Dark Souls II |OT2| Prepare to Vengarl

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Even though I think Demon's trumps Dark Souls in terms of atmosphere, Lodran feels a lot more like a single cohesive world compared to Boletaria. It's entirely because the different regions of Boletaria are completely cut off from each other while Dark Souls has areas blend into new areas and so forth.

Dark Souls 2 related question that I'm going to entirely spoiler.
I just got to Drangleic Castle and Chancellor whats his face says that Vendrick long ago vanquished the four Old Ones and then ruled Drangleic for a long ass time. Am I the only person who got the hint that Vendrick = Chosen Undead from DS1?
 
Welp, someone finally replied to my ad to buy my 360 copy. Makes me kind of sad, as I was enjoying my second playthrough as a miracle caster. :(

Also, to the person above - yes, sorcery does 100s of damage per hit to bosses. But you should also be doing 100s of damage per hit to bosses as a melee, and you can attack faster. My faith character is outdamaging my dex build, but not by *that* much.
 
Even though I think Demon's trumps Dark Souls in terms of atmosphere, Lodran feels a lot more like a single cohesive world compared to Boletaria. It's entirely because the different regions of Boletaria are completely cut off from each other while Dark Souls has areas blend into new areas and so forth.

Dark Souls 2 related question that I'm going to entirely spoiler.
I just got to Drangleic Castle and Chancellor whats his face says that Vendrick long ago vanquished the four Old Ones and then ruled Drangleic for a long ass time. Am I the only person who got the hint that Vendrick = Chosen Undead from DS1?

Chances are you are right. Initially I thought
Vendrick was going to be specifically Solaire, but it seems it is just a regular chosen undead. Maybe not one that beat DS1, as there's nothing suggesting that there weren't several iterations of people replacing Gwyn in the Kiln, until Vendrick arrived.
 
Lordran makes a ton more sense than Boletaria.

For starters, where is Tower of Latria with respect to the Valley of Defilement? The Lordran visitor can answer the equivalent question for all except two areas (Kiln and Painted World). Mostly because the answer is always "under" or "above".

Dark is organized pretty logically, and the player can have a mental model of it super easily. The secret logic is: the higher levels are closing the entrance from the lower levels. Because fuck the lower levels. The pimpiest inhabitant of Lordran is Seath, who is hidden in an inaccessible castle/cave even above Anor Londo. The whole world is designed to protect itself from the bed of chaos and its demons, and there are several barriers and guardians protecting it from escaping from the very bottom of the world (for further punishment, Bed is even under Lost Izalith.

Boletaria is just a bunch of non connected areas.

I don't think Boletaria areas are supposed to be connected in anyway since the only way to get to them is to teleport via magical stones. In my mind the areas are just dotted all around the world, similar to New York, San Fransisco, London, and Tokyo. "Sense" isn't really an issue here as that's how it's set up.
 
1) There's a lever on the other side of it. (Oddly enough, my first time through and this door was open.)

2)
Removes all the poison pools from the area as well as the boss arena. It's pretty much something you have to do.

3)
IT'S A TRAP! I don't think it does anything other than spit poison at you.

4) Be more specific.

Cheers

Another
wasted lockstone
:(

The loot I'm after is at the top of the level, on a broken platform. I've got the one that you jump to from a platform above it, but I'm stumped as to getting to the top one. Its on a body that's hanging over the gap in the platform

I haven't tried jumping yet, but I'm sure it's too far

I'll try and get a photo if I can

How do you get to the lever?
 
Wtf am I doing wrong? I've been fighting these tings for fucking hours.

fSgbV6o.jpg


Apologies for the eye cancer inducing image quality. I was in a rush because I accidentally hit X and exited the item prompt on the first one I found so I had to get a 2nd to drop quickly since I had said "picture incoming".

Edit: As for what you're doing wrong, I have no idea, man, assuming you're in the place in the image. You've got to have pissed some deity off somewhere.
 
Boletaria's lack of connection gave it a more dream-like atmosphere to me, which was very different from Dark Souls' very grounded atmosphere. Both worked, but I enjoyed Dark Souls' interconnectedness very much. It added a ton to the lore and story.
 
I don't think Boletaria areas are supposed to be connected in anyway since the only way to get to them is to teleport via magical stones. In my mind the areas are just dotted all around the world, similar to New York, San Fransisco, London, and Tokyo. "Sense" isn't really an issue here as that's how it's set up.

Sense is an issue if you are comparing it to Dark. Dark is a single, interconnected, logically constructed world. Demon stands strong alone, but the moment you compare it to Dark, the cohesive world of Lordran will make Boletaria look like the lesser place.

The areas aren't really spread through the world, since the lore specifically says that only this kingdom was surrounded by a fog. Which...isn't really shown in the game? This fog should be seen in tons of areas of Boletarian Palace and the exterior views of Stonefang, and certainly in the skybox of the Shrine of Storms. This kind of contradiction between lore and game isn't present in Dark, which is surprisingly coherent in gameplay/world/lore.

From the mines you can see a castle IIRC, which I assume was Boletarian Palace, but there the relationships end. The giants' archstone was supposed to like to outside the Nexus -which also seems to be the castle you visit in the tutorial-, but it was cut from the game. You cannot see the tower of latria from any other place, even though it towers above everything around.

I wonder if the original plan for Demon was to be interconnected like Dark; going down from the Palace you'd arrive to the stonefang mines, and it makes sense that from there you'd get to the valley of defilement. The travel through Latria would open the Shrine of Storms, and the broken giant archstone would connect you back to the tutorial area and its surroundings.
 
Cheers

Another
wasted lockstone
:(

The loot I'm after is at the top of the level, on a broken platform. I've got the one that you jump to from a platform above it, but I'm stumped as to getting to the top one. Its on a body that's hanging over the gap in the platform

I haven't tried jumping yet, but I'm sure it's too far

I'll try and get a photo if I can

How do you get to the lever?

Is that the ledge where there's a fire throwing girl as well? If so, you can jump it, but you have to jump on the very tiny piece of broken ledge on the left side. It doesn't look like you can land there but you can.

As for the lever... well, come to think of it, I'm not sure how you get it open now. Like I said, it was open for me.
 
I honestly think I'm cursed, or simply the unluckiest person to ever live. I'm the only person in history of Dark Souls to never get a slab from these guys apparently.
 
on NG+, I am trying to open the
Shrine of Winter
before having to get all the
proper lord souls
. There is TONS of conflicting information about how this is achieved, but it looks like for NG, you must have 1 million souls in soul memory, and NG+ you must have acquired 2 million in your soul memory specifically on that playthrough (which means the number of souls memory you see is across all your playthroughs with that character, and doesn't help when trying to figure out how many you need to unlock this.

I also read that you need souls on hand, so I haven't used any souls for the past few days, unless I absolutely need to. Now I am running around with 1,200,000 souls on hand, which is fun in a strangely tense way. When I die, shit is real until I get back to my souls. All in all, they represent about 1/6 of all the souls I have collected ever for that character.

wikidot says 6million in soul memory in NG+, but this is wrong since I have surpassed that and it isn't opening. I read that the official guide says incorrect info about this. Does anyone know the actual system that the game uses?
 
Lordran felt like a real kingdom because of it interconnection, I loved DS different levels and such, Tower of Latria's prision was really creapy! but the fact that you could go anywhere from a certain point was awesome... and wasn't ash lake the deepest location in the game? even deeper than the bed of chaos?
 
Sense is an issue if you are comparing it to Dark. Dark is a single, interconnected, logically constructed world. Demon stands strong alone, but the moment you compare it to Dark, the cohesive world of Lordran will make Boletaria look like the lesser place.

The areas aren't really spread through the world, since the lore specifically says that the kingdom was surrounded by a fog. Which...isn't really shown in the game? This fog should be seen in tons of areas of Boletarian Palace and the exterior views of Stonefang, and certainly in the skybox of the Shrine of Storms. This kind of contradiction between lore and game isn't present in Dark, which is surprisingly coherent in gameplay/world/lore.

From the mines you can see a castle IIRC, which I assume was Boletarian Palace, but there the relationships end. The giants' archstone was supposed to like to outside the Nexus -which also seems to be the castle you visit in the tutorial-, but it was cut from the game. You cannot see the tower of latria from any other place, even though it towers above everything around.

I wonder if the original plan for Demon was to be interconnected like Dark; going down from the Palace you'd arrive to the stonefang mines, and it makes sense that from there you'd get to the valley of defilement. The travel through Latria would open the Shrine of Storms, and the broken giant archstone would connect you back to the tutorial area and its surroundings.

It says a colorless fog, which to me seems to indicate something invisible-like. Other than the fog doors, which are somewhat transparent, there is no fog anywhere in the game, which just makes me think of it more of an invisible, spreading evil. The "Kingdom" can span as far as it wants, it's a kingdom. There is no finite limit to how big a kingdom can be.

As for the castle you can see from the mines, I don't think that's suppose to be the castle in world 1. The things surrounding it don't look like anything you see in world 1. I think that's just some other random castle to make the view look pretty, similar to the city you can see below in 1-2.
 
Lordran felt like a real kingdom because of it interconnection, I loved DS different levels and such, Tower of Latria's prision was really creapy! but the fact that you could go anywhere from a certain point was awesome... and wasn't ash lake the deepest location in the game? even deeper than the bed of chaos?

I think someone built a full 3D model of the whole Lordran kingdom from the map data and that could solve this question, however, I'd argue that Bed is below Ash Lake since it is even waaay below Izalith, and Izalith is already below Demon Ruins, which is below Blighttown. Ash Lake is "just" below Blighttown.
 
No response so I'll try again. am I missing anything if I skip the Smelter Demon. I cannot kill him for the life of me and I want to boost the area of the Iron Keep to try and get a black kitana.
 
Is there a good way to kill the s
entinel
s in d
rangelic
c
astle
in that one room faster? I've all the doors open and need to get to that left one in the end, it's too much :\
 
I AM cursed. Go to hell llwyen go to fucking hell. If I ever find you I'll shove that shield so far up your ass it'll change your name to ass-face.
 
It says a colorless fog, which to me seems to indicate something invisible-like. Other than the fog doors, which are somewhat transparent, there is no fog anywhere in the game, which just makes me think of it more of an invisible, spreading evil. The "Kingdom" can span as far as it wants, it's a kingdom. There is no finite limit to how big a kingdom can be.

As for the castle you can see from the mines, I don't think that's suppose to be the castle in world 1. The things surrounding it don't look like anything you see in world 1. I think that's just some other random castle to make the view look pretty, similar to the city you can see below in 1-2.

Don't think colorless means invisible. I think it means grey. I'd check with the original japanese. But you can collect colorless demon souls from the primeval demons, and those souls aren't invisible, just grey.

About the kingdom size, sure. I think that sure, the archstones could be used for interregional travel, and Boletaria was probably spread along a large area. But that doesn't mean these areas couldn't be traversed by feet. Or even seeing certain landmarks between areas would have added a lot to immersion.
 
Is there a good way to kill the s
entinel
s in d
rangelic
c
astle
in that one room faster? I've all the doors open and need to get to that left one in the end, it's too much :\


Blunt weapons. Seriously. I'm a dex build. Hardly have any strength. But still dual wielding two +6 clubs (can be bought from Melentia) destroy Sentinels with the power stance L2. I hunted them to extinction in that room in only around 30 minutes.
 
Is there a good way to kill the s
entinel
s in d
rangelic
c
astle
in that one room faster? I've all the doors open and need to get to that left one in the end, it's too much :\

Lure one at a time back towards the small hallway by the bonfire, that will at least funnel them so you can fight one at a time. Great Lightning Spear is quite good too.
 
Lordran felt like a real kingdom because of it interconnection, I loved DS different levels and such, Tower of Latria's prision was really creapy! but the fact that you could go anywhere from a certain point was awesome... and wasn't ash lake the deepest location in the game? even deeper than the bed of chaos?

I dunno, it seems like Lost Izalith was probably under the ground, and Ash Lake was just the ground level. I'm just going by where the poison swamp is and how you get to both of them from there and the fact that before you even go down into Lost Izalith, you already see some tree roots in Demon Ruins let alone all the tree roots in Lost Izalith itself, which again would say to me that Lost Izalith is under the ground, deeper than Ash Lake.

Don't think colorless means invisible. I think it means grey. I'd check with the original japanese. But you can collect colorless demon souls from the primeval demons, and those souls aren't invisible, just grey.

Well yeah, they wouldn't be invisible because then there wouldn't be an icon. There has to be some icon there.
 
Can anyone please tell me if you can fight, Llewllyn in this game? I have a ton of his shields all ready to go up his ass. He's going to regret ever being born. Grrr.
 
Is that the ledge where there's a fire throwing girl as well? If so, you can jump it, but you have to jump on the very tiny piece of broken ledge on the left side. It doesn't look like you can land there but you can.

As for the lever... well, come to think of it, I'm not sure how you get it open now. Like I said, it was open for me.

Cheers. Noticed that peice of ledge, but it's a shade too far from the bonfire for me to risk it. Gonna go naked for it I think :D
 
No response so I'll try again. am I missing anything if I skip the Smelter Demon. I cannot kill him for the life of me and I want to boost the area of the Iron Keep to try and get a black kitana.

Besides his soul you would miss a
second pursuer fight, which gives you the ring of blades +1
.

Other than that there shouldn't be any problem skipping him.
 
I'm really confused how the geography of Earthen Peak and The Iron Keep works.

After
you kill the snake lady, which is in a ruined fortress on a mountain with a windmill, you go up an elevator and end up in a volcano with another castle inside. That seems... nonsensical. Or was the Earthen Peak fortress just on the front of a big mountain and not the top?
I was wondering the same thing. It just doesnt make any sense at all. I feel like some of these levels are just stapled together with no thought on how they geographically correlate.
Yeah, i'm pretty sure that Earthen Peak is on a lower level on those mountains, concidering that you take the elevator up. Iron Keep is a castle built on a mountain. Its built on iron found in that mountain, but it was too heavy, so the castle sunk into the ground and lava errupted. I think that it makes sense. The only thing that doesnt make that much sense to me regarding this is that when you're standing outside Earthen Peak, the sky is grey/green, but in Iron Keep its more red. They could have made the sky in the background of the huge windmill in Earthen Peak a bit more red.
 
I always figured that the colorless fog created like a dome around the kingdom, effectively cutting it off from the outside world but not making it so that you can't see anything when you're inside. I mean, the sky is grey or dark everywhere you go. It's not like in the two Dark Souls games where there are many areas with sunshine poking through a slightly cloudy sky. Or am I remembering wrong?
 
Damn at F
reya
. I was obviously expecting
a spider
boss, just not that big. Seemed pretty easy, got her to around 50% hp with only two flasks, but the laser beam attack seems like bullshit.
 
Is there any point in keep doing New Game beyond NG++? Besides replaying the game and having fun with that of course. I'm on NG+++ now. I think that the
butterfly crown or something
is only available from NG+++, but what about other stuff further than this?


Besides his soul you would miss a
second pursuer fight, which gives you the ring of blades +1
.

Other than that there shouldn't be any problem skipping him.
You also miss out on a bonfire. That isnt much of a problem though, but it saves some running before the next boss.
 
I always figured that the colorless fog created like a dome around the kingdom, effectively cutting it off from the outside world but not making it so that you can't see anything when you're inside. I mean, the sky is grey or dark everywhere you go. It's not like in the two Dark Souls games where there are many areas with sunshine poking through a slightly cloudy sky. Or am I remembering wrong?

The lore seems to say that the fog "blanketed" the lands, which would contradict the whole "dome" idea. But yeah, Demon is pretty grey so that could make sense too.

I feel that this whole "colorless fog" issue is finally only reflected in the game in the fog gates (which is one of the few things transported to the dark games without any explanation in lore). Which is also why I think "colorless" means grey.
 
what?
everything makes perfect sense in dark 1.
you can even see everything from somewhere.

Yet you go through an area in 1 minute and the other is night. People talk about consistency but Dark Souls 1 lacks it too. Sure you can see some areas but there are inconsistencies there too.
 
Damn at F
reya
. I was obviously expecting
a spider
boss, just not that big. Seemed pretty easy, got her to around 50% hp with only two flasks, but the laser beam attack seems like bullshit.
Try to stay close to the boss, but not too close.
The spider lifts her body before she does that laser attack. If you stay close to her, you can just run towards one of her sides, its pretty easy to avoid the laser attack then
.
 
Is there any point in keep doing New Game beyond NG++? Besides replaying the game and having fun with that of course. I'm on NG+++ now. I think that the
butterfly crown or something
is only available from NG+++, but what about other stuff further than this?



You also miss out on a bonfire. That isnt much of a problem though, but it saves some running before the next boss.

Wrath of God I believe, if you're a miracle-user.
 
I think I'm going to go back and kill that
chariot
boss tonight. I took out the
skeleton dude
. Pretty sure they're in the same area.
 
The lore seems to say that the fog "blanketed" the lands, which would contradict the whole "dome" idea. But yeah, Demon is pretty grey so that could make sense too.

I feel that this whole "colorless fog" issue is finally reflected in the game in the fog gates (which is one of the few things transported to the dark games without any explanation in lore).

I think the simplest explanation is just that they decided that it would be boring to not be able to see the backgrounds and such. You're probably right that they may have decided to have the fog gates as a representation of the idea, coupled with the aforementioned ethereal "grey" tone to the game.
 
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