Something felt a bit off since I started playing Dark Souls 2 compared to DS1, something missing. It took me awhile to put my finger on it, but now that I've thought about it a bit I think what my problem was that it felt much more... Normal than Dark Souls 1.
Dark souls 1 felt like playing through someone's LSD-induced nightmare hallucinations. You feel that right from the start with the absolutely absurd location of the asylum and how you leave it(I mean, what's more absurd than going up to a nest and getting picked up by a giant bird to travel). Every area, including Anor Londo, felt like someone must have come up with it while high, and as such the game left me very curious as to what the next area would look like. In a very weird way, it was part of its charm, its uniqueness.
However, while DS2 still feels far from normal in its environments, it still feels like most of its oddities come from within the confines of a sane imagination. While this isn't the end of the world, I do miss that feel of complete novelty that every area gave me in DS1. Perhaps this lowered feeling of novelty is simply a symptom of being a sequel.
Dark souls 1 felt like playing through someone's LSD-induced nightmare hallucinations. You feel that right from the start with the absolutely absurd location of the asylum and how you leave it(I mean, what's more absurd than going up to a nest and getting picked up by a giant bird to travel). Every area, including Anor Londo, felt like someone must have come up with it while high, and as such the game left me very curious as to what the next area would look like. In a very weird way, it was part of its charm, its uniqueness.
However, while DS2 still feels far from normal in its environments, it still feels like most of its oddities come from within the confines of a sane imagination. While this isn't the end of the world, I do miss that feel of complete novelty that every area gave me in DS1. Perhaps this lowered feeling of novelty is simply a symptom of being a sequel.