Anyway, I have a couple of questions regarding the ending and new game plus :
- How do you start New Game Plus ? I still have a few optional bosses to kill before I do that but I'd like to know anyway...- Are there multiple endings ? The trophies seem to support that there is only one but that seems strange...
Well, wrapped up NG+. Didn't take long. Some random thoughts:
Most of the additions in NG+ ended up being black phantom enemies, of both regular enemies and one-time, non-respawning NPCs. They didn't pose much threat - these certainly weren't the dangerous foes that lurked in Demon's Souls. Many of them just felt like they were there to fluff up an otherwise same game, and I felt somewhat let down by it. It's nice that there's new stuff here and there, but I'd expected more for whatever reason, and not getting it - well, whatever. There's some neat additions (like) but it's still distinctly the same game. There's just more of it, as in, more stuff to kill.Freja attacking the player as he explores the Cove
Still, enjoyed this run more than the last. Perhaps it has to do with the weird pacing behind caster power progression, where the first half is a slog and the last half is like shooting fish in a barrel. My cleric turned into a lighning slinging, sunlight-blade-buffing god and it was just fun, in a loot whore kinda way, to swag myself out in the best looking armor and just hack through everything in sight with my lightning sword.
Challenge wise, easier with the exception of two encounters. They're both simple in that a single, melee-focused boss is now accompanied by two mobs, but being simple doesn't make them any less of a pain in the ass. One in particular -- stood out to me due to being backed up by an enemy type that I'd never seen before, and never saw again in the game. Just like theFlexile Sentrythat assault you as you start NG+, it struck me as wasteful in a way, especially in a game where one enemy type (Hollow Soldiers) is used over and over through its run. Game could have used some more interesting encounters instead of the usual mob rush by two or three different melee enemies.falconers
I was invaded a few times early on in this run, which was a pleasant change of pace. That quickly stopped, though, and as I went through the game, it was hard to find summons (or be summoned) at all outside of the usual hotspots, like. This will change as more people arrive in NG+, I suppose. I stayed at Soul Level 150 all throughout.Iron Keep
My feelings about the game hasn't changed. It's worse than Dark, it's worse than Demon's, the things it does well are almost always offset by the things it messes up in, the world itself is neither inwardly intricate (ala Demon's) or interconnected (Dark), there's never a sense of cohesion behind its art design, the boss encounters are lackluster for the most part both visually and mechanically, and that the last few levels are somewhat of a saving grace, but not quite, in how drab and colorless the world can be.
Also, despite how wordy it is compared to Dark Souls 1, it's never effective in conveying a sense of direction or purpose behind its narrative, and after seeing the ending twice I still have no sense of actually having done anything. I also wasn't a fan of how the lore behind the game seemed to be there more to justify recycled content than anything else. At one point it just stopped being neat as I pondered the implications of a uniquerapier being dropped twice by a random pack of giant spiders.ages-old
But I enjoyed it enough to play through it twice, so either I'm just obsessed or it's a testament to how solid the foundational stuff is for the series. I mean, I had fun, especially when I was doing MP stuff. I like the variety of options that are almost always available to the player. The new upgrade system is great; I love the addition of dual wielding, even if it isn't really practical save for a few weapon combos; blah blah blah. This is getting too long.
Still fucking annoyed by how I can't melee crystal lizards. Goddamn wonky hitboxes.
That's funny cause that was exactly where I lost interest too. After that, traveling through the final areas, I just wanted the game to be over already.Somewhere around the Shrine of Amana, I realised I wasn't actually having fun anymore.![]()
I'm through to what must be the last level, based on the bonfire list, and these last few areas have really been a slog.
Stefan;105250817 said:FUCK the Sentinals in. I have never fumed this much before in a Souls game. I know I can skip them, but the OCD in me wants to clear the whole room.Drangleic Castle
Stefan;105250817 said:FUCK the. I have never fumed this much before in a Souls game. I know I can skip them, but the OCD in me wants to clear the whole room.Sentinels in Drangleic Castle
We need Miyazaki back.
That's funny cause that was exactly where I lost interest too. After that, traveling through the final areas, I just wanted the game to be over already.
Apparently I've gone through all the areas, but I still don't know how to finish the game because there's no fucking direction what so ever.
You can lure 2 at a timeStefan;105250817 said:FUCK the. I have never fumed this much before in a Souls game. I know I can skip them, but the OCD in me wants to clear the whole room.Sentinels in Drangleic Castle
Stefan;105250817 said:FUCK the. I have never fumed this much before in a Souls game. I know I can skip them, but the OCD in me wants to clear the whole room.Sentinels in Drangleic Castle
I want to see if anything happens if i kill all of them without dying.. Don't answer that lolYou can lure 2 at a time
Also they respawn lol
So in EP, the guy talking about treasure? I've talked to this guy before, maybe I didn't exhaust his dialogue? Then they go hang out in the cove?
What are some good hotspot summon areas? I'm SL100 and am looking to finish my Sunbro medals, just finished the "metal" keep too.
Doing (boss), but my odds of the host not dying has been slim, lol.Smelter Demon
Stefan;105251843 said:Just fell down a hole and found stuff... This game
Well, wrapped up NG+. Didn't take long. Some random thoughts:
Most of the additions in NG+ ended up being black phantom enemies, of both regular enemies and one-time, non-respawning NPCs. They didn't pose much threat - these certainly weren't the dangerous foes that lurked in Demon's Souls. Many of them just felt like they were there to fluff up an otherwise same game, and I felt somewhat let down by it. It's nice that there's new stuff here and there, but I'd expected more for whatever reason, and not getting it - well, whatever. There's some neat additions (like) but it's still distinctly the same game. There's just more of it, as in, more stuff to kill.Freja attacking the player as he explores the Cove
Still, enjoyed this run more than the last. Perhaps it has to do with the weird pacing behind caster power progression, where the first half is a slog and the last half is like shooting fish in a barrel. My cleric turned into a lighning slinging, sunlight-blade-buffing god and it was just fun, in a loot whore kinda way, to swag myself out in the best looking armor and just hack through everything in sight with my lightning sword.
Challenge wise, easier with the exception of two encounters. They're both simple in that a single, melee-focused boss is now accompanied by two mobs, but being simple doesn't make them any less of a pain in the ass. One in particular -- stood out to me due to being backed up by an enemy type that I'd never seen before, and never saw again in the game. Just like theFlexile Sentrythat assault you as you start NG+, it struck me as wasteful in a way, especially in a game where one enemy type (Hollow Soldiers) is used over and over through its run. Game could have used some more interesting encounters instead of the usual mob rush by two or three different melee enemies.falconers
I was invaded a few times early on in this run, which was a pleasant change of pace. That quickly stopped, though, and as I went through the game, it was hard to find summons (or be summoned) at all outside of the usual hotspots, like. This will change as more people arrive in NG+, I suppose. I stayed at Soul Level 150 all throughout.Iron Keep
My feelings about the game hasn't changed. It's worse than Dark, it's worse than Demon's, the things it does well are almost always offset by the things it messes up in, the world itself is neither inwardly intricate (ala Demon's) or interconnected (Dark), there's never a sense of cohesion behind its art design, the boss encounters are lackluster for the most part both visually and mechanically, and that the last few levels are somewhat of a saving grace, but not quite, in how drab and colorless the world can be.
Also, despite how wordy it is compared to Dark Souls 1, it's never effective in conveying a sense of direction or purpose behind its narrative, and after seeing the ending twice I still have no sense of actually having done anything. I also wasn't a fan of how the lore behind the game seemed to be there more to justify recycled content than anything else. At one point it just stopped being neat as I pondered the implications of a uniquerapier being dropped twice by a random pack of giant spiders.ages-old
But I enjoyed it enough to play through it twice, so either I'm just obsessed or it's a testament to how solid the foundational stuff is for the series. I mean, I had fun, especially when I was doing MP stuff. I like the variety of options that are almost always available to the player. The new upgrade system is great; I love the addition of dual wielding, even if it isn't really practical save for a few weapon combos; blah blah blah. This is getting too long.
Still fucking annoyed by how I can't melee crystal lizards. Goddamn wonky hitboxes.
Is summoning sorted yet
Ah fuck, absent-mindedly used the boss soul I could have traded for the dragonrider bow, which I hear fucking rocks. Any chance I could just use the bonfire ascetic, fight the NG+ version of the boss and get another soul?
Just saw the credits roll...
Even though I truly enjoyed my time with the game now that the main quest is over my feelings about it are a bit mixed. I felt no sense of accomplishment from beeting the final boss (which I did solo) and I don't think Dark Souls 2 will have a lasting impression on me.
Considering how much I adore the previous games, I would love to be much more enthusiastic about this one but I feel like it's missing something. It's very well executed for the most part but it's doesn't have that spark of creativity that made the other games feel special...
Anyway, I have a couple of questions regarding the ending and new game plus :
- Are there multiple endings ? The trophies seem to support that there is only one but that seems strange...
- How do you start New Game Plus ? I still have a few optional bosses to kill before I do that but I'd like to know anyway...
question about dual wielding
i've seen the video that explains how power stance works but my only question is
are the attacks based on the stats of your left hand weapon(since you use L1/L2 to attack), right hand or some combination of both?
if it is based on your left hand, that'd mean putting your better weapon in your left hand would make sense if you're dual wielding
How do I light up torches ?
How do I light up torches ?
Ah fuck, absent-mindedly used the boss soul I could have traded for the dragonrider bow, which I hear fucking rocks. Any chance I could just use the bonfire ascetic, fight the NG+ version of the boss and get another soul?
It really does feel like they just threw a whole bunch of ideas together and went with it, Dark Souls 1's interconnected world design was done with a lot more subtlety and Demon's world design did a very good job in conveying every world as its own separate entity.
Looking back I don't think that adding instant bonfire warping was a good idea, it took away from the believability of the world for me.
Boss fights were a disappointment,was the only one I really enjoyed.Vendrick
Still a great game, but I can't help but feel that a lot of this happened because Miyazaki took his departure from the franchise.
Yeah, i did that today. Just make sure to use it on the right bonfire.
I agree, most of the bosses were forgettable. I dunno, they just didn't pose much of a threat besides a fewand I fought them all solo.Smelter Demon, Darklurker, Freja, Ruin Sentinels, Executioner Chariot
Great game, but Dark Souls > Demon's Souls = Dark Souls 2.
Alright thanks, so if I want the Dto respawn, do I use it on the first bonfire in HragonriderTeide'sFower of, or the one upstairs of where the boss was?lame
Okay, they really discourage you to try multiple weapons on your first play through, I hate it.
Huh, I can use the Bonfire Ascetics and bosses of that area will respawn? Am I reading posts right?
Huh, I can use the Bonfire Ascetics and bosses of that area will respawn? Am I reading posts right?
Huh, I can use the Bonfire Ascetics and bosses of that area will respawn? Am I reading posts right?
Huh, I can use the Bonfire Ascetics and bosses of that area will respawn? Am I reading posts right?
You should use a ring of protection and save the effigiesStefan;105254804 said:I am easting so many effigys for this man
As someone who is generally pretty fucking average at the Souls series, still doesn't fully understand a lot of the intricacies behind the mechanics, and hasn't even experienced everything the series has to offer, Dark Souls 2 is definitely the easiest of the lot for someone of my skill level. Certainly has difficulty, but to me it varies a lot more than the last games, and so far a large percentage of the bosses follow very similar design and attack patterns, simply variations in their scale, hitboxing, and a few special abilities. I've been able to stick to one tactic and apply it almost consistently throughout.
It doesn't bother me, but it's surprising, given how I felt I needed to readjust my tactics for almost every battle in the other Souls games.
Oh im using the effigies for a covenantYou should use a ring of protection and save the effigies
Since the internet is unhelpful on this. NEAR END SPOILERS HELP:
Where do I find all the memories of giants to weaken Vendrick?
The name is escaping me at the moment, but I think it's in Bright Cove Tseldora...the Army Camp bonfire. I farmed those guys until they didn't respawn and they were dropping chunks pretty good.