential to the game and they've described the whole fascinating per-material physics system. And yet again, they couldn't implement any of that into the trailer, not even a short ten second clip of Gallahad chomping some wall apart? Wasted opportunity to set the tone for what people expect for this game going forward.





The game is easily one of the most beautiful of all time. I think it's safe to say people who deny that are playing some truly next-next generational shit that none of us have access to. But visuals are one aspect (and I love them), and the gameplay and type of trailer they put together could have been fleshed out from so many angles.

It's not enough merely to show how awesome your visuals are, or then you get a billion comments thinking this is going to be some visual showcase like Ryse and nothing more. I'd bet my house and my check for a year this game will destroy Ryse from a gameplay perspective, but nobody can judge that given how bog standard everything they chose to showcase was. We only can gain how much further they're going with the concept from the articles, and some people don't like to read. You gotta be ready to impress.
 
Don't know if posted yet or not, but here are some bigger screenshots from the trailer. I also have them in larger format (5mb+ each) if anyone needs them.

They've pretty much achieved CGI-like visuals here. And the IQ is so good they don't even need to make bullshots, goddamn.
 
Honestly the reactions being so polar only bodes well for the game. People are interested enough to stick around and out their opinions out there.

About the only positivity is towards the graphics, and most of the negativity is about the gameplay. That's not a good thing. I have faith in RaD, but this was a bad reveal.
 
Okay, I am officially confused. The footage shown is exactly the same as in this thread minus the voice-over, yet the reactions seem to be a polar opposite. The other thread was almost a circle jerk, and now everyone's critical? Did completely different crowds click on each threads or something? This is so weird, hah. Not that I mind, because I agreed the gameplay being shown was underwhelming. But it's pretty odd, to say the least.

What amazes me about this video is that it's titled "Pure gameplay". Pure? Really? It lasts about 3 minutes and most of it is cut scenes, there's maybe 30 seconds of actual gameplay tops (probably closer to 15 than 30, to be honest). Just... fuck you. If you're gonna call something a gameplay showcase, then don't be shocked that people roll their eyes at your insipid shooting being constantly interrupted by cut scenes and stupid QTEs. Jesus. Hopefully the final game won't be this vapid, but if your 3 min "pure gameplay trailer" is like 90% cut scenes, it doesn't exactly inspire confidence.

Those QTEs look revolutionary.
Joke post, right?

The director's PR bullshit in this video is really some next-level stuff. He makes it sound like these QTEs are an actual art form:
"Hey, I chose to murder that NPC with a knife."
"NO FUCKING WAY! I murdered him without the use of a knife!"
LOL
Man, this guy... such a doofus. Thinking his branching QTEs add depth to his game. And being totally serious about it. I'd feel sorry for him if it weren't so damn funny.

Gameplay looks pretty damn good too. Like an evolution of Gears of War and Uncharted.
What "evolution" is that? Gunplay wise, it seems more like a downgrade to me. And these random waist-high walls, wow. They could have at least tried to make them blend in the environment more organically instead of just throwing out a random waist-high brick wall in the middle of the alley, lol.

And, in anticipation of the "QTEs suck" crowd, QTE can be quite an effective tool at bringing a very cool and interesting dynamic to a game that may not otherwise exist in any other form. Done well, it adds to the game and makes it more fun to play and experience.
Disagreed 100%. No QTE has ever improved a game. Not a single time. There are good games that happen to have QTEs, but they would invariably be better without them. I'm fully in the camp that thinks QTEs are a blight on gaming and need to disappear for good.

No. Tomb Raider wasn't an exclusive
What is this horseshit? Plenty of people mocked Tomb Raider's QTEs. This has literally nothing to do with console fanboyism. Why must everything be about strawmanned console wars? Ugh.
 
About the only positivity is towards the graphics, and most of the negativity is about the gameplay. That's not a good thing. I have faith in RaD, but this was a bad reveal.
Same thing said about Uncharted 2, the Last of Us, and God of War 3. Just check out the old threads.
 
/thread

judging a game based on 15 seconds of gameplay is utterly pathetic.

Judging the entire game based on that would be pretty silly, sure. I don't really see the issue in judging that 15 seconds of gameplay for what it is though, considering that's all we have to go by for now. Mark me down as a PS4 owner that thinks it looks pretty boring so far, but I'd be more than happy to revise that opinion upon seeing something that makes the game look a little more mechanically interesting.
 
The gameplay isn't even 2 minutes, it's like 10 seconds. If you're just counting the shooting section. He shoots like 2 guys and that is the entirity of it.

Examining the gun and looking through the scope is gameplay too, somewhat. I read you have control in these parts.
 
They've pretty much achieved CGI-like visuals here. And the IQ is so good they don't even need to make bullshots, goddamn.

Yeah, these are direct feed screen grabs I think. The game looks very clean. Personally, more than just this game, I am pleased we are seeing the system output these visuals so early in its life cycle.
 
● There's a lot weird and awkward to the trailer itself. The edits are incredibly poorly done, just abruptly jumping from place to place with no regard for flow. It's one of the more poorly put together gameplay trailers I've seen from that perspective. Someone just didn't much thought into the impression a trailer might give from that regard. It's difficult to get an idea about the story, how the characters are, the flow from cinematic to gameplay. Yes, I know we will be getting it later - but impressions matter, and they could have done a better job there.

Is it even a trailer though?

What I have seen is bits of footage edited together by what seems to be the journalists themselves. All the footage I've seen in this thread is a little bit different. Some showing more than others; some having sound others having none at all. It also seems terribly compressed. I really don't know what to make of this release at all.

Edit: Just noticed an actual trailer has now been posted. Forget everything I just said.
 
Sessler is always pretty elequent at least. I think he is pretty fair. Usually he is good.

Took a look around rev3 over a long time, this actually made me laugh -- "How Titanfall and Evolve Represent a New Era of Multiplayer"

Can't really take anything this man says seriously.

As for The order -- I kinda expected something similar to the reveal trailer. You know, where they were in an open area and used their weapons to create firewalls and defences...maybe have some house wall explode or atleast show off their cool weapons. Instead we got "gameplay" that was 90% cutscenes and narrow corridors. This was a really awful presentation.

It better be playable at E3, maybe it will still make it out this year then.
 
Because that's what the developers/publishers released to the public to judge?
Why do you have to be so judgmental? Can't you just enjoy the graphics, voice your concerns that the gameplay they showed wasn't THE best thing since sliced bread but also acknowledge the fact that this is very likely not at all indicative of the depth or variety of gameplay & scenarios that the final game will offer and then just leave it at that? Why does it need to be all "HAHAHAH THIS LOOKS SHALLOW GEARS OF ORDER 1886 SHIT QTE FEST LIKE RYSE HAHAHAHAHA"? I mean, it's ok to be reserved of the game, but to claim this shows that The Order will offer absolutely nothing new is just hyperbolic and ludicrous to the max.
 
Examining the gun and looking through the scope is gameplay too, somewhat. I read you have control in these parts.

It's barely gameplay though is it? I'm not sure it's even worth mentioning as gameplay. You just have the ability to move the camera around in cutscenes.
 
I just want to note I believe that criticism of Uncharted 2 remains warranted. So not everyone followed it into "wow best game ever"-ville.
Understood, but I am pointing out that this is a historical hurdle that Sony exclusives have had to endure. There are people who will speak of the new Pokémon as GOTY, but will somehow find every reason to pick this title apart.

Two minutes of gameplay is enough to let us know it's a Gears of War clone, QTE fest, black bar, GRAY-fest. Ready at Dawn, you know what you need to do at E3 NOW.
 
First impressions are a big deal for us Gaffers. Luckily they're only first impressions. Here are some reactions from the first gameplay reveal of The Last of Us at E3 2012.

Another great one is the thread where ND talks about making a cinematic experience, and the preconceived notions people had for that statement. But this is pretty incredible, I wonder even if the demo was longer, the reactions would be the same.

On the footage, it looks amazing, and since they haven't shown much gameplay, I'll wait for the gameplay blowout to see what this game is about.
 
Judging the entire game based on that would be pretty silly, sure. I don't really see the issue in judging that 15 seconds of gameplay for what it is though, considering that's all we have to go by for now. Mark me down as a PS4 owner that thinks it looks pretty boring so far, but I'd be more than happy to revise that opinion upon seeing something that makes the game look a little more mechanically interesting.
take any 15 secs in uncharted of drake shooting from cover and doing a melee move. suddenly uncharted is a qte fest, a boring tps, or whatever overblown opinion you'll see in this thread. yes the clip is underwhelming because it showed so little, doesn't mean the whole game can be quantified in that 15 secs of gameplay. it is fucking ridiculous. ryse and heavy rain? are you fucking kidding me?
 
It seems to me that they are saving some other elements, such as the creatures and softbodied physics experiments perhaps, for a later reveal at E3. It explains some of the editing.
 
The graphics are amazing. It's gonna be tough for RAD because when the overall graphical level is so high even the smallest flaws are more apparent.

The gameplay needs to be polished and obviously polish will be applied to it. It's also a third person shooter, what the fuck are people expecting from this?

I for one prefer that they don't show everything about the game months before release.

I agree however that the trailer and the overall presentation of this footage release could've been a lot better at producing "artificial" hype and that they could've edited the footage more to make it look artificially polished. I like honesty though :)
 
Understood, but I am pointing out that this is a historical hurdle that Sony exclusives have had to endure. There are people who will speak of the new Pokémon as GOTY, but will somehow find every reason to pick this title apart.

Two minutes of gameplay is enough to let us know it's a Gears of War clone, QTE fest, black bar, GRAY-fest. Ready at Dawn, you know what you need to do at E3 NOW.

I think the thing is thuway just as people can leave with impressions of it being awesome, it's just as valid to be concerned. I mean, what else are these trailers for if not to give people an impression of what to expect? I think there's a weird unbalanced aspect to these conversations where people are allowed to jump to conclusions about how amazing they think a game might be, but people horde all over individuals who jump to conclusions about how disappointing it turned out to be.

I do think odds are this is going to turn out to be a great game. I've read all the articles extensively, and it's clear there is a lot, lot more going on with this game than these trailers are showing us. And I have no clue why they felt they needed to hold more of that off, giving it's supposedly central to the gameplay. But, hopefully it's a lesson Ready at Dawn can learn for the future: it's perfectly fine to show how amazing your game looks, but it's necessary to tease how the gameplay will really be like as well.
 
Another great one is the thread where ND talks about making a cinematic experience, and the preconceived notions people had for that statement.
True, but that game might be the only cinematic game I've ever played that didn't forget that it was a game. And where the game and the storytelling were not at cross purposes, but actually accentuated each other.

A game like TLOU is a very rare beast, if not a singular creation - so the pre-release doubt thrown its way was more than warranted imho.
 
and mortimer, thanks for dismissing people's opinion as platform bias, how the hell is that not banneable idk

Oh wow, he actually did that...I didn't realise there was a badge on all of us to tell which platform we had allegiance with for these generalisations.

Sony fans: looks amazing

Microsoft/nintendo/pc fans: looks boring

Multi-console owners: looks interesting, will keep an eye on it.



It's titanfall in reverse. Except that in both cases nintendo fans feel sad.
 
Yeah, these are direct feed screen grabs I think. The game looks very clean. Personally, more than just this game, I am pleased we are seeing the system output these visuals so early in its life cycle.

This has been my whole point. This is what many are excited about. Proof that the E3 trailer is attainable when no one believed it, and in the first year no less. There will be stage demos at events like E3 and there is a lot of time to show much more. Today was validation that this looks as good as advertised, and will only look better which is the scary part.
 
It's barely gameplay though is it? I'm not sure it's even worth mentioning as gameplay. You just have the ability to move the camera around in cutscenes.

It's better than nothing, I doubt the scoping will progress unless you spot the chaos. And the way he rotates the gun just looks so impressive.
 
Understood, but I am pointing out that this is a historical hurdle that Sony exclusives have had to endure. There are people who will speak of the new Pokémon as GOTY, but will somehow find every reason to pick this title apart.

Two minutes of gameplay is enough to let us know it's a Gears of War clone, QTE fest, black bar, GRAY-fest. Ready at Dawn, you know what you need to do at E3 NOW.

every game has endured criticism, this is not exclusive to sony. stop with the persecution complex
 
The people defending The Order are just saying that the above kind of hyperbole is stupid because you are making these broad stroke claims of the gameplay based on all of two scenes that, from all we know, are 100% likely of no kind of indication of what the full game will offer.

Yeah, we can agree that it was perhaps not the best 15-20 minutes to showcase snippets of the game from, but maybe from their POV it was (maybe it's the part of the game that is closest to completion, it sets a great-looking London as the setting pretty well, it has a little bit of shooting, it has a little bit of QTE, it has a little bit of their interactive cutscenes, it has a little bit of character banter, it has a little bit of traversal, it has a little bit of in-game events all within a short-ish span of time and so on and so on). This gameplay video/demo was never supposed to be an exhaustive look at anything and everything in The Order. It's the first glimpse from what is quite likely an early part of the game. I guess the PR department figured out the incredible graphics would be enough to satisfy people's need for footage of the game until they are ready to show more of it.
It's important to keep in mind but for me personally it's not just about this video but also what the developers have talked about previously (that it's aimed to be cinematic, a red sign for me), what they are talking about in Eurogamer's preview (not anything about what I consider interesting gameplay but rather "branching melee," two signs) and what Eurogamer's representative himself saw fit as the main message from the showing (again not much about gameplay, three). Together with what is shown in this video the fact that they don't seem to be interested in talking about gameplay beyond dressed up QTE's and admittedly neat touches like looking around in a monocle and rotating weapons my flags are raised.

Maybe they have a ton of amazing underlying gameplay systems just not ready for show yet and if so I'll be willing to listen when they do. Until then I'll say that it doesn't seem to be what I'm looking for.
 
? Is this necessary.

People should be allowed to express their lack of interest in a game without being pigeon holed into some fantasy war between video game consoles.


The game looks good visually, but gameplay wise it looks very 'safe', and I was hoping for more with the big next gen titles.

Holy crap this!
 
The original Gears of War did quite a few things that made it feel like next gen in terms of the kinds of things to appreciate when the player is in full control. The camera, especially during the roady runs, swat turns and the variety of sliding into cover as well as cover to cover traversal, chainsawing enemies into little chunks and curb-stomps, and of course active reload.

There's always room for new mechanics and refinements that will make an audience salivate at the thought of playing it.

The Last of Us had meaty melee combat and what looked to be truly revolutionary AI in its gameplay reveal. So much so that I didn't completely believe the trailer.

There's plenty of room for development, even in the genres we know well. I look forward to seeing it.

Sure. And there isn't really anywhere near enough gameplay footage to know if any refinements have been made in this game as well.

The trailer is shit, plain and simple. There is only enough footage to know that you have a gun and you shoot people with it. That is all we know. My point is really, well, that is what you do in TPS games. If you get any TPS game and just show 10 seconds of a character shooting one guy, it is basically going to look exactly like what we see.

Basically what I take from those comments is shooting a gun is not next-gen enough.
 
Examining the gun and looking through the scope is gameplay too, somewhat. I read you have control in these parts.
Which btw. reminds me very much of heavy rain/walking dead. Not saying that the entire game will be like that but it seems obvious that they took some inspiration from those
 
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