DirectX 12 GDC 2014 presentation: Low-Level Access, DX11 GPUs, Holiday 2015

Great news that I won't need to spend a penny on hardware (or an OS) to take advantage of this. All I need now are the games.
 
Forza Motorsport 5 is an example of a game that pushes the Xbox One to the limit with its fast-paced photorealistic racing experience. Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today. Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well. By porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12 on PC, Turn 10 was able to bring that console-level efficiency to their PC tech demo.

http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx

It looks like the main thing with dx12 is actually expanding it's market to pc/phone/tablet. Basically, making it somewhat easier to develop games on these platforms. Could Microsoft be using this and gaming in general as a way to boost the market share of Microsoft phones/tablets?
 
I find it strange that Xbox is so closely tied to DirectX when being free from its limitations is pretty much one of the biggest console advantages.

Hopefully by Holiday 2015 gaming on Linux/SteamOS will be popular enough to provide a safe haven from Windows 9.
 
Scott Michaud: Apparently NVIDIA's blog says DX12 discussion begun more than four years ago "with discussions about reducing resource overhead". They worked for a year to deliver "a working design and implementation of DX12 at GDC".

So much for the FUD that people were spreading about Dx12 being conceived only a few months a go due to Mantle being released.
 
What does this mean for my Xbox. This is all I want to know

Doesn't sound like much. Sounds like a lot of this stuff is already used on Xbox One.

Forza Motorsport 5 is an example of a game that pushes the Xbox One to the limit with its fast-paced photorealistic racing experience. Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today. Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well. By porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12 on PC, Turn 10 was able to bring that console-level efficiency to their PC tech demo.
http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx
 
I find it strange that Xbox is so closely tied to DirectX when being free from its limitations is pretty much one of the biggest console advantages.

Hopefully by Holiday 2015 gaming on Linux/SteamOS will be popular enough to provide a safe haven from Windows 9.

The name Xbox comes from the DirectX API...
 
It looks like the main thing with dx12 is actually expanding it's market to pc/phone/tablet. Basically, making it somewhat easier to develop games on these platforms. Could Microsoft be using this and gaming in general as a way to boost the market share of Microsoft phones/tablets?
They said this throughout the presentation...AMD did with Mantle as well "console like" is the key...
 
So much for the FUD that people were spreading about Dx12 being conceived only a few months a go due to Mantle being released.

BS.
Even if true, they waited on their asses for 4 years.
Mantle clearly pushed them, otherwise it wouldn't be at least 18 months away.
 
I find it strange that Xbox is so closely tied to DirectX when being free from its limitations is pretty much one of the biggest console advantages.

Hopefully by Holiday 2015 gaming on Linux/SteamOS will be popular enough to provide a safe haven from Windows 9.
Lol what was so bad about this DirectX announcement that makes you want a "safe haven from Windows 9"?
Wasn't all of this news pretty dang positive for gaming?
 
It was running on a PC at E3....

tumblr_inline_n2mx4wxmqR1r1jtxd.gif
 
I thought it was said it was on an xbox?


"Forza Motorsport 5 is an example of a game that pushes the Xbox One to the limit with its fast-paced photorealistic racing experience. Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today. Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well. By porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12 on PC, Turn 10 was able to bring that console-level efficiency to their PC tech demo."

http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx
 
I find it strange that Xbox is so closely tied to DirectX when being free from its limitations is pretty much one of the biggest console advantages.

Hopefully by Holiday 2015 gaming on Linux/SteamOS will be popular enough to provide a safe haven from Windows 9.

Why? W9 rumors say it will be like windows 7.
 
I imagine that the DX12 improvements that aren't currently a part of the Xbone SDK will be incorporated into that platform well before DX12 launches on PC
 
Top Bottom