AmethystEnd
Member
yeah the one with the doors that have guys in them.
Got one on the 2nd kill. Picture incoming.
yeah the one with the doors that have guys in them.
Cheers
Those 3 deaths for nothing![]()
Got one on the 2nd kill. Picture incoming.
Even though I think Demon's trumps Dark Souls in terms of atmosphere, Lodran feels a lot more like a single cohesive world compared to Boletaria. It's entirely because the different regions of Boletaria are completely cut off from each other while Dark Souls has areas blend into new areas and so forth.
Dark Souls 2 related question that I'm going to entirely spoiler.I just got to Drangleic Castle and Chancellor whats his face says that Vendrick long ago vanquished the four Old Ones and then ruled Drangleic for a long ass time. Am I the only person who got the hint that Vendrick = Chosen Undead from DS1?
Wtf am I doing wrong? I've been fighting these tings for fucking hours.
Lordran makes a ton more sense than Boletaria.
For starters, where is Tower of Latria with respect to the Valley of Defilement? The Lordran visitor can answer the equivalent question for all except two areas (Kiln and Painted World). Mostly because the answer is always "under" or "above".
Dark is organized pretty logically, and the player can have a mental model of it super easily. The secret logic is: the higher levels are closing the entrance from the lower levels. Because fuck the lower levels. The pimpiest inhabitant of Lordran is Seath, who is hidden in an inaccessible castle/cave even above Anor Londo. The whole world is designed to protect itself from the bed of chaos and its demons, and there are several barriers and guardians protecting it from escaping from the very bottom of the world (for further punishment, Bed is even under Lost Izalith.
Boletaria is just a bunch of non connected areas.
1) There's a lever on the other side of it. (Oddly enough, my first time through and this door was open.)
2)Removes all the poison pools from the area as well as the boss arena. It's pretty much something you have to do.
3)IT'S A TRAP! I don't think it does anything other than spit poison at you.
4) Be more specific.
Wtf am I doing wrong? I've been fighting these tings for fucking hours.
I don't think Boletaria areas are supposed to be connected in anyway since the only way to get to them is to teleport via magical stones. In my mind the areas are just dotted all around the world, similar to New York, San Fransisco, London, and Tokyo. "Sense" isn't really an issue here as that's how it's set up.
Cheers
Anotherwasted lockstone
The loot I'm after is at the top of the level, on a broken platform. I've got the one that you jump to from a platform above it, but I'm stumped as to getting to the top one. Its on a body that's hanging over the gap in the platform
I haven't tried jumping yet, but I'm sure it's too far
I'll try and get a photo if I can
How do you get to the lever?
Man, I'm getting a ton of llwyen shields, but, no fucking slab. I;m just plain unlucky...
Sense is an issue if you are comparing it to Dark. Dark is a single, interconnected, logically constructed world. Demon stands strong alone, but the moment you compare it to Dark, the cohesive world of Lordran will make Boletaria look like the lesser place.
The areas aren't really spread through the world, since the lore specifically says that the kingdom was surrounded by a fog. Which...isn't really shown in the game? This fog should be seen in tons of areas of Boletarian Palace and the exterior views of Stonefang, and certainly in the skybox of the Shrine of Storms. This kind of contradiction between lore and game isn't present in Dark, which is surprisingly coherent in gameplay/world/lore.
From the mines you can see a castle IIRC, which I assume was Boletarian Palace, but there the relationships end. The giants' archstone was supposed to like to outside the Nexus -which also seems to be the castle you visit in the tutorial-, but it was cut from the game. You cannot see the tower of latria from any other place, even though it towers above everything around.
I wonder if the original plan for Demon was to be interconnected like Dark; going down from the Palace you'd arrive to the stonefang mines, and it makes sense that from there you'd get to the valley of defilement. The travel through Latria would open the Shrine of Storms, and the broken giant archstone would connect you back to the tutorial area and its surroundings.
There's a ring that increases drop rates. Worth wearing if you're farming drops.
Lordran felt like a real kingdom because of it interconnection, I loved DS different levels and such, Tower of Latria's prision was really creapy! but the fact that you could go anywhere from a certain point was awesome... and wasn't ash lake the deepest location in the game? even deeper than the bed of chaos?
How do you beat havel??
It says a colorless fog, which to me seems to indicate something invisible-like. Other than the fog doors, which are somewhat transparent, there is no fog anywhere in the game, which just makes me think of it more of an invisible, spreading evil. The "Kingdom" can span as far as it wants, it's a kingdom. There is no finite limit to how big a kingdom can be.
As for the castle you can see from the mines, I don't think that's suppose to be the castle in world 1. The things surrounding it don't look like anything you see in world 1. I think that's just some other random castle to make the view look pretty, similar to the city you can see below in 1-2.
Is there a good way to kill the ss in dentinelcrangelicin that one room faster? I've all the doors open and need to get to that left one in the end, it's too much :\astle
Is there a good way to kill the ss in dentinelcrangelicin that one room faster? I've all the doors open and need to get to that left one in the end, it's too much :\astle
Lordran felt like a real kingdom because of it interconnection, I loved DS different levels and such, Tower of Latria's prision was really creapy! but the fact that you could go anywhere from a certain point was awesome... and wasn't ash lake the deepest location in the game? even deeper than the bed of chaos?
Don't think colorless means invisible. I think it means grey. I'd check with the original japanese. But you can collect colorless demon souls from the primeval demons, and those souls aren't invisible, just grey.
Is that the ledge where there's a fire throwing girl as well? If so, you can jump it, but you have to jump on the very tiny piece of broken ledge on the left side. It doesn't look like you can land there but you can.
As for the lever... well, come to think of it, I'm not sure how you get it open now. Like I said, it was open for me.
No response so I'll try again. am I missing anything if I skip the Smelter Demon. I cannot kill him for the life of me and I want to boost the area of the Iron Keep to try and get a black kitana.
I'm really confused how the geography of Earthen Peak and The Iron Keep works.
Afteryou kill the snake lady, which is in a ruined fortress on a mountain with a windmill, you go up an elevator and end up in a volcano with another castle inside. That seems... nonsensical. Or was the Earthen Peak fortress just on the front of a big mountain and not the top?
I was wondering the same thing. It just doesnt make any sense at all. I feel like some of these levels are just stapled together with no thought on how they geographically correlate.
Holy MOTHER OF GOD. I FOUND ONE. I FOUND A SLAB! I feel like Willy Wonka finding a Golden Ticket. -sobs-
Are there any cool looking blunt weapons?
Holy MOTHER OF GOD. I FOUND ONE. I FOUND A SLAB! I feel like Willy Wonka finding a Golden Ticket. -sobs-
You also miss out on a bonfire. That isnt much of a problem though, but it saves some running before the next boss.Besides his soul you would miss a.second pursuer fight, which gives you the ring of blades +1
Other than that there shouldn't be any problem skipping him.
Holy MOTHER OF GOD. I FOUND ONE. I FOUND A SLAB! I feel like Willy Wonka finding a Golden Ticket. -sobs-
Why would Willy Wonka want a golden ticket?![]()
I always figured that the colorless fog created like a dome around the kingdom, effectively cutting it off from the outside world but not making it so that you can't see anything when you're inside. I mean, the sky is grey or dark everywhere you go. It's not like in the two Dark Souls games where there are many areas with sunshine poking through a slightly cloudy sky. Or am I remembering wrong?
what?
everything makes perfect sense in dark 1.
you can even see everything from somewhere.
Try to stay close to the boss, but not too close.Damn at F. I was obviously expectingreyaboss, just not that big. Seemed pretty easy, got her to around 50% hp with only two flasks, but the laser beam attack seems like bullshit.a spider
Is there any point in keep doing New Game beyond NG++? Besides replaying the game and having fun with that of course. I'm on NG+++ now. I think that theis only available from NG+++, but what about other stuff further than this?butterfly crown or something
You also miss out on a bonfire. That isnt much of a problem though, but it saves some running before the next boss.
The lore seems to say that the fog "blanketed" the lands, which would contradict the whole "dome" idea. But yeah, Demon is pretty grey so that could make sense too.
I feel that this whole "colorless fog" issue is finally reflected in the game in the fog gates (which is one of the few things transported to the dark games without any explanation in lore).