CountAntonius
Member
i'll be fine if we never see "VERTICAL slice" again instead![]()
lol How the hell did I miss that.
i'll be fine if we never see "VERTICAL slice" again instead![]()
Also, you keep repeating that the geometry is the same in the TGS and retail versions. It isn't. I already pointed this out to you.
This is from the OP. The TGS demo doesn't have the door that the retail game has:
![]()
![]()
The pillars in the salamander pit are COMPLETELY different between the TGS and the retail versions.
The salamander pit in the PC 2013 footage is much closer to the TGS version than the retail game.
Correction:
1) PC April 2013 vertical slice
2) TGS console / PC vertical slice
3) Retail version
We don't have footage from the console version from April 2013 so we can't say if the layout was the same or different from the PC footage.
Also, you keep repeating that the geometry is the same in the TGS and retail versions. It isn't. I already pointed this out to you.
This is from the OP. The TGS demo doesn't have the door that the retail game has:
The pillars in the salamander pit are COMPLETELY different between the TGS and the retail versions.
TGS:
![]()
Retail:
![]()
The salamander pit in the PC 2013 footage is much closer to the TGS version than the retail game.
Heard Giantbomb talking about this on their latest podcast.
Awwww yes, they just dismissed it in the podcast last week.
I hope they came around this week.
Heard Giantbomb talking about this on their latest podcast.
. So I guess we have to wait until closer to release to see how the games will actually look.
What it's going to amount to:
Brad: "You see those crazy guys on neogaf STILL bitching about it?"
Patrick: "Yep."
I have no idea why you guys have any faith in the giant bomb guys over this. They've shown time and time again that once they make up their minds we might as well be screaming at a brick wall, regardless of how wrong they may be.
Again, minor changes, nothing major there.
For example, the door is likely attributed to the animation and other necessities not being completed at that point in development. You would be surprised how difficult something like a door is to get correct. I actually listened to a lecture by Obsidian on the various mechanics; opening the door, going through the door, NPCs reacting to the various states correctly, etc.
They still haven't issued a statement?
What it's going to amount to:
Brad: "You see those crazy guys on neogaf STILL bitching about it?"
Patrick: "Yep."
I have no idea why you guys have any faith in the giant bomb guys over this. They've shown time and time again that once they make up their minds we might as well be screaming at a brick wall, regardless of how wrong they may be.
I don't get the love for giantbomb, they're not so different from ign or gamespot.
People love IGN and Gamespot too. Ain't nothing wrong with that surely.
I like Naomi from IGN (duh) and Kev from GameSpot's reviews. Oh and Danny, he's cool. And Cam. I like both their features they do. Reality check and I forgot the name of Danny's one.
Hopefully we get some kind of response, I would love to see some information on the PC version.
I am pre-ordering in the next few days.
Are you pre-ordering regardless of any response?
The Lobby? I think Danny is a cool dude, same with the GB eeps. Doesn't mean I have to agree with how they feel about games.
Its predicated on my birthday, if it were my own money I would probably wait until I get some more information.
Its predicated on my birthday, if it were my own money I would probably wait until I get some more information.
So what's the deal with the mirror knight and looking glass knight exactly?
So what's the deal with the mirror knight and looking glass knight exactly?
What do you mean?
so that playstation access youtube account posted TGS video and was just dumb saying it was from the ps3 version right?
I think that's probably what happened. Both videos show identical graphical fidelity. The only thing is the guy who was commentating said that he played it and it looked like that on PS3. I don't know when he played it though, maybe he just played it during the TGS event.
No. It could be a vertical slice, a separate demo polished specifically to show off the game.so that playstation access youtube account posted TGS video and was just dumb saying it was from the ps3 version right?
He doesn't look shiney anymore. The area isn't lit with as much lightning flash effects and so shadows are less impressive too. Particle effects from the various abilities are also toned down or removed.
The longer FROM / Bamco keep their cards to their chest the more I think the PC version will be stunning.
They know that as soon as they open their mouths ppl will stop buying the console versions
I don't get the love for giantbomb, they're not so different from ign or gamespot.
The longer FROM / Bamco keep their cards to their chest the more I think the PC version will be stunning.
They know that as soon as they open their mouths ppl will stop buying the console versions
If you guys want to get some more information on the PC version, retweet or make your own
https://twitter.com/Grief_exe/status/445972968326197248
You are exactly right.
Bandai is maximizing their revenue potential perfectly.
Re-tweeted!
I'm just dying to play this game already. I went over to a friend of mine's house and gave it a whirl and found it to be more of what I love.![]()
"Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management, From told MCV.
A developer is always challenged with creating the most rewarding gaming experience while delivering continuity in graphical quality, gameplay dynamics, and balance within the game. The final version of Dark Souls II displays the culmination of this delicate balance and were very proud of the positive media and fan reception for the game.
"The final version of Dark Souls II displays the culmination of this delicate balance and were very proud of the positive media and fan reception for the game.