Dark Souls II |OT2| Prepare to Vengarl

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Oh yeah fucking get some S
melter
D
emon
. Me and my +10 Raw greatsword

Am I the only one who really does get a beating heart while fighting bosses in Souls games?
 
Why not?

p9hwShz.jpg

See, the Elite Knight Set looks gorgeous, but them stats man... (unless you're still early into the game).
 
Question about Mild-Mannered Pate:

I summoned him for The Last Giant bossfight, but I did something stupid and I died, but Pate didn't die in that fight. If I talk to him in Earthen Keep, will I get his stuff from him or only if I beat the boss with him summoned? Because I really want his shield.
 
I just beat it. Kind of by accident. ~58 hours.

Nashandra was a total pushover. Never in my life have I killed a Souls boss with a bow. Let alone entering the room with half HP, seeing the boss for the first time ever and pretty much going in the with the conviction to check it out, die and go to sleep. She's got some fun gimmicks and I guess she's pretty nuts if you're a glass cannon melee build.

Super glad it doesn't throw you straight into NG+. Still got the Dragon and Vendrick to take down.

My verdict? It's a beautiful game, one that deserves to wear the name Dark Souls with pride. The second half / last third is filled with some of the best, most haunting dark fantasy designs and atmosphere I've seen and I just love that kind of stuff so much. There's things I don't like, such as the occasionally cryptic progression, really strange parry timings and weapons having strange reach in PvP. And boy do I hate the taurus warrior area in Shaded Woods. But I'll live with those and keep on playing this game, because there is nothing else like it out there. Dark Souls 1 was pretty much the game I'd always dreamt of playing. Dark Souls II is like that, but darker. This is my favorite series of games without a question.

Credits theme was as great as I expected.
More Emi Evans please. More, more, more!
 
Its fine that people dont like the world design in Dark Soul 2 as much as they did in Dark Souls 1 of course, but i doubt that has much to do with the warping concidering that they are available in both games. That is my main point :)
People feared that the level-design would get lazy due to the warping feature always being available and I think those concerns became reality. In DS2, many levels are clearly designed with bonfire warping in mind and less care went into making them as "traversable" as in DS1. Take Tsedora, for example. There is not even a regular way up from the bottom. You can only warp out of there. I feel that something like that would never have existed under Miyazaki's direction.

Dark Souls 1 was pretty much the game I'd always dreamt of playing. Dark Souls II is like that, but darker. This is my favorite series of games without a question.
What? It's completely the opposite for me. DS2 is not nearly as dark and haunting as far as level-, enemy-, boss- and NPC-design goes.

Don't get me wrong guys. I still enjoy the game, it's really good. But in my opinion it's not nearly as fascinating and unique as the previous Souls games.
 
See, the Elite Knight Set looks gorgeous, but them stats man... (unless you're still early into the game).

In RPGs, I generally take a nice looking set of armour over a good set of armour. Although I ditched the elite knight armour a couple days ago for the Alonne knight set with the captain's helm.
It looks good as fuck in my opinion.

Last swipe on a hard boss and my heart is literally pounding lol

Every time.
 
In RPGs, I generally take an nice looking set of armour over a good set of armour. Although a ditched the elite knight armour a couple days ago for the Alonne knight set with the captain's helm.
It looks good as fuck in my opinion.

Agreed. Alonne is one of the best looking sets in the game.
 
Buy it in Majula. The guy in the house who sells armor. You have to buy for like 10k from him before he sells boss armor
I will check that out, thanks! :)


People feared that the level-design would get lazy due to the warping feature always being available and I think those concerns became reality. In DS2, many levels are clearly designed with bonfire warping in mind and less care went into making them as "traversable" as in DS1. Take, Tsedora, for example. There is not even a regular way up from the bottom. You can only warp out of there. I feel that something like that would never have existed under Miyazaki's supervision.
I wouldnt really call it lazy, but rather call it different. Demon's Souls had seperate levels, but i dont concider that lazy at all. It just depends on what one prefer :)

There is a place like that in Dark Souls 1 too,
when you fight The Four Kings in The Abyss. You jump down there, and you cant get up without warping.

EDIT: I think there is a 2nd place where you cant get up either. Its when you enter
inside the huge tree. Unfortunately i dont remember the name, but when you get to the bottom of the tree, there is a underground lake there, and you can join some dragon covenant down there too i think. I might be wrong about not being able to get up without warping though, but i remember there were some jumping going on to get down that tree, but maybe there was a walking path too.

By the way, which bosses in Dark Souls 1 do you think was much better designed?
 
I need to get some elite knight armor instead of falconner gear. Where is it? I'd settle for just knight gear if it's earlier, that starting stuff is driving me insane it looks ugly to me.

You can buy it from the merchant in Majula. You have to spend 1k on other items before if I'm not mistaken. He has a pretty decent shield you can buy.
 
Really unimpressed with weapon designs for single handed weapons. Absolutley no flavor, I was hoping there would be some great ones like ds1 had. If you end up getting some thing neat, its durability is usually pure shit or the atack animation is borked to where you would never want to use it.


:( I really miss qualag's sword.
 
Gotta love getting invaded by 2 grey spirits when trying to just beat the damn gargoyle boss. Should be some kind of award at least for killing them....
 
I wouldnt really call it lazy, but rather call it different. Demon's Souls had seperate levels, but i dont concider that lazy at all. It just depends on what one prefer :)

There is a place like that in Dark Souls 1 too,
when you fight The Four Kings in The Abyss. You jump down there, and you cant get up without warping.
Yeah, but that's kind of an "ethereal" place, not an area you want to explore and traverse.

There are other instances as well where the world-design in DS2 makes no sense. Why the hell is the connection between the top of
Earthen Peak
and
Iron Keep
an elevator that goes up? There is absolutely nothing above or behind
Earthen Peak
when you look at it from the outside. I'd call that lazy. Stuff like that really hurts the immersion for me and prevents the game from developing a great sense of place like DkS and even DeS could.

EDIT: I think there is a 2nd place where you cant get up either. Its when you enter
inside the huge tree. Unfortunately i dont remember the name, but when you get to the bottom of the tree, there is a underground lake there, and you can join some dragon covenant down there too i think. I might be wrong about not being able to get up without warping though, but i remember there were some jumping going on to get down that tree, but maybe there was a walking path too.
Nope. You can climb up from there.

By the way, which bosses in Dark Souls 1 do you think was much better designed?
All of them, except Bed of Chaos. But even Bed of Chaos would be welcome in the monotone mediocrity that are most DS2 bosses.
 
See, the Elite Knight Set looks gorgeous, but them stats man... (unless you're still early into the game).

I got the elite set, maxed the upgrades out, and kept using it all the way through the end of
Drangleic and Looking Glass Knight
. I only replaced it with a certain Box Art Set.

Worked well for me, but I do dodge a lot lol.
 
Where do I go after I beat
The Duke's Dear Freja
? I have the
key, and used it to get the Black Knight Greatsword
, but haven't found another use for it.
 
Is there a limit to how much stuff you can carry? I just completed
Dragleic Castle
and I'm positive I picked up a couple of weapons and a shield that are nowhere to be found in my inventory.
 
Yeah, but that's kind of an "ethereal" place, not an area you want to explore and traverse.

There are other instances as well where the world-design in DS2 makes no sense. Why the hell is the connection between the top of
Earthen Peak
and
Iron Keep
an elevator that goes up? There is absolutely nothing above or behind
Earthen Peak
when you look at it from the outside. I'd call that lazy. Stuff like that really hurts the immersion for me and prevents the game from developing a great sense of place like DkS and even DeS could.

There was a really cool application that let you explore the world collision map of Dark Souls 1. I hope that kind of data will be mined from Dark Souls 2 as well because the layout of that world is either fascinating or total goddamn nonsense.

Here's a video of the program https://www.youtube.com/watch?v=tyTB5vhKGSI
 
If you have 20-30 Endurance Velstadt's Set is amazing. The stats are very good and it's one of the best looking sets in my view. Shamefull repost of my shots(sorry for the bad quality :)):
All good choices, but the best set is the
Mad Warrior set
. Without the helm it just looks so minimalistically perfect, and with the helm, well, you know...
it's predator

Also a shameful repost of a terrible quality phone pic:

 
Question about Mild-Mannered Pate:

I summoned him for The Last Giant bossfight, but I did something stupid and I died, but Pate didn't die in that fight. If I talk to him in Earthen Keep, will I get his stuff from him or only if I beat the boss with him summoned? Because I really want his shield.

Does someone know this?
 
Is there a limit to how much stuff you can carry? I just completed
Dragleic Castle
and I'm positive I picked up a couple of weapons and a shield that are nowhere to be found in my inventory.

Nope. It just sucks that you keep picking up stuff mid fight and then have no idea what it was. The game really should have a "new" tab. One of the only things that annoy me.
 
There was a really cool application that let you explore the world collision map of Dark Souls 1. I hope that kind of data will be mined from Dark Souls 2 as well because the layout of that world is either fascinating or total goddamn nonsense.

Here's a video of the program https://www.youtube.com/watch?v=tyTB5vhKGSI
Yup. I downloaded the program myself last year and fiddled around with the map. Impressive stuff. DS2's maps are clearly not connected as logically though.
 
Shrine down... what a beautiful aggravating place. Thank god for a bow and learning to manually target...

late game spoilers:
It's the only place to farm Twinkling Titanite. At some point you'll have those places on NG10 difficulity. You're welcome.
 
You can buy it from the merchant in Majula. You have to spend 1k on other items before if I'm not mistaken. He has a pretty decent shield you can buy.
Well that answers my question why their stock hasn't changed. I don't really use shields as I two hand weapons but a decent shield might come in handy.
 
Well that answers my question why their stock hasn't changed. I don't really use shields as I two hand weapons but a decent shield might come in handy.

If you are strength based you can also buy the club. It costs around 800 souls and is a pretty good weapon because of it's scaling.
 
Agreed. Alonne is one of the best looking sets in the game.

Just to drive the point home.

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u9VUExD.jpg


#GOODASFUCK
I need to get some elite knight armor instead of falconner gear. Where is it? I'd settle for just knight gear if it's earlier, that starting stuff is driving me insane it looks ugly to me.

Also can you get the pursuers set?

The first merchant in Majula sells it after you send (I think) 1,500 souls with him.
As for the Pursuer's set, I don't think so.
 
What? It's completely the opposite for me. DS2 is not nearly as dark and haunting as far as level-, enemy-, boss- and NPC-design goes.

Don't get me wrong guys. I still enjoy the game, it's really good. But in my opinion it's not nearly as fascinating and unique as the previous Souls games.

Not as dark and haunting? The giants alone are nightmare fuel. The Lost Bastille + The Lost Sinner, the whole D
arklurker
event line, the mystification of the abyss and the Dark, the story of the Milfanitos, the design of the Demon of Song, the end of Undead Crypt are all fantastic things. Maybe I've played Dark Souls too much so nothing from the first game aside from Manus really scares me in any way but you at least have to admit there's plenty of potential here for really creepy stuff once the lore scouts start piecing stuff together.

Vendrick's Crypt really is amazing in my opinion.
 
Err, Soul Greatsword is rather good, but it's not the greatest AoE Sorcery has. Soul Geyser is. You just get quite a few more casts of the Greatsword.

Here's a writeup comparing Hexes, Sorcery and Pyromancy:

http://www.gamefaqs.com/boards/693331-dark-souls-ii/68849459

Also, as counter intuitive as it may seem, 22 INT + 20 FA yields more damage early on compared to 42 INT with Sorcery spells.

Ya, which boggled my mind. My first char was a Sorc and I was dumping points into INT like crazy only to find my damage had gone up by maybe 10 pts.
 
I never played with a guide.

Neither did many people that played it during the first week. I feel your pain though. I missed how to get to Huntsman's Copse on my first playthrough of this game until I had exausted every other available zone.

Ya, which boggled my mind. My first char was a Sorc and I was dumping points into INT like crazy only to find my damage had gone up by maybe 10 pts.

Gotta upgrade your staff too. Unlike the previous Dark Souls, upgrading your catalyst matters. The early game catalysts are why pure INT builds suck. FROM in their infinite wisdom decided to wait until 4/5ths of the game was over before the truly decent staves start dropping, and three zones later the best in the game is available. On the other hand, you can just put points into FA and get a staff very early that makes Sorcery based spells do more damage for a long time over any comparable "INT" only staff.
 
All of a sudden, the bridge near Iron Keep's first bonfire seems to be a PvP hotspot.
It's been that for the last few days. If you don't see signs:

- Check if you can lay down one yourself. If you can't you probably have lost the connection to the mp servers. This happens from a failed invasion/summon. Exit to menu and restart.

- Quickly walk back into the elevator area. It counts as a new area and resets the signs you see.
 
If you are strength based you can also buy the club. It costs around 800 souls and is a pretty good weapon because of it's scaling.
I don't really like the club grant spoiled me in the first. I'm going for a claymore to replace my bastard sword I got from somewhere.
Just to drive the point home.

30E01st.jpg

u9VUExD.jpg


#GOODASFUCK
I need that armor it's so pretty... No pursuer set oh well I can just find Havel's later.
 
Nope. It just sucks that you keep picking up stuff mid fight and then have no idea what it was. The game really should have a "new" tab. One of the only things that annoy me.

Hhmmm. Maybe there's somewhere else I'm not thinking to look. I just picked up the
Soul Greatsword and Strong Magic Shield
, which I'm positive I did because I saw the names pop up and have the guide to confirm that's what I picked up and they're nowhere to be found in my equipment or inventory. I feel like I'm taking crazy pills.
 
Hhmmm. Maybe there's somewhere else I'm not thinking to look. I just picked up the
Soul Greatsword and Strong Magic Shield
, which I'm positive I did because I saw the names pop up and have the guide to confirm that's what I picked up and they're nowhere to be found in my equipment or inventory. I feel like I'm taking crazy pills.

They are spells.
 
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