Is it a good idea to play SNES on a HDTV?

Joei

Member
Four options (in probably the best order):

1. Use an older CRT TV
2. Upscaler such as an XRGB
3. Emulation
4. Just don't give a fuck

An option you don't mention is using VC from Wii or Wii U. I haven't hooked up my SNES to play games on my current tv, a 50" Sammy Plasma, but on my other one, a 37 Panny LCD, the SNES games looked like crap. VC games bought on my Wii uploaded to my Wii U play ok on my tv though. I've recently played Zelda: LttP which was straight. This, of course, limits you to only the games they've released on VC.
 

Tadaima

Member
18.jpg


If you can get hold of a Sharp SF1 (the SNES TV), that is the best way to play SNES games. No question about it.

http://en.m.wikipedia.org/wiki/Super_Famicom_Naizou_TV_SF1

The image is crisp and clear, since the SNES is built directly into the TV itself.

Sharp and Nintendo teamed up to release a NES version of it, too - the C1F.

Good luck finding one, though. It was released in Japan only and they can go upwards of $1000 on eBay when they pop up.
 

RM8

Member
18.jpg


If you can get hold of a Sharp SF1 (the SNES TV), that is the best way to play SNES games. No question about it.

http://en.m.wikipedia.org/wiki/Super_Famicom_Naizou_TV_SF1

The image is crisp and clear, since the SNES is built directly into the TV itself.

Sharp and Nintendo teamed up to release a NES version of it, too - the C1F.

Good luck finding one, though. It was released in Japan only and they can go upwards of $1000 on eBay when they pop up.
This is insanely cool, I had no idea it existed.
 

Grief.exe

Member
18.jpg


If you can get hold of a Sharp SF1 (the SNES TV), that is the best way to play SNES games. No question about it.

http://en.m.wikipedia.org/wiki/Super_Famicom_Naizou_TV_SF1

The image is crisp and clear, since the SNES is built directly into the TV itself.

Sharp and Nintendo teamed up to release a NES version of it, too - the C1F.

Good luck finding one, though. It was released in Japan only and they can go upwards of $1000 on eBay when they pop up.

If you have the cash to spare, then I would say grab a high-resolution CRT and an XRGB over this.
 

Tadaima

Member
18.jpg


If you can get hold of a Sharp SF1 (the SNES TV), that is the best way to play SNES games. No question about it.

http://en.m.wikipedia.org/wiki/Super_Famicom_Naizou_TV_SF1

The image is crisp and clear, since the SNES is built directly into the TV itself.

Sharp and Nintendo teamed up to release a NES version of it, too - the C1F.

Good luck finding one, though. It was released in Japan only and they can go upwards of $1000 on eBay when they pop up.
This is insanely cool, I had no idea it existed.

Here it is for $1
+ $350 shipping
: http://www.ebay.com/itm/331170963088

 

KiraXD

Member
18.jpg


If you can get hold of a Sharp SF1 (the SNES TV), that is the best way to play SNES games. No question about it.

http://en.m.wikipedia.org/wiki/Super_Famicom_Naizou_TV_SF1

The image is crisp and clear, since the SNES is built directly into the TV itself.

Sharp and Nintendo teamed up to release a NES version of it, too - the C1F.

Good luck finding one, though. It was released in Japan only and they can go upwards of $1000 on eBay when they pop up.

wtf... this is the most awesome thing ive ever seen... how the hell have i never seen this before? (oh yeah... i was a genesis kid...)

Nintendo always had awesome combo consoles... i always wanted the Panasonic Q
panasonicq.jpg
 

Brakke

Banned
It's a good idea to play SNES games. It's a bad idea to do it on an HDTV over a CRT, but take what you can get.
 

Tadaima

Member
wtf... this is the most awesome thing ive ever seen... how the hell have i never seen this before? (oh yeah... i was a genesis kid...)

Nintendo always had awesome combo consoles... i always wanted the Panasonic Q
panasonicq.jpg

I don't mean to make you jealous, but it looks like the guy from that auction has a Panasonic Q sat next to the SF1 :p (top right of pic)

 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
XRGB master race reporting in.

Or go CRT for a cheap solution.


18.jpg


If you can get hold of a Sharp SF1 (the SNES TV), that is the best way to play SNES games. No question about it.

http://en.m.wikipedia.org/wiki/Super_Famicom_Naizou_TV_SF1

The image is crisp and clear, since the SNES is built directly into the TV itself.

Sharp and Nintendo teamed up to release a NES version of it, too - the C1F.

Good luck finding one, though. It was released in Japan only and they can go upwards of $1000 on eBay when they pop up.
Cool, but I bet it's comparable to a SNES connection to a CRT with RGB.

A modded SNES mini with a Sony PVM monitor? I'd put it up against this thing.
 

Tadaima

Member
BocoDragon said:
Cool, but I bet it's comparable to a SNES connection to a CRT with RGB.

A modded SNES mini with a Sony PVM monitor? I'd put it up against this thing.
The SNES mods do essentially the same thing as what Sharp did with the built-in Famicom. It's a custom Super Famicom inside of the SF1 - split over several smaller boards but using the same components (as far as I know). So I imagine, because of the custom SF and the "official" mod which connects the Super Famicom directly to the TV's board, the SF1 beats an RGB mod.

The only thing a modded SNES/SF has going for it over the SF1 is its ability to hook up to virtually any display. But bearing in mind that the SF1 display and its built-in Famicom were made for each other (literally speaking - the unit is one and the same!) I think the SF1 gets the trump card there too.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
The SNES mods do essentially the same thing as what Sharp did with the built-in Famicom. It's a custom Super Famicom inside of the SF1 - split over several smaller boards but using the same components (as far as I know). So I imagine, because of the custom SF and the "official" mod which connects the Super Famicom directly to the TV's board, the SF1 beats an RGB mod.

The only thing a modded SNES/SF has going for it over the SF1 is its ability to hook up to virtually any display. But bearing in mind that the SF1 display and its built-in Famicom were made for each other (literally speaking - the unit is one and the same!) I think the SF1 gets the trump card there too.
Well here's what I'm saying: they're probably about identical. They both have a direct RGB connection, whether internal or external.

So I'd say lust after that TV as a collectable if you like... But it's not the only road to SNES perfection.

Check out richisawesome's new modded SNES mini. How much more "perfect" could you get? Link 1 Link 2
 
So, uh. If you like super sharp pixel art that looks purely like what the system is actually rendering, the only real option is bsnes/higan on a modern PC with a good monitor. As others have pointed out, however, many games were designed with CRTs in mind. Stuff with mode 7 honestly looks like utter garbage when unfiltered, while games like Seiken Densetsu 3 have such well-drawn sprites that you're doing yourself a disservice viewing them in anything but their raw pixel form.

If you don't care much about graphics, just be mindful of input lag on HDTVs. A lot of them are horrible.
 

Khaz

Member
so in the end... i dump all my games over to the PC and play on an emulator... only when i want super retro feel or have friends over and just wanna mess around do i bust out the snes.... but its always on an HD LCD TV... (no way in hell i was keeping my 40" CRT... it weighed a million pounds...)

I never understood that argument. Are you moving your TV every day or what? My CRT is massive, it was a pain to put on its shelf but it had been there for a few years now and the weight of my CRT hasn't bothered me for the last few years.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
So, uh. If you like super sharp pixel art that looks purely like what the system is actually rendering, the only real option is bsnes/higan on a modern PC with a good monitor. As others have pointed out, however, many games were designed with CRTs in mind. Stuff with mode 7 honestly looks like utter garbage when unfiltered, while games like Seiken Densetsu 3 have such well-drawn sprites that you're doing yourself a disservice viewing them in anything but their raw pixel form.

If you don't care much about graphics, just be mindful of input lag on HDTVs. A lot of them are horrible.
I wouldn't play SD3 without scanlines either.

When they were designing the games with RGB monitors next to their PC to see how they "really" looked, a CRT with scanlines is the reference for what the creators thought the games are supposed to look like.

I can see how there might be a beauty to unfiltered sprites in their own way, though...
 

Tadaima

Member
Well here's what I'm saying: they're probably about identical. They both have a direct RGB connection, whether internal or external.

So I'd say lust after that TV as a collectable if you like... But it's not the only road to SNES perfection.

Check out richisawesome's new modded SNES mini. How much more "perfect" could you get? Link 1 Link 2

You're right, it's not the only way to perfection... but it's the "official" way. I don't have an RGB-modded SNES/SF so I can't compare the two directly, but those off-screen shots of the modded Mini do look gorgeous. But for the same reason I'd rather use Nintendo's own controllers and accessories, I'd much rather take the SF1: the entire package was given the thumbs-up by Nintendo itself.

If you can't get your hands on an SF1 then a modded SNES/SF is most definitely the next best thing. But come on - if we're talking about SNES and only SNES games at their very best, then the SF1 is the definitive answer.
 

Robin64

Member
I will say that Wii U's Virtual Console makes SNES games looks pretty damn nice on a HDTV. Though of course, not every game is on there, but it's growing all the time. It's definitely an option to consider.

wiiu_screenshot_tv_01chshq.jpg


wiiu_screenshot_tv_011iuty.jpg


wiiu_screenshot_tv_01tls5z.jpg
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
You're right, it's not the only way to perfection... but it's the "official" way. I don't have an RGB-modded SNES/SF so I can't compare the two directly, but those off-screen shots of the modded Mini do look gorgeous. But for the same reason I'd rather use Nintendo's own controllers and accessories, I'd much rather take the SF1: the entire package was given the thumbs-up by Nintendo itself.

If you can't get your hands on an SF1 then a modded SNES/SF is most definitely the next best thing. But come on - if we're talking about SNES and only SNES games at their very best, then the SF1 is the definitive answer.
Not so, friend. RGB cables were officially released in Japan and PAL. It's only obscure in North America because their TVs didn't have the input.

yUsVki9.jpg


The only reason I said 'mod' is this: all models of SNES display a faint white bar going down the middle of the screen. In fact, for all we know, that bar is present on this sharp TV. It's highly possible it's there, given that it's a quirk of the video encoder of the SNES/SFC itself.

But it's not present on the video chip for the SNES mini. Which doesn't support RGB out of the box. So that's why only that model needs a mod. Then it's SNES perfection. But even a SNES fat or SFC may match this TV.. And that's with cables Nintendo officially released! No modding!

Also "official" methods are overrated. Letting Sharp build some third party TV does not get some special magic just because they and Nintendo exchanged money. The best way to display SNES is the best way, regardless of whether it was built into a TV, or a modder worked some magic.
 
I'd suggest using an emulator over directly connecting an old console to an HDTV, even for those that aren't super-serious about playing older games.


I agree with this. I understand that people want the most authentic experience possible using the real hardware, but I do think that emulators just work better on higher definition monitors. To me, 98% of the time I don't really notice any difference between playing a game through emulation vs real hardware, only in a select few rare cases.

Though I do keep an old Samsung 27inch CRT screen around (the manufacture date says 1993 on the back) for gaming on my Genesis/ SNES and N64. The TV lacks component, because it's old as dirt. But S-video still looks brilliant on this TV, even though I don't have a modded Genesis. The best way to play the original consoles is still on an old school TV.
 

Lettuce

Member
Their not going to look incredibly appealing, even high end HDTV with decent up scaler chips won't help, you have 4 options really.

Buy a......

XRGB Mini up scaler unit
Retron5 out this month
CRT

Or

Download RetroArch and use the CRT halation shader, which can produce results like this......

ibxH0iCQfwO5AX.png


Honestly, the N64 is the one system that looks awful no matter what. Emulator makes it look pretty alright but... ugh.

But, I must say that the games look better on CRT.

My xrgb mini says otherwise

http://youtu.be/ZcgdsIrg0EM
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I agree with this. I understand that people want the most authentic experience possible using the real hardware, but I do think that emulators just work better on higher definition monitors. To me, 98% of the time I don't really notice any difference between playing a game through emulation vs real hardware, only in a select few rare cases.

Though I do keep an old Samsung 27inch CRT screen around (the manufacture date says 1993 on the back) for gaming on my Genesis/ SNES and N64. The TV lacks component, because it's old as dirt. But S-video still looks brilliant on this TV, even though I don't have a modded Genesis. The best way to play the original consoles is still on an old school TV.

Well... using an XRGB, you will get that perfect "emulator like" pixel perfect image on an HDTV, and it won't look bad... it will look like the best TV you wish you had in the 90s. Pretty much like an emulator without any weird filters... other than perfect scanlines.

And it's all with under a frame of lag. But if I know Tain.... even the possibility of that less than one frame of lag is unacceptable to him. God bless him. But I couldn't even begin to notice. It's like perfect to me even for fighters or shmups.
 

Tadaima

Member
Not so, friend. RGB cables were officially released in Japan and PAL. It's only obscure in North America because their TVs didn't have the input.

yUsVki9.jpg


The only reason I said 'mod' is this: all models of SNES display a faint white bar going down the middle of the screen. In fact, for all we know, that bar is present on this sharp TV. It's highly possible it's there, given that it's a quirk of the video encoder of the SNES/SFC itself.

But it's not present on the video chip for the SNES mini. Which doesn't support RGB out of the box. So that's why only that model needs a mod. Then it's SNES perfection. But even a SNES fat or SFC may match this TV.. And that's with cables Nintendo officially released! No modding!

Also "official" methods are overrated. Letting Sharp build some third party TV does not get some special magic just because they and Nintendo exchanged money. The best way to display SNES is the best way, regardless of whether it was built into a TV, or a modder worked some magic.

To begin with - the cables you mentioned suffer from being unable to send an uncompressed image to the display. The image from the SF1 is uncompressed. It's quite spectacular.

The SF1 uses standard SFC video chips, so there is nothing stopping you from soldering the SNES Mini video chip onto the SF1 board (assuming it uses the older chip), if you'd like to do such a thing.

And to counter your point - this was not simply a licensing deal. The SF1 is comparable to the Panasonic Q or the Famicom Station. It is a collaborative effort, with custom parts provided by Nintendo to Sharp. Both parties were clearly heavily involved in the development of this system, as is evidenced the moment you look inside an SF1.

I am not sure why a connesseur of SNES games such as yourself would write off the SF1 as quickly as you have. Perhaps you just don't know enough about it yet. When you get a chance to see one in-person, you'll understand why no other solution compares. Unfortunately, because of the scarcity of this product, it's quite a rare occasion to be able to enjoy such an occasion.

Allow me to explain why the SF1 is leagues beyond a SNES modded for RGB output.

Getting the clarity right is step 1. The RGB mods get that step right, or as close as they can to Sharp/Nintendo's efforts.

But it goes far beyond that. The next step involves colour calibration, for instance. Black levels. Hues and saturation. There is more to "perfection" than clarity alone, and you will understand this once you have tried an SF1 for yourself.

The SF1 is an RGB-modded SNES hooked up to a custom-built display that Nintendo and Sharp have fine tuned for colour balance themselves.

You just don't reach that level with a SNES (RGB or not) and any other CRT.
 

Miguel81

Member
CRTs suffer from overscan, and have always cut the image around the borders. I tend to use emulators because I like the clear sharp look(the same look that was on early NES boxes). If I want to use my consoles I plug through my receiver, and set the TV to 4:3. It doesn't look too good up close, but I sit far back anyway.
 

Lettuce

Member
To begin with - the cables you mentioned suffer from being unable to send an uncompressed image to the display. The image from the SF1 is uncompressed. It's quite spectacular.

The SF1 uses standard SFC video chips, so there is nothing stopping you from soldering the SNES Mini video chip onto the SF1 board (assuming it uses the older chip), if you'd like to do such a thing.

Not sure how a rgb scart cable could 'compress' a images quality, seeing as it's an analog connection, compression only usually occurs with digital connection types, fair enough you could introduce interference with certain type of analog connections (such as a scart cable) but compression no.

Has anyone ever taken one of these sharp CRT's apart to see how the super famicom is hooked up to the CRT??, I'm guessing its just wired straight to the video input or rgb guns of the tube in which case this would still give the possibility of interference. Only way the sharp could give a non interference display was if the actual super famicoms pcb was built into the chassis of the sharps tv, and I can't see sharp producing such a chassis for a small limited run!!!....but of course I'm just guessing here!
 

Tadaima

Member
Not sure how a rgb scart cable could 'compress' a images quality, seeing as it's an analog connection, compression only usually occurs with digital connection types, fair enough you could introduce interference with certain type of analog connections (such as a scart cable) but compression no.

Has anyone ever taken one of these sharp CRT's apart to see how the super famicom is hooked up to the CRT??, I'm guessing its just wired straight to the video input or rgb guns of the tube in which case this would still give the possibility of interference. Only way the sharp could give a non interference display was if the actual super famicoms pcb was built into the chassis of the sharps tv, and I can't see sharp producing such a chassis for a small limited run!!!....but of course I'm just guessing here!

Sorry - I might be wrong about the terminology. I am talking about the artefacts. Somebody more familiar might be able to answer why artefacts are apparent with those cables.

The Super Famcom component of the SF1 is contained in the area at the top of the monitor above the screen. It is broken into several pieces, the main being a slimmed-down Super Famicom board. It is connected directly to the TV's board, but I forget exactly how. I could open up mine and have a look if people are interested.
 

mjontrix

Member
CRTs suffer from overscan, and have always cut the image around the borders. I tend to use emulators because I like the clear sharp look(the same look that was on early NES boxes). If I want to use my consoles I plug through my receiver, and set the TV to 4:3. It doesn't look too good up close, but I sit far back anyway.

Some of the Sony CRTs are amazingly good. Hd trinitron if you can't find a BVM or PVM. Best damn TV's for old school consoles. If you can't get those then a plasma with a scan line generator like above. Failing that lcd/led with 120hz and/or use tv with extremely good interpolation. Set deblur to max, dejudder to minimum (not 0).
 
My xrgb mini says otherwise

http://youtu.be/ZcgdsIrg0EM

For me it's not a matter of the picture quality, it's just the fact that it's 3D with just not enough pixels to go around for it. That's why I said emulation makes it look better -- it looks better when being rendered at 480p with some really good fake scanlines. 240p is just not enough for 3D to look good looking back.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Sorry - I might be wrong about the terminology. I am talking about the artefacts. Somebody more familiar might be able to answer why artefacts are apparent with those cables.

The whole point of an RGB cable is that it's basically artifact free. No artifacts. No "compression".

I think you've concluded that this Sharp TV is the only way around the artifacts of the common consumer picture cables: RF, composite, S-video... without realizing that RGB is a perfect connection that you may not be aware existed.

While you may have a point that this Sharp TV is perfectly calibrated for SNES.... I really doubt that they fine tuned it as much as you are assuming. It is most likely a standard Sharp monitor and a standard SFC chipset, bundled together in one plastic housing.

Cool product. I'm sure it works great. NOT the only avenue to SNES perfection, and if someone was under that impression I'd probably advise them that there are much cheaper and flexible avenues.
 

baphomet

Member
Sorry - I might be wrong about the terminology. I am talking about the artefacts. Somebody more familiar might be able to answer why artefacts are apparent with those cables.

The Super Famcom component of the SF1 is contained in the area at the top of the monitor above the screen. It is broken into several pieces, the main being a slimmed-down Super Famicom board. It is connected directly to the TV's board, but I forget exactly how. I could open up mine and have a look if people are interested.

The sf1 itself is a standard, middle of road television with an SFC built in. It is by no means an excellent, or even good monitor. I would gladly take a broadcast monitor over it any day.

Also a cable hooked up via rgb is transferring the exact same information as the sf1. There are no artefacts from using a cable.
 
The sf1 itself is a standard, middle of road television with an SFC built in. It is by no means an excellent, or even good monitor. I would gladly take a broadcast monitor over it any day.

Also a cable hooked up via rgb is transferring the exact same information as the sf1. There are no artefacts from using a cable.

This was exactly my thinking as well. Broadcast quality monitors at the time of the sf1's release went for many thousands of dollars. How could the sf1 compare?
 
How is that only one other person has mentioned the Retron 5 in this thread? You guys are seriously going to recommend he spend $200+ on a decent upscaler when the Retron 5 will sell for only $99? OP, this is quite honestly all you need. No release date yet, but the company is swearing up, down, left, and right that it'll be this month.



Trailer
 
How is that only one other person has mentioned the Retron 5 in this thread? You guys are seriously going to recommend he spend $200+ on a decent upscaler when the Retron 5 will sell for only $99? OP, this is quite honestly all you need. No release date yet, but the company is swearing up, down, left, and right that it'll be this month.



Trailer

There are still many questions about this specific device. Don't let it fool you into believing it's got real hardware inside. It's all emulation.
 

KiraXD

Member
I never understood that argument. Are you moving your TV every day or what? My CRT is massive, it was a pain to put on its shelf but it had been there for a few years now and the weight of my CRT hasn't bothered me for the last few years.

I live in an apartment... ive moved 3 times since i got married (out of her parents house, then into our apartment... then into another apartment) moving the CRT the first time was a burden... and since its just me and my wife doing the moving... its a hassle to keep moving it. I might not be complaining about it if i owned my own house... by right now... i need to be able to move easier.

I don't mean to make you jealous, but it looks like the guy from that auction has a Panasonic Q sat next to the SF1 :p (top right of pic)


holy shit lol i didnt even see that... yeah ive always been interested in those weird consoles that are out there... Panasonic Q, Sony PSX
 

Tadaima

Member
The whole point of an RGB cable is that it's basically artifact free. No artifacts. No "compression".

I think you've concluded that this Sharp TV is the only way around the artifacts of the common consumer picture cables: RF, composite, S-video... without realizing that RGB is a perfect connection that you may not be aware existed.

While you may have a point that this Sharp TV is perfectly calibrated for SNES.... I really doubt that they fine tuned it as much as you are assuming. It is most likely a standard Sharp monitor and a standard SFC chipset, bundled together in one plastic housing.

Cool product. I'm sure it works great. NOT the only avenue to SNES perfection, and if someone was under that impression I'd probably advise them that there are much cheaper and flexible avenues.

You assume it's a standard SFC chipset, when the fact is that it is custom. Perhaps you should have a look inside of one before making assumptions. There are some videos out there which show what the innards of an SF1 are like.

Nintendo have been working with Sharp's displays for a very long time, from the Famicom days through to this very day. Nintendo still partners with Sharp for display technology in their portables today. This is a long lasting business relationship lasting 30 or more years - not some "thrown money," as you put it.

There is a reason that Sharp's C1F and SF1 were used in screenshot and video capturing processes - because they are very fine pieces of custom kit, co-developed by Nintendo (custom SFC) and Sharp (custom display) that do an excellent job of showcasing SFC software.

If you get obsessed with just one factor - clarity - you start missing the point. It's not just about the framework of the image. Don't stop at clarity (which the SF1 nails).

If you'd prefer to mod a SNES and find yourself a top of the line CRT to hook it up to, that's absolutely fine, and I'm not questioning how gorgeous it will look. But nothing quite tops the manufacturer's own efforts to bring out the best in its own hardware. As with 3DS soft on a 3DS display, SFC soft on an SF1 display is undoubtedly the most faithful (in terms of both clarity and calibration) experience you can get.

I suggest you try one out yourself, as the SF1 really is in a league of its own.
 

danielcw

Member
Yeah, stretching 4:3 to widescreen can be weird. I played Sonic on the Genesis like that once, depending on how you look at it, it effectively makes him run faster.

PALis are used to the stretched look anyway,
because most unoptimized games (read: almost all of them)
ran at an ascpect ratio of about 1,6:1

most of my youth I used a PC monitor for TV and gaming, so I could control the geomitry anyway
 

Miguel81

Member
PALis are used to the stretched look anyway,
because most unoptimized games (read: almost all of them)
ran at an ascpect ratio of about 1,6:1


most of my youth I used a PC monitor for TV and gaming, so I could control the geomitry anyway

I played Super Mario 64 on my cousins N64 when I went to Portugal back in '98. The aspect ratio was screwed up with borders, but it was much clearer due to SCART.
 
There are still many questions about this specific device. Don't let it fool you into believing it's got real hardware inside. It's all emulation.

I know it's emulation...it happens, according to most people to have tried it, to be pretty good emulation. Plus they said they'd updating the firmware periodically, so any issues are bound to be ironed out. From what I hear SNES emulation on Android devices has been pretty much perfected at this point.
 

M3d10n

Member
Watch youtubes of SNES games. If you're like "this is cool" then it won't matter to you.

Not the same. YT is filled with emulator captures, which will look much cleaner upscaled than most TVs s-video or composite processors.
 
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