Fighting Games Weekly | Feb 17-23 | United, Divided, Anime

They're capable of big damage but my point is that it's not what makes them strong. If Sakura didn't have meaty fireball setups or a tatsu thats positive on block, if cammy didn't have a dive kick that has obscene frame advantage or if Akuma didn't have so many ways to restrict options, they wouldn't be as good as they are now.

Characters like Cody, Gouken, Makoto, Evil Ryu and a few others are capable of massive damage but they're not cracking top 5 any time soon.

Sako took Capcom Cup with E.Ryu...not saying it's proof positive or anything but it's there.
 
Sako took Capcom Cup with E.Ryu...not saying it's proof positive or anything but it's there.
E. Ryu/Makoto have more success than Gouken/Cody among those 4- and you can look in the differences in how the characters are able to apply and maintain pressure. The game strongly favors offense over defense in its current state.
 

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Justin would be so much better at this game if he never called storms assist again. why is he trying to get a pickoff from the otg with it
It picks up after a throw and if he is successful he gets to use Akuma's Tatsu to set up the FC loops.

Getting mileage out of that assist is essential for maximizing damage with Wolverine. This isn't on point Zero where every touch guarantees death no matter what... you have to optimize combo extensions to get the kills on Justin's team (and on most Wolverine teams).
 
It picks up after a throw and if he is successful he gets to use Akuma's Tatsu to set up the FC loops.

Getting mileage out of that assist is essential for maximizing damage with Wolverine. This isn't on point Zero where every touch guarantees death no matter what... you have to optimize combo extensions to get the kills on Justin's team (and on most Wolverine teams).

He mostly just uses team super to kill if he doesn't have Akuma for the loop.

When he uses storm for the pick up, it's usually because he doesn't have Akuma assist ready (either he used it already or Akuma is dead). I don't really know that I've seen him choose to use Storm when he had Akuma for the OTG pick-up.

I think he was using whirlwind in the neutral to stuff drones, or at least that was the result twice in a row.
 
anyone play the hot new fighting* game GunZ2?

it's free

*there's melee combos and airdashes

I played the old Gunz for a bit when it first came out. The only thing I'm wondering is whether my PC can play it at a decent clip or not.

It was certainly a surprise to see that on steam. Never would have imagined they would bring it on there.
 
More than any other game I've played, and not just fighting games, VF requires you to pay attention. You need to play on your feet because the damage is so high and literally one mistake can and will cost you a round. You can't go into robot mode, or you will lose.

For character choice, both Aoi and Eileen are kinda complicated. You can start with either, but maybe you should look at Sarah, who will ease you into stance cancelling which is very important with Eileen and Aoi. Hit up Cozby on XBL for Sarah info, he's amazing.
Yeah, it was pretty clear when I wasn't focusing at times, especially when I felt like explaining some of the concepts of VF during a match since they had never played before. Pretty stupid of me.

I guess an extra bit of info on my situation between the two characters is that vanilla VF5 was my first game and I played as Eileen there. But then I went to VF4 Evo and I needed a replacement character so I chose Aoi (I was interested more in her throws and reversals, even though it was stuff that was extremely situational). So it's deciding whether to focus on learning the character I first chose years ago or the one I picked later on.

Unfortunately I don't have XBL so I can't check out Cozby. Is it safe to assume he can be found on VFDC?
 
anyone play the hot new fighting* game GunZ2?

it's free

*there's melee combos and airdashes

It also has some of the most ass release servers. It could only support like 1500 people and they have been doing a lot of maintenance. I could only get in and play 1 hour since it released a few days ago. They also removed a lot of stuff from the first Gunz and toned it down making much more friendly to new players. Lots of spray and pray but since there are melee combos, you can run up and kill someone with your sword much easier than taking hours to master butterflying and movement. Still want to play more of it though.
 
Speaking of shitty f2p games getting sequels, I want another Rakion, that game was dope.

I remember I had a ninja leveled enough to stunlock with her normal slash, then you can attack them until you flank them for a backstab grab. But besides being flooded with hackers, near the end of its life there were people who just spammed super minions from the shop that made it impossible to win unless you paid. I also remember in Golem matches the ninjas could zerg that thing like no other class, because besides having the dash to get their first, their right click shuriken shotgunned the big bodied to death in like 2-3 attacks. Mage was also dope because you can be a camper and just firebomb people from a safespot until someone gets tired of your shit and goes after you personally.

Though if you wanted some action tps like game, archeblade was released last year. I only spent a few hours on it, but it's decent fun when I tried it. It actually has a decent amount of combos and you can EX some of your moves and it does have properties like more untechable time so you can combo them. That karthus looking guy (Chezanne or something) was my favorite to play because you can sort of play footsie and outpoke people to death, while also having a special that builds up a wall to trap people inside or going invisible for a dodge.
 
Unfortunately I don't have XBL so I can't check out Cozby. Is it safe to assume he can be found on VFDC?
Yup! He and BLACKSTAR are both Sarah content managers on VFDC. I've spent more time sparring against Cozby's Sarah, but they're both really nice guys if you're interested in learning the character. They are also both on PSN, which I just learned.
Yeah, it was pretty clear when I wasn't focusing at times, especially when I felt like explaining some of the concepts of VF during a match since they had never played before. Pretty stupid of me.
Meh no real harm done, worst case is you've given them unrealistic expectations of success ;) I hope you continue playing offline, I went cold turkey on ranked last September and I've gotten so much stronger attending weekly gatherings. Where are you playing, if you don't mind me asking?

I guess an extra bit of info on my situation between the two characters is that vanilla VF5 was my first game and I played as Eileen there. But then I went to VF4 Evo and I needed a replacement character so I chose Aoi (I was interested more in her throws and reversals, even though it was stuff that was extremely situational). So it's deciding whether to focus on learning the character I first chose years ago or the one I picked later on.
Phoxx is my VF sparring partner and he plays primarily on PSN, if you run into him he plays both these characters (although his main is Blaze).
 
This is ranty, but it's late and I'm procrastinating

I think this post is mostly true but the notion of "best move" doesn't really carry into VF as well as it does into Street Fighter & etc. The more time you spend with a character the more you uncover the situational usefulness of everything in your movelist - an example I used in another thread is that Lau has like 4 full circular highs, and while your instinct might be to just use the fastest one because that's "the best one", you'd be missing out on the full circular that puts you into kokei stance, or the circular that forces your opponent into side-turned, on and so forth.
I think we're arguing past each other here, as we're mostly in agreement. It's just that for new people, seeing a movelist that long is daunting and having some guidance in regards to what moves to learn how to use first can help a lot. I know for a lot of Tekken character guides they talk about "top 10" moves -- if I was writing a VF character guide I wouldn't use top 10, but I would use "first 10" moves. In that these are moves that are generally used by everyone who plays this character, and to give people some room to work with while they start learning some of the finer nuances.

Let me get a bit more concrete: Aoi has three full circulars: K+G, 2K+G, and 4P. If I was teaching someone new her and they were worried about people sidestepping and wanted a full circular to use, I would honestly tell them to just go with 2K+G when starting out. It's low, evades highs, has decent range and the stance cancel blows up a lot of punishment attempts on block -- it's a damn good move. However, after some time you'll lean spots where 4P fits better: it's faster, safe on block, and can lead to some hilarious BT mixups on NH or CH (and hell, even on block if they don't know better - blocked 4P to BT 2P beats elbows). But would I have someone worry about that from the jump? No. K+G even less so, as it's high, slow and dies in a fire against players who can EDCG cleanly. It does force side turn though... but Aoi's side turn game kind of sucks. :p
 
I remember I had a ninja leveled enough to stunlock with her normal slash, then you can attack them until you flank them for a backstab grab. But besides being flooded with hackers, near the end of its life there were people who just spammed super minions from the shop that made it impossible to win unless you paid. I also remember in Golem matches the ninjas could zerg that thing like no other class, because besides having the dash to get their first, their right click shuriken shotgunned the big bodied to death in like 2-3 attacks. Mage was also dope because you can be a camper and just firebomb people from a safespot until someone gets tired of your shit and goes after you personally.

Though if you wanted some action tps like game, archeblade was released last year. I only spent a few hours on it, but it's decent fun when I tried it. It actually has a decent amount of combos and you can EX some of your moves and it does have properties like more untechable time so you can combo them. That karthus looking guy (Chezanne or something) was my favorite to play because you can sort of play footsie and outpoke people to death, while also having a special that builds up a wall to trap people inside or going invisible for a dodge.


Tried Archblade, was not impressed, more of a 1v1 guy myself.


My current (and long standing) F2P PVP hole is in Dragon Nest. I mean, it's basically the closest thing to a fighting game anyways, it has invincibility frames, super armor, burst etc. Definitely the most legit combat system in rpg style games. Just wish the servers were better.

I mean, they even x-copied a bunch of chun-li / cammy moves on the class I play.
 
I think we're arguing past each other here, as we're mostly in agreement. It's just that for new people, seeing a movelist that long is daunting and having some guidance in regards to what moves to learn how to use first can help a lot. I know for a lot of Tekken character guides they talk about "top 10" moves -- if I was writing a VF character guide I wouldn't use top 10, but I would use "first 10" moves. In that these are moves that are generally used by everyone who plays this character, and to give people some room to work with while they start learning some of the finer nuances.

Let me get a bit more concrete: Aoi has three full circulars: K+G, 2K+G, and 4P. If I was teaching someone new her and they were worried about people sidestepping and wanted a full circular to use, I would honestly tell them to just go with 2K+G when starting out. It's low, evades highs, has decent range and the stance cancel blows up a lot of punishment attempts on block -- it's a damn good move. However, after some time you'll lean spots where 4P fits better: it's faster, safe on block, and can lead to some hilarious BT mixups on NH or CH (and hell, even on block if they don't know better - blocked 4P to BT 2P beats elbows). But would I have someone worry about that from the jump? No. K+G even less so, as it's high, slow and dies in a fire against players who can EDCG cleanly. It does force side turn though... but Aoi's side turn game kind of sucks. :p

Agree
I used a "first 10 moves" list when learning 5FS, started with Jean and just worried about P, 6P, 66P, 6K and throws and that's pretty much it. I don't know if I would have stayed with the game if I had tried to take in more of his movelist at that point. Gotta get those fundamentals down.

And yeah I wasn't really arguing with you, just letting off some steam as there was some drive-by post in another thread about "3D games not getting more depth from their movelists because there's always gonna be one move that makes others useless" which is 100% bullshit. I don't even think useless normals in SF are a bad thing, but saying VF has them is pretty silly
 
Yup! He and BLACKSTAR are both Sarah content managers on VFDC. I've spent more time sparring against Cozby's Sarah, but they're both really nice guys if you're interested in learning the character. They are also both on PSN, which I just learned.

Meh no real harm done, worst case is you've given them unrealistic expectations of success ;) I hope you continue playing offline, I went cold turkey on ranked last September and I've gotten so much stronger attending weekly gatherings. Where are you playing, if you don't mind me asking?


Phoxx is my VF sparring partner and he plays primarily on PSN, if you run into him he plays both these characters (although his main is Blaze).
That's awesome, thanks for the info, I'll keep those guys in mind. I haven't really touched the online part of the game only because I wanted to play offline for the best experience

I'm actually playing on my campus, there's a few guys that hold a fighting game club and I head there every Thursday afternoon. Well, mostly fighting games, there's a setup for Beatmania IIDX as well as other arcade style games like shmups and what not. They mostly play Guilty Gear and BlazBlue, but one of the guys went and got Final Showdown on his PS3 since he knew I was the only one there that played it.
 
I wanted to play offline for the best experience

Not a bad idea since ranked is garbage but don't let that gold netcode go to waste! If you wanna get good at VF but don't have strong players nearby (if you live in CA or NYC you're set), bonk heads with VFDC guys in room matches. Everyone's hungry for matches, just collect PSN tags and set something up. I don't think there is a better way to get good at fighting games than playing good players consistently, and on a personal note getting good at VF has been such a positive experience (although not one that is without its own frustrations).
 
anyone play the hot new fighting* game GunZ2?

it's free

*there's melee combos and airdashes

i posted a bunch in the gunz 2 thread (mostly about nostalgia) but basically it's really scrub friendly

you can't create a 'one person destroys the other 4 man team' giant skill gap anymore by the nature of the system they designed. the current design is much more similar to other shooters out there, unfortunately.

i still think it's fun for just playin' and messin' around in it is fun to some degree minus all the server stuff and general rude community of f2p games

i can guarantee there will never be a 'duel' mode in it though because 1v1 in that game is boring as shit due to the limited system
 
Playing a grappler in a fast game like Guilty Gear without assists seems like the dumbest idea in the world to me.

Potemkin players are masochists or what?
 
Playing a grappler in a fast game like Guilty Gear without assists seems like the dumbest idea in the world to me.

Potemkin players are masochists or what?

Wut? Potemkin owns, he as a dash move with armor on it he can cancel. He has 2 anti air grabs and huge hitting normals, he can reflect projectiles back with a counter projectile that absorbs about everything, Can cancel his comand grab into HUGE damage combos and he can knock you down from full screen.

He's the best designed grappler in fighting games.
 
Wut? Potemkin owns, he as a dash move with armor on it he can cancel. He has 2 anti air grabs and huge hitting normals, he can reflect projectiles back with a counter projectile that aborbs about everything, and he can knock you down from full screen.

He's the best designed grappler in fighting games.
And Potemkin is legitimately high tier in GGAC.

As is Tamaki in Aquapazza. Kira in AH3 is kind of like Morrigan in Vampire Savior. Great, but not as great as others.
 
Playing a grappler in a fast game like Guilty Gear without assists seems like the dumbest idea in the world to me.

Potemkin players are masochists or what?

As somebody who played GG with a very skilled player for over five years, I can say that Potemkin is certainly just fine in a fast paced game like GG.

If you want Potemkin at his peak, look no further than GG Accent Core. He has all the things that a grappler needs in a fighting game in my opinion:

-Long reaching normals that hit hard.
-A move that advances him across the screen which can also be cancelled mid-move.
-Highly damaging command-throw which is a nice alternative to combos.
-A move that knocks the opponent down from anywhere on the screen, and puts them in a hard knockdown state(in Accent Core, he can OTG off of it! He loses this in Accent Core+Reload and Xrd, though).

He's awesome, and is probably the best mechanically designed grappler in fighting games outside of maybe Cerebella from Skullgirls. In Xrd, he might not be as good as he was in Accent Core, but that doesn't mean he's not super dangerous.


Capcom grapplers wish they could be as good as Potemkin.
 
Oh Damn that sounds pretty legit. I could of swore that he was low tier or something maybe I'm thinking about Tager?

I'm pretty ignorant about Guilty forgive me.

Also, they need to do BlazBlue vs. Guilty Gear

Edit: Zangief and Hakan are both pretty good grappler designs if you ask me.
 
Oh Damn that sounds pretty legit. I could of swore that he was low tier or something maybe I'm thinking about Tager?

I'm pretty ignorant about Guilty forgive me.

Also, they need to do BlazBlue vs. Guilty Gear

Edit: Zangief and Hakan are both pretty good grappler designs if you ask me.

Tager is the iffy grappler, where potemkin forces his way into you, tagger is designed to bring you to him. Problem is he has a bit of a hard time landing his shit since his normals are a good deal smaller than pot. He has a more nasty mix up game than potemkin though.

R. Mika rules IMO. A super where you can freely run around like a wrestler and follow up with a suplex feels so good.
LOL yeah she's fun too, Hugo is pretty fun too in third strike due to parries working well with him. Gief I find to be one of the most stale grapplers in fighting games.
 
I don't know how GG vs BB would work unless they did a Capcom vs SNK and let them port over their respected game systems.

The characters barely share any gameplay mechanics with the way their buttons work.

GG characters are punch kick slash hardslash dust

BB characters are A B C Drive

GG characters play out more like standard fighting game characters with how they work

BB characters each have their own gameplay mechanic that's unique to them and assigned to the Drive button that make them all mostly play radically different from each other.

There are plenty of fun ways to make it work, but those I'm keeping to myself

Well, they'll add characters for the console version, like they always do.
That and they'll probably won't want to pass on the DLC opportunity...
I'm willing to bet the console version will have at least 3 new characters NOT counting Ramlethal and Sin
 
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