The Order 1886 Gameplay Footage

I dont get what people expected the gameplay for The Order to be besides a shooter? A puzzle game? A turn based RPG? From the initial trailer, it was pretty obvious that it was going to be a shooter.

I dont see the issue in it being a shooter. There are tons of other games coming out in 2014 that dont focus on a shooting mechanic. Also, while it is a shooter, at least it is set in a unique and new setting and trying other things new.
 
This game has werewolves, and vampires right?

Also, where's the thread with all of the video previews?

Nothing about vampires so far. But one can imagine the possibilities from this preview :)

The half-breeds are given names after mythological creatures and folk-tale characters, but are actually a new species of sentient Earth creatures

The differing breeds engage in conflicts which eventually spark a war changing the course of history
http://www.computerandvideogames.com/433085/the-order-1886-new-details-on-characters-exotic-weapons-and-gameplay/
 
I dont get what people expected the gameplay for The Order to be besides a shooter? A puzzle game? A turn based RPG? From the initial trailer, it was pretty obvious that it was going to be a shooter.

I dont see the issue in it being a shooter. There are tons of other games coming out in 2014 that dont focus on a shooting mechanic. Also, while it is a shooter, at least it is set in a unique and new setting and trying other things new.

Seriously. What were people expecting the game to look/play like?
 
I preferred the Wii U build.

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You forgot the inner glow!

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I don't mind 30FPS so much, but only 30FPS and not even full 1080p? No deal.
On top of that, I've personally had my fill of chest high wall simulators.

Not even? 4x MSAA on top of 1920x800 and that level of detail isn't impressive? Then nothing is impressive to you. On anything. Seen the lighting? The particle effects? The character models? The physics?
 
I don't understand either side of this debate. Why should games fit any mold, with or without cover?

I get preferences, but I don't get people who sound convinced that a gameplay mechanic (or the lack of it) determines the quality of the game.

Games are not cars. The cover system is not bluetooth. Its presence or absence does not automatically mean any level of advancement of the medium.

I'm just saying that adding some sort of cover in third person shooters was a step forward in game design IMO. Just imagine a third person shooter nowadays with you running all the time (ala MP 1 & 2) with no place to stop, take a breather or rethink your strategy, even if that strategy is as simple as picking who to shoot first. There can be lazy ass devs who use cover mechanics that add more to that laziness in game design, but having none would just feel a bit awkward. IMO.
 
Nice pics.

Reminds me, I must visit the candlestick maker and the cobblers on the weekend...possibly a trip to the toffee shop en route.
 
Not even? 4x MSAA on top of 1920x800 and that level of detail isn't impressive? Then nothing is impressive to you. On anything. Seen the lighting? The particle effects? The character models? The physics?

I never said the graphics were bad. They look great. I don't buy and play games for great graphics though, I play them for the gameplay and from what I've seen it looks dull.
 
I have. I'd rather games have a jump button where you can mess up jumps and have control over your jumping instead of it being automated.

It's not about "platforming" automated jumps in Uncharted though. One the greatest things about Uncharted that hardly any game before did was the traversal and verticality that it offers which puts the jump button to good use, as well as the roll. It adds great variety to the cover mechanics as well as dynamism.
 
Just imagine a third person shooter nowadays with you running all the time (ala MP 1 & 2) with no place to stop, take a breather or rethink your strategy, even if that strategy is as simple as picking who to shoot first.

Why third person shooter? Is your opinion different if it's a first person shooter? If so, why?
 
Why third person shooter? Is your opinion different if it's a first person shooter? If so, why?

Because that's what were talking about, cover based third person shooters... But now that you mention it, I'm inclined to think that games with a third person view (mostly shooters) are the ones I feel should include some sort of cover. Not necessarily waist/chest high walls, but the ability to hide or peak naturally and organically somewhere.

Adding cover mechanics to FPS can be a bit tricky and wouldn't work as well as they do in games with third person view. The only one I can think of is Killzone 2, 3, etc. and while it's nice, it doesn't really feel that it works that well.

I'll ask you this. Would you prefer The Order with no cover mechanics whatsoever? Not even organic ones that have you change your stance when standing next to a wall just around the corner for example, cause that would be some form of cover to me.
 
It's not like their weren't plenty of pillars, boxes, etc to stop behind in Max Payne and think for a second or two of how your going to approach the enemies...

Yeah I'm going to agree with you on this one. The mechanic itself doesn't mean anything. What matters is how the game is designed to utilize it if it's present, or work without it. And for the game on the subject line, we don't have a clue how the game is designed to utilize the mechanic effectively. All we know is it's there. It's premature to criticize it or praise it. We can choose to like it or not and express it here as personal preferences, but turning it into a debate about what is better game design seems meaningless to me.
 
Man, I'm finding it hard to get excited about footage of shooting mechanics in games. They're all just so alike. Hide, shoot, Hide, shoot shoot. That doesn't excite me about a new game.

Is it safe to assume you don't become too excited about any game, from any genre on any platform? None of these games are doing anything new. Developers are just putting their own twist on things to stand apart. You could make arguments championing either spectrum you find yourself on concerning "The Order" but I'd say alot more has been shown to set "The Order" apart than what may make it fall within another cookie cutter mold. I think that much is clear with it's truly seamless transition between gameplay, interactive cinematics and exposition. Coupled with realistic physics, simulations and destructability of the levels...I think it's doing far more than many of it's "predecessors" and contemporaries are and have done and more than what eager skeptics are giving it credit for. There just seems to be more of those afroementioned bits in it's gameplay debut trailer as opposed to actual gameplay but that's what RAD was going for in the first place, they wanted to show their take on the genre. It just seems a little foolishly prophetic on some people's part to call the game generic or some other lazy term based on like 5 seconds of gameplay to which the skeptics favorite games all fall under aswell but ironically aren't deemed to be "last gen" for some strange reason.
 
"No deal" was in direct reference to the resolution and it only being 30FPS.

Yes and then you go on to deflect the comment about all the graphical effects going on in the game to talk about how the gameplay is boring instead. You said you don't care about graphics yet you said no deal because the resolution isn't good enough for you.

FYI the resolution is still native to a 1080p display. There's no stretching of the image. It's 1080p with black bars in the same way most films on Blu-Ray are 1080p with black bars. There's no degradation to image quality.
 
Yeah I'm going to agree with you on this one. The mechanic itself doesn't mean anything. What matters is how the game is designed to utilize it if it's present, or work without it. And for the game on the subject line, we don't have a clue how the game is designed to utilize the mechanic effectively. All we know is it's there. It's premature to criticize it or praise it. We can choose to like it or not and express it here as personal preferences, but turning it into a debate about what is better game design seems meaningless to me.

Firstly, can you name me some third person shooters from last gen (360/PS3) that don't have some form of cover mechanics? I can only think of Alan Wake, if you can call it a shooter. I'm only asking because you said that what matters is how games are designed to utilize cover mechanics if they are present, or work without them. This is a genuine curiosity btw.

Secondly, it might be meaningless to you, but not for me since there's people who pretty much think there shouldn't be cover mechanics in third person shooters (noobasaur for example), and I think there should. Considering that cover mechanics are basically a standard today and they changed how TPS's are designed and played is enough to debate on it whether it's up to your "what's debatable worthy" standards or not. Btw, this debate pertains to The Order.
 
Because that's what were talking about, cover based third person shooters... But now that you mention it, I'm inclined to think that games with a third person view (mostly shooters) are the ones I feel should include some sort of cover. Not necessarily waist/chest high walls, but the ability to hide or peak naturally and organically somewhere.

Adding cover mechanics to FPS can be a bit tricky and wouldn't work as well as they do in games with third person view. The only one I can think of is Killzone 2, 3, etc. and while it's nice, it doesn't really feel that it works that well.

Most shooters have some kind of cover, right? The only difference is whether there is a cover mechanic or not. I used to get behind cover in max payne all the time. Or run behind a wall or container in half life. Taking cover is quite common in most shooters. The difference is a cover "system". I don't think a change in camera perspective somehow makes it unintuitive to have the system, so I have no idea why it's not as common in first person shooters. I'd actually like to hear more thoughts on that, but it might take the thread completely off topic.

I'll ask you this. Would you prefer The Order with no cover mechanics whatsoever? Not even organic ones that have you change your stance when standing next to a wall just around the corner for example, cause that would be some form of cover to me.

To be honest, the presence or absence of a cover system has never bothered me. In fact, I'd like to see as much variety in games as possible, so I will welcome both. What wouldn't work for a game like the order is the total inability to protect yourself against fire. As long as I can run behind a wall or hide in a room, it would work just fine without a cover system. Does that mean I don't want a cover system? Not at all. It's a solid mechanic that makes sense in a game like this.
 
Yes and then you go on to deflect the comment about all the graphical effects going on in the game to talk about how the gameplay is boring instead. You said you don't care about graphics yet you said no deal because the resolution isn't good enough for you.

FYI the resolution is still native to a 1080p display. There's no stretching of the image. It's 1080p with black bars in the same way most films on Blu-Ray are 1080p with black bars. There's no degradation to image quality.

The resolution isn't good enough as I find the black bars irritating when playing games. It makes for a very unpleasant playing experience. They limit the field of view and that kills immersion for me. It's a dealbreaker.
It could be 640x480 and unscaled to the moon and back and I would honestly prefer that much more than having black bars on the screen.
 
Most shooters have some kind of cover, right? The only difference is whether there is a cover mechanic or not. I used to get behind cover in max payne all the time. Or run behind a wall or container in half life. Taking cover is quite common in most shooters. The difference is a cover "system". I don't think a change in camera perspective somehow makes it unintuitive to have the system, so I have no idea why it's not as common in first person shooters. I'd actually like to hear more thoughts on that, but it might take the thread completely off topic.



To be honest, the presence or absence of a cover system has never bothered me. In fact, I'd like to see as much variety in games as possible, so I will welcome both. What wouldn't work for a game like the order is the total inability to protect yourself against fire. As long as I can run behind a wall or hide in a room, it would work just fine without a cover system. Does that mean I don't want a cover system? Not at all. It's a solid mechanic that makes sense in a game like this.

I guess you're right after giving it some more thought. Please dismiss my last post and lets get back to The Order.
 
I wonder if there are any gameplay scenarios in the game when you go back in time to play as one of the original knights of the round table. Sorta like ass creed where you play as desmond but in the order you can take controll of the OG galahad to help fill in some holes in the main story... you never know.
 
There is one thing, this whole "soft body cloth physics" that won't clip against other models isn't finished either. The coat of the main character still clips the knee and heel in this section:

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You forgot the inner glow!

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Looool

I always wondered what that weird rim lighting was meant to convey

There is one thing, this whole "soft body cloth physics" that won't clip against other models isn't finished either. The coat of the main character still clips the knee and heel in this section:

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Yeah I noticed that as well. There was a little bit of Z-fighting in that scene too, a few seconds after that gif.

Other than that the graphics looked spotless, so hopefully those little areas get polished up.
 
There is one thing, this whole "soft body cloth physics" that won't clip against other models isn't finished either. The coat of the main character still clips the knee and heel in this section:

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It does clip, but it still looks quite incredible. The way that coat behaves for the entirety of that jump & roll is pretty awesome.
 
Regardless of the colours the graphics are still so gorgeous.

What will Sony Santa Monica Do?

What will Naughty Dog do!?

WHAT WILL QUANTIC DREAM DO!?
The Order looks great, but I think all 3 of those won't have a hard time putting out even better graphics. RaD is still small compared to those 3 after all, which makes their accomplishments all the more impressive. While The Order comes close to the Dark Sorcerer, it's not quiet there yet overall IMO. Quantic Dream already confirmed that their next game will look better than that and Naughty Dog is even more ahead most of the time. So they should be fine. Great times ahead though.
 
I guess you're right after giving it some more thought. Please dismiss my last post and lets get back to The Order.

I think you have raised some fair points in there. I shouldn't have said that the debate is meaningless. It just seemed meaningless in the context of what little we have seen of the order. To have a constructive debate about the cover system in this particular game, we need to see how it plays out in different scenarios. All we have seen is him take cover and shoot a guy's leg when he was looking the other way. Very inconclusive! :D

Good back and forth, though!

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This game looks pretty sweet, although I hope it won't be too linear.
If a studio like this can pull off such gorgeous visuals...

what will Uncharted look like?
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I think you have raised some fair points in there. I shouldn't have said that the debate is meaningless. It just seemed meaningless in the context of what little we have seen of the order. To have a constructive debate about the cover system in this particular game, we need to see how it plays out in different scenarios. All we have seen is him take cover and shoot a guy's leg when he was looking the other way. Very inconclusive! :D

Good back and forth, though!

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There is one thing, this whole "soft body cloth physics" that won't clip against other models isn't finished either. The coat of the main character still clips the knee and heel in this section:

I don't understand how you can enjoy games with this kind of mentality. Does a tiny bit of clipping in this instance really ruin your fun?
 
Man, the way the game looks is just amazing, really showing off that PS4 power.

But I was disappointed to see the game being single player.

From the reveal trailer, many folks that the game was 4 player co-op, so me and a couple other friends were keeping our eye out for more info about this game.


But now that we know its single player……my excitement for this dropped quite a bit. I was looking for another borderlands type co-op game to play for months/years with my closet friends.
 
There is one thing, this whole "soft body cloth physics" that won't clip against other models isn't finished either. The coat of the main character still clips the knee and heel in this section:

iZSEPCYh8TjyY.gif
no shit. it's a w.i.p. and it'll be that way for at least 6 more months.
 
Visually this game looks incredible. But the 5 seconds of actual gameplay I saw looked boring as hell. Take cover, shoot at AI stupid enough to stand out in the open, move on. Hopefully there is a lot more to the gameplay than that.
 
Visually this game looks incredible. But the 5 seconds of actual gameplay I saw looked boring as hell. Take cover, shoot at AI stupid enough to stand out in the open, move on. Hopefully there is a lot more to the gameplay than that.

The technical director confirmed on Twitter that the AI is very early and that they just hired some new people to work on that specifically. Most of the game is going to have much more creative weapons, full destruction, and monsters.
 
The technical director confirmed on Twitter that the AI is very early and that they just hired some new people to work on that specifically. Most of the game is going to have much more creative weapons, full destruction, and monsters.

That's what I want to hear :) I'm hoping for some crazy steampunk-esque ghostbuster weapons used to kill whatever evil demonic creatures they include in the game.
 
That's what I want to hear :) I'm hoping for some crazy steampunk-esque ghostbuster weapons used to kill whatever evil demonic creatures they include in the game.

Are thermite grenade launchers, electricity rifles, and combination shotgun/assault rifles your thing?
 
I don't understand how you can enjoy games with this kind of mentality. Does a tiny bit of clipping in this instance really ruin your fun?

Like the other guy said, I'm just pointing out something they advertised their game wouldn't have.
 
Visually this game looks incredible. But the 5 seconds of actual gameplay I saw looked boring as hell. Take cover, shoot at AI stupid enough to stand out in the open, move on. Hopefully there is a lot more to the gameplay than that.

I would love to have such observational skills!
 
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