OP impressions,
KiloBite:
Well, you cant describe it better than Snake in a 3D space, but the devs deserve a huge thumbs up for offering the ability to disabling any stylistic graphical options like scanlines and whatnot, as those gave me slight headaches. Other than that.. it works and is a good highscore game. Going through the level once you played for a while is also decently interesting and challenging with yourself obstructing so much of the path. Certainly came out well and is surprisingly polished, especially option wise. If you like the sound of that, you'll like this too, although I wished it had more gameplay options/modes.
Lennas Inception:
This game is VERY ambitious and also succeeds at its ambition. I am incredibly surprised at how good this actually is. Its a free randomized, highscore, permadeath (if you want) Zelda game, that creates the dungeon layouts, item placement, puzzles and enemies on the fly for you. It even accomplishes throwing in different randomized puzzles for the plethora of items you acquired and adjusts the difficulty of the enemies as you go along by adding more and stronger enemies. I just played my first round (permadeath) and died to some skeletons in dungeon 3 that ganged up on me after being a bit too "brave" (read as: stupid) for rushing into a pile of them instead of taking them on one by one. Additionally, it also has certain challenge modes that present you with other options like highscoring a only-1-life attempt or some other crazy permadeath challenges. Very, very cool.
Lift
Plane sandbox builder that recently added some challenges to actually use the built planes in. I find it very interesting that the actual vehicle design (wing length, weight, etc) actually can make a huge difference. You know not just "giving" a vehicle a certain speed and turn range, it just naturally gets it based on its physical features. However, I really wish they would add easier options to shape planes in forms other than pipes. Furthermore, the game is currently not much more other than the sandbox builder and they really need to add more challenges/modes to offer more actual "content", especially a decent tutorial with tutorial challenges to try your vehicles in. Games like this are always cool to see, but I'd really love more of them with actual levels/content. Until then, its probably safe to say that not many people will get too much out of this.
Magic Book
Lite sidescrolling roguelike that seems more fitting for the mobile platform because its simple, probably a bit too simple. You do pick up items like potions and fireballs, so its a huge step up over the lite ones that dont even have an inventory but its just not enough. The options presented in this game are too limited making you too often feel helpless instead of being able to prepare for situations. I dont see how I could have done my last run any better, because you dont have any major possibilities to improve yourself, and if I dont get the feeling that I could have done any better and still die in that very same space... then the game kinda fails.
>----------< Highly Recommended >----------<
1. Card City Nights
2. Cubesis
3. Glitchspace
4. Black Ice
5. Lennas Inception
6. Cosmochoria
>----------< Recommended >----------<
7. Banished
8. Box Out!
9. Heroes of Steel
10. Blue Saga
11. Action Painting Pro
>----------< Decent-ish >----------<
12. Lift
13. Izbot
14. KiloBite
15. Clockefeller
16. Bosses Forever
17. Astrovoid
>----------< Bleh >----------<
18. Magic Book
19. Guild of Dungeoneering
20. Grabbles
21. HOMEunculus
22. Cubrick
23. Goofball Goals
24. Cloudbase Prime