Super Smash Bros. for 3DS & Wii U Thread 6: Final Destination confirmed for not fun

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Perfect..
 
Why am I even admitting to this....


Ok, here I go
I am currently watching a shitload of digimon, as I used to 4-3 years back when I was younger, and I cant lie and say I really wouldn't want WarGreymon to be in my dream smash game

Anyways, my veteran+newcomer would be
Veteran: Ness
Newcomer: Dream: Amaterasu
Realistic: Isaac. Would actually prefer younger version

Btw, everyone agree Isaac should be wielding the Gaia Blade (most powerful blade in GS1 and Venus based) or Sol Blade (most powerful in GS2, venus based)
 
Why am I even admitting to this....


Ok, here I go
I am currently watching a shitload of digimon, as I used to 4-3 years back when I was younger, and I cant lie and say I really wouldn't want WarGreymon to be in my dream smash game

Anyways, my veteran+newcomer would be
Veteran: Ness
Newcomer: Dream: Amaterasu
Realistic: Isaac. Would actually prefer younger version

Btw, everyone agree Isaac should be wielding the Gaia Blade (most powerful blade in GS1 and Venus based) or Sol Blade (most powerful in GS2, venus based)

I'd prefer Gallantmon, or Sakuyamon over Wargreymon. Tamers is best series.
 
The entire direct should focus on the return of Yoshi. Sakurai can show us his moves, final smash, idle animation, and new stage. The big finish will be the surprise reveal of Yoshi's new taunt. Everything will be eggcellent.
 
Ok, here I go
I am currently watching a shitload of digimon, as I used to 4-3 years back when I was younger, and I cant lie and say I really wouldn't want WarGreymon to be in my dream smash game)
Diaboromon would be great. Nothing like playing as a demonic endlessly replicating virus with cable arms.

Diaboromon.gif
 
I'd prefer Gallantmon, or Sakuyamon over Wargreymon. Tamers is best series.

Havent decided yet, as I was a kid back then and Im going through them now, but I remember liking Tamers.
Sakuyamon blech. Didnt like that design
Gallantmon is awesome, but really

this
Gallantmon_X_b.jpg


vs

this
WarGreymon_b.jpg


is a clear win for WarGreymon

Speaking of time zones, it always feels like there are next to no Central Time people on gaf

Sakuyamon blech. Didnt like that design

Speaking of which
Bleck0.jpg
 
C'mon, if there were to be a Digimon rep it would have to be Patamon.

Patamon_t.gif


He's a main character in both Adventure 01 and Adventure 02 and could have a cool Evolution gimmick where he could power up into Angemon and so on.
 
C'mon, if there were to be a Digimon rep it would have to be Patamon.

Patamon_t.gif


He's a main character in both Adventure 01 and Adventure 02 and could have a cool Evolution gimmick where he could power up into Angemon and so on.

Always liked Patamon, although asides from WarGreymon the Tentamon line was te best.

Patamon's voice is cool. Tentamon Ive always liked. Revisiting, I didnt like Agumons at first, but it grew on me and I like it now. Gabomon's cool too

Paumon and Biyomon are annoying and have annoying voices

And did anyone else notice that in the theme song, the main human characters seem to have proportions suggesting that they are older. It feels as if only Sora truly kept those proportions

Metalwargreymon god

WORLD

no such thing

Think 2nd one goes by the games
 
I am currently watching a shitload of digimon, as I used to 4-3 years back when I was younger, and I cant lie and say I really wouldn't want WarGreymon to be in my dream smash game

I hear you. WarGreymon is my spirit animal.

Not really, of course. But I do love me some WarGreymon.
 
Because of the hype I've decided to try and come up with a Shulk moveset.

Before I begin with the moves, the premise I'm going with is that since a lot of Shulk's abilities in the game were buffs, his character would revolve around changing between different buffs that alter the way he plays with most of his attacks being relegated to normal attacks. I have two ideas of how these would work- Either they raise one type of strength while making others weaker, or they only work for a set duration after which they have to cool down. In the former case you'd only be able to use one buff at a time, or switch them off to play normal Shulk. The latter would allow multiple at once, but would probably either have drawbacks for a period of the cooldown time or require shulk without buffs to be a bit weaker than normal

So moveset
B. Monado Enchant- Ups damage and knockback of moves (If only one buff allowed at a time, it'll make you take more damage and get knocked further)
Bforward- Monado Speed- Ups agility and attack speed. (In first case, knockback and damage would fall)
B down- Monado Armour- lowers the knock back and damage Shulk takes (In first case this is at the expense speed)
B up- Monado Cyclone- The recovery move, think Link's spin attack or DK's B up

Final Smash- Future Sight- Increases Damage, Knockback, Agility, and makes Shulk invincible for a short amount of time (With a dodge animation whenever he's attacked of course)

Additionally Monado Buster would be his forward smash
 
I had better be seeing a Ridley trailer this time tomorrow and not a single Mii.
Ridley is announced... As the new fight commentator.

"Wow, Samus really conked Bowsy with that Grapple Lasso. Oooh, now she's going for the fully charged shot while the Koopa's on the ground. No mercy, no respect. Shame on you Sammy, poor villain's gotta make a livin'.
 
Because of the hype I've decided to try and come up with a Shulk moveset.

Before I begin with the moves, the premise I'm going with is that since a lot of Shulk's abilities in the game were buffs, his character would revolve around changing between different buffs that alter the way he plays with most of his attacks being relegated to normal attacks. I have two ideas of how these would work- Either they raise one type of strength while making others weaker, or they only work for a set duration after which they have to cool down. In the former case you'd only be able to use one buff at a time, or switch them off to play normal Shulk. The latter would allow multiple at once, but would probably either have drawbacks for a period of the cooldown time or require shulk without buffs to be a bit weaker than normal

So moveset
B. Monado Enchant- Ups damage and knockback of moves (If only one buff allowed at a time, it'll make you take more damage and get knocked further)
Bforward- Monado Speed- Ups agility and attack speed. (In first case, knockback and damage would fall)
B down- Monado Armour- lowers the knock back and damage Shulk takes (In first case this is at the expense speed)
B up- Monado Cyclone- The recovery move, think Link's spin attack or DK's B up

Final Smash- Future Sight- Increases Damage, Knockback, Agility, and makes Shulk invincible for a short amount of time (With a dodge animation whenever he's attacked of course)

Additionally Monado Buster would be his forward smash

This needs to be a thing.
 
Pocket Monsters are digital and already in the game.
 
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