mantrakid
Member
Dude. i can officially retire having never even fully released my first game. To see ***positive*** feedback from GAF peeps talking about my game has been unreal. I've been lurking here for a while now before I finally decided to register for an account, and it is a bloody honour to now be approved and able to contribute to this amazing community.
I've been working on Cosmochoria pretty much daily since last November, the rate I've been able to work on it has slowed down immensely because my savings dried up and I'm trying to bang out some contract work to keep the bills paid. That being said, I'm very happy with the core of Cosmochoria at this point and because I *knew* the funds would be drying up before I could finish the game, I took a LOT of time (i was working 12-16 hour days on it for almost 3 months straight!) to make sure the real stripped down basis of the game was actually FUN. To hear you guys have enjoyed what's there so far is such a delight and tells me that I'm on the right track.
As for future development there is a lot of stuff in the plans:
- Tonnes more enemies & enemy types.
- Bosses out the wahzoo
- Various Weapon types, all upgradeable.
- Additional tower types to give greater strategy elements to the game.
- Unlockable (No IAP! __UNLOCKABLE__!) Costumes and other aesthatic upgrades for the tiny naked guy.
- PIeces of an unassembled 'superweapon' scattered throughout the galaxy, collectible in each game and able to be assembled for an 'end game' boss fight.
- Additional play modes (endless, multiplayer, challenge mode)
- Trophies and Ranking based on continued statistics, # of kills, # of seeds planted, etc)
- Steam achievements, once it's greenlit --- creeping up there, currently at 55%.
- Multiplayer Support (looking at both local and online -- co-op vs. battle mode)
Again, I'm really proud of what's been done so far.. the fact that I've tested it for what is probably hundreds of hours by now, and I still have some fun and get a kick out of adding new little things to the game is a good sign. Ive been trying to really make the current build rock solid on all fronts with a little taste of all the possible upgrades (weapons, tower types, etc) then it's just a matter of using that rock-solid core and building in all the new stuff on a modular basis and it will be thousands of times more fun, right!!
Anyways.. i didnt mean to go off on my very first post on here. Really excited to be finally on here posting with you guys, and an incredibly huge thank you to More_Badass and Toma for putting some shine on Cosmochoria this month. Infinite thanks to the homies who tried it out and left their comments too. Means a shit-tonne to me.. i promise... im blow away.
<3
mantrakid
I've been working on Cosmochoria pretty much daily since last November, the rate I've been able to work on it has slowed down immensely because my savings dried up and I'm trying to bang out some contract work to keep the bills paid. That being said, I'm very happy with the core of Cosmochoria at this point and because I *knew* the funds would be drying up before I could finish the game, I took a LOT of time (i was working 12-16 hour days on it for almost 3 months straight!) to make sure the real stripped down basis of the game was actually FUN. To hear you guys have enjoyed what's there so far is such a delight and tells me that I'm on the right track.
As for future development there is a lot of stuff in the plans:
- Tonnes more enemies & enemy types.
- Bosses out the wahzoo
- Various Weapon types, all upgradeable.
- Additional tower types to give greater strategy elements to the game.
- Unlockable (No IAP! __UNLOCKABLE__!) Costumes and other aesthatic upgrades for the tiny naked guy.
- PIeces of an unassembled 'superweapon' scattered throughout the galaxy, collectible in each game and able to be assembled for an 'end game' boss fight.
- Additional play modes (endless, multiplayer, challenge mode)
- Trophies and Ranking based on continued statistics, # of kills, # of seeds planted, etc)
- Steam achievements, once it's greenlit --- creeping up there, currently at 55%.
- Multiplayer Support (looking at both local and online -- co-op vs. battle mode)
Again, I'm really proud of what's been done so far.. the fact that I've tested it for what is probably hundreds of hours by now, and I still have some fun and get a kick out of adding new little things to the game is a good sign. Ive been trying to really make the current build rock solid on all fronts with a little taste of all the possible upgrades (weapons, tower types, etc) then it's just a matter of using that rock-solid core and building in all the new stuff on a modular basis and it will be thousands of times more fun, right!!
Anyways.. i didnt mean to go off on my very first post on here. Really excited to be finally on here posting with you guys, and an incredibly huge thank you to More_Badass and Toma for putting some shine on Cosmochoria this month. Infinite thanks to the homies who tried it out and left their comments too. Means a shit-tonne to me.. i promise... im blow away.
<3
mantrakid