Super Smash Bros. for 3DS and Wii U Thread 5: Yarning for Yoshi

Lol @ you implying that villager, WFT, Rosaluma, & Little Mac are boring then in the same breath admitting you don't know who to add, THEN suggesting square enix characters would be better than said revealed newcomers. Wut is this I don't even.

In what world is a total pacifist gone blood thirsty, a fitness trainer who fights with yoga and exercise equipment, a space goddess puppeteer, and an in-fighting boxer that moves fast and low enough to dodge under and superman punch through projectiles, MEH?



0_o ...I've been taken haven't I?

The admitting I probably couldn't think of anything better was me conceding the fact that my statement was essentially redundant, and the (obviously) idealistic comment following wasn't supposed to be serious in any way. Not sure why you took it all to heart so much :/

Also by 'meh', I don't really mean their playability, I'm sure they will be fun to play as, but Mega Man is a character I would look forward to unlocking and playing because of his history as an iconic character; Wii fit trainer is not exactly iconic, her and Villager are basically avatars, representing things rather than actual characers, I don't know who Little Mac is (my fault, of course) and Rosalina is hardly someone I would think of as an exciting addition or an iconic character. Just my personal opinion, saying I'm not that excited to play them.
 
What makes you say that his jet hammer is anywhere near as strong as the K.O uppercut? Sakurai says nothing like that. He says that it can't beat it, implying it is probably the strongest attack in the game.

"Pic of the day. So far, which attack can blast away enemies the most dynamically… Is it King Dedede's fully charged Jet Hammer? Nah, it can't beat the K.O. uppercut. You can damage yourself by overcharging this attack, so watch out."

Why would he compare the power of those two moves, if there wouldn't be very close to another.
 
Not sure about some of these new character additions to the Smash Bros. series, Mega Man is a great addition, but the rest are all pretty meh. Having said that, I can't really think who else I would add given the opportunity, since most of the big, iconic characters of old are already in.

Every character from Chrono Trigger? That'd be pretty swell. Doom guy, with the BFG for his final smash, awww yeah.

I can sort of understand this.

Wii Fit Trainer and Villager are alright characters, but they both represent the more casual side of Nintendo which is sort of boring compared to what else Sakurai could pull from. And if Mii's make it in too that'll just be zzzzzzzzzzz.

Rosalina I'm 50/50 on, she's a cool character and all but I'd rather dev time to go someone else.

Little Mac I'm not a fan of but I respect his inclusion as he's a fairly important character to Nintendo.

As for other likely characters, Palutena I feel similarly to Rosalina, and Dixie Kong and Pac-Man I outright just don't like.

I'll be fine with whoever once I know either Shulk or Wonder Red is in.
 
I like the avatar argument because it basically ignores the fact that Mario was essentially designed to be an avatar for all of Miyamoto's games. This is why they had no problem throwing him into so many game in the past consisting of multiple occupations. Oh yeah, and Mr. Game and Watch.

And the fact WFT isn't one. She's the instructor. Pretty sure the avatar in Wii Fit is one's Mii.

So basically Japan consists of people who never heard of Punch-Out and those who do and thus know of its popularity overseas. I mean Captain Rainbow's getting mentions and that sold like six copies so Punch-Out Wii must have performed even worse!

Who have been interesting to compare if Marth had been a revealed character back in the Melee days.
 
"Pic of the day. So far, which attack can blast away enemies the most dynamically… Is it King Dedede's fully charged Jet Hammer? Nah, it can't beat the K.O. uppercut. You can damage yourself by overcharging this attack, so watch out."

Why would he compare the power of those two moves, if there wouldn't be very close to another.

Because it is still a powerful move, like Ike's eruption or warlock punch but considering none of those moves can K.O multiple opponents 0-Death, it and no other move comes close to the power of the KO uppercut.
 
I like the avatar argument because it basically ignores the fact that Mario was essentially designed to be an avatar for all of Miyamoto's games. This is why they had no problem throwing him into so many game in the past consisting of multiple occupations. Oh yeah, and Mr. Game and Watch.

I didn't say I liked Mr. Game and Watch either to be fair and, it's been a while since Mario was used in that capacity.

Basically the original super smash bros. character roster sets the benchmark for what kind of characters they had in the roster; every playable character was a main character in a major series (F-zero maybe being the least known, and Jigglypuff being possibly the only questionable character despite her constant appearances in the anime). They seem to be getting a bit far away from that when they add characters like R.O.B, Wii Fit Trainer etc.


I actually do know who he is then, seems like a pretty viable addition.
 
I like the avatar argument because it basically ignores the fact that Mario was essentially designed to be an avatar for all of Miyamoto's games. This is why they had no problem throwing him into so many game in the past consisting of multiple occupations. Oh yeah, and Mr. Game and Watch.

And the fact WFT isn't one. She's the instructor. Pretty sure the avatar in Wii Fit is one's Mii.


So basically Japan consists of people who never heard of Punch-Out and those who do and thus know of its popularity overseas. I mean Captain Rainbow's getting mentions and that sold like six copies so Punch-Out Wii must have performed even worse!

Who have been interesting to compare if Marth had been a revealed character back in the Melee days.


Yeah, the avatar argument only really applies to Villager and the inevitable Mii, but even then the Villager'S move set might be one of the freshest and most faithful to it's source game than any smash bros character to date, so it is kind of a moot point. Also, Rosalina is a stand character , with the most in depth and adorable back story of a Mario character , representing one of the most important mario games in Nintendo history so if that isn't iconic, what is?
 
Is that Pikachu's Down Taunt?

I don't play the chu much so I can't remember which one that is.

The one where he gets all adorable and rolls around.
 
I didn't say I liked Mr. Game and Watch either to be fair and, it's been a while since Mario was used in that capacity.

Basically the original super smash bros. character roster sets the benchmark for what kind of characters they had in the roster; every playable character was a main character in a major series (F-zero maybe being the least known, and Jigglypuff being possibly the only questionable character despite her constant appearances in the anime). They seem to be getting a bit far away from that when they add characters like R.O.B, Wii Fit Trainer etc.



I actually do know who he is then, seems like a pretty viable addition.


It is a matter of perspective. Wii fit trainer represents the casual side of the wii that sold a bajillion copies and R.O.B and game & watch represent Nintendo's roots, R.O.B being especially important since if it wasn't for him, NES would have flopped overseas. So no, they aren't really deviating , though they may be broadening the representation some whereas before only main characters represented franchises but now some key characters represent entire periods of Nintendo history like Rosalina & WFT & the inevitable and deserving Mii.
 
Basically the original super smash bros. character roster sets the benchmark for what kind of characters they had in the roster; every playable character was a main character in a major series (F-zero maybe being the least known, and Jigglypuff being possibly the only questionable character despite her constant appearances in the anime). They seem to be getting a bit far away from that when they add characters like R.O.B, Wii Fit Trainer etc.
Villager - main character
Mega Man - main character
Little Mac - main character
Wii Fit Trainer - face of the game

So that only leaves Rosalina and that's only because the main character is already in the game.
 
Villager - main character
Mega Man - main character
Little Mac - main character
Wii Fit Trainer - face of the game

So that only leaves Rosalina and that's only because the main character is already in the game.
This. I think they did an excellent job picking the newcomers this time around. They seem focused on covering as many Nintendo franchises as possible. Many of those characters are absolutely essential to Nintendo history.
 
Pika! I loved that taunt for Pikachu. I guess they changed up Dedede's hammer attack.

GameXplain posted another Little Mac analysis video: https://www.youtube.com/watch?v=FiQXj4J17vY

My comments on the video:
- The "infinite" not being escaped is probably due to no DI (directional influence) being used
- Heart rate thing appears when Little Mac gets hit, doesn't indicate timing
- That idea of having a Kirby boxing ring is brilliant and would be pretty cool with how they tease Dedede being in the ring constantly
- Star KO and Screen KO are not there because it is a trailer (someone else pointed this out in the thread, don't remember who) and IntelliHeath has already mentioned that this image most likely shows a Screen KO
- Someone in the comments pointed out that when Mega Man and Bowser are KO'd, Little Mac gets some red flashes, I don't remember that being pointed out before

GIF:
ibm9nN2L3TLWEe.gif

And someone else who replied to that comment and said that it probably indicates which character gets the KO.
 
Pika! I loved that taunt for Pikachu. I guess they changed up Dedede's hammer attack.

My comments on the video:
- The "infinite" not being escaped is probably due to no DI (directional influence) being used
- Heart rate thing appears when Little Mac gets hit, doesn't indicate timing
- That idea of having a Kirby boxing ring is brilliant and would be pretty cool with how they tease Dedede being in the ring constantly
- Star KO and Screen KO are not there because it is a trailer (someone else pointed this out in the thread, don't remember who) and IntelliHeath has already mentioned that this image most likely shows a Screen KO
- Someone in the comments pointed out that when Mega Man and Bowser are KO'd, Little Mac gets some red flashes, I don't remember that being pointed out before

GIF:
ibm9nN2L3TLWEe.gif

And someone else who replied to that comment and said that it probably indicates which character gets the KO.

I don't think they changed anything about Dedede's Jet Hamme since it seem/sound exactly same as it is in Brawl.

I really hope that Dedede's Boxing Layout would be unlockable for Punch Out stage, such as like beat adventure mode with Dedede.

So that was KO indicator. I thought red flashes would be apart of his ability to build up the bar like Moxie. KO Indicator would make sense.
 
I like the avatar argument because it basically ignores the fact that Mario was essentially designed to be an avatar for all of Miyamoto's games. This is why they had no problem throwing him into so many game in the past consisting of multiple occupations. Oh yeah, and Mr. Game and Watch.

And the fact WFT isn't one. She's the instructor. Pretty sure the avatar in Wii Fit is one's Mii.


So basically Japan consists of people who never heard of Punch-Out and those who do and thus know of its popularity overseas. I mean Captain Rainbow's getting mentions and that sold like six copies so Punch-Out Wii must have performed even worse!

Who have been interesting to compare if Marth had been a revealed character back in the Melee days.

WTF? It just gets worse the further I read down too. I guess ever company mascot is a generic avatar.
 
Villager - main character
Mega Man - main character
Little Mac - main character
Wii Fit Trainer - face of the game

So that only leaves Rosalina and that's only because the main character is already in the game.

You could argue Rosalina is the, or at least a, main character of the Mario Galaxy series because she is really the only one who encompasses the story and setting of Galaxy, as a character. Mario is the character in the game's title and the protagonist, and Bowser is the villain, but Rosalina is the one who essentially creates the setting and puts the pieces of the plot together. She also at least represents one of Mario's motivations to defeat Bowser (aside of rescuing Peach).

Honestly, it's up to the player, because you can just ignore the entire setting and lore unique to Galaxy by ignoring the observatory. It's all optional. But Rosalina is, really, the central piece of Mario Galaxy in particular, even though the main actors within the setting that Rosalina "creates" are Mario and Bowser.
 
WTF? It just gets worse the further I read down too. I guess ever company mascot is a generic avatar.

But I didn't say that. I only said Mario because that was what he was. He was originally going to be called Mr. Video and star as a generic avatar for all of Miyamoto's games. It was only when they settled on him being a plumber in the Mushroom Kingdom saving Princess Peach that he started to become a character with a proper story.

Also I don't see why bringing up G&W and pointing out WFT isn't an avatar makes this post worse.
 
it is a trailer (someone else pointed this out in the thread, don't remember who) and IntelliHeath has already mentioned that this image most likely shows a Screen KO
- Someone in the comments pointed out that when Mega Man and Bowser are KO'd, Little Mac gets some red flashes, I don't remember that being pointed out before

GIF:
ibm9nN2L3TLWEe.gif

And someone else who replied to that comment and said that it probably indicates which character gets the KO.

Oh wow, Megaman explodes when he dies. That's a neat effect.
 
I was all kinds of excited watching that trailer, I guess I had just forgotten it showing that. These small details slip my mind sometimes, but are still nice to be reminded of. :)
 
I wish Mario's hitting the screen KO resulted in his splatting against the screen so his arms and legs are stretched out so he ends up looking a bit like his SMB sprite when dropping down the screen.
 
I wish Mario's hitting the screen KO resulted in his splatting against the screen so his arms and legs are stretched out so he ends up looking a bit like his SMB sprite when dropping down the screen.

Well, they should have time out animation for losers, but time out is extremely rare tho.
 
I think Sonic should have an unique "dying" animation too (maybe when is vertical K.O'd), Something like this:

thumb_SONICDIE.png

That would be awesome.

Sonic and Mario's Animation should be assigned to Time Out KO but I can't really think of other characters' animations.
 
I wish they would implement the time out rules the community uses as an option: most stocks left wins, if stocks the same then least % wins, if that's the same then... play out sudden death? Or do a 1 stock match. Don't even remember. I enjoy sudden death but I kinda wish it was an option for the game to just choose who won based on lives/%.

Which reminds me: the most baffling thing about the Smash Bros. series has to me has always been that time is the default match type. Tripping makes more sense than this. Time matches are universally awful (for item matches, Falcon punch 4 for alls, competitive tournament matches, and every other style of play). Even the game's own single player mode isn't obtuse enough to try and use them. What's more, it's one of those few options that for whatever reason we can't save.

Do any of you guys enjoy/prefer time matches? I know we have a wide range of preferences around here, I'm curious what others think.

With Mega, I don't think he'll have a front screen bounce. Star KO explosion will be perfect though, and better happen.
 
Time matches seem to allow a wider range of results than stock ones, allowing worse players to win more often than in stock. I guess that's the main reason for time being default in multiplayer but not be used in the single player.
 
I wish they would implement the time out rules the community uses as an option: most stocks left wins, if stocks the same then least % wins, if that's the same then... play out sudden death? Or do a 1 stock match. Don't even remember. I enjoy sudden death but I kinda wish it was an option for the game to just choose who won based on lives/%.

Which reminds me: the most baffling thing about the Smash Bros. series has to me has always been that time is the default match type. Tripping makes more sense than this. Time matches are universally awful (for item matches, Falcon punch 4 for alls, competitive tournament matches, and every other style of play). Even the game's own single player mode isn't obtuse enough to try and use them. What's more, it's one of those few options that for whatever reason we can't save.

Do any of you guys enjoy/prefer time matches? I know we have a wide range of preferences around here, I'm curious what others think.

With Mega, I don't think he'll have a front screen bounce. Star KO explosion will be perfect though, and better happen.

It comes back to that friendly for everyone thing, right? In a time match, everybody gets to play to the end, no matter their skill level and regardless of if they're just spawning and getting killed dead right away. On a stock-based modes, lesser players may be out in the first 2 minutes and may have to sit for another 3 or 4 waiting for the match to finish - they'd spend more time watching than playing.
 
^
Played the first two years on Time Mode, before I discovered Stock Battles (no idea how I missed the options menu XD) in Melee. It was awesome during that time, but stock battles still were a revelation.
 
Time matches seem to allow a wider range of results than stock ones, allowing worse players to win more often than in stock. I guess that's the main reason for time being default in multiplayer but not be used in the single player.
I disagree. If I tend to get killed four times before I can kill them four times, I'll still probably lose a time match. SD counting helps a bit, but I think the skill gap would still carry over.

It comes back to that friendly for everyone thing, right? In a time match, everybody gets to play to the end, no matter their skill level and regardless of if they're just spawning and getting killed dead right away. On a stock-based modes, lesser players may be out in the first 2 minutes and may have to sit for another 3 or 4 waiting for the match to finish - they'd spend more time watching than playing.
This makes a lot of sense though. Well said, and I don't know why it's never crossed my mind. It still isn't fun for me, but at least the decision doesn't seem quite as backwards to me. It does make sense in free for all then. In teams share stock would alleviate it though, and in 1v1 it wouldn't be a thing. I can understand the general expectation being four players in a free for all though.

^
Played the first two years on Time Mode, before I discovered Stock Battles (no idea how I missed the options menu XD) in Melee. It was awesome during that time, but stock battles still were a revelation.
I think I did this for a few months in 64's multiplayer, before I realized all the options I could change. So I could understand missing the menu. ;) Finding the stock option definitely felt like a big improvement to me.
 
How do y'all felt if Sakurai decided to nerf competitively matches/tournaments by removing stock matches from the options? (It's unlikely to happens but just what if?)
 
I do not think modern sonic does that, so that maybe it.

I dunno

I think most modern sonic games have the guy fall over or fall to his death.
Mostly the latter.
He doesn't, but Modern Sonic in Brawl already incorporate some traits from Classic Sonic, like the "Figure Eight" in his "You're too slow" taunt. It wouldn't be a problem.
 
How do y'all felt if Sakurai decided to nerf competitively matches/tournaments by removing stock matches from the options? (It's unlikely to happens but just what if?)
Like I mentioned above, I think stock is by FAR the best option for any mode. Even free for all, unless there are huge skill gaps. The rationale is there, but I think even casually stock match are way more fun. I'd still buy the new Smash game, but I'd probably send a couple angry tweets to Sakurai and shelve the game after a few weeks, lol.
 
He doesn't, but Modern Sonic in Brawl already incorporate some traits from Classic Sonic, like the "Figure Eight" in his "You're too slow" taunt. It wouldn't be a problem.

Maybe that thing in particular is just something sega doesn't want to do, or forget rather.

Classic sonic is extra dead now
 
Maybe that thing in particular is just something sega doesn't want to do, or forget rather.

Classic sonic is extra dead now
That sounds more like the case. They did say they wouldn't use Classic Sonic again after Generations, if I recall correctly. Which is a damn shame :/
 
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