Super Smash Bros. for 3DS & Wii U Thread 6: Final Destination confirmed for not fun

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This doesn't look slow at all. Maybe it was just early footage we saw making it appear "slower" than it actually is.

I'm hoping it's just early 3DS footage before they began true alterations, because those GIFS are really slow (not even Brawl is that slow and floaty if we were to look at Fox). It's something that was painfully obvious in that Developer Direct video, but only in the 3DS footage. The Wii U ones that followed were definitely faster.

Smash 4 already has seen some extremely fast gameplay thanks to the Little Mac trailer, but again... Wii U version. We've seen barely any 3DS footage yet.
 
The 3DS version ending up inferior to the Wii U version should be a surprise to no one.
 
I thought it was just a illusion I was creating in my mind but its not just me that thinks the 3DS version is slower
 
I dunno, that looks pretty slow to me. Especially compared to Melee. I know Sakurai said he would try to strike a balance between Brawl and Melee, but this doesn't seem like a good balance. However, this is only a small gif. I'll wait until the final build is shown off and make my decision then.

For some reason, the Wii U version seems far faster than the 3DS one to me.

When he said strike a balance between Brawl and Melee, he meant WiiU version is 75% melee, 25 % brawl, and 3ds version is the other way around
;P
 
When he said strike a balance between Brawl and Melee, he meant WiiU version is 75% melee, 25 % brawl, and 3ds version is the other way around
;P

I'm cool with that.

Actually those 3DS gifs are misleading. The footage of the 3DS version from E3 last year was a bit faster. In all honesty though, I'm expecting the 3DS version to be like Smash 64 speed, which isn't necessarily a bad thing.
 
I'm cool with that.

Actually those 3DS gifs are misleading. The footage of the 3DS version from E3 last year was a bit faster. In all honesty though, I'm expecting the 3DS version to be like Smash 64 speed, which isn't necessarily a bad thing.

Smash 64 speed without the hitstun isn't Smash 64
 
The most important part about the game mechanics is Super Sudden Death

I need to be able to blow some goobers out of the sky at supersonic speeds
 
It would surprise me, being the main version of the game...
Judging by the number of screens released for each version, I'd say the Wii U version is the main one. Not to mention that the Wii U version is actually in HD & will be the one played at the most tournaments.
 
Judging by the number of screens released for each version, I'd say the Wii U version is the main one. Not to mention that the Wii U version is actually in HD & will be the one played at the most tournaments.

Sakurai said the screenshots of the 3DS version don't look as good as on the actual screen. Its not unreasonable he went with the better looking version for promotional media.
 
Fair enough, but the other two points still stand.

That Wii U will the one played at most tournaments is an assumption, not a fact. Afterall, 3DS controls will have less input lag than the Wii U's solely wireless options so there is value in 3DS competitions in that.
 
Sakurai already said that there isn't a lead platform. The only reason we're seeing a lot more of the Wii U version is because it has better graphics. Knowing Sakurai, the 3DS version will be far from a lazy port.
 
Sakurai said the screenshots of the 3DS version don't look as good as on the actual screen. Its not unreasonable he went with the better looking version for promotional media.
That goes for almost all 3DS games and their screenshots floating around the internet. In motion it will look so much better. I'm kinda experiencing that right now with Professor Layton vs. Ace Attorney. Initial screens didn't look so hot, but playing it right now and seeing it in action is so much better. Sure, Dual Destinies looks better but that's because Capcom are gods on 3DS.

Point being, I wouldn't worry to much about Smash 3DS.
 
That Wii U will the one played at most tournaments is an assumption, not a fact. Afterall, 3DS controls will have less input lag than the Wii U's solely wireless options so there is value in 3DS competitions in that.
Plus the 3DS connectivity for multiplayer being wireless, as well. Odds are extremely slim of a tournament like EVO using a 3DS for their Smash tournament.

The Wii U version being the version used at most tournaments isn't an assumption, it's a guarantee.
 
That Wii U will the one played at most tournaments is an assumption, not a fact. Afterall, 3DS controls will have less input lag than the Wii U's solely wireless options so there is value in 3DS competitions in that.

Which is entirely cancelled out by the fact that each 3DS system has to transmit that data to the other 3DS, effectively adding the same amount of hypothethical lag.

Also: unless an option to use a third 3DS to purely spectate the match exists competitors would either be required to install image capturing hardware (very costly!) in their 3DS or wouldn't get to use their own 3DS (which I doubt most competitors would accept).

EDIT: Capture Card only is $245 on this site, with 3DS it is $421
 
That Wii U will the one played at most tournaments is an assumption, not a fact. Afterall, 3DS controls will have less input lag than the Wii U's solely wireless options so there is value in 3DS competitions in that.
Using the 3DS for competitions just sounds like a mess for tournament organizers and streams. Highly unlikely they'll go that route.
 
That Wii U will the one played at most tournaments is an assumption, not a fact. Afterall, 3DS controls will have less input lag than the Wii U's solely wireless options so there is value in 3DS competitions in that.

Wireless interference is the concern for the Wii U version of the game for tournaments, not input lag (which as I'm aware, there wouldn't be any noticeable input lag if you're using the right monitors). Since Pro Controllers can't be wired in the same way PS3 controllers can, that's the cause for concern -- remembering to desync your controller from Wii Us and etc etc.

But the 3DS version definitely has lower chances of being tournament viable, particularly because of spectating and streaming it is really costly. (Need to buy the expensive 3DS capture card). Granted, that won't affect local tournaments much but major tournaments (if they would ever exist for the 3DS version) it would matter a lot. Let's not forget how crazy that would be to organize.
 
Everyone knows 3DS games never look good off a 3DS screen.

We'll only truly experience this when played properly on our own 3DS, even Sakurai said so.
 
I plan on buying both, but I have no doubt the Wii U game will be the better of the two. The graphical and controller differences alone already seal the deal for me.
 
so what if tomorrow's POTD announces a veteran, and Sakurai's comment is something like "just gotta get this out of the way before the big news."

hype would reach critical mass.
 
You can't use that .gif as proof of that, though. All trailers prior to Brawl's release never showed you could air dodge out of hitstun. The CPUs or humans in the videos didn't air dodge out of hitstun -- probably to make the game look good and flashy. It's why I'm very skeptical of this (air dodging out of hitstun) for Smash 4 to this day.

I don't see how you got that from this gif....

Actually, maybe I am drawing too many conclusions. I kinda based that idea off of both the footage in the gif and a small sequence in the Sakurai vs. Bill Trinen (?) match last E3. (Pay attention to 0:12 to 0:15)

Watching this again, I also see that fast turns from a dash's start up might be back too. (:32 to :35)

If they mean wavedashing, I dont really want them in. Nobody's hands should have to put so many inputs in at once at such speed. It does things like give handcramps and make it such that people who cant move their hands fast enough struggle tremendously

The thing about wave dashing is however, you don't need to use it to this extent to be proficient at the game. Too many people looking from the outside in on Melee build this idea that you have to be able to do this before you can actually play the game and it simply isn't true. Things differ based entirely around things from as simple as what character you choose to play, who your competition is or what kind of things you choose to focus on primarily.
 
so what if tomorrow's POTD announces a veteran, and Sakurai's comment is something like "just gotta get this out of the way before the big news."

hype would reach critical mass.

You wanna know what would make hype reach critical mass

" no new pictures, you all need to get ready for the direct"
 
Which is entirely cancelled out by the fact that each 3DS system has to transmit that data to the other 3DS, effectively adding the same amount of hypothethical lag.

Also: unless an option to use a third 3DS to purely spectate the match exists competitors would either be required to install image capturing hardware (very costly!) in their 3DS or wouldn't get to use their own 3DS (which I doubt most competitors would accept).

EDIT: Capture Card only is $245 on this site, with 3DS it is $421

"only" $245 :P
 
Since I'll be up in the air by the time the PotD hits I'll just take this opportunity to give everyone their daily reminder that Miis are awesome.
 
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