Having a massive backlog makes the wait super easy.
I also really don't want to tarnish my initial experience with the last-gen version.
Please tell me this is still in the retail release with all the atmosphere and lighting effects!
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They're working with 256mb of video RAM and 256mb of System RAM on ancient hardware.
EVERY developer shows off "greater-than-reality" visuals at trade shows. It's simply the nature of this industry now. Ryse, Forza, Watchdogs, Aliens Colonial Marines, BF4, everyone. Then they tweak the display settings to showroom "torch mode" contrast and sharpness so that everything "pops" when demoing the game.
People really expected that level of dynamic lighting improvement from the first game to the second game on PS3 for a game series with the size and scope of Dark Souls?
Hell, as long as the graphics are at the same level as DS1, or even if they're BELOW DS1, it's cool as long as the framerates are better than they were in DS1.
Lol no.
Sun is shining from left, which is casting shadows all the way across the screen. Look at the pillar RIGHT next to it (which is correctly shadowed in both versions), as well as the rest of the scene, it isn't hard to notice.
Like I said to the other guy, look at the shadows on the ground. Or the other trees in both versions that are also under shadows (which aren't being lit from the left on either version). Or the dead body laying right under the tree, which is also shadowed.
Frankly, I'm outraged. Like most people, I came to the Souls games for their cool graphics and this one looks barely playable. Figures the corporate overlords at FromSoft would rather sit around counting their money than make a proper sequel. More like Downgrade Souls.
Please tell me this is still in the retail release with all the atmosphere and lighting effects!
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Not really the point...
That's a pretty stark downgrade. I guess they baited and switched.
Why does there ALWAYS have to be a defense force for absolutely everything
Because the Souls series is (imo) far better than anything From has done before. Why should they go back and make a new King's Field instead of Dark Souls II?Why not?
Compared to the original (PS3) Dark Souls, how are the loading times in the sequel?
This game keeps kicking me while I'm down.
Frankly, I'm outraged. Like most people, I came to the Souls games for their cool graphics and this one looks barely playable. Figures the corporate overlords at FromSoft would rather sit around counting their money than make a proper sequel. More like Downgrade Souls.
Why does there ALWAYS have to be a defense force for absolutely everything
They hyped the lighting engine and then quietly removed it
they hyped the graphics in the trailers and previews and demo and now it looks bad
why do you defend this? blind brand loyalty is so messed up, especially the ones that are telling others not to get mad at false advertising
'as long as I get mine' ,right? that's what namco thinks too
graphics and gameplay (mostly) exist seperately, one being bad does not invalidate the other being good, you don't have to defend misleading advertising and a graphics downgrade just because you like the gameplay
Game is excellent nothing to be afraid of.
Lighting is far better then dark souls and graphics are comparable to it. DS had booth great looking and ugly places, this game is no different. People will forget about the graphics 10 minutes into the game imo.
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I see a great deal of dynamic lighting in those shots, and that is the console version.
He/She said it's from his/her PS3, I think it looks better than I thought. I'm still disappointed in From, though.
Didn't play the original ds (only demons) on ps3 but i haven't really noticed them in ds2. So my guess they are good.
Screen dump directly from modified ps3, maybe considered spoilers i guess.
Game is excellent nothing to be afraid of.
Lighting is far better then dark souls and graphics are comparable to it. DS had booth great looking and ugly places, this game is no different. People will forget about the graphics 10 minutes into the game imo.
http://farm3.staticflickr.com/2042/13044436405_2f9ccd72fa_o.png
http://farm8.staticflickr.com/7347/13044773064_ded4e93a37_o.png
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But, again, the public network tests/betas they did had the supposed removed lighting (people did say it suffered some frame rate issues), so I don't know what to think there.From probably told people that the original demos were a target render for PS3, but were running on PC hardware.
Dynamic lighting tends to be expensive on the CPU, the 360/PS3/PS4/XBO are very weak on the CPU side.
This game keeps kicking me while I'm down.
this reminds of of a thread we had a while ago that was about the dark souls graphics being bad/good in people's eyes, there was also a lot of discussion about the footage shown of dark souls 2 and some of the ugly looking recent screenshots.
the argument of the bad camp was the assets and environments being really poor and inconsistent
some said it looked like a ps2 game in places
Personally I called the engine used for the game very primitive
the argument of the people who thought it looked good and that those screenshots were not representative and that you couldn't call the engine primitive what with the nice looking lighting giving the game a really cool atmosphere
which was a valid argument (the assets still looked primitive regardless)
Why does there ALWAYS have to be a defense force for absolutely everything
They hyped the lighting engine and then quietly removed it
they hyped the graphics in the trailers and previews and demo and now it looks bad
why do you defend this? blind brand loyalty is so messed up, especially the ones that are telling others not to get mad at false advertising
'as long as I get mine' ,right? that's what namco thinks too
graphics and gameplay (mostly) exist seperately, one being bad does not invalidate the other being good, you don't have to defend misleading advertising and a graphics downgrade just because you like the gameplay
Didn't play the original ds (only demons) on ps3 but i haven't really noticed them in ds2. So my guess they are good.
Screen dump directly from modified ps3, maybe considered spoilers i guess.
Game is excellent nothing to be afraid of.
Lighting is far better then dark souls and graphics are comparable to it. DS had booth great looking and ugly places, this game is no different. People will forget about the graphics 10 minutes into the game imo.
http://farm3.staticflickr.com/2042/13044436405_2f9ccd72fa_o.png
http://farm8.staticflickr.com/7347/13044773064_ded4e93a37_o.png
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I see a great deal of dynamic lighting in those shots, and that is the console version.
There will be a "defence force" as you put it, for as long as there are FANS of the series.
Because you know, some of us are excited about playing a new Souls game for it excellent gameplay, and having the whole pre-launch period soured by the relentless negativity of some folk and their obsession with graphics is irritating as fuck.
Personally, I'm running out of patience with the gaming equivalent of the Tea Party crying conspiracy over everything. There's more than enough evidence out there to support the fact that FROM did in fact engineer and implement the lighting original scheme, and therefore if it is unfortunately not present in the final build, there are probably good reasons why it had to be changed... or maybe its just a bug that will be fixed with the day #1 patch... either of these things being far more plausible than faking it in the first place in order to "mislead".
This is not white-knighting or being an apologist; this is simply applying Occam's Razor to the question based on the facts at hand.
As an artist I know how the suns position, lighting, and shadows work.The tree is off the ground. How are you so sure that the sun is obscured at that angle at ground level and ALSO from a higher vantage? The sun could be low on the horizon and obscured based on vertical orientation.
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Because you know, some of us are excited about playing a new Souls game for it excellent gameplay, and having the whole pre-launch period soured by the relentless negativity of some folk and their obsession with graphics is irritating as fuck.
Seems like better lighting than Dark Souls to me. Not dynamic lighting.
Because you know, some of us are excited about playing a new Souls game for it excellent gameplay, and having the whole pre-launch period soured by the relentless negativity of some folk and their obsession with graphics is irritating as fuck.
But, again, the public network tests/betas they did had the supposed removed lighting (people did say it suffered some frame rate issues), so I don't know what to think there.
I don't know. If the torch mechanic was removed because of the lighting issues, I don't see them adding them back into the PC version, because that actually changes how the game plays significantly.
If they indeed remove the torch mechanic I'm pretty certain they'll remove it for all versions, even if the reason for the removal doesn't make a difference to the PC hardware.
I didn't meant that room specifically but those that in the reveal were pitch black and now have flat ambient lighting.It doesn't. You spend about 1 minute in that room tops. No mans warf is a level that uses the lighting engine greatly and is unaffected by the limits of the engine.
Is that supposed to refute anything? We know that areas where there's direct sunlight or bonfires look good. But what about all those that only have ambient lighting? Like this one:Lighting is far better then dark souls and graphics are comparable to it. DS had booth great looking and ugly places, this game is no different. People will forget about the graphics 10 minutes into the game imo.
http://farm3.staticflickr.com/2042/13044436405_2f9ccd72fa_o.png
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What makes you think they removed the torch mechanic? I have been on a media blackout, but I did see the developers discussing the mechanics at length while scanning through IGN's 'DS2 AMA.'
Even then, this thread is referring to dynamic lighting, and so was I.
The torch lighting is still there, and it looks incredible.
why do you defend this? blind brand loyalty is so messed up, especially the ones that are telling others not to get mad at false advertising
'as long as I get mine' ,right? that's what namco thinks too
graphics and gameplay (mostly) exist seperately, one being bad does not invalidate the other being good, you don't have to defend misleading advertising and a graphics downgrade just because you like the gameplay
I'm thinking the pc delay might be because they are still working on the advanced graphical features for that version. The ps3 and 360 are well trodden ground, which probably makes them easier to develop for, but they are old and crusty as hell.
I'm going to go on a limb and say that is not the case.
Didn't play the original ds (only demons) on ps3 but i haven't really noticed them in ds2. So my guess they are good.
Screen dump directly from modified ps3, maybe considered spoilers i guess.
Game is excellent nothing to be afraid of.
Lighting is far better then dark souls and graphics are comparable to it. DS had booth great looking and ugly places, this game is no different. People will forget about the graphics 10 minutes into the game imo.
http://farm3.staticflickr.com/2042/13044436405_2f9ccd72fa_o.png
http://farm8.staticflickr.com/7347/13044773064_ded4e93a37_o.png
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Clear
This post contains disingenuous arguments meant to disguise my fanboyism. Reader beware!
(Today, 11:54 AM)
No one here - irrespective of what was/wasnt "common sense expectations" - can expect to be taken seriously in defending FROM:s actions in this case.
It's not about "well duh, did you REALLY think it would work on ancient hardware?", it's about false advertisement. You wouldn't have said the same if some car manufacturer advertised a car that has features x,y and z, and then when you buy it all those features are gone. You would sue the shit out of that company.
Granted, suing FROM is out of place, and a 1:1 comparison to a car manufacturer is invalid, but the principle still stands: they flat out acted in bad faith when releasing those pictures. As does UBI with all those bullshots of far cry 3/watch dogs.. But just because UBI is "on the evil side" and we all oh so love our dear FROM software, does not make their actions any less foul.
Fuck From for lying to us; Id rather they showed us the game as is actually is than send us bullshots. I/we've been here since Demon's Souls for a reason - we LOVE the series for other reasons than groundbreaking graphics. But when you start messing with your customers like this, it leaves a bitter taste in my mouth because it reminds me that the relationship we have with FROM is not that of us being "fans of their work", its of us being customers to their products, with all which that entails - trying to SELL us with dirty tactics included.
How many times do you hear negativity in a PR campaign?
These announcements are tightly controlled by the publishers, From may want to say something, but you will rarely hear anything negative. If you do hear something negative, it is spun into a positive element.
Its pretty obvious what happened here, From wasn't lying when they said they developed the engine for PC/next-gen, they got a little ambitious with the lighting features out of the gate and probably showed off a 'PS3 target render build,' that was running off a PC.
Namco will not allow them to publicly say they were removing substantial lighting elements from the game due to performance concerns. Generally, optimization is one of the last things to happen in game development, From probably realized sometime in the last two months that these elements would be an impossibility on last-gen hardware.
Its pretty obvious what happened here, From wasn't lying when they said they developed the engine for PC/next-gen, they got a little ambitious with the lighting features out of the gate and probably showed off a 'PS3 target render build,' that was running off a PC.
They didn't remove it, but it's lost much of it's usefulness.
I didn't meant that room specifically but those that in the reveal were pitch black and now have flat ambient lighting.
Is that supposed to refute anything? We know that areas where there's direct sunlight or bonfires look good. But what about all those that only have ambient lighting? Like this one:
This one shows that specular effects are pretty much gone for the most part.
My concern is that they'll strip the improved lighting from the PC port to keep the console versions from looking like garbage in comparison, only to bring it back for the inevitable PS4/XBone ports.
Wasn't the original lighting model also present in the multi-player test build?
My concern is that they'll strip the improved lighting from the PC port to keep the console versions from looking like garbage in comparison, only to bring it back for the inevitable PS4/XBone ports.
I also don't get the current outrage, wasn't almost all of the footage released of the game they said they were running on pc. If the pc doesn't look like the old released footage then i will understand.
My concern is that they'll strip the improved lighting from the PC port to keep the console versions from looking like garbage in comparison, only to bring it back for the inevitable PS4/XBone ports.
I doubt I could contain my rage if that were to become reality.