Dark Souls II |OT2| Prepare to Vengarl

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anyone? I'd rather not kill him. I guess he's a guy who also powers up the flame glove, right? Fucking perfect, I needed that since the pyromancies I got do almost no damage.

In the Shady Wood, you can find an NPC who will absolve you of your sins.
 
Actually, I may have misunderstood how far you are. If you've killed just one boss in the forest, instead of going back to Majula, think on what you received from that boss and where it might be used. If you've killed two bosses, then go back to Majula.

I've only killed one boss, and used the item I got from it twice.

Maybe I need to go backtrack more and see if there are other places to use it.
 
Tbh, I really miss the feeling of being lost in shitholes like Blighttown, The Depths or 5-2.

No level in DS2 is really tense. It's partly due to the fact that you can warp out of anywhere at any point and partly because no Blighttown equivalent in DS2 is designed as well as Blighttown itself. In general the level-design in DS2 is pretty weak unfortunately (also NPC and boss design ... at least half the time I have the feeling I'm playing cookie-cutter fantasy game #11243). I'm near the end now and so far DS2, while still being a pretty good game overall, is by far the weakest entry in the Souls series in my opinion.

I can't think of any other games that play like the Souls series at all though. Unless you're just talking about art style.
 
Question: What happens if you kill
Pursuer
when he drops down on the roof early in the Forest of Giants?
Then you killed him and he's dead. You don't get anything special for doing so. Just the regular drops from killing him.
 
Well I think I fucked up. I argoed the
ancient dragon.
am I fucked? Got to him thought I could talk to him but couldn't guess I didn't try hard enough. If I go to Cromwell and pardon will he de Argo?
 
Wow,
Drangleic Castle
is really impressive as you walk up to it. Great atmosphere.

And I got
3 chunks and a slab from the crystal lizard
right at the start.
 
So guys.. Should I waste my Twinkling Titanites to upgrade the Drangleic Sword?

That's what I did, and wish I did it sooner. Thought about going with the sun sword, and sure it would do more damage since I'm rocking 40 STR/DEX now, but the one handed moveset for the Drangleic Sword is just too good.

Anyone know if red phantoms you summon into your world don't count for the Way of the Blue covenant? Not the Blue Sentinel, the first one you get from the crestfallen guy in town. Want to make sure I didn't break it by killing too many before talking to him again and got stuck on rank 2.

Know this is from pages ago, but still would like to know. Want to get done with that covenant so I can move onto other things.
 
Tbh, I really miss the feeling of being lost in shitholes like Blighttown, The Depths or 5-2.

No level in DS2 is really tense. It's partly due to the fact that you can warp out of anywhere at any point and partly because no Blighttown equivalent in DS2 is designed as well as Blighttown itself. In general the level-design in DS2 is pretty weak unfortunately (also NPC and boss design ... at least half the time I have the feeling I'm playing cookie-cutter fantasy game #11243). I'm near the end now and so far DS2, while still being a pretty good game overall, is by far the weakest entry in the Souls series in my opinion.
Couldnt you warp in Dark Souls 1 too? Using the Lordvessel. I dont think you got that item before midway through the game though, but after that, i think warping was possible. Homeward Bone was also an item in Dark Souls 1 that allows you to warp to the last bonfire you rested on.

Personally i'm really glad that they added warp from the begining in Dark Souls 2. One of the best things i like about the Souls games is the exploration, but i dont feel that need to visit the same area 10+ times with "unnecessary" running just because i want to get from one place to another.
 
Okay so I heat my hand a few days ago so I couldn't play, but now I'm back. Okay, in the shaded woods, the
mist section
. All that's here are rings? Good ones though. Just wanna make sure I'm not missing anything. I think I've killed everything.
 
^ yes.


Or you ran from Firelink to the back entrance of Blighttown in a matter of minutes?

The first time of going in unprepared though - going from the depths, crawling your way down to the bonfire. Trying to progress, getting killed, weapons breaking, no repair box. You manage a suicide run to the bottom /hoping/ that you can find the next bonfire - no luck, and you die quickly in the pits.

No souls, broken weapons - trying to figure out "how the hell am I going to crawl out of this cesspit? and slowly trying to make your way back out.

Once you know all of the shortcuts/etc, it isn't much of an issue. That said, there has been many of times I've suffered a stupid / avoidable death at the top of blight town on my way out, only to curse needing to repeat the process.

I do think that early on in DKSII though - you are encouraged to branch out quite a bit more - you sort of go down a branch a bit, hit a bit of a wall, then go down another branch, progress a bit, etc. Bonfires play a role in making this not as tedius (although an alternative approach would be having more interlocking shortcuts that all tie back into Majula somehow).

All around, I don't mind the warping - but I do think that the game could use a few less bonfires now and then.

Think the only time I had the tension of "where the fuck is the next bonfire?" was when working my way through
Iron Keep
, not having killed the optional boss - having a huge stack of souls on me from death/retrieval/death/retrieval.

Finding myself at the top of some stairs, realizing the ladder I just came back had the 'knee high wall of blocking you' so I couldn't back track - a room full of archers that had a drop-off I wouldn't be able to back track. Slowly clearing them out by sniping them, jumping down into that room to see a platforming-nightmare beneath me with a lava pit at the end. Eyeing up my 40k souls and wondering "do I homeward bone or not?"

Pressed forward, made my way down - dealt with the first turtle, creeping past the guillotine-type thing. Pulling the leaver, waiting to see how long it takes for it to slam down. Pulling it again, creeping forward - and seeing the hammer of another turtle poking out from behind a corner. Running back, pulling the lever, luring the turtle - and then dealing with him.

Only to see a room filled with fire spitting statues ........ finally making it to a bonfire and feeling damn relived..... DKSII coulda used a few more scenarios like that. They did happen now and then, but the bonfire placement for the most part was pretty liberal/easy to access.
 
Okay so I heat my hand a few days ago so I couldn't play, but now I'm back. Okay, in the shaded woods, the
mist section
. All that's here are rings? Good ones though. Just wanna make sure I'm not missing anything. I think I've killed everything.

From the beginning of the area, keep to the left, and you might find something better than rings. :]
 
Had a great run just now, finally beat both
Belfry Gargoyles
and
Lost Sinner
(Bastille sub-area bosses). After that I went to unpetrify the woman near Majula, opened the gate and... OH SHIT,
basilisks are back! The little buggers ain't hard when you know how to deal with them, but the unexpected appearance of one just brought back traumas of first encountering them and getting cursed in Dark Souls 1
 
OH SHIT,
basilisks are back! The little buggers ain't hard when you know how to deal with them, but the unexpected appearance of one just brought back traumas of first encountering them and getting cursed in Dark Souls 1
You ain't seen nothin' yet.
I saw something in an area further ahead that made me NOPE all the way back to a bonfire.
 
Tbh, I really miss the feeling of being lost in shitholes like Blighttown, The Depths or 5-2.

No level in DS2 is really tense. It's partly due to the fact that you can warp out of anywhere at any point and partly because no Blighttown equivalent in DS2 is designed as well as Blighttown itself. In general the level-design in DS2 is pretty weak unfortunately (also NPC and boss design ... at least half the time I have the feeling I'm playing cookie-cutter fantasy game #11243). I'm near the end now and so far DS2, while still being a pretty good game overall, is by far the weakest entry in the Souls series in my opinion.

While I get what you're saying about Blighttown, To me that experience only happened once, and the level itself was so shitty that every single subsequent playthrough I ended up using the shortcut and just skipping the majority of Blighttown. Every time. So I'd rather have a bunch of smaller areas that I don't ever get sick of to the point I have to skip them every playthrough.

I also have to disagree that there's no tense areas.
No man's Wharf, Sinner's Rise, The Gutter all made me very cautious and worried about what was around the corner.
I don't think warping detracts from the environment either but to each his own.
 
Couldnt you warp in Dark Souls 1 too? Using the Lordvessel. I dont think you got that item before midway through the game though, but after that, i think warping was possible. Homeward Bone was also an item in Dark Souls 1 that allows you to warp to the last bonfire you rested on.

Personally i'm really glad that they added warp from the begining in Dark Souls 2. One of the best things i like about the Souls games is the exploration, but i dont feel that need to visit the same area 10+ times with "unnecessary" running just because i want to get from one place to another.

Yes, after you had already explored all the base areas and had a chance to find/explore without warping. I mean for example, this game has alot more areas it seems, but for all the time I've spend actually in them I don't think it matters. There are so many places that have no purpose in the world other then just "area to go though to get to next area to go though".

Exploration is meaningless in a world that doesn't feel like matters. A great way of showing you an area doesn't matter is just letting you skip over it after doing it once. So yeah, the "right from the getgo" warping is bad. Not only for the sense of exploration, but for how they build the world itself in general. Design wise there seems to be a ton more just drop offs with no way back to the rest of the world without warping in this game too.

By the by, has anyone found any really cool huge hidden areas in this game? Something like the the Great Hollow in DS1?
 
What does curse do in this game? I've been cursed several times with no apparent downside.
From what I could tell, it bumps your health down as if you had died. So if you were in human form you would no longer be after getting cursed.

Meanwhile petrification is like getting cursed in DS1 - a death, only without the status effect afterwards.
I was tooling around
The Lost Bastille
and stone statues would start popping up out of nowhere.
 
What does curse do in this game? I've been cursed several times with no apparent downside.

I think it just makes you hollow?

I really like this game, for me there's no better or worse game compared to DS1. Bosses are a tad easier, but I've also died quite a lot with DS2 bosses, and I've felt the same excitement I felt with DS1.

I was helping out a friend with DS1 Ornstein & Smough, he just couldn't beat them. I thought getting a very large ember for his +15 weapon might helped, but didn't really see I was actually DEMODIFYING his weapon at the smith until he was +5. So I had to kill Ornstein and Smough with a lightning katana, which takes a long time, since they're resistant. It was a struggle but I got them first try. So I don't know about easier, I just think after completing a Dark Souls game you simply got more skill.

ALSO: WHERE ARE MORE CHUNKS, OFFLINE? I want my katanas to +10. I also want to upgrade my blacksteel or uchikatana with lightning, because I'm leveling up Faith next to my 40 dex and want to see how that goes. Anyone any experience with this?

Also: where to buy smooth and silky stones?
 
Would i be considered an asshole for getting the acid pyromancy that destroys equipment for PVP use? I kinda want to be an asshole if it helps me wins duels.
 
Ok I'm a level 22 bandit but not quite sure where to put points into when I level up?
I got STR to 20 so I could use the halberd I recently found. Its good should I be using weapons like this?

Is Adaptability worth pumping points into? Also Dexterity is good for my class but not really sure what its use is for if I'm gonna use swords and spears mostly?
 
I need some quick advice if possible. In the Undead Crypt, there is an
undead who is following me around with a torch. I got to a part where this npc says to turn off all lights. What should I do? Should I kill the undead following me? Is there any benefit to keeping him alive minus having a free torch around me?
 
I need some quick advice if possible. In the Undead Crypt, there is an
undead who is following me around with a torch. I got to a part where this npc says to turn off all lights. What should I do? Should I kill the undead following me? Is there any benefit to keeping him alive minus having a free torch around me?

He's just following you? That guy tried to turn me up
 
He's just following you? That guy tried to turn me up

lol yes. He's just been following me since I entered the crypt... kinda creepy, but I feel sorry for him in a way. Maybe you accidentally hit him? In any case, I guess I should just kill him. I'm not sure if there's any benefit to keeping him alive though.
 
lol yes. He's just been following me since I entered the crypt... kinda creepy, but I feel sorry for him in a way. Maybe you accidentally hit him? In any case, I guess I should just kill him. I'm not sure if there's any benefit to keeping him alive though.

You could pay for your sins and maybe he will reset to the normal self.
 
lol yes. He's just been following me since I entered the crypt... kinda creepy, but I feel sorry for him in a way. Maybe you accidentally hit him? In any case, I guess I should just kill him. I'm not sure if there's any benefit to keeping him alive though.

if you don't get rid of the torch more guys will show up, and they will definitely want to turn you up.
 
I need some quick advice if possible. In the Undead Crypt, there is an
undead who is following me around with a torch. I got to a part where this npc says to turn off all lights. What should I do? Should I kill the undead following me? Is there any benefit to keeping him alive minus having a free torch around me?

Kill the torch-bearer. If you lead him into that area the guy who tells you not to bring light into the crypt and all his minions will attack you. If you behave and keep everything dark he'll be friendly and sell you stuff.
 
Encountered the co-op bug yesterday where I got back into human form after doing a few coop boss, guess that's because I was full health .

They should leave it like that imo
 
sometimes i have to switch to the bow. but when i switch back i have to manually go back into power stance. it doesn't do that automatically. it can be a pain when you have pressure.

i wish they could patch that in.
 
Kill the torch-bearer. If you lead him into that area the guy who tells you not to bring light into the crypt and all his minions will attack you. If you behave and keep everything dark he'll be friendly and sell you stuff.

Ah, great. Thanks for the info! :)
 
Wow..so many precarious platforming sections..my most UN-favorite part of the souls games..If there was a special wand or talent that allowed the player to levitate for like a full minute, I would so cop this game. Falling down ledges is for the birds -__-
 
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