Dark Souls II |OT2| Prepare to Vengarl

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I think 5 failed tries vs the Smelter Demon have convinced me to put this shit up on eBay. I'm done. I loved Demons, and DS1, that will just have to be enough.

Only five? No, seriously that fight was one that really showed just how terrible the hitboxes are in this game, and the way you dodge is counter-intuitive. He's readying to do a vertical strike? Common sense would dictate that you roll to the side. Oh sorry, he decided to slightly change direction mid-swing and nail what should have been an obvious miss--or the hitbox is just a character-and-a-half width to either side of the weapon graphic. Most of the time you're better off rolling into the attacks in this game instead of away.

Anyway, that fight isn't actually too bad once you get his patterns down. The main issue is trying to stay away from the wall so that the fight doesn't bug out and you get stuck, spasming inside of the wall, unable to move. You basically just have to
dodge forward through his two horizontal slashes and strafe around to his back, get an attack or two off then wait to see what he does. Most of the time when he does his aerial sword plunge, it's better to just back away instead of guessing if he's going to explode or not (he doesn't always).
It's more tedious than anything.

This game feels MUCH longer than the first, am I just imagining that?

Dunno. It's more spread out and feels "larger" in some respects, but it took me around 62 hours for my first Dark Souls completion. It took me 39 for this.
Probably due to the *cough* warping.
 
I loved that fight because the first couple of times I thought "this is bullshit, not sure I'll be able to take this guy any time soon. he's just too tough when he hulks up" and then I got my rolls down better and did it. Mastered that fight and what I learned there helped my timing in other spots.

It's one of the best boss fights in the game and it's obvious why it presents such an obstacle to many players. For most it will likely be the first time
they face a boss in the game, or even an enemy, who has attacks that can go through your shield. With most standard paths through the game, every previous boss has attacks which can be fully negated with a 100% phys def shield.

Smelter also generally hits pretty hard, and if you don't read his AoE blast properly it can take you out or do massive damage. Seen many a co-op host go down to that move.

Some players opt to go hunt for the 100% fire resistance shield and just tank him, but in many cases the fight will condition a player to just become better at stuff like roll-dodging and proper stamina management, and that's why I consider it a good boss.

I still love him. Kind of a twisted love-hate thing. Sad that his armor is belly-free tho ._. looks so stupid.

I don't think his armor looks that good either, though one great characteristic about it is that if you look at the stats, you'll see that
its defense against thrust attacks is much lower than the other defenses. Quite naturally, since your stomach is fully exposed. I found that to be quite amusing.

This game feels MUCH longer than the first, am I just imagining that?

There's definitely a lot more overall content in it than the first two Souls games, though I'm not sure that's a positive. The level design is pretty hit-and-miss on the whole. I think it would have been better off culling a few of the less memorable areas and putting more focus on others, sprucing them up visually and adding more branching paths.
 
I just hit level 123, and I still have four or five locations to visit. XD

lol, I'm like lv 160ish and still like 3/4th done, maybe 4/5th done. I'll prob be like 200 before I beat the game at this rate. heh

Might soon actually start putting stats back into my Str/Dex soon, as won't need to put anymore elsewhere for a while.
 
I just followed the advice of the poster who said get the Gyrm shield. Did that, summoned a phantom, never took damage and we took turns ganking him from behind.

Fuck him. Now for freya. I've fought her once but didn't feel as frustrated as I did with SD. Even with those spiders.
 
Smelter Demon was a fun and challenging fight that took me a while to finish. He's actually pretty easy until he enchants his sword with fire. The one thing that almost sent me into a fury is when he does some of his attacks, I'm able to successfully block but the knockback sends me to the wall where I sometimes get stuck and can't move/roll out of the way until the Smelter Demon hits me. This happened when I was one or two hits away from killing him, and when he got me unstuck I was left with only a sliver of life. Thankfully I was able to pull out the win, but things could have ended very badly for my sanity.

I'm not sure about the answer to your first question, though I think it's not permanent. But as far as the achievement is concerned, you don't have to actually join the covenant for it. They all unlock when you get to the "Join? Yes/No" popup.

Thanks, didn't even think about that.
 
Just traded a soul for L
ost
S
inner
's Sword. It's actually crap due to it's awful move set. Much prefer my greatsword's huge swipes for crowd control
 
uh so, in earthen peak
there's a part where an enemy runs away from you and locks a door if you dont kill him fast enough
i looked it up and pate and the ladder guy are both behind that door. what the hell do i do now?
 
Sorry to sound like a nub but wtf is sunbroing?

2468002_do_you_even_praise_the_sun_by_xxhellmightxx-d74ktbi.jpg
 
So...dual wielding tips? I just tried entering power stance and didn't realize you couldn't block while dual wielding, and I'm so used to having my block up when I'm not attacking...
 
Just about done 1st playthrough, just grinding a few souls to get the last couple
boss armours
For the ppl in ng+ already are the exclusive(ng+ only) items all
from bosses/merchant/vendor stock
or do they replace the hand placed loot? IE do I have to re-find and re-search every chest/corpse again? Also I know
the chanceller sells all the covenant exclusive spells(in ng++) but can you get the weapons/armour too? If anyone's that far

I dunno I might roll a new char instead. Looking at the wiki seems there's a ton of rare drops from rare mobs. Hope from patch the drop chances up like ds1.
 
So...dual wielding tips? I just tried entering power stance and didn't realize you couldn't block while dual wielding, and I'm so used to having my block up when I'm not attacking...

Gotta start mastering roll-dodging if you want to dual-wield in most encounters. Stat-wise, focus on Endurance and Adaptability.

You can parry while dual-wielding in one of two ways: 1) certain weapons have an L2 attack which will parry, like the Falchion; or 2) you can go 2H with one of the weapons and parry then. When you're in the powerstance specifically however, you can't parry or block till returning to a normal dual-wielding stance. That stance is all about attacking and moving.

Generally-speaking, if you want to focus on dual-wielding you should heavily concentrate on mobility - both stat-wise and skill-wise - because what you gain in attacking power you also lose in defensive potential.
 
Just about done 1st playthrough, just grinding a few souls to get the last couple
boss armours
For the ppl in ng+ already are the exclusive(ng+ only) items all
from bosses/merchant/vendor stock
or do they replace the hand placed loot? IE do I have to re-find and re-search every chest/corpse again? Also I know
the chanceller sells all the covenant exclusive spells(in ng++) but can you get the weapons/armour too? If anyone's that far

I dunno I might roll a new char instead. Looking at the wiki seems there's a ton of rare drops from rare mobs. Hope from patch the drop chances up like ds1.

The treasure is the same, some drops are unique and there are unique NPC invaders with unique (rare) drops per NG+ cycle as well.
 
S'ok sunbros, just let the great Grisby's greatsword do most of the damage while you hang back.

And then I'm dead. Gah, at least I got all 4 souls and can go to the place now.
 
Gotta start mastering roll-dodging if you want to dual-wield in most encounters. Stat-wise, focus on Endurance and Adaptability.

You can parry while dual-wielding in one of two ways: 1) certain weapons have an L2 attack which will parry, like the Falchion; or 2) you can go 2H with one of the weapons and parry then. When you're in the powerstance specifically however, you can't parry or block till returning to a normal dual-wielding stance. That stance is all about attacking and moving.

Generally-speaking, if you want to focus on dual-wielding you should heavily concentrate on mobility - both stat-wise and skill-wise - because what you gain in attacking power you also lose in defensive potential.

Why do people keep suggesting ADP? All it does is:
1. Affects flask use speed (need a lot of points before it's noticeable)
2. Slightly affects movement speed by mitigating encumberance somewhat
3. Raises poise as long as it's equal to Endurance (and you need a TON of poise to not get interrupted in this game, unlike the previous)

It does not:
1. Affect dodging in any way.

It's basically as shitty as Resistance was in the previous game. I feel bad for everyone who's been wasting points in this filler stat because of the placebo effect it has on some. I mean really, its main benefit is the poise boost, but you're essentially doubling points spent in Endurance (the one stat of the two that actually benefits you) and reaping half of the reward. More health would be better than a single point into ADP.
 
Why do people keep suggesting ADP? All it does is:
1. Affects flask use speed (need a lot of points before it's noticeable)
2. Slightly affects movement speed by mitigating encumberance somewhat
3. Raises poise as long as it's equal to Endurance (and you need a TON of poise to not get interrupted in this game, unlike the previous)

It does not:
1. Affect dodging in any way.

It's basically as shitty as Resistance was in the previous game.

Yep, it does nothing you'd notice really. Drinking estus faster is nice but not worth putting the 30 points in it to see the difference.
 
I mean the ground pound. If he hits you with the jump attack you get impaled to the ground. you don't have enough time to escape the explosion afterwards. That is the ONLY reason I ever died to him. Stupid camera sometimes makes it nigh impossible to see him for proper timing for the dodge, in particular close to a wall.

I still love him. Kind of a twisted love-hate thing. Sad that his armor is belly-free tho ._. looks so stupid.

Try disabling camera auto-correct in the options
 
Why do people keep suggesting ADP? All it does is:
1. Affects flask use speed (need a lot of points before it's noticeable)
2. Slightly affects movement speed by mitigating encumberance somewhat
3. Raises poise as long as it's equal to Endurance (and you need a TON of poise to not get interrupted in this game, unlike the previous)

It does not:
1. Affect dodging in any way.

It's basically as shitty as Resistance was in the previous game. I feel bad for everyone who's been wasting points in this filler stat because of the placebo effect it has on people.

It clearly seems to have an effect on recovery time after roll-dodging. I first started the game with a Swordsman who only has a stat of 6 in ADP, and roll-dodging was just obnoxious, especially as I'd just gone through the first Dark Souls again on PC right before release. After several points into Agility it started to resemble what it was in the previous games. I can't imagine how that is placebo; the difference was blatant.

I'll test out with a soul vessel respec, but I'd be really surprised if the difference is non-existent.
 
Also, question 2: is the ONLY WAY to get the antiquated key to beat the Pursuer in the Giants area? I don't even know where he is anymore. He's not on his little platform. So I don't know how to really explore more of the
Lost Bastille

Pursuer boss fight is located in the Forest of the Fallen Giants.

From Cardinal Tower bonfire, go down the ladder, head towards the boss direction, but continue past the elevator, continue that direction toward and you'll see the 2 spear enemies, At this point, turn right and you should see a door which can be unlocked with a Soldier key. Continue up this past to fight him.

There is another way to get the key, but this sounds easier.
 
lol, in the Veldstadt hallway, every time an enemy hits my throne watcher's shield people run back and think the hollow is ringing the bell because of the shield making a really loud bell chime whenever something hits it.
 
Anyone else think Smelter looks like an enemy from Ghouls 'n Ghosts?

It clearly seems to have an effect on recovery time after roll-dodging. I first started the game with a Swordsman who only has a stat of 6 in ADP, and roll-dodging was just obnoxious, especially as I'd just gone through the first Dark Souls again on PC right before release. After several points into Agility it started to resemble what it was in the previous games. I can't imagine how that is placebo; the difference was blatant.

I'll test out with a soul vessel respec, but I'd be really surprised if the difference is non-existent.

It's not even ADP per se, it's the agility component. Casters get to raise agility through ATT. My casters always sit at around 93 agility, and they dodge just as shitty at end game as they did at the start. ADP raises agility faster, but I'm sitting at 40 ATT. You'd need to go at least 30 into ADP to see a similar, if not slightly higher gain in agility.
 
Getting non-stop summons at Iron Keep. I've gotten summoned a few times before I even finished writing it out.

I have also reached 26 strength and have found out the joy that comes with wielding the Large Club.
 
Why do people keep suggesting ADP? All it does is:
1. Affects flask use speed (need a lot of points before it's noticeable)
2. Slightly affects movement speed by mitigating encumberance somewhat
3. Raises poise as long as it's equal to Endurance (and you need a TON of poise to not get interrupted in this game, unlike the previous)

It does not:
1. Affect dodging in any way.

It's basically as shitty as Resistance was in the previous game. I feel bad for everyone who's been wasting points in this filler stat because of the placebo effect it has on some. I mean really, its main benefit is the poise boost, but you're essentially doubling points spent in Endurance (the one stat of the two that actually benefits you) and reaping half of the reward. More health would be better than a single point into ADP.

This is not what I experienced...at all.

To me, adaptability seems to grant additional invincibility frames when dodging--making you dramatically less likely to hit when rolling.
 
This is not what I experienced...at all.

To me, adaptability seems to grant additional invincibility frames when dodging--making you dramatically less likely to hit when rolling.

People testing it says it doesn't really have any effect on rolling.

You get an additional frame at like 38 or something.
 
Beat the game as full melee knight and now i'm halfway through with a sorcerer.

Gotta say...hexes + soul magic + pyromancies with high INT and ATN is so good.

INT 51, ATN 55 and FTH 30 atm. I can cast everything I find. Only problem is that I'm a glass cannon. Gotta roll a ton.
 
Doing a bit of sunbro'ing at the
dual dragon riders
and it's been real fun. Sunbros really got their shit together. Already got about 15 medals in about an hour or so of playing.
 
Some reason I thought magic weapon couldn't be used on infused weapons. Threw all my spice on greater magic weapon so I can use it at 10 int. Now my sword hits for 720 or around there.
 
It's not even ADP per se, it's the agility component. Casters get to raise agility through ATT. My casters always sit at around 93 agility, and they dodge just as shitty at end game as they did at the start. ADP raises agility faster, but I'm sitting at 40 ATT. You'd need to go at least 30 into ADP to see a similar, if not slightly higher gain in agility.

I'll try out a respec and face some bosses again, and see if it really is just placebo. I went through most of the game dual-wielding and roll-dodging so I'll be able to tell if the difference came from the stat or just getting used to how rolling functions in DaS2.

It would be a shame if it is in fact another dump stat. It may also screw up the PvP community for a bit since a lot of people are leveling to ~150 due to raising ADP.
 
This is not what I experienced...at all.

To me, adaptability seems to grant additional invincibility frames when dodging--making you dramatically less likely to hit when rolling.

It's been completely disproven that you get any additional i-frames.
You simply got better at dodging.

I'll try out a respec and face some bosses again, and see if it really is just placebo. I went through most of the game dual-wielding and roll-dodging so I'll be able to tell if the difference came from the stat or just getting used to how rolling functions in DaS2.

It would be a shame if it is in fact another dump stat. It may also screw up the PvP community for a bit since a lot of people are leveling to ~150 due to raising ADP.

END being split in half and requiring VIT to get the same benefit is also another reason.
 
After finishing the game with 38 ADP I started a new game with a Warrior who had 5 ADP and I felt like the difference was definitely at the tail-end of the roll. I found myself getting hit as the roll animation was finishing VERY often and after I went back to my 38 ADP character that wasn't happening anymore.

It definitely does do something to the i-frames or the speed of the recovery, I don't think it's a placebo or a "fake" stat.
 
Gotta start mastering roll-dodging if you want to dual-wield in most encounters. Stat-wise, focus on Endurance and Adaptability.

You can parry while dual-wielding in one of two ways: 1) certain weapons have an L2 attack which will parry, like the Falchion; or 2) you can go 2H with one of the weapons and parry then. When you're in the powerstance specifically however, you can't parry or block till returning to a normal dual-wielding stance. That stance is all about attacking and moving.

Generally-speaking, if you want to focus on dual-wielding you should heavily concentrate on mobility - both stat-wise and skill-wise - because what you gain in attacking power you also lose in defensive potential.

How much endurance is good? I think mine's at 23 now.
 
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