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Watch_dogs: Wind, Water, light effects - [PS4 version confirmed]

I thought the video still looked pretty bad (maybe because it was actually the PS4 version? /cheekiness).

So they actually managed to get tessellation into this game, but not other console games?

A lot of console only devs are just getting to grips with the newer techniques afforded by modern GPUs and are focusing on getting physically based lighting engines up and running first because that can have such a dramatic effect on materials rendering. Tessellation will probably be in the second and third year titles since it's more focused on minute details.
 
Question: since I can look at anyone in the games personal details, they should have a static id right? so that means if I kill them in game they die for good right?




Looks awesome. Can't wait, PS4 day 1.
 
True, but the people who look down on console gamers are the one's who have high-end PCs. It's like they attack the market that allows them to take advantage of that great hardware that they bought.

Makes me wonder why there's so many anti-console people who wants the market to die. Don't they want those big budget games ambitious games that can show off their shiny graphic cards?

What makes you think these things?
 
So if PS4 doesn't have water tesselation (as someone compared from the other video which showed a more flat water) how was this new video running on PS4? I thought tesselation was not in the console versions of the game.
 
I thought the video still looked pretty bad (maybe because it was actually the PS4 version? /cheekiness).

So they actually managed to get tessellation into this game, but not other console games?

Thief and Ryse used tessellation too.
Battlefield 4 probably used tessellation too for distance geometry, similarly to BF 3.

----
So if PS4 doesn't have water tesselation (as someone compared from the other video which showed a more flat water) how was this new video running on PS4? I thought tesselation was not in the console versions of the game.

The nvidia quote could about world geometry tessellation, not water.
 
A lot of console only devs are just getting to grips with the newer techniques afforded by modern GPUs and are focusing on getting physically based lighting engines up and running first because that can have such a dramatic effect on materials rendering. Tessellation will probably be in the second and third year titles since it's more focused on minute details.

This is an isntance in which Ubisoft's PC development experience will come in handy.

In fact, I suspect that studios with PC development chops will be the ones to bring the msot ipressive console games out earliest.
 
So if PS4 doesn't have water tesselation (as someone compared from the other video which showed a more flat water) how was this new video running on PS4?

pretty sure it has water tech. I remember eurogamer mentioning how great the water looked on PS4 last year in a preview they wrote
 
What makes you think these things?

He's implying that titles like Metro Last light which is much better looking on PC was also release on consoles, and it was needed so that the developers can get the ROI to keep on making games. And in specific threads there are individuals who wish a lot of titles never came to console so they can somehow have a version of a game that never existed.
 
Bullshit. TONS fo devs AND publishers have said that a PC digital sale is better than 2 times more profitable than a retail console one. And it's almost pure profit if the publisher can sell a digital copy directly (no steam).
You should become an industry analyst. Well maybe you need to change the attitude a bit but if you're so much more accurate than the others out there you could really make a name for yourself.

To be honest though: I respond better to actual evidence or citations than I do about hearsay. And let's not forget the source of the hearsay here is you, the guy that didn't know how much a AAA PC game sells, even though we have more than one thread for every major publisher's quarter fiscal report.
 
What makes you think these things?

You think these AAA developers can live from Steam alone? Don't you think it's odd that you rarely hear about the PC sales figures of games outside of the big PC franchises like Diablo? And why do you think so many PC exclusive developers brought their games to consoles (in genres that can work with a controller) and catered to that market?

Think about it. The leading graphical powerhouse brought their next Crysis games to consoles for a reason. How many top of the line graphical games that's exclusive to PC can you think of?
I was questioning why you think games on PC wouldn't look as well as they do without console versions.
I meant they can afford to have amazing looking games that aren't 1-2 hours because of the millions of people who buy their games on consoles.
 
Wow! This thread became pure gold! I missed it when it happened! Just caught up. Anyone keeping count on the number of disgraced soldiers?
 
You think these AAA developers can live from Steam alone? Don't you think it's odd that you rarely hear about the PC sales figures of games outside of the big PC franchises like Diablo? And why do you think so many PC exclusive developers brought their games to consoles (in genres that can work with a controller) and catered to that market?

I was questioning why you think games on PC wouldn't look as well as they do without console versions.
Why do I think there's PC games ported to console? More money obviously. Doesn't mean it's mandatory.
As for the sales, figures are rarely released because they're not accurate. There's so many avenues in digital sales that there's never an accurate picture.

AAA gaming as we know it wouldn't exist without the money being dumped into it by console gamers.

How are you defining a AAA game?
 
do we even know all the controls for this game yet?

From the footage available, it seems like adrian plays like assassin creed, but with cover shooter bits... so kinda like SC Blacklist.

wonder if there is any depth in melee like counters.
 
You think these AAA developers can live from Steam alone? Don't you think it's odd that you rarely hear about the PC sales figures of games outside of the big PC franchises like Diablo? And why do you think so many PC exclusive developers brought their games to consoles (in genres that can work with a controller) and catered to that market?

Think about it. The leading graphical powerhouse brought their next Crysis games to consoles for a reason. How many top of the line graphical games that's exclusive to PC can you think of?

The same can be said about third party console devs though - outside of the Japanese amrket, almost all third party publishers put their games out on PC. In fact, most big third party publishers have a tleast one PC exlcusive title, even though no one is paying them to make it PC exclusive.
 
As for the sales, figures are rarely released because they're not accurate. There's so many avenues in digital sales that there's never an accurate picture.
What? You're saying tracking digital sales are less accurate than retail trackings?

What the hell is going on?

To some people it means a big budget top of the line high quality awesome game.

To some it just means mega budget game.
The former are wrong and the latter are right. AAA denotes importance for a publisher which has manifested itself in the console space as high budget for development and more importantly marketing.
 
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The amount of gifs wrasslin' has for situations never ceases to surprise me
 
You should become an industry analyst. Well maybe you need to change the attitude a bit but if you're so much more accurate than the others out there you could really make a name for yourself.

To be honest though: I respond better to actual evidence or citations than I do about hearsay. And let's not forget the source of the hearsay here is you, the guy that didn't know how much a AAA PC game sells, even though we have more than one thread for every major publisher's quarter fiscal report.

It's not rocket science.

Retail has sunk in costs -> manufacturing, packaging, shipping.
Retail itself gets a big cut (about 25% I believe), then comes the platform manufacturer.

Digital on PC doesn't have any sunk in costs except for bandwidth, and that's a hell of a lot cheaper than manufacturing a physicla product and sending out on trucks all over the place. And there's no retail cut. If you make the sale on your own store like EA and Acitivision do, that's almost pure profit each and every sale. You could sell 4 times less copies than on retial consoles and make a similar profit.

Even if you're going through Steam, each sale is still goign to be much more profitable. The figure of about 2, 2.5 is something I've heard devs say in various podcasts, but I'll try to dign up a more concrete source.

It's why it is staggering to think about the amount of money Blizzard made on say Diablo 3. On PC it sold around 12+ million copies, but if SC2 is any measure, about 80+ percent were digital sales. In terms of PROFIT it as if they had sold almost 30 million copies of a retail console game.

That's nuts. How many games make that much money? GTA probably? And COD I think.
 
As for the sales, figures are rarely released because they're not accurate. There's so many avenues in digital sales that there's never an accurate picture.

The reason why for example Bethesda doesn't release sales data for Skyrim PC certainly isn't because those numbers are bad. That thing is still selling and selling and selling.

To be honest though: I respond better to actual evidence or citations than I do about hearsay. And let's not forget the source of the hearsay here is you, the guy that didn't know how much a AAA PC game sells, even though we have more than one thread for every major publisher's quarter fiscal report.

Are you really questioning that the overhead of selling a console game via retail is muchmuchmuch higher than selling a PC game over Steam?
 
Even if you're going through Steam, each sale is still goign to be much more profitable. The figure of about 2, 2.5 is something I've heard devs say in various podcasts, but I'll try to dign up a more concrete source.
I don't know why you assert this. It's as if you've not read my first post about this.

I make an argument from authority and my authority is Pachter and I asked Nirolak if he thought those numbers make sense and except for licensing he didn't object.

To convince me otherwise I need some more valuable authority to chime in, not just you with your hearsay. THAT is not rocket science.

Are you really questioning that the overhead of selling a console game via retail is muchmuchmuch higher than selling a PC game over Steam?
No. How about your address my post where I laid out the exact scenario where retail makes more money.

Edit: On second thought, I wouldn't describe them as "muchmuchmuch", so I guess I do question that assertion.
 
It's a shame that people's excitement for Watch Dogs is purely based on graphical quality. Am I the only one still intrigued by the game's premise?

Ubi did it to themselves with a patently misleading hype campaign surrounding a target render. Oh man how much worse it would have been had that thing launched when it was supposed to...

Having said that, I am still definitely intrigued as to how the gameplay will pan out. The aforementioned downgradeaton was enough to get me to cancel my preorder, but if the game ends up being well-received, I'll definitely pick it up down the line.
 
The former are wrong and the latter are right. AAA denotes importance for a publisher which has manifested itself in the console space as high budget for development and more importantly marketing.

Duly noted... that that's how you choose to interpret it. It started out as a quality rating and it was that for a long time, and to many of us it still is. How publishers and other industry insiders use it is their own business.
 
Duly noted... that that's how you choose to interpret it. It started out as a quality rating and it was that for a long time, and to many of us it still is. How publishers and other industry insiders use it is their own business.
You got the chronology wrong. The AAA term didn't originate with the enthusiasts to describe quality.
 
I don't know why you assert this. It's as if you've not read my first post about this.

I make an argument from authority and my authority is Pachter and I asked Nirolak if he thought those numbers make sense and except for licensing he didn't object.

To convince me otherwise I need some more valuable authority to chime in, not just you with your hearsay. THAT is not rocket science.


No. How about your address my post where I laid out the exact scenario where retail makes more money.

Edit: On second thought, I wouldn't describe them as "muchmuchmuch", so I guess I do question that assertion.

Pachter is an idiot. Frankly I'm dubious of your ability to reason if you think otherwise.

If you actually think a retail sale makes more money than a digital one... well, I guess I'll just bow out of this discussion with you. Not worth my time.
 
You got the chronology wrong. The AAA term didn't originate with the enthusiasts to describe quality.

Just my luck to run into a bona fide expert. Duly noted again.

I didn't say it originated with enthusiasts. It originated with video game companies... to denote quality to consumers.

EDIT: I guess I should have said " How publishers and other industry insiders use it today is their own business." The meaning of the term you're trying to enforce is really more of an internal thing not intended for the public.
 
Bullshit. TONS fo devs AND publishers have said that a PC digital sale is better than 2 times more profitable than a retail console one. And it's almost pure profit if the publisher can sell a digital copy directly (no steam).

Sounds like you guys are saying the same thing why the disagreement? Also you have to take into account that the volume of digital sales are probably aligned with deep discounts.
 
It's a shame that people's excitement for Watch Dogs is purely based on graphical quality. Am I the only one still intrigued by the game's premise?

Have to agree - graphics whoring is going to kill this generation. Making stuff this pretty costs ... money. Lots of money. Every time the bar is raised it just makes it harder for companies to spend less without journalists/gamers complaining that it looks last-gen etc.

And that restricts our range of choices, and pushes companies further towards safe bets, recycled IP and so on.

I'd have been happy with everything looking like it did last time (let's say Uncharted 3 quality), but being 1080/60. Imagine how nice everything would feel to play.
 
Pachter is an idiot. Frankly I'm dubious of your ability to reason if you think otherwise.

If you actually think a retail sale makes more money than a digital one... well, I guess I'll just bow out of this discussion with you. Not worth my time.
If you actually had read what I wrote then you might not have to make up strawmen and would't have to bow out of the discussion. But then again we wouldn't be having this discussion because there would be no reason for you to post.

Also you calling Pachter an idiot is funny. Your Watch Dogs PC predictions was as wrong as the worst I've ever read from Pachter.

Just my luck to run into a bona fide expert. Duly noted again.

I didn't say it originated with enthusiasts. It originated with video game companies... to denote quality to consumers.
It never meant that. It meant sales expectations which historically have been linked to budget and marketing in the console space.

Your edit also doesn't make sense. We have much more price flexibility today than we had in the past, so a publisher intentionally advertising an "A" or "AA" product for the same cost to consumer as "AAA" game from a different publisher seems very strange.
 
No. How about your address my post where I laid out the exact scenario where retail makes more money.

Edit: On second thought, I wouldn't describe them as "muchmuchmuch", so I guess I do question that assertion.

Found this older article: http://www.mcvuk.com/news/read/opinion-retail-vs-steam I suspect the bigger publishers get better deals but I just can't believe Pachters numbers, a measly $10 won't make up the difference, that's just not possible when you think about all the parties involved when selling through retail. And as Kinthalis has said others have said the same things in interviews, tweets etc.
 
What makes you think these things?
Maybe the fact that it's true, If we only had PC you would barely have games to play.

Consoles fund the industry this is pure fact. PC's have been able to make games that look like this for about 4 years why do you think they have not emerged till now?
 
Have to agree - graphics whoring is going to kill this generation. Making stuff this pretty costs ... money. Lots of money. Every time the bar is raised it just makes it harder for companies to spend less without journalists/gamers complaining that it looks last-gen etc.

And that restricts our range of choices, and pushes companies further towards safe bets, recycled IP and so on.

I'd have been happy with everything looking like it did last time (let's say Uncharted 3 quality), but being 1080/60. Imagine how nice everything would feel to play.

Meh. The hardware gets better, the programmers are able to make better tools, the artists can leverage those better tools to make better looking games in a similar time frame, with a simialr amount of effort as last gen.

Hell something as straight forward as globla illumination means asset/level development becomes lots easier.

It's not like now artists have to spend a ton moe time making textures that don't look like pixelated ass. The original textures never looked that bad. They already made high resolution textures, and as part of the optimizaiton pass, they got compressed and down ressed to hell in order to fit in tiny memory footprints.
 
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