Fighting Games Weekly | Feb 17-23 | United, Divided, Anime

Well it is all downhill from here
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fuck i missed it
 
Man, Flux got perfected twice yesterday. Now he comes back, J. Wong is gonna download the fool easy for Grand Finals.

Its Rayray vs Noel the rematch.
 
Justin would be so much better at this game if he never called storms assist again. why is he trying to get a pickoff from the otg with it
 
They really need to step up their commentary, they need to realize not a ton of people play the games so goofing around on mic or just being like SUCH AND SUCH IS STUPID OR STRONG LOL doesn't do shit for getting people interested in the games.
I think part of the problem is that a lot of the people doing commentary for BBCP don't have much experience doing it. All of the old anime heads that would commentate on old Guilty Gear or Melty Blood streams/videos... they either don't play/travel at all anymore or they have no real interest in BB. So there's a bit of an experience void there, and BB from CS1 to the end of Extend never really got much exposure, but it's blowing up with BBCP now. And now you have people who have little experience suddenly being thrust onto the main stream with 25,000 viewers and... yeah. As long as they don't end up in a perpetual rut of bad commentators who don't get better who keep getting mic time because of the clique they're in, I think you'll see people grow into it.
 
SF4 heavily rewards characters like Akuma/Sakura/E.Ryu/Oni who have heavy burst damage with meter. We'll see if this changes in Ultra. So glad to see the switch paying off like this for him.

I disagree about SF4 heavily rewarding big damage characters (Akuma isn't really one of them). I'd say SF4 heavily rewards characters with safe pressure and the ability to restrict your opponent's options. The top 5 characters in ae imo are (in no particular order): Cammy, Fei, Akuma, Sakura and Adon.
 
Just watched this, yeah it looks like a bug from what I can tell right now, he typically only does it 3 to 4 times mid screen but when he was in the corner he did it 13 times straight

At first I thought he was going to try and time out Potemkin. If that actually happened Bedman would have rocketed up to the top of the tier list.

Thanks for the links.
I don't know what it is about the hitstun in this game, but Slayer seems to be getting way more out of it than most of the other characters. The man is filthy.

It's kind of hard to tell at the moment. I think I've only seen one or two Slayer players that made me straighten my chair so far.

Anyway, just came across this on Dustloop.

Ky Full Arcade/Story Mode
 
Played some VF5 Final Showdown locally for the first time with some guys who never played Virtua Fighter before. Don't know if it was a lack of focus or the fact that I haven't touched the game in a few weeks, but I let myself get beat several times. I still won more than I lost, but that was still kinda embarrasing.
Kinda highlighted the fact that trying to remember how to play more than one character at a time in that game isn't especially smart. Played a lot of Aoi in VF4 and then went to playing Eileen in 5, and now I'm not exactly decent at any of them. I should focus on one of them, but it's so hard for me to choose. I love them both...
 
Played some VF5 Final Showdown locally for the first time with some guys who never played Virtua Fighter before. Don't know if it was a lack of focus or the fact that I haven't touched the game in a few weeks, but I let myself get beat several times. I still won more than I lost, but that was still kinda embarrasing.
Kinda highlighted the fact that trying to remember how to play more than one character at a time in that game isn't especially smart. Played a lot of Aoi in VF4 and then went to playing Eileen in 5, and now I'm not exactly decent at any of them. I should focus on one of them, but it's so hard for me to choose. I love them both...

As someone not really familiar with VF, I'm curious about what makes it particularly difficult to juggle two characters in that game.
 
https://twitter.com/JayViscant/status/436724184794689536 said:
There's porn on my feed and I'm watching Guilty Gear videos. Hello darkness my old friend...
Dark Anime Rises, uguu~

As someone not really familiar with VF, I'm curious about what makes it particularly difficult to juggle two characters in that game.
There's just a lot more minutae to learn, really. When you start a character you can learn what their best moves are and do universal combos or light/medium/heavyweight combos, but if you want to optimize expected damage from situations (in terms of move selection of combos), you really have to dive deep into the movelist. The gap between the 5th, 15th and 25th best move for a character in VF is MUCH narrower than it is in Tekken, there's a lot of situational stuff that will improve your game a little bit, but it all adds up.
 
I disagree about SF4 heavily rewarding big damage characters (Akuma isn't really one of them). I'd say SF4 heavily rewards characters with safe pressure and the ability to restrict your opponent's options. The top 5 characters in ae imo are (in no particular order): Cammy, Fei, Akuma, Sakura and Adon.
Cammy, Akuma, and Sakura are all capable of massive damage with a single opening and bar. Fei's oppressively controlling and is a shoto-killer, and Adon's...Adon. Being able to convert meter into heavy damage is hugely rewarded in the game - it's not so much about "big damage" in general, but big burst damage when you have the opening.
 
Played some VF5 Final Showdown locally for the first time with some guys who never played Virtua Fighter before. Don't know if it was a lack of focus or the fact that I haven't touched the game in a few weeks, but I let myself get beat several times. I still won more than I lost, but that was still kinda embarrasing.
Kinda highlighted the fact that trying to remember how to play more than one character at a time in that game isn't especially smart. Played a lot of Aoi in VF4 and then went to playing Eileen in 5, and now I'm not exactly decent at any of them. I should focus on one of them, but it's so hard for me to choose. I love them both...

More than any other game I've played, and not just fighting games, VF requires you to pay attention. You need to play on your feet because the damage is so high and literally one mistake can and will cost you a round. You can't go into robot mode, or you will lose.

For character choice, both Aoi and Eileen are kinda complicated. You can start with either, but maybe you should look at Sarah, who will ease you into stance cancelling which is very important with Eileen and Aoi. Hit up Cozby on XBL for Sarah info, he's amazing.

As someone not really familiar with VF, I'm curious about what makes it particularly difficult to juggle two characters in that game.

A gut reaction - that the characters are very different - is actually false. There is so much common ground between characters in VF (LA Akira calls it "a game of common denominators", which I find agreeable) that once you truly understand how the game works at a high level, switching between characters is much easier than it is in any other fighting game. That adaptation period, where you're freezing up at frame advantage because you don't know what to do, is much smaller.

However, when you're just picking up the game, it's unwise to juggle characters because it'll make all the little things harder to see. There's some common ground between VF in other fighters, but not as much as there is between SF and KoF for example.
 
Some stuff on KI's future again, from GAFfer Durock

They’ve talked about adding additional functionality to the official KI fightstick. Example: buttons flashing.

KI is getting close to the vision they want it to be. Will continue to add content to get it there.

There will be additional colors for characters in the future.

May be able to eventually use any accessory on any character.

Glacius has been the most difficult character to balance.

It takes around six months to design a single character.

They have been discussing adding additional training options.

No Mercies and Stage Knock-Offs are still planned. Will not be part of Season One.

If Season Two happens, it would be sold in a similar model as Season One.

Fulgore and Story Mode will both be in the same update in March.

There will be more characters that will not use only quarter circle inputs.
 
Cammy, Akuma, and Sakura are all capable of massive damage with a single opening and bar. Fei's oppressively controlling and is a shoto-killer, and Adon's...Adon. Being able to convert meter into heavy damage is hugely rewarded in the game - it's not so much about "big damage" in general, but big burst damage when you have the opening.

They're capable of big damage but my point is that it's not what makes them strong. If Sakura didn't have meaty fireball setups or a tatsu thats positive on block, if cammy didn't have a dive kick that has obscene frame advantage or if Akuma didn't have so many ways to restrict options, they wouldn't be as good as they are now.

Characters like Cody, Gouken, Makoto, Evil Ryu and a few others are capable of massive damage but they're not cracking top 5 any time soon.
 
There's just a lot more minutae to learn, really. When you start a character you can learn what their best moves are and do universal combos or light/medium/heavyweight combos, but if you want to optimize expected damage from situations (in terms of move selection of combos), you really have to dive deep into the movelist. The gap between the 5th, 15th and 25th best move for a character in VF is MUCH narrower than it is in Tekken, there's a lot of situational stuff that will improve your game a little bit, but it all adds up.

This is ranty, but it's late and I'm procrastinating

I think this post is mostly true but the notion of "best move" doesn't really carry into VF as well as it does into Street Fighter & etc. The more time you spend with a character the more you uncover the situational usefulness of everything in your movelist - an example I used in another thread is that Lau has like 4 full circular highs, and while your instinct might be to just use the fastest one because that's "the best one", you'd be missing out on the full circular that puts you into kokei stance, or the circular that forces your opponent into side-turned, on and so forth.
 
GG Rayray. The Wong Factor prevails. My worshiping statue of Wong actually works! Glad I have that lock of hair to guarantee success.
 
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